Let's Sperg JAIMAS PLAYS A TERRIBLE GAME: EXTREME MEATPUNKS FOREVER by Heather Flowers - TFW You Make James Corbett Seem Like a Good Writer by Comparison

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This really brings up the question of how the creator sees people who joined up with the nazis in Nazi Germany because they had to to survive? Are they still bastards?

Originally people were a little kneecapped by this rebuttal, but now they argue they should've 'done the right thing' and rose up against the Nazi party. Nevermind this is nowhere as morally easy or simple as it sounds, that many supported the Nazis because they hated the sped commies more, or that many risked the lives of their entire family trying to smuggle or hide people hunted by 'their' party.
Now they're probably bolstered by antifa and blm constantly chimping out since they see it as the actions of brave warriors fighting against fashies, and not useful retards with a severe disconnect from reality.

I have an incredibly hard time understanding how I'm supposed to believe someone has the balls to fight fascism when they can't even handle slurs or racism in a fictional storytelling context.
 
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I love it when Jaimas plays a terrible game. This one looks like a total doozy.
Also a planned sequel to this garbage got $26,907 on Kickstarter.
And "miss" Heather Flowers looks like Benjamin Wyatt from Parks and Rec.
 
Originally people were a little kneecapped by this rebuttal, but now they argue they should've 'done the right thing' and rose up against the Nazi party. Nevermind this is nowhere as morally easy or simple as it sounds, that many supported the Nazis because they hated the sped commies more, or that many risked the lives of their entire family trying to smuggle or hide people hunted by 'their' party.
Now they're probably bolstered by antifa and blm constantly chimping out since they see it as the actions of brave warriors fighting against fashies, and not useful retards with a severe disconnect from reality.

I have an incredibly hard time understanding how I'm supposed to believe someone has the balls to fight fascism when they can't even handle slurs or racism in a fictional storytelling context.

It's especially humorous that she calls herself an "ANTIFA Supersoldier," because her idea of "fighting fascism" is screeching incoherently at people on Twitter and browbeating anyone who even tangentially disagrees with her.

You will never convince people like her that they are ever doing anything wrong, because the entire reason they do shit like this is to justify their own belligerent, antisocial behavior in a way that lets them pretend they have a moral high-ground. What they want is nothing more than the ability to be an asshole to people and get praised for being such an asshole. Hence you see them argue for things like violently attacking and/or killing anyone she deems lesser. Pointing out her hypocrisy will do no real damage; her kind do not care that they are logically inconsistent. At the end of the day they will go to the grave convinced that they did nothing wrong, no matter how many people they hurt.

The amusing part is that you don't need to worry about them. The establishment is already starting to deal with those who have outlived their usefulness, exactly as basically everyone with a sense of pattern recognition knew they were going to, since now that the Angry Orange Man and his supporters are gone and the gubmint is secure, the establishment no longer needs them.
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Couldn't happen to a nicer bunch.
 
What they want is nothing more than the ability to be an asshole to people and get praised for being such an asshole.
And this is why she can't write for shit. She has a spark of creativity and some interesting ideas and occasional likeable sentence, but her ego and motivation are out of whack with improving as a writer, only looking to improve as a mouthpiece. "THAT'S THE POINT" She'd probably say, while people continue to try her game then never touch it again and whisper to their friends that they shouldn't play it because the writing and gameplay sucks. Her own worst enemy.
The amusing part is that you don't need to worry about them. The establishment is already starting to deal with those who have outlived their usefulness, exactly as basically everyone with a sense of pattern recognition knew they were going to, since now that the Angry Orange Man and his supporters are gone and the gubmint is secure, the establishment no longer needs them.
Probably the best part of two people notorious for writing laws that throw people into jail coming to power. I don't like extreme policing, but it's going to be hilarious when some antifa members realizes they've been played for fools once behind bars.


