Hitman - 47 visits Haven Island “The Resort” on September 24th

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Favourite mainline Hitman game?

  • Hitman: Codename 47 (2000)

  • Hitman 2: Silent Assassin (2002)

  • Hitman: Contracts (2004)

  • Hitman: Blood Money (2006)

  • Hitman: Absolution (2012)

  • Hitman (2016)

  • Hitman 2 (2018)


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There's actually two ways to do that golf ball demonstration: in his office is an explosive golf ball (you can also bring your own, it's an unlock in Dubai), stick that in there first and you get to have one of his clones blow him up. However if you leave him be this will then cause a guard impressed with their skills to start doing the golf ball thing on eachother: what you can then do is inbetween them switching positions loosen a gas canister and put the explosive golf ball in the basket. The timing is super tight but the discharge from the gun will cause the clone to both kill himself with the gas tank and also kill the other clone by shooting the explosive golf ball
I realised this as I accidentally loosened the gas valve instead of dismissing the guard because they were right beside eachother and it was the same button prompt, which was dumb. So I didn't have time to get the golf ball in place but at that point he was the last clone remaining and I still had a lethal syringe.
Yeah the thing is that I dont think McGregor or JCVD do their own mocap in this game, because IOI has their own in-house mocap woman who does all the animations. I suppose it makes sense, but it's still kind of silly to think that the splits that JCVD is known for an the fighting McGregor is known for arent actually done by them just the voices
That lady deserves a raise then, her Mcgregor movements looked better than that of the official UFC videogames. There was no mistaking those were the animations intended for McGregir though. Maybe they didn't want them to go to waste?

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That lady deserves a raise then, her Mcgregor movements looked better than that of the official UFC videogames. There was no mistaking those were the animations intended for McGregir though. Maybe they didn't want them to go to waste?
I don't know if she did mcgregor's, she did JCVD's though. That video above is for this ET which is why it's all acrobatics.
 
I don't know if she did mcgregor's, she did JCVD's though. That video above is for this ET which is why it's all acrobatics.
Fuck maybe I'm wrong then?

NGL it's little disappointing he didn't do his own animations but he's older now, it's fine. I still loved thia ET despite all my complaining, it's probably my favourite one
 
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i'm shocked there is no mod where your mission is to take out a healthcare ceo
Actually what's funny is they just reran the mission The Pharmacist
"Nila Torvik is brilliant, simply put. The product of a rich and egalitarian society, she has completely achieved her massive potential. She is utterly cynical, obsessed with the effects of pharmaceuticals on humans.
She graduated from the Royal Institute of Technology, and specialized in Psychopharmaceuticals and Psychotropics, founding Torvik Research as a result of that.
Her company, Torvik Research, has been recognized as a Scandinavian tiger, breaking records for patents filed and year-on-year growth. Torvik herself gives no interviews and leads a highly ascetic lifestyle.
Rumors of proxy-testing in the third world have been investigated and debunked by the media and government watchdogs, but it seems entirely in her character that the ambitious and ruthless pharmacist is more than willing to cut ethical corners to achieve her goals."
 
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I wanted to buy World of Assassination but the pricing scheme is fucked up and weird right now.

I own hitman 1 and 2 but not 3, so I guess to own all the missions I have to buy the $100 "deluxe edition" with no discounts for what I already bought?

Also, the base $10 game is often on sale for $3, but it just went on sale for $6, double the normal sale price which is sketchy as fuck.

Reminds me of the peak of the preorder deluxe edition bullshit where there were 20 different editions of the game.

It sucks because Hitman 1 is fun, but this is a terrible pricing scheme and I'd rather pirate it than deal.
 
I wanted to buy World of Assassination but the pricing scheme is fucked up and weird right now.

I own hitman 1 and 2 but not 3, so I guess to own all the missions I have to buy the $100 "deluxe edition" with no discounts for what I already bought?

Also, the base $10 game is often on sale for $3, but it just went on sale for $6, double the normal sale price which is sketchy as fuck.

Reminds me of the peak of the preorder deluxe edition bullshit where there were 20 different editions of the game.

It sucks because Hitman 1 is fun, but this is a terrible pricing scheme and I'd rather pirate it than deal.
don't know what faggot decided this shit was a good idea
wtf is this shit.jpg
 
I own hitman 1 and 2 but not 3, so I guess to own all the missions I have to buy the $100 "deluxe edition" with no discounts for what I already bought?
You just need 3 then, the rest carries over. There's probably a way to buy it seperately on a key seller site. Just make sure youre buying a KEY and not an ACCOUNT. very important easy mistake to make.
 
