Hollow Knight - Dark Souls Metroidvania... with bugs!

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I managed to get steel soul 100%. It is a journey I do not recommend anyone to do.

The final boss was whittled down by my wispfire lantern as I hung out a safe-ish distance away regenerating with plasmium, the same way I did her the very first time. This took two save and quits to finally work. I also practiced the fight normally (hunter crest and needle attacks) with a normal save but Lost Lace is just too hard and spits too much bullshit to deal with reliably. Literally everything else in the game is a pogo spa compared to her. Team Cherry, please remove her from the game, just put a nice and cinematic GMS 2 fight in its place.

It took me five steel soul attempts, of which three were over 10h in save playtime. Causes of death, in order: Savage Beastfly 2, Skull Brute, Lost Lace, falling rock in Deep Docks.
 
I've now only got the the sprint memento, the fleatopia memento and liquid lacquer to complete my run as much as I can before final boss

Only things ive missed which have pissed me off is missong the shakra fight in act 2 which is missable and giving up on the twisted sister cheevo for the act 2 ending.

And final boss obv.

Think I will give steelsoul a crack after this. I dont want it to end haha
 
Had the video pop up and I want to say that it's amazing how the guy speaks so much while simultaneously having the game's dick in his mouth

It's not even about the quality of the game, he talks on it as if it invented some boss concepts and talking on emotional impact that would have only be known to the player if he already played the game to know what things mean (or alternatively really reaching on what things represent). It's not like he even played the game, for example The Last Judge is a shitty boss that is objectively badly designed in multiple ways (long walkback, massive damage, cheap gotcha at the end) but he just goes on a tangent on how fire is zealotry is very deep.
 
Just like the original game, you have to ignore crazy lore people who misinterpret the game into having some crazy message that they just so happen to agree with ideologically.

Inwas really worried early on in silksong that it would have some kind of fedora tipping religion bad through-line, they get close to it but never actually do. Because they never really go for any message.
I think, just like the first game, that there are so many small snippits of the world presented as factual events that any moral message is entirey up to the perspective and interpretation of the reader/player. I think that's pretty clever.
There's lots of nuance to everything, and I think that's why both the games' worlds were so compelling. Nothing is ever shown as a purely good or purely evil concept. Again, this naturally can be interpreted in a bunch of directions.

So, Mr. Homostein here saying the game has this moral message about anything is really revealing how he sees the real world in doing so.

Also silksong was really hard at times and whooped my ass to the point I had to set it aside for a few days, but it was really fun at other points to make up for it and I think it was worth it. Maybe it's just because I'm a sucker for the sound and visuals of it.
 
Yes, the absolute morally ambiguous nuance of the 25 rosary admission fee to listen to an automated confession booth that tells you to go the fuck back to work.
 
The game doesn't really have any message. Like there are themes of motherhood but none of it is built up on for any grand statement. Mothers exist and some are good and some are bad, guess the writer had to get over his/her mother complex. Hornet never gets tangled with being a mother short of the parasite sidequest (which is in itself loaded with unfortunate implications).

The video I liked talked about a message of whether an artificial body has feelings, but to call it a stretch is an understatement. Only one character is artificial, and the other case is the gay dancers boss fight that faggots find emotional once they discover it's about a same sex couple.
 
Had the video pop up and I want to say that it's amazing how the guy speaks so much while simultaneously having the game's dick in his mouth
At least its not something like new doom or pokemon za-.
I'm not defending this guy in the slightlest, I'm just saying that there's always something worse, and at least he has some degree of good tastes in term of games.
The Last Judge is a shitty boss that is objectively badly designed in multiple ways (long walkback, massive damage, cheap gotcha at the end)
Last judge taught me to optimize my runbacks and made me improve on my platform skills, also her huge sizes makes so that you either need an angled pogo or wait for the charge/jump to get past her.
It makes sense that she kills herself as a last ditch attempt, and I think its fine to call it bullshit even if you're not used to leave the controller immediately after defeating a boss.
But I dunno, I quite liked that, in my own masochistic ways.
but he just goes on a tangent on how fire is zealotry is very deep.
To play devil's advocate, a giant, heavily armoured zealot that uses fire as main weapon and burn herself to death in case of failure could be a reference to the Sisters of battle from Warhammer 40k, he may be right on that, while also missing the point.
I was really worried early on in silksong that it would have some kind of fedora tipping religion bad through-line, they get close to it but never actually do. Because they never really go for any message.
I think, just like the first game, that there are so many small snippits of the world presented as factual events that any moral message is entirey up to the perspective and interpretation of the reader/player. I think that's pretty clever.
Yes, the absolute morally ambiguous nuance of the 25 rosary admission fee to listen to an automated confession booth that tells you to go the fuck back to work.
I saw that, it reminded me of scientology and dark age christianity, when the pope would allow people to buy salvation for themselves and their own family with their own hard earned cash.
It was vile, and if they meant to create parallels with dated christian values, I find it quite fair, at least that religion did evolved overtime, same can't be said about islam anyway, and its vague enough that I may have misunderstood and its actually just some workplace cult shit inspired by zuckemburger.
The game doesn't really have any message. Like there are themes of motherhood but none of it is built up on for any grand statement. Mothers exist and some are good and some are bad, guess the writer had to get over his/her mother complex. Hornet never gets tangled with being a mother short of the parasite sidequest (which is in itself loaded with unfortunate implications).
I wanna say that the game doesn't have a message, but rather multiple morals can be freely interpreted around different places.
Hollow Knight though did had a central theme about how everything inevitably ends, and how trying to prevents it is ultimately futile, or rather I think its the central theme, surely it was important enough to have the ghost of the queen bee openly explain it to you.
It's not even about the quality of the game, he talks on it as if it invented some boss concepts and talking on emotional impact that would have only be known to the player if he already played the game to know what things mean (or alternatively really reaching on what things represent). It's not like he even played the game, for example The Last Judge is a shitty boss that is objectively badly designed in multiple ways (long walkback, massive damage, cheap gotcha at the end) but he just goes on a tangent on how fire is zealotry is very deep.
We have a term for that in Italy, its "farsi troppe seghe mentali", which translates to "jerking off yourself too much with your freaking mind"
 
Lovers born on the same beat are forever cursed
 
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