Is anyone else playing Elin? (the Elona successor)

Not Xavier Ravenblood

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Elin, a successor to the open source game Elona, is an open-world, base management, sandbox roguelike dungeon crawler RPG.

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Way Too Long New Players Guide
Wiki version of the Somewhat-Comprehensive New Player's Guide
 
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It sounds like something that might interest me, know of any good videos where someone who actually knows the game shows it off? Instead of some fag playing it for the first time and soyfacing at everything.
 
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Heard of it, but waiting till it's completed or mostly complete.
It's about as "complete" as Elona was in its final updates. There's actually quite a bit more content than Elona now. With full release they'll be adding more content above the level 200 dungeons. One of the recurring themes is being able to ask NPCs about current events which will generate a new randomized dungeon, some scaling with the area you are in, others with your playtime in years, and some scaling with your character level.

They are doing weekly updates and are putting out new material types, weapons, classes, etc almost every week. The main dev (Noa) seems to be doing almost nothing but working on the game while his team assists him. He is a true jap and does like 80 hours of work per week on the game. 10,000 folds of workaholic gaijin.

This is my character and I'm stuck around level 10 dungeons currently with ~50 hours playtime:

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I've spent a lot of time dicking around with crafting and base building; this is a pretty hard starting class/race as well. Point being there is a LOT of content.

It sounds like something that might interest me, know of any good videos where someone who actually knows the game shows it off? Instead of some fag playing it for the first time and soyfacing at everything.
Try looking at people doing "Nefia" which is the final scalable dungeon, which right now goes up to a point where nobody has really gotten to yet. There doesn't seem to be a lot of youtube content for it, or any that I can find. Try looking at some of the vods on twitch instead of youtube. I wouldn't worry too much about end-game content though. The ride to getting that far is long and fun. You'll probably have to put a thousand hours into the game before you'll know how to actually build and min/max a character to get into the end-game. I've played a LOT of Elona over the past decade and I'm not even close to being that good at the game.

Elin is much more forgiving than Elona too. You can farm and get any skills/traits/feats you want on any character rather than having to fully rebuild one. You can't truly brick your character like you could in Elona.
 
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The only people I've seen talking about it are furfags so it left a bad impression on me, but maybe I need to look into it more.
I'd say it's more weebish than furfaggish. It's very japanese. There are cat-people but it's not pornographic nor is there any lore about them. There's also chaos people, dwarves, lich, etc. It's just fantasy-kino.
 
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I haven't had much success farming tonight but I've doubled my stats in dex and bow/tactics and I can only kill around level 14 monsters. I also have not found a miracle or godly bow yet. I'm using a piece of shit (good) bow. 2d8. I found an obsidion bow but it was gigacursed (doomed). The game seems to be taunting me at this point.
 
I gotta say also on the actual game mechanics from reading and looking at a few statements, it has one of the coolest concepts of everything being made out of a specific material with sub materials on top of that, able to be broke down to reclaim that material in a form or another or potentially learn how to craft that specific item, and with the reclaimed materials you can use them to make other things. Kinda Dwarf Fortress-esque in that sense.

So there's as close as you can get to it as a concept at least. No such thing as a truly worthless junk or clutter item. And you have the potential to get excited about bizarre shit as a result sometimes because you might find a diamond soup bowl to add to a pile of misc crap made of wild materials to make interesting tools with later.

That alone as a concept in an RPG or roguelike is worth pointing out as something fiendishly clever. Making almost everything have a value unto itself instead of leaning on the staple of "Vendor Trash" or floor clutter for flavor alone.
 
I've played a bit of snail tourist on release for shits and giggles and that's it. Gonna wait for more updates and mods since I've been playing the shit out of Elona while waiting for EA and I don't wanna burn myself out.

edit: behold his might
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I've updated the OP with a beginner's guide for the game. I also want to point out that you can pirate the game very easily and it's only like 2GB. Dauphong on the pirate bay has it with like 20 seeders. If you like it it's worth buying for the weekly updates. Can confirm no viruses, I scanned it with a few different websites. I won't link it here for legality sake. You will also get to keep your character switching between the pirated version and steam, seamlessly.
 
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I was about to drop this game, but once I got the flow of it, I couldn’t put it down. That said, one of the biggest issues right now is how it forces you into owning a land deed. It's a sandbox game after all. There should also be a way to save character builds, especially since I mostly play permadeath runs and would like to preserve my builds. It’s also disappointing that vampirism and necromancy—both mentioned in some in-game materials—aren’t actually in the game AFAIK. Adding them would really round out the game's magical side. An assassin's guild would be a great addition too, especially since the game already features the classic RPG trinity of guilds.
 
The younger, stupider me wants to pick this game up for all the fond (and not-so-fond) memories of Elona, but I don't think I've got the time now. I'm also puzzled why we went from a standard top-down view to the goofy 3/4 diagonal view; that just doesn't strike me as easy to control at first blush.
It's great to see that Noa's doing okay, though.
 