Colorado really pisses me off.
Bangkok was really, really good (really hard, but satisfying to solve, I did the microphone kill, set the tuk tuk kill up but it didn't go off properly).
Marrakech is a cool idea for a setting and story but it's kind of spoiled by being way too simple and the action all loaded into two boring areas.
Sapienza I need to replay, I ruined it for myself playing on Professional, looked like it had cool content but I played through it with save scumming and the kills I wound up getting funneled towards weren't satisfying. The cave base was really cool of a concept, really hard (how the fuck would you do it on Master?).
Paris is great.



I wish there was a historical version of this. I was always captured by the idea of social stealth in Assassin's Creed, which was never developed at all.
Bangkok is one of the most restrictive maps with the least amount of ways to quickly and interestingly manipulate or deal with your targets. It might play better with Contracts suspicion/disguise systems where you can actually walk past enforcers/guards who are suspicious of you, as long as you don't run or take too long, but as a new-Hitman level sandbox inspired by the best elements of Blood Money- it just doesn't compare. I can applaud it for sticking out in that way, level design-wise- having one very isolated targeted with only one real path to Jordan suit only, at least makes him stand out as a target (ignoring the story here, his background is a perfect fit for Hitman,) since the new trilogy has plenty of very open sandbox maps with one easy to reach public target and one isolated difficult to reach target with plenty of routes to them, but comparing Bangkok to maps like Sapienza, is like night in day.
Saying Ken Morgan has an interesting route would be a stretch. Unless you're trying to go for some kind of challenge run, you either poison him in the restaurant, or drop the lights on him. Once you've done Dexy's letter, you'll never want to do it again, since unlike most mission specific manipulations in the "good maps" it moves your target farther away from your other target, meaning routes don't usually mesh well together. His base route is also really uninteresting and since Otis, his bodyguard, has some funky personal bodyguard AI, trying to distract him to find an opening is never really feasible. It makes for a more difficult vision that I can appreciate, but compare him with Silvio, and you see how restive Ken is.

Ringing the dinner bell? can be triggered suit only, leads in poison kill, push kill, melee/pistol, easily triggered so your route can begin, and lets you find isolation opportunities all around the kitchen and outdoor patio area
Shooting observatory? easily triggered from across the map in your suit, sets up for falling object, push kill, melee/pistol scripted telescope headshot, and lets you find isolation opportunities all around the observatory-
Scaring Silvio with the stair lift, gramophone, and bell? while a bit more of a pain in the ass, can be triggered in suit without too much tomfoolery or glitch abuse, sets up for falling accidents in the entrance and isolation in his mother's room-
Panicking Silvio? you can basically turn him into. a secondary object like the virus if you plant a bomb on his plane, plenty of spots to lock him down from, its sublime and very enjoyable route, if you're not speed-running.
And this is before considering all the disguise opportunities, that don't take nearly as long as any for Ken or Morgan.

Now let's compare to Bangkok.
You can steal a cake topper to move Jordan out of the penthouse. Down a single flight of steps. He's already usually isolated in his penthouse, either by the guitar room or in the recording booth. Why would I ever use the cake topper to isolate him for a suit only route, if he's always going eventually isolate himself in the penthouse at some point? You use the cake topper, so you can unlock the two scripted challenges associated with it.
Much like Ken Morgan, the letter, and the Tuk-Tuk. Repairing the Tuk-Tuk just ends up with accident explosion. There is very little else you can do with it. Triggering it at different points doesn't make him take different routes where you can catch him, (think Novikov fireworks in Paris, if you trigger early, he walks across the 2nd floor to get outside, not the 1st). The letter is a pain in the ass to get, and all it does is isolate Ken in the basement, which may be a unique place to kill him, severely limits your options and puts you far out of the way. It also takes ages for him to notice he has a letter, go downstairs, dismiss everyone, and THEN you can kill him. If you want to isolate Ken, you just poison him (boring) or drop the lights on him.
SA/SO sniper routes are just flat out impossible without knocking out a million people, or point blanking them with it. The super obscure and esoteric panic shot speed run route from the pier, while cool as fuck, relies on a lot of luck (and skill) but its always a head turn away from failing, because of bodies found. The map just doesn't accommodate sniping in any clearly intended way, especially with all the blocked sight-lines.
You can "maybe" do some esoteric bullshit by distracting Wes (music producer guy) which triggers some hidden behavior in Jordan to take five and head down to the roof to smoke (where Drummer push takes place), but this way Jordan doesn't even dismiss his bodyguards and you're still left to deal with Ken and his bodyguard. You can "maybe" do slightly slower sniper SA/SO route from the pier that feels less like a speed run and more like a slick hit, but the map is just not designed around it.
Colorado may fall flat in the tension department, since it take like 1 minute to get into a disguise, but at least it's not trying to feel as much like a sandbox map as Bangkok is.

