Hitman - 47 visits Haven Island “The Resort” on September 24th

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Favourite mainline Hitman game?

  • Hitman: Codename 47 (2000)

  • Hitman 2: Silent Assassin (2002)

  • Hitman: Contracts (2004)

  • Hitman: Blood Money (2006)

  • Hitman: Absolution (2012)

  • Hitman (2016)

  • Hitman 2 (2018)


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The Hitman 1 maps are weird the episodic releases led to them experimenting to make each one feel different. Sapienza and marrekesh focus on large swathes of unused area for the contracts mode with accident opportunities all over. bangkok is very vertical, colorado has zone based disguises rather than a tiered system and hokkaido uses disguises as key.
 
Well, I almost beat Colorado.

It was cheesy. Hitman AI isn't any smarter than any other stealth game (the smartest AI I've ever seen may actually be Sniper Elite) and you can do the whole "shoot someone and then everyone goes back to normal" routine. Well, I just kept plugging people in the head. Greenhouse bitch. Shed bitch. Poison. And so on. I thought at first that high alert never goes away, but not, which is kind of goofy when one woman fell dead and two other people were found shot in the head and the place just shrugs its shoulders and goes back to normal.

But I fucked up at the very end trying to get the three hackers to fuck off away from the 3D printer and lost all of my four kills (I was desperate and saved right before I poisoned Pajeeta).

The Hitman 1 maps are weird the episodic releases led to them experimenting to make each one feel different. Sapienza and marrekesh focus on large swathes of unused area for the contracts mode with accident opportunities all over. bangkok is very vertical, colorado has zone based disguises rather than a tiered system and hokkaido uses disguises as key.
So it's more formulaic in later games?

I assumed when I bought Hitman: World of Assassination (for $3, admittedly) it would have all of it, but it seems it only came with Hitman 1's missions.
 
Beat Hitman 1.
I had the misimpression when I bought WOA that it would include all of it.
I felt kind of down because it was one of those things where I felt like I should have liked it a lot more than I did. Like you're wondering what's wrong with you, not the game. It seems Hitman 2 and 3 are both better regarded, so worth getting them some time.
I don't care for the plot at all.
 
Beat Hitman 1.
I had the misimpression when I bought WOA that it would include all of it.
I felt kind of down because it was one of those things where I felt like I should have liked it a lot more than I did. Like you're wondering what's wrong with you, not the game. It seems Hitman 2 and 3 are both better regarded, so worth getting them some time.
I don't care for the plot at all.
You may want to try replaying maps a couple times like maybe try to level up each of the H1 maps a bit to get some more tools to play around with. If you're playing for narrative closure you're probably not gonna leave very satisfied. Hitman is ultimately a puzzle game.
 
Beat Hitman 1.
I had the misimpression when I bought WOA that it would include all of it.
I felt kind of down because it was one of those things where I felt like I should have liked it a lot more than I did. Like you're wondering what's wrong with you, not the game. It seems Hitman 2 and 3 are both better regarded, so worth getting them some time.
I don't care for the plot at all.
To be honest with you, H2 and H3 are not THAT much different from H1. They mainly just have additional small features and H3 experiments with the mission structure a little bit. The plot has always taken a backseat in Hitman games, it's actually straight ass in most of them including WOA. Like others have said the appeal is typically in the puzzle aspects and the replayability of it. If you like replaying levels to try different approaches, hunt side objectives and unlock new things, it can be a lot of fun. If however you've failed to enjoy it after playing H1 and don't see the appeal, H2 and H3 may not be worth it for you.
 
To be honest with you, H2 and H3 are not THAT much different from H1. They mainly just have additional small features and H3 experiments with the mission structure a little bit. The plot has always taken a backseat in Hitman games, it's actually straight ass in most of them including WOA. Like others have said the appeal is typically in the puzzle aspects and the replayability of it. If you like replaying levels to try different approaches, hunt side objectives and unlock new things, it can be a lot of fun. If however you've failed to enjoy it after playing H1 and don't see the appeal, H2 and H3 may not be worth it for you.
it was never about the plot. we're just here for the stealth n shooty of hitman
The plot wasn't the main reason I got it, just that Super Bunnyhop (who seems like more and more of a dumbass TBH) praised it.

I think the big thing is it's a game that entertains through playful experimentation and replaying a lot and I'm swine that does usually like more linear or structured stuff.
 
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The plot wasn't the main reason I got it, just that Super Bunnyhop (who seems like more and more of a dumbass TBH) praised it.