Oh! That's a great search term I forgot:

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Ah yes, ADF, my favorite super soldier.
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That's... something.
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Another post requiring many rainbows.
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Kinda wish I saw this so I know which games to avoid like the plague.
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I prefer the term "fafu", or "fashcist fuckers". I ain't a true fash, but if I have to be called such, add a little alliteration to it.
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I rather give them things they want but thanks. I think they'd prefer corona over this.

Two more fun facts:
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She's a furry
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She is a cancer.
 

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Originally people were a little kneecapped by this rebuttal, but now they argue they should've 'done the right thing' and rose up against the Nazi party. Nevermind this is nowhere as morally easy or simple as it sounds, that many supported the Nazis because they hated the sped commies more, or that many risked the lives of their entire family trying to smuggle or hide people hunted by 'their' party.
Now they're probably bolstered by antifa and blm constantly chimping out since they see it as the actions of brave warriors fighting against fashies, and not useful retards with a severe disconnect from reality.

I have an incredibly hard time understanding how I'm supposed to believe someone has the balls to fight fascism when they can't even handle slurs or racism in a fictional storytelling context.
As someone noted, when Nazis and Antifa were brawling in the streets in the Weimar Republic, Antifa made such asses of themselves that the Nazis looked good in comparison.

@Jaimas , you might enjoy an interview with Ms. Flowers and her music friend, it includes some of the "why" to the "why the fuck do you write like this". You are also correct.

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Homestuck ruins writing again. Fuck this.
Codeswitching? Codeswitching is when someone fluent in two or more languages unconsciously wanders between the two when speaking, not when you're such a tard you babble chat speak verbally. Jesus the Jumpin' Jew, this person's an embarrassment to humanity.
 
They're barely even allegories. It's just the combination of two of his special interests, "mechs" and "meat", along with "antifa", "teens" "pronouns", and "punk" as a suffix. If comedy stories are plots you hang jokes on, this is a plot you hang hashtags on. It's not a story, it's a list of buzzwords. Actual mech games like Chromehounds had parts where you could customize your mech, but in this they're all just unchanging red pixel blobs that look exactly the same. Heather Flowers is clearly obsessed with himself, a punk aesthetic is about customization and individuality, so why not put garage mode in the game? Or at least, mildly different sprites?
 
Time to get back into the cockpit for more of our diverse heroes and the kingdom of terrible writing.

And I do fucking mean terrible writing.

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Sam wakes up, being kicked by the girl with one leg and who uses a wheelchair "looming over him." We also learn that apparently Sam once wrecked Lianna's Porsche. She says Porch, but given this game's obsession with terrible writing techniques I'm left having to guess. Apologies. We then are treated to fucking.... This:

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Let's pause for a brief moment and establish what this is fucking implying. Up until this point, no one has been established as being killed, with the dreaded HAT FASH going so far as to survive to swear vengeance. In this one scene, however, Lianna is implying that the Fash in the previous fights were flat-out fucking murdered by our protagonists. This means the first fight, which was entirely the fault of fucking Jason, led to Sam fucking murdering someone over a drunken bar fight, and, even more horrifyingly, the second fight, in which Lianna fucking escalated, resulted in multiple deaths entirely over her being an asshole.

Lianna is a straight-up psychopath and just graduated to being completely irredeemable. Making it even more disturbing, however, Lianna basically dragged everyone remotely involved with this into being an accessory to her crimes and trying to justify it with a JUST DOING WHAT WE HAD TO DO-ism. At this point, in-universe, the Fash have not done anything remotely on-par with the fact that the protagonists have killed around seven people so far, mostly for being assholes, and are making perfectly clear that they are willing to kill again over it.

Congratulations, you have officially made protagonists that are more villainous than their opponents, Heather Flowers.

