Hollow Knight - Dark Souls Metroidvania... with bugs!

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You have earned 1000 loose shards, don't spend it all in one place!
 
Minor update:
  • killed Mosswing (huge slicy fly) in lower right Greymoor (reward: 160 shards, nigga please)
  • killed Savage Beastfly (chonky bouncy fly) in Far Fields on the lava platforms where the old robot boss was (reward: mask piece IIRC)
    • I beat the first beastfly for the beast crest without sword upgrades when I got lucky with the types of adds it spawned and the boss killing adds. (It was a slog and I hated it.) This fucker almost never kills its adds and they're dangerous, they need to be hegale'd straight away. When the boss spawned two adds at once, I spammed boomerang, killed both, then it spawned one more and the add killed me while the boss died to boomerangs.
  • speaking of crests, tried the lava arena in the shrine in Far Fields (with the wall cling, obviously), got to slicy floaters (two small flies - lava fucker - two slicy floaters - ???), gave up. Disappointed with the game, the shrine (probably) awards another crest, which are supposed to be roughly equivalent and the new one will need upgrades, it doesn't make sense to gatekeep this content, let me enjoy different fighting styles. As it is, Reaper is the best by far (for me). Aestheticaly, I'd rather be using Hunter, Reaper makes Hornet feel too much like HK.
  • Got my own home! This is rather far down the achievement list, below Trobbio, the three song areas, and a hidden achievement. I've also had Flea Finder for quite a while. Maybe I should try the Courier Rasher if people are this bad at completionism.
Finished Couriers rasher last night for the final nail upgrade….I think . The path isn’t too terrible , but knowing the shortcuts for blasted steps really helped. Still trying to unlock the home to set up the materium. I think I have to beat savage beast fly on lava platform. Cogflies might help.
:thinking:
 
You can set up the home gadgets on the floor if you’re too stingy for a desk
 
I think I have to beat savage beast fly on lava platform.
Yes, probably. It was a Bellhart quest. It's not so bad (I had 2 sword upgrades (1 oil) and 3 points of tool power):
  • wear the fire resistance bell and the silk regen souffle thing for cheaper attacks,
  • jump over it when it goes at you,
  • hit it once when it goes over you,
  • when it dives, step away one tile at a time and hit it, at the farthest tile jump and float to safety
    • (if there's only one tile left and the fly dives at you, a new tile will pop up at the last moment),
    • when it's done diving, there may be a time to bash its face one final time
  • be aggressive (but don't get hit), it spawns adds all the time, prepare hegale (silk storm?) to hit adds
  • when it spawns an add, see what the boss is doing:
    • it's ok to rush at the add and hegale it if the fly moves into an overhead position to dive (dash away immediately after the storm),
    • it's not ok if it prepares to attack horizontally -- first dodge the fly THEN go for the add
  • after two staggers, it may spawn two adds at once: it's close to death, you can spam something (dunno what cogflies are, boomerangs were enough).

---
  • Arena fight + boss in the Slab (Broodmother?): the fat bug in a cramped space is really hard to fight and I'm in bad shape when I reach the boss. On the other hand, I'd really like to have this done, because it could be the last quest for Songclave, and finishing all quests for a town appears to give good stuff.
  • Sinner's Road
    • unlocked a bench there next to Poshanka (fucking path of pain),
    • did the roach guts quest
    • figured out how to cure worms (heal with silk),
    • reached the right vertical room
      • died to the last spike in the preceding corridor carrying 1000+ beads and had to nope to bench a few times on cocoon runs.
      • found a new area (Bilgewater or what's it called). Dark, worms, traps, explodey shit everywhere, no benches in sight, very tiring, very Syobon Action.
        • Whispering Vault (right of Cogwork Core, with the gramophone) has light-themed monsters. I think I'll explore that, maybe there's a light item in it. Wall cling and fire resistance are lifesavers and were available before the corresponding hazards, there could be similarly powerful items in easier areas.
    • if all else fails, I'll put on the spool extender and farm silk via hit and run to fill it completely before risking a worm bath
  • Went to Wormways to see what's it like with the sword upgrades: not bad but dark and tiring.
    • jumped into a pit, found a blue bulb (useless for now, probably a quest location) and a memory locket (I hadn't been finding any for quite some time).
    • judging by the map, there may be a weavernest there, I'll try to get to it.
 
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Do you want a hint for the mountain? It's not exactly necessary to go there to beat the final boss, it just helps.

Do you REALLY want a hint for the mountain? Move your ass yourself up there, because you ain't getting help.
 
Prediction: I will not get to rip out this fag's entrails, instead he'll say "aw nice performance, here's the official dance outfit for my most loyal fan" or something, and write something gay in the scroll, and possibly the poster to the left of the arena changes to announce Trobbio feat. Honeysweet.

I finally went to the weavernest entrance in Wormways (done all of Wormways in fact, it's a small area) and it requires a double jump. So tomorrow will be National Homophobia Day.

Update: I was mostly wrong about everything (for now?) except that he'd live, but it's 3:33 am and National Homophobia Day is already a great success.
Architect's Crest looks cool but I'm low on shards and only have two unused lockets.

