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Finished Couriers rasher last night for the final nail upgrade….I think . The path isn’t too terrible , but knowing the shortcuts for blasted steps really helped. Still trying to unlock the home to set up the materium. I think I have to beat savage beast fly on lava platform. Cogflies might help.Minor update:
- killed Mosswing (huge slicy fly) in lower right Greymoor (reward: 160 shards, nigga please)
- killed Savage Beastfly (chonky bouncy fly) in Far Fields on the lava platforms where the old robot boss was (reward: mask piece IIRC)
- I beat the first beastfly for the beast crest without sword upgrades when I got lucky with the types of adds it spawned and the boss killing adds. (It was a slog and I hated it.) This fucker almost never kills its adds and they're dangerous, they need to be hegale'd straight away. When the boss spawned two adds at once, I spammed boomerang, killed both, then it spawned one more and the add killed me while the boss died to boomerangs.
- speaking of crests, tried the lava arena in the shrine in Far Fields (with the wall cling, obviously), got to slicy floaters (two small flies - lava fucker - two slicy floaters - ???), gave up. Disappointed with the game, the shrine (probably) awards another crest, which are supposed to be roughly equivalent and the new one will need upgrades, it doesn't make sense to gatekeep this content, let me enjoy different fighting styles. As it is, Reaper is the best by far (for me). Aestheticaly, I'd rather be using Hunter, Reaper makes Hornet feel too much like HK.
- Got my own home! This is rather far down the achievement list, below Trobbio, the three song areas, and a hidden achievement. I've also had Flea Finder for quite a while. Maybe I should try the Courier Rasher if people are this bad at completionism.

Yes, probably. It was a Bellhart quest. It's not so bad (I had 2 sword upgrades (1 oil) and 3 points of tool power):I think I have to beat savage beast fly on lava platform.
IIRC, the curse can randomly take you over even if you're a foreigner just passing by. It even happens to certain NPCs, but it's a "blink and miss it" moment.mething's controlling them using silk. Some of them turned into zombies ("lost to the Haunting"), others can be rescued. But then there are random pilgrims, who aren't slaves of the citadel and aren't injected with anything, they're also obviously controlled or implicitly zombified somehow. Clockworks are nonsapient robots but the Last Judge is (was) a sapient robot.
I cheesed the big bug phases with tacks , but pogoing off everyone’s head was pretty fun though.I might be weird, but the High Halls gauntlet may have actually been my favorite part of the game. More than a singular boss, dancing around between waves of enemies throwing themselves at you and taking them out like they're henchmen in a kung fu movie is so satisfying. I can't remember the last time a game ever demanded anything like that of me and I felt a sense of fun that I forgot video games could create.
Yeah, ct 3 is basically a glorified boss rushSo that’s it’s for the first ending ? Soyface moment confirmed. I feel like I missed out on some boss fights , maybe in Act 3 ?
I feel like I didn’t fight Carmela something or other. She looks like a Mexican dancer , some ghostface thing called sinner or something. Mind you all saw these bosses while YouTube scrolling so …..Yeah, ct 3 is basically a glorified boss rush
Yeah, she's an act 3 bossI feel like I didn’t fight Carmela something or other. She looks like a Mexican dancer ,
He only shows up on steel soul runsghostface thing called sinner
Well …..looks like I’m going back in.Yeah, she's an act 3 boss
He only shows up on steel soul runs
Some (most) boss fights (getting there notwithstanding) are legit fun, like arcade games. This arena, you don't notice because you're good, but it's badly designed. You either have to be good or you die, and it's a demoralizing slog to get good. It doesn't have breathers and it constantly drains silk. Silk thieves drain silk, needle dashing drains silk (I don't have double jump and I'm guessing it's on the main sequence, probably right after the threefold song boss(?)), recharging tools drains silk (and you need 10 spools for this, which could be drained any time), using tools is silk you won't get, etc.I might be weird, but the High Halls gauntlet may have actually been my favorite part of the game. More than a singular boss, dancing around between waves of enemies throwing themselves at you and taking them out like they're henchmen in a kung fu movie is so satisfying. I can't remember the last time a game ever demanded anything like that of me and I felt a sense of fun that I forgot video games could create.
Phases? "That's some bullshit, bro!" Also one full charge of tacks (7 portions IIRC) at 3 points is not enough to kill a big bug.I cheesed the big bug phases with tacks , but pogoing off everyone’s head was pretty fun though.
There is a room to get rid of silk thieves, they won’t come during Guantlet after. I had upgraded my bag of tricks like once or twice . Used ascendants grip at the very top of once side during juggernaut looking bug phase and just dropped poisoned tacks and cogflies on them from above. I used half on the first guy and the rest on the double juggernaut bug phase. I think there is like 10 0r 12 phases in all but only 2 phases with juggernaut bugs.Some (most) boss fights (getting there notwithstanding) are legit fun, like arcade games. This arena, you don't notice because you're good, but it's badly designed. You either have to be good or you die, and it's a demoralizing slog to get good. It doesn't have breathers and it constantly drains silk. Silk thieves drain silk, needle dashing drains silk (I don't have double jump and I'm guessing it's on the main sequence, probably right after the threefold song boss(?)), recharging tools drains silk (and you need 10 spools for this, which could be drained any time), using tools is silk you won't get, etc.
Phases? "That's some bullshit, bro!" Also one full charge of tacks (7 portions IIRC) at 3 points is not enough to kill a big bug.
(also, re: unfun, learning to fight the big bug is unfun, because (1) beating earlier waves just to eat 2-3 masks "experimenting" with the big bug and die is unfun, and (2) seems like trying to melee it will necessitate needle jumps, which means no overall silk gain, so it's pointless to learn)
It's brutal and unrelenting, which is why I enjoyed overcoming it so much. You're not wrong for being frustrated at it, but the design of Silksong lets you leave and go get good doing other things instead of halting all progress. Since the only thing the gauntlet locks is story progression, you can go get just about every upgrade and tool in act 2 before needing to beat it.Some (most) boss fights (getting there notwithstanding) are legit fun, like arcade games. This arena, you don't notice because you're good, but it's badly designed. You either have to be good or you die, and it's a demoralizing slog to get good. It doesn't have breathers and it constantly drains silk. Silk thieves drain silk, needle dashing drains silk (I don't have double jump and I'm guessing it's on the main sequence, probably right after the threefold song boss(?)), recharging tools drains silk (and you need 10 spools for this, which could be drained any time), using tools is silk you won't get, etc.
Phases? "That's some bullshit, bro!" Also one full charge of tacks (7 portions IIRC) at 3 points is not enough to kill a big bug.
(also, re: unfun, learning to fight the big bug is unfun, because (1) beating earlier waves just to eat 2-3 masks "experimenting" with the big bug and die is unfun, and (2) seems like trying to melee it will necessitate needle jumps, which means no overall silk gain, so it's pointless to learn)
This is very worth calling out, you can completely trivialize the big bugs if you bring Ascendant's Grip and cling on the wall out of their reach. Even if you don't use tools you can take swipes at them as they jump up. I had no shame in using this strat in my steel soul speedrun because this gauntlet is widely considered the final boss of an any% speedrun.Used ascendants grip at the very top of once side during juggernaut looking bug phase and just dropped poisoned tacks and cogflies on them from above. I used half on the first guy and the rest on the double juggernaut bug phase. I think there is like 10 0r 12 phases in all but only 2 phases with juggernaut bugs.