Also take a penalty shot and press :1: for our murdered meatmech not-the-real-antagonists-of-this-game: :fapcup:

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Another meatmech section, this one with no buildup other than Brad "taking point." We don't have any confirmation that the meatmechs in the desert are Fash, or some rogue element because the game never tells us. This section, however, is bullshit. You know how the previous area had you in fights that were basically impossible to lose? This section takes the opposite approach and it's not Brad's fault. In fact Brad may be the best defensive character in the game, since his unique ability is the what I refer to as the YEET KICK. It stuns brad instantly to use, but hurls his opponent about halfway across the screen, which means if you have a clear vector and land the hit, the enemy's gone.

I also want to take the opportunity to give praise where it's due, the fight theme in this area is a good tune. Props to whoever made it.

Unfortunately this game's got major problems exemplified by this section, so let's get right into it.

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The problem comes in in that not only do you start with a massive disadvantage and usually an enemy mech right in your face, but the game throws 2V1 against you, and the game sees fit to give them basically every useful ability. Every single one of these guys has Sam's fast-move, a version of Brad's YEET KICK that doesn't stun them, and about half of them also possess Lilianna's red punch, which actually may be the biggest problem, since rather than induce stun, it induces crush. Crush completely shuts off your offense and abilities for the duration, and is on a timer independent from stun. So you can be given both at once, and the enemy can beat the tobacco juice out of you basically forever in the corner and you can't ever escape.

The enemies can hit one another, too, and this is not an advantage, even though they can by all accounts Stun/Crush their teammates. They can smash one of their buddies right back at you if you knock one away, which can result in you YEET KICK-ing a pair of enemies (and stunning yourself) only to, mid-flight, one of the two enemies you sent reeling YEET KICK-ing his buddy right back at you (which does not stun him), and now you're getting your ass beaten while you're stunned, usually to suffer crush again.

Oh, but we're not at the most bullshit design decision, yet. Not by a landslide.

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See, while all this is going on, the more you get hit, the harder the Mech becomes to control, until it becomes almost impossible to steer. It goes from handling logically to handling like a truck with bad steering carrying an oversized load while the driver is drunk, and while this is happening, the game decides to sneak in another little bit of bullshit - the more you get hit, the more your hit priority goes down. Also this never wears off for the section you're in. So if you get your shit punched in at the first segment of a mech level, the rest of the segment will have you in drunken Irishman mode.

What this effectively means is that fights can literally become unwinnable in one of three ways, all exemplified by this area: You can get pushed off (logically), you can get beaten endlessly until your controls and ability to do anything are so fucking bad that you can barely move or attack, or you can be smashed against a wall and completely unable to escape a 2v1.

And only two of these mutually exclusive, so they can happen together!

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Your average chapter in Extreme Meatpunks Forever takes about 7 minutes, give or take, counting the fight scene. This one fight segment took me forty minutes. There is a reason that this game includes the ability to skip the fucking fights. It is not, contrary to what the developer claims, so you can "get back to the story." It's because the fight mechanics are fundamentally broken due to the aforementioned nonsense above.

I refused to skip any of these fights, both because it's the only amount of actual gameplay in this, and because I'm a spiteful asshole who is never going to let bad game design like this slide. No guesses as to what a later episode of Why EXTREME MEATPUNKS FOREVER Doesn't Work will be about. I have something.... Special for today's once we get there.

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The game gives us the choice of sticking with Cass and Sam or Lianna and Brad. I fucking despise Lianna, so Sam and Cass win.

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....That's a fucking environment right there.

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....Aigis, would you kindly?


Thank you, dear.

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She's not wrong.

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.....I don't even know what's going on.

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..................

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.....Moving on.

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Brad then intervenes and says that they found a youth pastor and asks if they can keep it.

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Lianna then says - and I swear to god, I am not making this up: "If he's a problem, we can just kill him."

Irredeemably evil to complete fucking monster in a single chapter. That's fucking talent.

Lianna's willingness to fucking murder people immediately draws the suspicion of the clerk, who asks if they're on the run from the cops. Is there fucking anything likable about this character?

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This is Ed. Ed believes in you and wants you to Praise the Sun. That is all.

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Cass gets to take a turn.