I think the big thing is it's a game that entertains through playful experimentation and replaying a lot and I'm swine that does usually like more linear or structured stuff.
If you want a whitepill WOA II has the best map pool of the trilogy and III might be more interesting since it goes for a linear structure for a lot of its maps
 
The plot wasn't the main reason I got it, just that Super Bunnyhop (who seems like more and more of a dumbass TBH) praised it.
i mean if you were paying attention to the story, if you get your hands on the rest of the series, 2 and 3, its an alright story. nothing groundbreaking of course, but it isn't terrible. but again, it isnt really about the plot. the plot is an excuse to go to these exotic or interesting locations and take out targets in various ways
 
One of the earliest targets is coked out Columbian Tony Montana:
Who tragically did not make the cut for 47's death dream in Hitman Contracts
 
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Quite late but the Conor Mcgregor Elusive Target was pretty unremarkable. The scripted fight scene assassination is laughable, mash the strike button to charge up a punch three times, the third one straight up kills him. It's too absurd. 47 apparantly has super human strength, enough to instantly kill a pro fighter with a punch. Why the hell do we need weapons?

Not to mention said scripted assassination is pointless as setting it up presents you with an even more convenient opportunity to just slink in to his training room in the church and kill him between rounds. This is much easier to do than infiltrate the challengers room (more heavily guarded), take his outfit and continue the mission story.

I don't like how they're releasing cosmetic DLC packs to accompany these new Elusive Targets also. I'd rather they focus on new levels and contracts as DLC and just charge for them, it'd be more justifiable and way more bang for your buck.

It puzzles me why they didn't paywall Ambrose Island, yet they're now throwing out low effort cosmetic scam DLCs. The former no doubt cost way more to make and again would be much more appropriate to charge for and would likely see way more sales. They seem directionless.
 
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I don't like how they're releasing cosmetic DLC packs to accompany these new Elusive Targets also. I'd rather they focus on new levels and contracts as DLC and just charge for them, it'd be more justifiable and way more bang for your buck.
There's more than cosmetics first it's a way to have event items if you didn't play during the event (so we dont have a repeat of the exploding pen), it also adds an escalation which lets you now play the mission forever
It puzzles me why they didn't paywall Ambrose Island, yet they're now throwing out low effort cosmetic scam DLCs. The former no doubt cost way more to make and again would be much more appropriate to charge for and would likely see way more sales.
So that freelancer has more maps, it makes more sense this way anyway. You want important content paywalled while the insignificant stuff isnt? The way it is now the dedicated players are going to be the whales for this kind of content and casual players arent missing out since theyll never have a need for these items anyway. It's honestly a win win.
 
Eh, i liked it. It had a lot of ways to kill Connor Mcgregor

Next month theyre bringing back The Drop, so I guess there will be another celebrity ET at the end of the year, maybe another next year and then itll be wrapped up in time for the Bond game

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If you want a whitepill WOA II has the best map pool of the trilogy and III might be more interesting since it goes for a linear structure for a lot of its maps
This might be an unpopular opinion but the H2 maps are my least favorite.

H3 > H1 > H2

I love the H1 maps because of their simple layouts, beautiful aesthetics, memorable locales plus each map tries to do something different.

Meanwhile it feels like the H2 design philosophy was "Sequels need to be Bigger, because Bigger is Better right?"
Most H2 maps are insanely big for no reason, with very complicated layouts that honestly don't add much to the experience.
When i play an H2 map it feels like i spend 50% of the time just running towards the area where the target is. This never happened in H1 aside from a few moments in Marrakesh and Bangkok.
Most H2 maps also offer very little in terms of gimmicks, and so every map feels very formulaic and repetitive to me.
My favorite H2 maps are New York, Hawke's Bay and Isle of Sgail because they feel the most focused of the bunch instead of being big for the of being big.

The H3 maps are smaller than the H1 and H2 maps but they are literally the opposite of H2 so they are my favorite maps. Each H3 map is pretty small compared to what came before, but it feels like there's no wasted space anywhere, every area has a purpose and the backtracking is kept to a minimum thanks to the shortcut system.
Plus, the latter maps in H3 completely deconstruct the Hitman formula thanks to genius gimmicks and they also feel like a nice return to form. Berlin is the best map in the Trilogy imo and it's the only map that made me feel the same dangerous and dark atmosphere of the old era games (Silent Assassin and Contracts especially).

In short, the H2 maps feel like a chore for me to play sometimes... They are too big for their own good, and could have also used some more variety since there are no gimmicks (aside from the Kashmirian Kills in Mumbai i guess?) unlike H1/H3 maps.
 
I disagree but I respect your opinion and the balls you have to shittalk H2 and praise H3 as the best one. i usually dont hear enthusiasts who are bigger on III than II so thats interesting
 
I mean it's not like i hate the II maps or anything, i just think they are the weakest of the bunch, but hey the weakest map is still a top tier map, there are no bad maps in the Trilogy, even Colorado is just okay.
 
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colorado and bangkok suck. Sapienza is also pretty shit, 90% of it is just empty space.
The only thing i hate about Bangkok is that there is no way to change sides if you're on the top. Just adding a suspension bridge between Ken Morgan's suite and Jordan Cross's recording studio would fix the map by removing so much needless backtracking.
 
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