I want to Open My Own Store and I have No Capital. Advice?

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Rudy buys massive amounts of boxes and sell them for cost for his patreon subs.
the stuff he cant sell he holds for some time and selling it later for profit. you need very good credit and alot of money to front that kind of operation.
That is Rudy's business model, but he doesn't just discuss that and in the three part series I posted it's specifically about LGSes and their pitfalls. Though in either case you should never blindly follow a video, rather use it as a general suggestion.

bars dont like nerds, they drink little and try to molest every woman around.


they want you to have offical drafts and those arent cheap to run...
The reason I mentioned the bar thing as several game stores I've been to had some kind of set up with a nearby bar to do drafts and drafts, some bars went as far as to make a few gimmicky drinks for the drafters. They generally don't want people playing there on a busy night like a Friday, but on a slower night they don't care one way or the other and will work with game stores like any other function or event.

Some people will want sanctioned events but some are just cool playing regardless. If you have enough interest you can set up sanctioned events as time goes on.

getting the cool new boardgames shipped in from germany and printing your own translated booklet is wy safer. half the games dont come to the us and nerds want the european first printing.
Great, do both. Pigeonholing yourself into one thing isn't particularly great, and the nice thing about not having a ton of overhead is that you can try out different things and see which ones work best for you. The nice thing about being the guy who makes events and things like that is that you get to make contacts with people who are probably interested in things outside of just the draft or whatever and would be more receptive to you pitching them some foreign game. You can even do a separate night to introduce them to some out of the way board games that you can sell to them if they enjoy them. Though don't spread yourself too thin or over invest too early on too many things.

The most important thing isn't the product necessarily, it's having a customer base and having a good standing with them as they are the people who pay you as well as introduce you to others who are looking for products. A good product is very important as well, but there are tons of products out there and it's good to have some ability to pivot as you never know when there will be a draught of good board games or a run of MtG sets that suck and don't sell.
 
The problem with loans is for any meaningful amount there must be collateral to borrow against. You can get some wiggle room by accepting conditions, but then you may as well be looking for an equity investor. The problem with that is they will eventually want to cash-out, and that almost always invariably leads to the kinds of problems you sound like you are trying to avoid. That doesn't mean there aren't options though. First and foremost a physical location now is asking for a BK. You can do e-commerce pretty much purely on variable cost (incurred when sales are made) to get some more money in the war chest before you go big. Drop shipping can work but it is not as simple as it first appears and there are a lot of scams along these lines. In summary drop shipping means that while you broker the sale, the goods go directly from your supplier to the customer. There's a proper way to do it that you cannot afford that isn't without its own risks, but there's some hacky things you can do for boot strapping.

To start with you're going to be somewhat agnostic on price and product. Nothing too weird. Price extremes on either end are problematic. If you're making %500 profit on a $0.01 item, you still need to find a lot of volume to live off of that. Likewise you don't want to drop $2K on one item you have no guarantee of selling. What you are looking for is unmet demand. A simple one is niche-y products sold through specialty shops/sites that do not have listings on Amazon/Ebay/Etsy. Way too many people only look for things on one site and you can push a 20-30% premium without absolutely killing sales. Understand when fees, taxes, and logistics add up you're going to be paying about %15 for the privilege. Add a few days buffer to your lead times and you're off to the races.
  1. Customer places order through your listing.
  2. You take the customer's information and place an order with the vendor you have found. Monitor tracking and proactively cancel/handle issues. Positive feedback and reputation is far more valuable than the margin from any one sale.
  3. Bank the profits. (Never trust a marketplace to store any of your data/listings. I know of companies that have BK'd because Ebay borked their listings and they needed to start again from scratch/)
It is not the most efficient, or the most profitable, but it is virtually free and when you've got the hang of it you can make dozens of listings in a day. More importantly you can build a fairly robust catalog of these listings to provide some revenue quickly. You can then use that as life-support to find scripts/processes to automate, payment processors with lower fees, and vendors you're placing a lot of orders with who you may want to approach for a negotiated deal* in the near future. This should get you closer to 10% on fees or breaking into the single-digits while you are lucky.

When you can commit to spending more than $1500/yr on shipping open accounts with UPS/Fedex (kinda meaningless to do it beforehand now, AMZ/Ebay merchants get discounts consistent with base corporate rates). You won't get amazing discounts or VIP treatment but it lays the foundation for it and is an improvement. $5K-10K year is when you'll probably be hearing from account representatives that aren't just new-hires cold-calling. You don't need both at this point and negotiated discounts are based on volume. Since you're not a brand-new customer you can draw on your own experiences to choose who to go with (it really doesn't matter).

