I'm trying to get a better grasp on Ms. Flowers, & have been looking up interviews wtih her. This is what I found.
Don't worry: I've been drawing and doing productive things while I listened.
First podcast.
Highlights:
A minute or two in: Heather mentions she was raised within a very religious household.
16:00: Talking about the wounds(that will not heeeeaaal) and trauma of video games that companies inflicted on games as a whole, including how nerd culture = more you consume the better you are & toxic masculinity. Does not talk as much about practices more predatory quarter practices.
21:00ish: "Video games are about domination & being on top and the struggle for power, I feel that there's a purpose to that, but it encourages you to see systems in the real world as morally right."
25:30: How on a dime the audience is towards creators. All devs have a sword of Damocles over their head waiting for the audience to turn on you. Decent thoughts. "There's a reason I don't give out my location" - a very smart thought that more internet people should follow, as usual.
33:00: Talking about game reviews and sites. Thinks that putting numbers on things like graphics, gameplay, etc, is commodifying it too much, but thinks reviews are very good and healthy for the game ecosystem. Has not yet met a reviewer they had a personal beef or anything with.
36:00: "If you're gay, you can say anything about my games." Says that definitely straights cis people can play them, but that they'll miss subtleties, eg like the mechs in EMP are a metaphor for feeling alienation in your own body when you're trans. I wonder if the trans/body disconnect is happening due to possible autism, but that's the farmer in me.
49:30: "I don't think video games are a new medium." Talks about how video games are just an extension of dice & card games.
52:00: "You can always stop playing a video game. But you can never walk away from an identity." Believes that its hard to make games that make people more empathetic towards marginalized people towards that. Life experience is cumulative.
55:00: "Who are the most forgotten about audience for games?" "Older women, I think".
1:04:00: Believes that big change cannot come from the tools the system gives you, but that we should still aim to change within those constraits if we have nothing else to do (ie vote with your wallet).
Different Podcast (I listened to both episodes she was on, neither has too much aside from just gentle talks, which is fine but I'm trying to figure out how she thinks so I can understand her work better so it's not what I focused on):
-Neurodivergent confirmed, only says depression for now
-Gamedev is her fulltime job
-big fan of webcomics
-big fan of risk of rain 2
Another podcast (no times since it didn't give me them on mobile):
-Season two brings in more people to help balance and make combat systems along with animation
-Season 2 is about making worse decisions
-the reason they look worse in season 2 is that they've been sleeping on the ground and on the run, so they look more grody.
-"I don't make empathy games. I don't make games that cis people can sit down, play for a few hours, then say 'ah I understand everything about transgenders' because games like that don't really exist." (this goes back to the interview I talked about earlier) Says she makes games for people to look back at themselves and say "oh its ok to look & be broken".
-apparently several people have identified with cass & lianna, the later is incredibly alarming
-been making games for around 6 years, age 23, probably 24 now post 2020. First in 2014 (so highschool). Graduated from college 2020, studied game development or programming from the sound of it, says she had no debt. Transitioned over her college years. Feels like she's playing a character for the first few years of transitioning, says they use the name Heather Flowers online to separate her online identity from her real one (still impressive internet skillsish).
-both the host and Heather talk about how turning off the online brain is hard and trying not to only get validation from twitter.
-used to work with "game workers unite" in L.A.
-Believes in getting a small audience that cares about you and the game, and doesn't curse you for having bugs in your game.
-"I've been ignored and pidgeoned holed for my identity (not getting on a list of games made by women for example), but no real harassments or doxing campaigns. I've been really conscious about getting doxed online. I think the things that really upsets people is when they think that things that are theirs - aren't. Like they don't care about some lady in a desert making games for herself, but they care about triple A games. Fascist are like babies, they get mad if you take away their candies."
-Talk about refusing to engage in leading questions. I'm assuming she won't read any of this and I support that.
-"There's a time and place for subtly in art, but, We live in the time of concentration camps. We live in a time of global warming. (a few other things) We live in a time of fascisim. We don't live in a time of peace so we can't be subtle."
-Says she wants to do more than just art, she wants to do things that she can't talk about on the podcast for social movements & politics (she says the later is half tonged in cheek).
-Host talks about how when she talked to people who work in the bigger games industry and are a part of "game workers unite". When asked about game dev advice on getting into game deving, they said "don't", full stop.
-Heather believes the freshest game dev voices are those not privilegded enough to pay for college. Thinks that she is incredibly priviledge to be able to do her stuff without having any debt. [Maybe I'm a tard but I think some of game development cost can be mitigated by choosing cheaper pathways to it along with diversifying, for example going for programming in general so you can work on a regular sidejob along with your gamejob]. She says be careful, don't overwork yourself, read and sign a contract before working with someone, never trust powerful men (or women or people in power she adds). It all comes to luck she believes. She believes in making the business better for people coming in. Most of this stuff I support, good on her for not all her opinions being... out there. The thing that keeps her going is kindness and people supporting each other, people lifting people up.
-"How did you come into anti-capitalist in general?" "I had friends who had the patience to tell me what was going on in the world, and saw other people getting fucked over. Right now I think I'm an anarchist. Uhhh to quote the late Ursula LeGuin - resistance and change can begin in art, in our words. We haven't always been like this, we can change. Capitalism isn't natural because we happened upon it. Because the world is bad we need to make it better."
Heather is interesting as she reminds me of my gamedev friend who also turned Antifa. Someone who is priviledged, deals with mental illness and possible neurological differences (like autism or ADHD), and tends to be swayed by the environment they occupy at that moment. There's a lot of feelings of kindness towards people on her side and towards humanity in general. The belief is honest, she genuinely thinks that bad people need to get their asses kicked to have a better world, and those assholes are the fash and the entire nebulous concept that is capitalism. There's some good gears in there, but some that just... don't add up or are working overtime and jumping too far forward. She's the type of person who came to college and saw how other people got fucked over by paying tons of money for a degree and then never getting a proper job or getting only shitty jobs instead of the promised land job high school and middle school said you would get. There are basic thoughts about it, but not an actual deep dive on it and how the economy works, how humans work, and how we can introduce socialist policies into it, just "put these in because they're the right thing to do!" It's a common thing in leftist circles I feel. I've seen right wingers do it too, anyone who's more into politics. She's surface level anti capitalist in a sense. Her heart bled hard and swayed her away from rationality in spite of her being competent at thinking things.
She says she's not neurotypical and I wouldn't be surprised if she was on the spectrum along with her anxiety (from twitter) and depression. The disconnect from the body, the hardcore interest, the black and white thinking, plus the way she speaks about certain topics gives a sense of that. We can't diagnose from our armchairs of course, but this is the farms, we make shit assumptions every day,
I'm trying to figure out what makes her writing so banal when I look and I think part of it is that she's isolated in the indie dev circle she's in with people who won't give her proper critique, not out of spite but out of fear of anyone shunning them from the group or not realizing quality and just looking to affirm their own beliefs. She's young and EMP season 1 is her first big writing project, which might also explain it. She seems to be mimicking things she thinks are good, taking pieces and cobbling them together but doing it in such a way that shows she doesn't know what she's doing rather than a stylistic choice. The switching of voices, viewpoints, tenses, and such show it. There's a conflict between 2 members of the group halfway through because that's what's supposed to happen in a narrative at this point. They get together because the narrative needs them to occupy the same space at the same time. This isn't shakespear, this is "I tried." Again, I feel bad as she'll see us and think we're dicks but we rather see improvement than everyone just tell her that her new suit looks great, emperess.
I've been up for a while so forgive me if my analysis makes no sense.