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Ironically, Cass is one of the best characters. She gets crush like Lianna, and her secondary lets her stop all momentum, so she can stop herself from being launched. Best of all is her passive, which makes her mech stronger the more fucked up you are. Cass is the closest thing to a "win the game" button so far and the fact that she's probably the most moderated character makes her even more tolerable.

Unfortunately, the game is done fucking around and it throws 3v1s and Giant Enemies at you.

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The Giant enemies are like the normal ones, except they are launched half as far and throw you twice as far.

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It's not enough, Cass is the best character because of her stat leverage. The mech segment takes about a minute and change.

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We're about to get into a fucking amazing segment. No, really.

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All right. Ignore that Brad just diversity checkboxed again and is thus Autistic, trans, and possibly retarded while also being one of the game's more likable characters because literally everyone is likable in front of Lianna, especially the antagonists, but Brad is sick of Lianna constantly treating him as a fucking purse puppy, and if there's anyone who deserves a kick in the cunt at this point, it's Lianna, who has literally made everything in this game worse since we began. You have the choice to be diplomatic or to fly off the handle, and since Lianna is already reprehensible, let's go with that.

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Oh my god. Every single time I've reached the apex of how unlikable she is, she breaks new ground. You're given the choice of reacting in kind with Brad or trying to de-escalate, and it's hard to say which pisses me off less. I go with attempting to de-escalate, at which point Lianna takes Brad's "let's take a step back" as a fucking trigger and goes off on Brad.

At which point Brad says what we're all thinking:

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God bless you, Brad. But the games' not done.

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We're seriously doing this.

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OK, game. No. You do not get the ability to get away with this.
Lianna is a fucking terrible person, and every one of these justifications fall completely flat.

That she has the most fighting experience doesn't matter when she's fought exactly once since the game began. Cass, an introvert, doesn't like to deal with her because Lianna is a domineering asshole who has pathologically gotten them in trouble since the game started. Sam hates her for plot reasons that the game may or may not get into at some point. Brad hates her because she's a patronizing dickhead. No one listens to her because she's out-of-touch, angry, violent, callous, short-sighted, stupid, and casually wants to murder people.

Perhaps most tellingly of all, Lianna is very clearly the author self-insert.... And then the game gives us this:

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......This is real, right? I'm not having another violent, Brianna Wu-induced hallucination?
Excuse me a second:

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We've reached the point where the bad writing for Lianna has officially circled right around and smacked the dev about being a shitty writer, and without them even realizing they just fisted themselves. This is fucking magical. This shit right here? People, this shit is the reason I continue to torture myself with these games. How many fucking games can even try to intentionally fuck their narratives up to the point where they openly excoriate their own bad character writing by accident?

And this game's going to the fucking moon.

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Realistically, Brad is outmatched here.
But for the sake of this game, I am going to do fucking everything to ensure he wins.

Also, take a penalty shot because the enemies in the desert were never identified as Fash but our heroes beat the snot out of them anyway. :fapcup:

Good god am I glad this one's over.

In today's episode of Why EXTREME MEATPUNKS FOREVER Does Not Work, we're going directly to the heart of the matter with our protagonists. We have several right now, and we're going to go over each of them in a bit of detail before doing a bit of an evaluation.

First, we have Sam. Sam is the quiet one and the most grounded, and really hasn't done or said anything that has pissed me off, which is a plus. The problem Sam has is that he's completely reactive. He gets involved because of Jason being a drunken tard, may or may not have killed someone, and is effectively shanghai'd into helping Lianna and the others after Lianna escalates in Chapter 2. This, so far, is the extent of his characterization, despite ostensibly being the main character.

Second, we have Cass. Cass is mopey, and a genderspecial, but Cass is probably the most down-to-earth of the bunch and acts as a moderating force. Despite the fact that Cass's insistence on lowercase is absolutely infuriating, Cass is surprisingly relatable and for the most part is the one who breaks up shit by simple virtue of injecting her own brand of "I don't even know what the fuck is going on, but it needs to stop" into things. Cass is one of the only characters that is proactive, often intentionally taking steps to de-escalate scenarios and push things along, which is refreshing.