Sorry for wall of text. Hitman is just such a fun game to route.
 
Quite late but the Conor Mcgregor Elusive Target was pretty unremarkable. The scripted fight scene assassination is laughable, mash the strike button to charge up a punch three times, the third one straight up kills him. It's too absurd. 47 apparantly has super human strength, enough to instantly kill a pro fighter with a punch. Why the hell do we need weapons?

Not to mention said scripted assassination is pointless as setting it up presents you with an even more convenient opportunity to just slink in to his training room in the church and kill him between rounds. This is much easier to do than infiltrate the challengers room (more heavily guarded), take his outfit and continue the mission story.

I don't like how they're releasing cosmetic DLC packs to accompany these new Elusive Targets also. I'd rather they focus on new levels and contracts as DLC and just charge for them, it'd be more justifiable and way more bang for your buck.

It puzzles me why they didn't paywall Ambrose Island, yet they're now throwing out low effort cosmetic scam DLCs. The former no doubt cost way more to make and again would be much more appropriate to charge for and would likely see way more sales. They seem directionless.
The cosmetic slop mill can and will infect good games like Hitman, sadly. Also, I can't find the video, but one of Hitman 3's trailers has the voice over say, "Advance across 20 mastery tracks in each of the 6 levels," which wasn't true at release since Carpathian Mountains isn't a full fledged map. As far as I can tell, I was the only person who brought this up back when I could stomach the cringe on Hitmanforum, and nobody really cared, too busy jerking off over the news or gloves or something. Either that one trailer just misspoke and Shadows in the Water was always planned to eventually be released, or IOI was trying to cover their ass.
If I find which trailer it is, I'll try and link it here, assuming it hasn't been taken down already.
 
That's not the only mission on the map, traversing bangkok in general sucks, its too vertical with too few ways to get up and down it.
It's just a more restrictive Paris, with one of the easiest to deal with, but least interesting targets to deal with or manipulate in the trilogy, Ken. Getting Ken and Jordan to meet up is a cool gimmick that "kinda" sets it apart from Paris, (Paris has the far more enjoyable and easy suit only bodyguard phone lockdown). I'm not entirely sure what you could do to fix Bangkok- there is a lot of dead space with empty hotel rooms that seem odd, and the beach and jungle areas would be nice to open up, but I don't think that would make the mission better. It's too vertical with one very isolated but easy to kill target, and one very uninteresting public target that's also way too easy to kill.
I think having more easy to trigger manipulations for both would be a start, maybe add a yacht to the pier that you can snipe from? Make it very difficult to infiltrate the penthouse, but add ways to manipulate Ken and Morgan to meet on that middle roof. I don't know. The game can handle 47 walking on those cable cars in Chongqing if you manage to glitch OoBs on top of them, so maybe make the yacht sailing off a timed thing, so you set up the two targets to meet before it leaves, then make it onto the boat? could be dumb or janky. idk, it needs to stick out way more from Paris.
 
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Started playing Hitman: Contracts again, I forgot how tense the stealth is compared to the newer games. The way you have to use a sneaking button and it's just barely faster than the NPCs walking, and also how you have to very slowly and carefully walk passed guards when you're in disguise, as they eye you up and the suspicion meter starts flashing red. Shit has me holding my breath IRL.
While I don't hate the current suspicion system, it just feels far more restrictive than the old one. Silent Assassin's guards are a bit too psychic and buggy for my liking, and some missions in Contracts have this issue too. Deadly Cargo has such a cool setup, with all the permutations that can happen, but the SWAT instantly knowing it was you when you kill Boris is dumb and breaks the brilliant tension of the disguise system. If and when we get a new Hitman, I hope they 'd model it after the old games, just refine out the psychic hive mind stuff where it doesn't make sense.. It would open up more randomness, which you typically want to avoid in the new Hitman, since unlike Blood Money, when your route doesn't go exactly to plan, you kinda have to restart, but it would make the gameplay so much more dynamic.
 

around 2:08 in each reupload where the video says something not entirely true.

"refine your approach as you advance across 20 mastery tiers PER level."

not exactly false advertising, since I don't think the wording is specific enough to really pin it as a lie, but I can't be the only one who would interpret this as 6 full sandboxes.

not that it's the biggest deal in the world, and at this point it's 4 years in, and we have Ambrose. Especially since it's just this one trailer, and nobody seems to think they were promised otherwise. Only that they expected it based off the previous 2 games.
 
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