- Joined
- Feb 28, 2015
i almost failed the latest et, luckily i got away without dying but no sa
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Thanks for reminding me. I didn't do last week's one because I forgot for a solid two weeks.i almost failed the latest et, luckily i got away without dying but no sa
Play the fucking last twoPlayed all of them bar the latest two, the real stand out in the earlier ones is Blood Money.
A lot of people didn't like Absolution, I though it was ok, but there were a lot of plot holes that were left in the story that didn't make sense, and some of the levels were repetitive compared to older Hitman games. (Only so many ways to assassinate a Chinaman it seems.)
if they pretended absolution never happened why did they refine it's engine for hitman 2016?I would have never given the series a passing glance after that, I assumed it was just another casualty of the industry, but they actually expanded on the formula they began to perfect in Blood Money and pretended Absolution never happened
I'm obviously not speaking literally, H2016 was essentially the mechanics of Absolution built into the formula of Blood Money, which is how it always should have been.if they pretended absolution never happened why did they refine it's engine for hitman 2016?
The problem with Absolution is that "the Chinaman" was literally the only fucking assassination in the entire game, it was a load of horseshit and "well it was a good game, just not a hitman game!" is little consolation for someone that doesn't give a shit about modern games, cawadoody or Splinter Cell style stealth
Yeah, I actually dug Streets of Hope. In the context of a competent Hitman game I don't know how much it would stand out, but it was a neat little map and all the more appreciated when the rest of the game is sneaking through libraries. Absolution just pisses me off to this day with the potential it wasted and I refuse to give it any credit, even at points I wanted to revisit it to experiment with a different way of killing a target (like in the strip club or revisiting Chinatown) I was forced to spend the first half of the level avoiding cops in and forced to participate in their retarded edgy Americana crime story.Actually, Absolution had 4-5 good assassination levels. Chinatown (plus a larger, revamped version with more targets used for a later mission), the R&D facility, the penthouse condo, and my personal favorite, the small midwestern town (Hope). Absolution wasn't a bad game apart from a few really terrible linear stealth levels.
Yeah, I actually dug Streets of Hope. In the context of a competent Hitman game I don't know how much it would stand out, but it was a neat little map and all the more appreciated when the rest of the game is sneaking through libraries. Absolution just pisses me off to this day with the potential it wasted and I refuse to give it any credit, even at points I wanted to revisit it to experiment with a different way of killing a target (like in the strip club or revisiting Chinatown) I was forced to spend the first half of the level avoiding cops in and forced to participate in their exceptional edgy Americana crime story.
Ahh my bad in my haste to sperg out about Absolution I just thought you were talking about the King of ChinatownThe comment on the Chinaman comes from previous experience of having played the other games, IRCC there are at least three instances of assassinating a Triad boss from a tower with a high powered rifle, and it was more a comment that some of the actual assassination missions weren't that original.
Nothing beats killing the woman and her thong wearing boyfriendBeen watching StealthGamerBR's playthroughs of Hitman 2 and it is amazing how bonkers it can get. My favorite so far is the one in Miami, solely because you can push the target over the railing and have his daughter kill him, which causes the car to flip over and kill her. Overflowing the sink, throwing various items at people's heads, and fumigating the house with a poisonous frog were good as well.
ioi needs to produce real versions of these and sell them