Third, we have Brad. Brad's a walking diversity checkbox and his dialogue makes me want to find a dark corner and someone to pummel, but Brad is, ironically, the most developed character as of chapter 3. He's kind, well-meaning, oddly likable for being an idiot, and he's the one who finally up and puts Lianna in her place when she finally goes too far with her shit. Whatever my problems are with Brad's dialogue and Tumblritis, Brad as a character thus far is fine. He's reactive, but in the bad way.

And finally, we have Lianna, who is a fucking lead weight on the cast, dragging everyone else down. Everything bad that has happened in this plot so far can be put directly on her head. She was the one who started the meatmech fight club. She is the one who escalated when the Fash Collective members went looking for trouble, and she is the one who basically forced everyone into the long death-march they are currently on and now talks casually about murdering people. The background material makes clear she stole from the shop she and Cass worked at. This is a fucking awful person, who has justified none of her actions and is infinitely more villainous than the setting's purported antagonists, and while being an awful person does not preclude one from being an interesting protagonist, it does mean that a character who is this way and supposed to be somehow relatable is going to fail. At no point does she even try to justify her behavior, and to all observation everything bad that happens to the group because of her actions is entirely on her. Yet the game pretends this isn't the case.

What you can quickly put together from this is that most of the game's characters are reactive, and that most of them are only good because the antagonist force is a thinly-veiled reference to THE MOTHERFUCKING NAZIS as understood by a 8-year-old that uses Twitter, and that the main reason the characters are likable are because Jason was insufferable and Lianna is quite literally one of the worst characters I've covered on this Let's Sperg series. Let's go over an old writing lesson: unless it's specifically relevant to the plot in some capacity or another, a character's gender identity or sexuality is not as important as their role in a story, and while you can absolutely make stories about that kind of thing, or incorporate them into a narrative, they'll come across as hackneyed and pandering if you fail to use them well, and as discussed in the earlier discussion of the antagonists of this game, that is a bygone conclusion.

Would you guess, by their interactions, that the bulk of the cast is in their late 20s to mid-30s? Cass and Lianna are 35. Sam is 25. Brad is 27. None of the characters act their ages, or have anything about them that reflects this. Did you also know that the characters are intentionally uglified because it's what artists the developer is friends with wanted? You do now.

It gets bitter and more cynical. Every single one of the characters checks multiple diversity checkboxes, and for no other reason than to pander to the dev's Twitter audience. While this may be very good for people that think there's no such thing as too much diversity, in reality, they've created a cast where 100% of the characters are impossible to believe and aren't properly humanized. I'm sure that the dev's vision of 100% of the cast being trans/gender-non-conforming/gay is the peak and pride of character development, but it utterly quashes suspension of disbelief.

The end result of this is, ironically, a black mirror of what Twitter users think a soulless corporate production is: A game where 100% of the characterization is done by community, to appeal to a focus test group, that is completely out-of-touch with what an audience wants and ultimately tells a worse story because of it. They went and made their own game, focusing entirely on trying to avoid the pitfalls of the corporate world, only to make those same mistakes, with even less elegance.

So how can we fix this? We really can't at this point, at best we can hope that Lianna gets axed from the team and the team as a whole is better off without her. However, since she is the author self-insert, I have doubts this is going to happen. If I was to suggest a way to fix this, it would be going back to square one and scrap everything. We start with our cast and we give them actually definable character traits that aren't based solely on what Twitter thinks is relevant. You focus not on their gender identities, or what they want to fuck, or their disabilities or mental problems, but on their personal struggles. Establish their good and bad points. Establish their goals, and what they're willing to do for those goals. Set up how each character reacts to things. Some characters will stick to a personal moral code and others will do anything they have to. The only time their gender identity or sexual preference matters at all, aside from a blurb in a bio, is when its relevant to the story. Focus on making a good character first, and everything else will fall into place on its own.