Trobbio tips for bad players:
  • Avoid the spinner, just avoid it, don't be clever and try to rush at the boss at the last moment.
    • If you're against a wall, do not jump at the wall, jump vertically once.
    • If you're in the center, jump and dash.
  • Do not jump except when necessary: stay on the floor, walk from rockets and dash from other hazards. That way you have more control and easily avoid most horizontal 2d bombs, it's very rarely that one will spawn at ground level.
  • Be aggressive: the longer the fight goes on, the more opportunity to get boxed in by hazards.
  • Best times to hit the boss is when he's just done a hazard attack:
    • The П-shaped circuit he does is only safe at the very beginning of the fight, later he'll do an attack once he's done 2 sides (could be spinner). If spinner, avoid, if something else, wait until he lands and hit him.
    • After he throws three bombs out of a trapdoor, a spotlight tracks the trapdoor and the next time he'll show up himself, either standing (safe and easy to hit) or jumping out (hit upon landing).
    • Practice, eventually you'll git gud at seeing pattens (like in bullet hell games) and timing firework explosions.
  • Tools: knife, silk regen souffle, injector. Do not rely on tools to carry the battle, but when you get good enough to stand around bored watching the fireworks, it won't hurt to throw a knife or two.
 
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  • Vaults:
    • found a talking statue that reacts to music!!! Doesn't do anything. It could be that I should go there with a full and fully upgraded spool and play until all silk is exhausted.
    • found a mask piece.
    • found a shortcut to the bellway+tube station.
  • Clockwork core: hated every moment, the absence of a bench or shortcut at the top motivated me to solve the cylinder puzzle (it's not hard, but I didn't know whether it was solvable or I should first search for a key). Cool scene. Nothing else interesting.
    • In fact I couldn't even quit to bench from there, I had to float down (got perforated in the process: accidentally touched a wall, lost flotation, fell on spikes).
  • High Halls:
    • triangular flying slicers are annoying
    • found the cogflies! No metal to make them
    • found a cylinder in the waterways
    • now facing an arena battle against ragheads. I'm going to hate it.
      • edit: HOW MANY WAVES ARE THERE? THIS IS BULLSHIT found 3 lockets, using Architect's Crest, reached 2 gramophones and 1 bellringer
  • Other stuff I have on:
    • Bilewater (ew), I know two entrances now, one is just a shaft straight into the worms
      • it's telling that this is the most attractive pursuit right now
    • deadly area in Deep Docks beyond the ring pull
    • Coral
    • Mount Fay (?)
    • courier's rasher will have to wait until double jump
    • fights
      • Vaults arena battle second round
      • Far Fields fire crest (?)
      • the nose in the Slab
Plot-wise, I still don't understand what's happening. So, some bugs decided to inject silk into themselves to live forever. Something's controlling them using silk. Some of them turned into zombies ("lost to the Haunting"), others can be rescued. But then there are random pilgrims, who aren't slaves of the citadel and aren't injected with anything, they're also obviously controlled or implicitly zombified somehow. Clockworks are nonsapient robots but the Last Judge is (was) a sapient robot.
Ragheads and the (((Nose))) are very hateable designs, I don't mind killing them at all.
Flick the Fixer is another good bug, I hope he lives, too.

edit, re: high halls arena: it occurred to me that it would be La Mulana level trolling to quietly unlock the doors when the fat bug dies but continue the fight, and only count the doors as permanently open when the player escapes to the other side and flips a lever. No such luck, they're really closed. I'm getting better at fighting conductors and gramophones but this shit's draining and unfun. Guess it's Bilewater o'clock.
 
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mething's controlling them using silk. Some of them turned into zombies ("lost to the Haunting"), others can be rescued. But then there are random pilgrims, who aren't slaves of the citadel and aren't injected with anything, they're also obviously controlled or implicitly zombified somehow. Clockworks are nonsapient robots but the Last Judge is (was) a sapient robot.
IIRC, the curse can randomly take you over even if you're a foreigner just passing by. It even happens to certain NPCs, but it's a "blink and miss it" moment.

As for the bots...

In a certain room full of corpses, if you play the not-harp you'll get ghosts after a few seconds, hinting that the robots are made by introducing the souls of the bug slaves after they have been squeezed out to the last drop, so some bots are of better quality than others, like the Judge one, due to having more/better preserved souls.
 
I might be weird, but the High Halls gauntlet may have actually been my favorite part of the game. More than a singular boss, dancing around between waves of enemies throwing themselves at you and taking them out like they're henchmen in a kung fu movie is so satisfying. I can't remember the last time a game ever demanded anything like that of me and I felt a sense of fun that I forgot video games could create.
 
I might be weird, but the High Halls gauntlet may have actually been my favorite part of the game. More than a singular boss, dancing around between waves of enemies throwing themselves at you and taking them out like they're henchmen in a kung fu movie is so satisfying. I can't remember the last time a game ever demanded anything like that of me and I felt a sense of fun that I forgot video games could create.
I cheesed the big bug phases with tacks , but pogoing off everyone’s head was pretty fun though.
 