I lost my axe.
I can't chop wood.
I can't progress as well as I should.
Fuck!

IIRC, you can chop trees down with pickaxes and it's more effective than using just bare hands, though not as good as using an axe. I think Tinker's Camp might have a sawmill you can use to transform branches into sticks you need to make an axe. (Immature trees are also easier to chop down, but only give branches, not logs, but that's what you need. Other optiond for getting sticks could be gathering material from wooden wrecks in dungeons and luring suicidal bombers close to trees.

You can use spare wood from getting a stick to fuel smelters in Derphy to make an iron ingot from iron ore you get from killing machine-type monsters.
 
IIRC, you can chop trees down with pickaxes and it's more effective than using just bare hands, though not as good as using an axe. I think Tinker's Camp might have a sawmill you can use to transform branches into sticks you need to make an axe. (Immature trees are also easier to chop down, but only give branches, not logs, but that's what you need. Other optiond for getting sticks could be gathering material from wooden wrecks in dungeons and luring suicidal bombers close to trees.

You can use spare wood from getting a stick to fuel smelters in Derphy to make an iron ingot from iron ore you get from killing machine-type monsters.
I went to Port Kapul to get the sawmill.
Thank you!
 
I haven't played in about a month but I progressed quite a bit. I finally found a good gun and was able to ride that into getting the ultimate gunner weapon. Leveling the bow first has increased my dex by a ton and dex is still nice to have as it has the highest weight for the accuracy calculations. Guns miss A LOT. The accuracy for guns is extremely low, especially on rifles.

WHY DID I PICK THE HARDEST CLASS IN THE GAME (it's finally starting to pay off though)

Once you can craft bags the game gets a lot easier, especially if you're a strength build or have a lot of weight lifting levels:
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Gunner takes an insane amount of ammo so I haven't really training dummy'd my stats as much as I would want to:
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Most of my gear is still +Dex, I haven't found a lot of +Perception gear just yet for gunning. The accuracy is still nice to have.

I just picked up riding as well and have a rare horse for the extra hauling weight. My riding is still low which is why my speed appears so low above. If I have to fight something strong I'll usually dismount and have about 160 speed.

I have the god shotgun, accessory, and the god pet, both are extremely powerful:
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The god pet has a simple assault rifle and shoots 3-4 full clips for every shotgun blast I shoot. I'm not sure how but I'm not complaining. He destroys everything almost instantly. My Little Girl pet I've been feeding endurance and strength food and have been maxing out her speed and PV, she's a tank with a polearm.

Copper bullets are amazing for the lightning damage and easy to craft if you can find a machine area and scrap all the copper:
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As you can see I have every crafting station and lots of raw materials:
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For the scary mobs you can use sound attacks to cause the status effect of DIM which doubles your chance to hit them and reduces their chance to hit by half BEFORE your dodge value calculation. If you have high DV dim basically makes them have 0% accuracy instead of 50% because of how it is calculated. Very OP. Possibly unintended.

Weakness and self-buffs also help quite a bit:

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Elemental Protection with Fox Ward makes me almost invulnerable to elemental damage. I think it puts me at 18.5/20, where 20 is immune. That includes the god ring's 30% increase. I carry a few shields on me too for switching between [****] elemental resistances for when I do need immunity.

I've gotten down to about level 60 in dungeons so far, and have made it 26 floors down in the infinite dungeon.

Bonus pro-tip: Keep any +learning gear you find and put it in a chest somewhere safe. When you go to do training dummy or to farm or blacksmith or train any skills in general you can slap your +20 learning gear on and level 2-3x faster in the beginning. I didn't figure this out until I was almost 15-20 learning. It would've made things so much faster. I have a set that gives +24 learning and it's wild how much faster and how much more exp you get per action. Divine Blessing, the skill, also gives a huge bonus to Learning and especially if you're a foxkin or paladin. Divine Wisdom is also simply good to have on you at all times because it negates dim and confused, which you will see constantly once you get out of the noob dungeons.

Bonus-Bonus pro-tip: Once you can sufficiently kill shit you can go to a town and constantly reset the quests until you have five "kill X amount of monsters outside of town" quests and then kill all of them, turn them in, use fame to reset the quests constantly; rinse and repeat. If it gets too hard you sell all your fame for orens and keep going. You can rack up TONS of plat- which you can then take and get like +1000% potential for one skill and then train the fuck out of it. This works well with crafting because there's almost zero chance you'll die and lose all your potential while in your own town. If you play as a performer and have pianos and panties you can throw to kill things without leveling your fighting stats too much, I could imagine it would be very easy to powerlevel your performing/charisma into the sky and become extremely rich. That could be a fun one-day project.

Keep in mind that monsters have a base-line difficulty based on your stats- so if your gear and pets and whatnot do not keep up you might screw yourself over by going overboard in stat training.

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If anyone has any questions or wants to get into the game, feel free to ask.
 
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