Next chapter soon.

Shots Taken: 4
:fapcup::fapcup::fapcup::fapcup:
 
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We also learn that apparently Sam once wrecked Lianna's Porsche. She says Porch, but given this game's obsession with terrible writing techniques I'm left having to guess.

Wait, Sam is the nigger, so are we sure that he wasn't being a porch monkey, and the inevitable "fash call the police they're such an obvious part of" scenario would have absolutely destroyed everything for blocks around, based on Lianna's demonstrated conflict resolution style of "Everyone that disagrees must be murdered."
 
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A few posts back I mistakenly refered to our passle of protagonists as "teens". My bad! I should've known they would be unemployable manchildren nearing middle-age.
Watching a man with the mind of a (twitter-addicted) child try to write late 20s - mid 30s characters is funny though. Also I like how despite hiring a sensitivity reader with faer pronouns, they still managed to have a token black guy.
 
You have to give the dev props for being able to make a person in a wheelchair a complete and utter irredeemable jackass.
It's sort of painful to think that the writer might actually consider Lianna to be completely justified and reasonable. It's supposed to be a self-insert after all. Every character designed is said to have a little bit of the person who designed them. Something I've definitely noticed is that characters written by these soulless types, even if its not theirs, are almost direct projections in the most unsubtle way. Everything about this game is like looking at Heather's mind and personality completely flayed open, which wasn't very deep to begin with.

Poor Jaimas! I hope you have your favorite hangover food close by.
 
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This looks like a bad flash game circa 2013 and the atari 2600 gameplay is only playing into that.
Nice to see that (like most woke works) the biopunk style is solely wallpaper and none of the gameplay or story reflects any of this.
Imagine an actually cool mech game where you used weird biological powers? What a waste.

Also, "[incredibly racist joke]" is such a fucking line. It perfectly encapsulates the strange disconnect these idiots exist in.

Take Heaven Will Be Mine, another sj game written by a trans lesbian and a cis lesbian (forgive the tv tropes, its the best way of giving a summary of autism without touching it). Here's one of the villains, a man who wants to kill gays IN SPACE.
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Can't believe toby fox made music for these guys. This is less emotional maturity than yiik ...and he tried to bury that!
 
It's sort of painful to think that the writer might actually consider Lianna to be completely justified and reasonable. It's supposed to be a self-insert after all. Every character designed is said to have a little bit of the person who designed them. Something I've definitely noticed is that characters written by these soulless types, even if its not theirs, are almost direct projections in the most unsubtle way. Everything about this game is like looking at Heather's mind and personality completely flayed open, which wasn't very deep to begin with.

Poor Jaimas! I hope you have your favorite hangover food close by.
This is how some of these far-left whackjobs think.

Actions don't matter. Hell, words barely matter. What matters is 'you are part of the fash, ergo you must die'. This is something I've bitched about, futilely, for a while now; this appalling 'we are the good guy squad and anything we do is righteous and holy'. And the further they go, the less likely they can recant, because if they give an inch then they might have to address everything they've done. From bikelocking to doxing and leading digital mobs.
 
Ignore that Brad just diversity checkboxed again and is thus Autistic, trans, and possibly retarded
Love that autistic and retarded are separate. We truly have come a long way in society.

I think the worst part so far is that we're halfway through and have nearly no fucking character arcs. Like, having a decentralized cast is fine, but how are these people feeling? What the fuck is Sam's goals? How did he get into mechs? How did Cass get into mechs? What is Cass's goal? How has the Fash hurt anyone personally? Like, what specific puppy kick moment did they do that solidified the protagonists' hatred for them? I suppose a few racist and homophobic jokes did, but like, wouldn't it be more impactful if Lianna had a lover who's teeth were kicked in by the gay hating fash and broke up with her out of fear (going back into the closet)? Wouldn't it be more interesting if Sam couldn't achieve a goal like his dream job because the fash discriminated against him? Or even if Brad's model mechs kept getting squished by bullies because he was labeled as weak?

