Had the video pop up and I want to say that it's amazing how the guy speaks so much while simultaneously having the game's dick in his mouth
At least its not something like new doom or pokemon za-.
I'm not defending this guy in the slightlest, I'm just saying that there's always something worse, and at least he has some degree of good tastes in term of games.
The Last Judge is a shitty boss that is objectively badly designed in multiple ways (long walkback, massive damage, cheap gotcha at the end)
Last judge taught me to optimize my runbacks and made me improve on my platform skills, also her huge sizes makes so that you either need an angled pogo or wait for the charge/jump to get past her.
It makes sense that she kills herself as a last ditch attempt, and I think its fine to call it bullshit even if you're not used to leave the controller immediately after defeating a boss.
But I dunno, I quite liked that, in my own masochistic ways.
but he just goes on a tangent on how fire is zealotry is very deep.
To play devil's advocate, a giant, heavily armoured zealot that uses fire as main weapon and burn herself to death in case of failure could be a reference to the Sisters of battle from Warhammer 40k, he may be right on that, while also missing the point.
I was really worried early on in silksong that it would have some kind of fedora tipping religion bad through-line, they get close to it but never actually do. Because they never really go for any message.
I think, just like the first game, that there are so many small snippits of the world presented as factual events that any moral message is entirey up to the perspective and interpretation of the reader/player. I think that's pretty clever.
Yes, the absolute morally ambiguous nuance of the 25 rosary admission fee to listen to an automated confession booth that tells you to go the fuck back to work.
I saw that, it reminded me of scientology and dark age christianity, when the pope would allow people to buy salvation for themselves and their own family with their own hard earned cash.
It was vile, and if they meant to create parallels with dated christian values, I find it quite fair, at least that religion did evolved overtime, same can't be said about islam anyway, and its vague enough that I may have misunderstood and its actually just some workplace cult shit inspired by zuckemburger.
The game doesn't really have any message. Like there are themes of motherhood but none of it is built up on for any grand statement. Mothers exist and some are good and some are bad, guess the writer had to get over his/her mother complex. Hornet never gets tangled with being a mother short of the parasite sidequest (which is in itself loaded with unfortunate implications).
I wanna say that the game doesn't have a message, but rather multiple morals can be freely interpreted around different places.
Hollow Knight though did had a central theme about how everything inevitably ends, and how trying to prevents it is ultimately futile, or rather I think its the central theme, surely it was important enough to have the ghost of the queen bee openly explain it to you.
It's not even about the quality of the game, he talks on it as if it invented some boss concepts and talking on emotional impact that would have only be known to the player if he already played the game to know what things mean (or alternatively really reaching on what things represent). It's not like he even played the game, for example The Last Judge is a shitty boss that is objectively badly designed in multiple ways (long walkback, massive damage, cheap gotcha at the end) but he just goes on a tangent on how fire is zealotry is very deep.
We have a term for that in Italy, its "farsi troppe seghe mentali", which translates to "jerking off yourself too much with your freaking mind"