So that’s it’s for the first ending ? Soyface moment confirmed. I feel like I missed out on some boss fights , maybe in Act 3 ?
 
Yeah, ct 3 is basically a glorified boss rush
I feel like I didn’t fight Carmela something or other. She looks like a Mexican dancer , some ghostface thing called sinner or something. Mind you all saw these bosses while YouTube scrolling so …..
 
I might be weird, but the High Halls gauntlet may have actually been my favorite part of the game. More than a singular boss, dancing around between waves of enemies throwing themselves at you and taking them out like they're henchmen in a kung fu movie is so satisfying. I can't remember the last time a game ever demanded anything like that of me and I felt a sense of fun that I forgot video games could create.
Some (most) boss fights (getting there notwithstanding) are legit fun, like arcade games. This arena, you don't notice because you're good, but it's badly designed. You either have to be good or you die, and it's a demoralizing slog to get good. It doesn't have breathers and it constantly drains silk. Silk thieves drain silk, needle dashing drains silk (I don't have double jump and I'm guessing it's on the main sequence, probably right after the threefold song boss(?)), recharging tools drains silk (and you need 10 spools for this, which could be drained any time), using tools is silk you won't get, etc.

I cheesed the big bug phases with tacks , but pogoing off everyone’s head was pretty fun though.
Phases? "That's some bullshit, bro!" Also one full charge of tacks (7 portions IIRC) at 3 points is not enough to kill a big bug.
(also, re: unfun, learning to fight the big bug is unfun, because (1) beating earlier waves just to eat 2-3 masks "experimenting" with the big bug and die is unfun, and (2) seems like trying to melee it will necessitate needle jumps, which means no overall silk gain, so it's pointless to learn)
 
Some (most) boss fights (getting there notwithstanding) are legit fun, like arcade games. This arena, you don't notice because you're good, but it's badly designed. You either have to be good or you die, and it's a demoralizing slog to get good. It doesn't have breathers and it constantly drains silk. Silk thieves drain silk, needle dashing drains silk (I don't have double jump and I'm guessing it's on the main sequence, probably right after the threefold song boss(?)), recharging tools drains silk (and you need 10 spools for this, which could be drained any time), using tools is silk you won't get, etc.


Phases? "That's some bullshit, bro!" Also one full charge of tacks (7 portions IIRC) at 3 points is not enough to kill a big bug.
(also, re: unfun, learning to fight the big bug is unfun, because (1) beating earlier waves just to eat 2-3 masks "experimenting" with the big bug and die is unfun, and (2) seems like trying to melee it will necessitate needle jumps, which means no overall silk gain, so it's pointless to learn)
There is a room to get rid of silk thieves, they won’t come during Guantlet after. I had upgraded my bag of tricks like once or twice . Used ascendants grip at the very top of once side during juggernaut looking bug phase and just dropped poisoned tacks and cogflies on them from above. I used half on the first guy and the rest on the double juggernaut bug phase. I think there is like 10 0r 12 phases in all but only 2 phases with juggernaut bugs.

Edit: Current Location : Bilewater
Final Qoute: “ IM FIGHTIN FOR MY LIFE.”
 
Some (most) boss fights (getting there notwithstanding) are legit fun, like arcade games. This arena, you don't notice because you're good, but it's badly designed. You either have to be good or you die, and it's a demoralizing slog to get good. It doesn't have breathers and it constantly drains silk. Silk thieves drain silk, needle dashing drains silk (I don't have double jump and I'm guessing it's on the main sequence, probably right after the threefold song boss(?)), recharging tools drains silk (and you need 10 spools for this, which could be drained any time), using tools is silk you won't get, etc.


Phases? "That's some bullshit, bro!" Also one full charge of tacks (7 portions IIRC) at 3 points is not enough to kill a big bug.
(also, re: unfun, learning to fight the big bug is unfun, because (1) beating earlier waves just to eat 2-3 masks "experimenting" with the big bug and die is unfun, and (2) seems like trying to melee it will necessitate needle jumps, which means no overall silk gain, so it's pointless to learn)
It's brutal and unrelenting, which is why I enjoyed overcoming it so much. You're not wrong for being frustrated at it, but the design of Silksong lets you leave and go get good doing other things instead of halting all progress. Since the only thing the gauntlet locks is story progression, you can go get just about every upgrade and tool in act 2 before needing to beat it.

Used ascendants grip at the very top of once side during juggernaut looking bug phase and just dropped poisoned tacks and cogflies on them from above. I used half on the first guy and the rest on the double juggernaut bug phase. I think there is like 10 0r 12 phases in all but only 2 phases with juggernaut bugs.
This is very worth calling out, you can completely trivialize the big bugs if you bring Ascendant's Grip and cling on the wall out of their reach. Even if you don't use tools you can take swipes at them as they jump up. I had no shame in using this strat in my steel soul speedrun because this gauntlet is widely considered the final boss of an any% speedrun.


I had better luck using the right wall, personally.
(Video credit)
 
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