IO Interactive General Thread - Developers of Project 007, Hitman, Freedom Fighters, Kane & Lynch (and Mini Ninjas)

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My only complaint so far is that sometimes I don't know what the fuck the stealth segments want from me.

The social stealth segments are fun, the gunplay is decently fun if kind of retarded needing to constantly pick up enemy guns, the melee combat is mid (i don't like the red/yellow blocking and it makes group fights a clusterfuck of spamming parry), the story/characters are decently fun, but what the actual are some of these (thankfully short) avtual stealth parts.

I need to get a key card to progress, its on a table with one guard.

1. A second guard walks in and chats, then just fucking stands there in the room. I get caught fucking about trying to distract them because setting a nearby printer off brings a THIRD guard over.

2. The second guard leaves (so which of these is intended behavior you retard devs). I stun dart the one guard left and run past him to grab the key card and then hide again (this has worked previously). He is stunned for only a short period and instantly spots me as I grab the key.

So do I need to stun him and move faster? Is that just not going to work? Is the second guard supposed to be there? What the hell do you want from me game.


Otherwise I don't know man it's like Uncharted I don't give a fuck about Moneypenny being black (she needs a better outfit) but the plot is action movie fun. Just the stealth bits that aren't social stealth kind of suck.

It's like asking me if I liked Uncharted 2 or Resident Evil Remakes. They're mindless shit blows up Bond gets hit on by random married women fun. 7/10 good time. Should have waited for a sale. Performance is acceptable 60 fps on PC.
 
My only complaint so far is that sometimes I don't know what the fuck the stealth segments want from me.

The social stealth segments are fun, the gunplay is decently fun if kind of retarded needing to constantly pick up enemy guns, the melee combat is mid (i don't like the red/yellow blocking and it makes group fights a clusterfuck of spamming parry), the story/characters are decently fun, but what the actual are some of these (thankfully short) avtual stealth parts.

I need to get a key card to progress, its on a table with one guard.

1. A second guard walks in and chats, then just fucking stands there in the room. I get caught fucking about trying to distract them because setting a nearby printer off brings a THIRD guard over.
I have an issue with the running to cover mechanic. It just doesn't seem to work for me. Like I'm pressing the button and moving my left stick that way but he just won't move!

They should've kept the hitman ability to move bodies.
 
I prefer linear game then having an open world.
I do hope we get some solid driving action in the next game.
 
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