You want to preferably lock-in one of your higher-volume suppliers ASAP. It may require stocking certain items at certain levels, but that could be as simple as some wire shelves in your house. The sooner you can develop at least one good working relationship, the better. Small business general use "trade references" from other reputable companies in lieu of credit checks.

The end-goal is to eventually have your own website, logistics apparatus (avoid 3PLs like the plague), and payment processor accounts. The lack of expenses from a physical location will help you build out this infrastructure and start getting the money together to actually get a more favorable loan. A down payment, trade references, sales history, etc, is all going to go a very long way when it comes time to borrow. The interest will be a lot more affordable than having little more to assure them than an idea.

This is kind of complex, but if you don't have the gumption to self-teach I would suggest you reconsider. If you need clarification or have any questions just let me know and I'd be happy to help.
 
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Be a trailblazer. Fuck game store/bar, be the first game store/strip club. You teach your girls to give those autists a little GFE and they'll keep coming back for more.
 
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Hm. Well, I want to open a game shop that involves selling board games, tabletop games and cards. Part of the appeal is having a space for people to gather together and play, and holding monthly tournaments for them.
This sounds very nice, and reminds me of the grandpa from yugioh. The pfp fits pretty well with that huh.

Another person suggested selling NFTs, though I prefer to now call them digital collectibles, since everyone is so saturated with the term NFT. The way I view it, that will be a very interesting market over these next 5-10 years. They had been attempted before in the late 90s and early 2000s, and more recently with things like playstation trophies or TF2 hats, but what makes it interesting now is that it is so easy for anyone to create their own digital collectibles and its become a viable business for a lot more people. Most of the infrastructure is already built and its so easy to set up a website now.
 
  1. Customer places order through your listing.
  2. You take the customer's information and place an order with the vendor you have found. Monitor tracking and proactively cancel/handle issues. Positive feedback and reputation is far more valuable than the margin from any one sale.
  3. Bank the profits. (Never trust a marketplace to store any of your data/listings. I know of companies that have BK'd because Ebay borked their listings and they needed to start again from scratch/)
Drop-shipping is stupid and you should kill yourself for suggesting it.
 
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Drop-shipping is stupid and you should kill yourself for suggesting it.
Drop-shipping is stupid if you go through the traditional routes. Vendors simply want to externalize sales costs and they have fees/margins designed to eat you alive. I'd agree with necking myself if I was offering this as that "one secret" retailers don't want you to know. Except you'll notice that's not what I did. I pointed out how to actually use it to be profitable and bootstrap your way to affording other strategies. It is fast to establish, costs are low, and the biggest input is effort. That's usually what's in the most abundance for someone starting out.
 
I pointed out how to actually use it to be profitable and bootstrap your way to affording other strategies. It is fast to establish, costs are low, and the biggest input is effort. That's usually what's in the most abundance for someone starting out.
that doesnt work with items that are hard to get and only are sold to real shops. thats the main reason why most good games are not cheap to get anywhere.
 
that doesnt work with items that are hard to get and only are sold to real shops. thats the main reason why most good games are not cheap to get anywhere.
It's almost like I specifically mentioned it isn't universally applicable:
To start with you're going to be somewhat agnostic on price and product. Nothing too weird. Price extremes on either end are problematic. If you're making %500 profit on a $0.01 item, you still need to find a lot of volume to live off of that. Likewise you don't want to drop $2K on one item you have no guarantee of selling. What you are looking for is unmet demand. A simple one is niche-y products sold through specialty shops/sites that do not have listings on Amazon/Ebay/Etsy.
 
Bulq.com
Purchase bulk boxes and even pallets of different stuff, from furniture to computers. You have to take into account the Regular shipping and the Freight shipping cost, but this can net you profits if you sell at retail or near.
Unless you live in a particularly large city that can support it and isn't already saturated with competitors - don't do it. Even then, I wouldn't.
Would it be a good idea to open a game shop near a major college/university? They're practically cities nowadays, and you can definitely attract a young millennial audience, advertise a few wifus or something. Many a nerd (especially with those federal aid funds) wont mind going using the university bus to go to your shop.
 
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If you have been working seven years in retail that tells me that you likely have no skills. The last part tells me that you have no ambition. The wage cage is the best place for you OP. At least you aren't a NEET.
 
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