I miss video game strategy guides

I went to a big box store and got the Syphon Filter Omega Strain guide book for a penny. I was able to 100% the game, which was required to unlock everything. I could have used the Internet but I wanted the visuals to find all of the objectives.
 
I think supporting material such as these are way better collectors items than plastic crap. The internet still can't replicate the feeling of those older reference guide style books they used to have for example for Star Wars. If I had to choose, I would totally pick a book with maps and world information over little plastic statue that nobody will ever look at.
 
I stupidly sold it
the peripheral stuff like this is often glossed over, but was really a cool part of the experience too
Looking back, one of the biggest mistakes I made when moving was throwing out a bunch of old game boxes. Like the one to Mario 64.

At least I kept the manuals.
 
It felt weird when Starfield didn't have one tbh. I always rememered Bethesda games having a guide, but then I realized that it'd been like 7 years since Fallout 4.

I went to a game store maybe 2 months and saw a guide for some game that was relatively recent, but I don't remember what it was now. I remember it was recent enough that I was surprised though so it must have been from between 2018 to 2020 or something and it made me wonder exactly when Prima stopped making physical guides.
 
Same tbh, the biggest thing I miss is Video game maps. Like actual map charts, the concept of a small interconnected world (OOT, Majoras Mask, Links Awakening, Link to the Past, Earthbound, lot of Y2K shit) itself is a dead concept at this point but when they were there they were amazing. I still have my GTA SA and IV maps which are the only maps I have. Strat guides also had cool shit like concept art and secrets.
 
The last time I saw and used a strategy guide was when my friend let me borrow Final Fantasy X-2. I tried going for 100% completion for a bit but eventually said fuck it.
 
Man I miss old strategy guides too, like every game I got I usually always got the guide book for it. My favorite guides were always from RPGs though because I loved looking through the monster sections and it was always nice to read more about the world of the game and the creatures in it. Think my favorite ones I had though were the collectors edition guide for Kingdom Hearts 2, which was this huge ass book, and every Pokémon guide. I could tell the writing was on the wall for guides when they starting using cheap paper for them but still wanted to charge full price for the fucking things.

Definitely agree with others here that say that without them something is definitely missing from gaming.
 
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i remember reading the nes final fantasy strategy guide on the bus on the way to school to the extent that the thing was practically falling apart before i ever even got the game. i miss guides like that too, colorful, useful, fun to read

they added a certain mystique to games. this game is so epic that we had to publish this entire BOOK just to document everything you definitely do not know about it
 
You can always use a notebook to make your own guide. I think I still have one for SotN. I didn't have the guide or a computer at home when the game came out. So I used a spiral bound copybook to note all the drops and item locations because I knew it was a game I'd play multiple times.
I know I've printed out a bunch of things over the years, GameFaqs, StrategyWiki...and kept most of them. But they never stack up to the real thing because a book is much more than just a walkthrough. (Plus when it comes to printed paper I tend to be stingy with it. Several of my "guides" are four to a page, double-sided.)

As far as making my own guides, that only happens in games that really don't have any guide of their own and I can share it with other people. There are a few obscure games that I've made guides to for their earlier parts, to gauge interest, but I haven't heard back from anyone, and I'm not that autistic about those games to dedicate some complete project, especially formatting.

The best I could manage in theory is something like the hintbook to Cythera (PDF warning), which was written by the developers. (As the CytheraGuides website explains, the hintbook suffers from some formatting and typographical errors, as well as a problem that occurs a few times in printed guides—referencing things that were changed or cut before the version 1.0 release.)

The sad part about Strategy Games, is that the Live Service aspects of today's games means that those said guides will become obsolete after a few patches, if they were still a common thing today.

Yup. As @Gravityqueen4life stated, it would be impossible to have a good World of Warcraft strategy guide. Anything published in 2004 was a lot less useful by the end of 2005, and completely useless now.

Some publishers tried to mitigate changes to guidebooks by including extra material to list changes, but those don't mesh well with the guide itself because they were usually just a sheet of standard paper. If you ordered the guide to The Legend of Zelda: Link's Awakening after 1998, you could get a double-sided sheet of paper about the DX version that showed a map of the Color Dungeon (color, but looked like it had been scanned in from a crappy inkjet printer) and how to access it (but zero strategies with the dungeon itself, or its monsters, all of which were exclusive to the dungeon), as well as the camera spots. Others had Internet integration for possible later updates, but that kind of defeated the purpose—if you had Internet access why buy it at all? (While it was a stand-alone game with no further updates, nowhere can that sort of thinking be more painfully obvious than the abysmal Final Fantasy IX strategy guide what with its integration with "PlayOnline.com").

I was optimistic for the future of strategy guides even as recently as 2017-ish, with Walmart stocking a few guides, like a big hardcover of The Elder Scrolls V: Skyrim, and there were a bunch of Minecraft books published. But The Elder Scrolls V: Skyrim was sold as a collectible item (over $50 instead of the $10-20)...and Minecraft was a rare cultural phenomenon. Prima Games even published "Playing With Super Power", an interesting if sadly misguided look at the Super NES Classic Edition released in 2017, with coverage for (most of) the games, a few bits of strategy, maps, Nintendo Power scans, and trivia. Unfortunately, in addition to its awkward size and shape, none of these are done particularly well.

edit: fix to title
 
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Sorry, but I don't. In retrospect, a good deal of them had bad info because they're written along side production of the game and often used beta copies of games for their info. It was really hit or miss if you were really getting "all" there is to know with a strategy guide.


With games costing $60+ nowadays (piracy is based) just for the fucking "base game", I'm sure as shit not forking over $30+ for a book on top of it when some smelly nerds will inevitably make playthrough videos I can just reference for free if I get stuck somewhere. They really only had a place in a world where a fraction of the population had the Internet, and an even smaller fraction had Internet faster than fucking 56k. A relic of times passed.
 
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For me strategy guides always sucked, the best walkthroughs were online even back when it was mostly text because dial-up would shit itself trying to download a bunch of blurry screenshots.

Anyway, the reason you don't see guides anymore is because every game has PATW now if not literally "press Y to skip everything" or basically journomode. Every game since at least the X360 era has a tutorial, zoomies reading this might shit themselves but it used to be that games had no fucking "press A to jump" messages, you put the cart/CD on and you had to figure out shit yourself, or read the manual which only had the basics.

You also have complete playthru videos on ytube so why bother? some kids now don't even play the games at all and just watch someone else do it, which was considered an insufferable trudge back when I was a kid and awkward as shit when it happened at the arcade, specially if you were the one playing...
 
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i remember reading the nes final fantasy strategy guide on the bus on the way to school to the extent that the thing was practically falling apart before i ever even got the game. i miss guides like that too, colorful, useful, fun to read

they added a certain mystique to games. this game is so epic that we had to publish this entire BOOK just to document everything you definitely do not know about it
Half the fun of Nintendo Power (and its guides) was all the extra stuff and drawing around every single screen shot and text. It was like a little extra that SHOWED what that mess of pixels was actually representing and just caused explosion's of creativity within a young mind.
 
This screenshot from the Illusion of Gaia section of a multi-game SNES guide has always made me laugh:

iogdyk.png
 
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