We are halfway through and all we don't know basic shit or have any emotional tether to the fucking story. Come the fuck on. The digression at the same gas station did absolutely nothing but waste the time of the reader because hardly anything was established, no character development or plot development, the barest of setting developments "reality runs on emotional ether and sometimes spooky surreal things happen".

Fuck off.

Also what the FUCK I thought Brad was like, 22 or so. No one has the depth of living 35 years yet, most of them feel like 17 year olds.


Also, "[incredibly racist joke]" is such a fucking line. It perfectly encapsulates the strange disconnect these idiots exist in.
This game isn't true punk (tm) in my opinion because it omits that: I don't mean we should all have racist jokes in a game, I'm saying hearing the joke ourselves would let us feel the same disgust the character is feeling while demonstrating why its bad to say. Punk is raw. We're supposed to feel every single grimy detail of life and react accordingly to it. Let us understand and feel the same disgust and patronizing Sam feels. The creator isn't Michelangelo showing he didn't look at naked women, we know if Flowers writes a racist joke down it isn't because she herself is racist, its that she's showing Sam's struggles.

Also huh? Toby Fox?

EDIT:
Actions don't matter. Hell, words barely matter. What matters is 'you are part of the fash, ergo you must die'. This is something I've bitched about, futilely, for a while now; this appalling 'we are the good guy squad and anything we do is righteous and holy'. And the further they go, the less likely they can recant, because if they give an inch then they might have to address everything they've done. From bikelocking to doxing and leading digital mobs.
When a person is baptised in christianity, they are forgiven for their past mistakes, given a clean slate, and say "go forth and sin no more." There's many stories of people thinking it meant "go forth and now you literally can do no wrong lol", and somehow, this and others falls into that same fucking camp in spite of being nonreligious. Turns out becoming part of the moral high ground makes some people go batshit no matter what that high ground is.
 
This is how some of these far-left whackjobs think.

Actions don't matter. Hell, words barely matter. What matters is 'you are part of the fash, ergo you must die'. This is something I've bitched about, futilely, for a while now; this appalling 'we are the good guy squad and anything we do is righteous and holy'. And the further they go, the less likely they can recant, because if they give an inch then they might have to address everything they've done. From bikelocking to doxing and leading digital mobs.
Funny enough while they make terrible heroes, these sorts of characters would make great villains.
 
This game isn't true punk (tm) in my opinion because it omits that: I don't mean we should all have racist jokes in a game, I'm saying hearing the joke ourselves would let us feel the same disgust the character is feeling while demonstrating why its bad to say. Punk is raw. We're supposed to feel every single grimy detail of life and react accordingly to it. Let us understand and feel the same disgust and patronizing Sam feels. The creator isn't Michelangelo showing he didn't look at naked women, we know if Flowers writes a racist joke down it isn't because she herself is racist, its that she's showing Sam's struggles.


Read this and weep.
 
When a person is baptised in christianity, they are forgiven for their past mistakes, given a clean slate, and say "go forth and sin no more." There's many stories of people thinking it meant "go forth and now you literally can do no wrong lol", and somehow, this and others falls into that same fucking camp in spite of being nonreligious. Turns out becoming part of the moral high ground makes some people go batshit no matter what that high ground is.
Which is fascinating to me, in a kind of 'holy trainwreck Batman' kind of way, because leftism has no capacity for reconciliation.

Even Islam has a system for forgiveness. Leftism? Nope. Off into the outer dark you go, bigot.
Funny enough while they make terrible heroes, these sorts of characters would make great villains.
Yeap. I mean, nobody's the villain in their own head, but so far they've illustrated how they'd pick fights with anyone, for the sole reason of 'oh they are fash'.

I hate to belabor a very old analogy, but I wonder how well it'd go if you swapped out 'fash' for 'Jews'.
 
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