Let's Sperg JAIMAS PLAYS A TERRIBLE GAME: Terfenstein 3D by Sandra Moen - Sandra CapMoen: The Pinnacle of Entertainment.

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
This actually looks pretty thoughtful. I like how the game's lack of environmental lighting is actually a metacommentary on the darkness inside the souls of transphobes. Or maybe the designer just didn't know how to add lighting, though that seems unlikely.
 
So how long until the usual suspects praise it as STUNNING AND BRAVEtm?
There are a few people on the largely-ignored community section for this game who are praising it because they get to "kill TERFs", so we're already there.

One faggot on there said it was hard for them to get 5 dollars because they're disabled and unemployed. It's a real hoot how this dude goes from crowing about how amazing the game is to crying how people being mean to him for being a disabled troon who has a hard time getting 5 bux.

https://archive.md/Wn1sW page 1
https://archive.md/dc5rF page 2
https://archive.md/Zue1V page 3
 
Last edited:
There are a few people on the largely-ignored community section for this game who are praising it because they get to "kill TERFs", so we're already there.

One faggot on there said it was hard for them to get 5 dollars because they're disabled and unemployed. It's a real hoot how this dude goes from crowing about how amazing the game is to crying how people being mean to him for being a disabled troon who has a hard time getting 5 bux.

https://archive.md/Wn1sW page 1
https://archive.md/dc5rF page 2
https://archive.md/Zue1V page 3
Well, look on the bright side: An actual downie, an schizo, and an ex-felon managed to get and keep an actual job instead of resorting to picking up leftover change from an vending machine
 
Well, look on the bright side: An actual downie, an schizo, and an ex-felon managed to get and keep an actual job instead of resorting to picking up leftover change from an vending machine
I think that guy might be a troll, based on this post:


Seems weirdly aware of the sort of dumb shit they say, unlike that other guy from the first thread who kept ignoring where the male predator should go for his sentence.
 
I think that guy might be a troll, based on this post:


Seems weirdly aware of the sort of dumb shit they say, unlike that other guy from the first thread who kept ignoring where the male predator should go for his sentence.
Yeah, the entire forum for that game is exactly what you'd expect. I find it weird that there's hardly anyone who's actively defending that game.
 
What engine is it using? Unity?
All the glitches could have been avoided by just making it a Doom mod.
Isn't idtech 1 and 2 literally free to use now? If they were going for that retrolook that'd a no-brainer.

Edit: now that I think about it, you're right actually. Everything this game does can be accomplished through GZDoom natively now.
 
Yeah, the entire forum for that game is exactly what you'd expect. I find it weird that there's hardly anyone who's actively defending that game.
It's not weird, really, because this game makes a fundamental mistake: assuming it's going to have an audience beyond embittered troons and shitheads like me who are here to laugh at it.

Many online activists (especially the left in this case) will happily shore up the party line, but that's because virtue signaling on social media costs basically nothing. Asking them to play and positively review a game like this, however, is kind of a tall order. Not only are you exclusively violently murdering women and dogs all game long, but as I said: the game is frustrating because of bad design decisions throughout and closes out the second you pause the fucking thing.

When a game calls to mind the mean-spiritedness of those White Supremacist Doom mods from the 90s, or shit like Angry Goy, where you know that like 80% of the game exists the way it does is solely because the dev(s) hate certain people, you can feel that shit, and you can tell from the gameplay that this is the only part of the process the dev really cared about. In Terfenstein 3D's case, you can see this with the plethora of gibbing and death animations for the enemies, but the game lacking basic fucking game design. We couldn't put in secrets worth a damn or a map system, or automatic weapon swapping ,or competent health pickup placement, or doors that fucking work, but we can get killing women in dozens of ways.

Now factor in that the dev is reveling in the attention and going on about how being violent against TERFs is morally justified in all circumstances.

In this rare case, even the fucking Social Justice types see this shit as a bridge too far. They'll rarely do more than voice dissent, but they're not going to support it and will cheerfully join in the pile-on when assholes like us ridicule it, rightly, for being irredeemable trash. If you're wondering why I bought it, and more specifically, why I did not refund it, it's because I don't expect it to survive the month. It is going to get fucking reported, and I've seen games get taken down for less.
 
In this rare case, even the fucking Social Justice types see this shit as a bridge too far. They'll rarely do more than voice dissent, but they're not going to support it and will cheerfully join in the pile-on when assholes like us ridicule it, rightly, for being irredeemable trash. If you're wondering why I bought it, and more specifically, why I did not refund it, it's because I don't expect it to survive the month. It is going to get fucking reported, and I've seen games get taken down for less.

I don't even think they think it's going too far. They'll just ignore it, and ignore us, if they really think it's irredeemably bad. Or just like Velma, they'll just accuse Sandra Moen of being a far right troll creating black propaganda.

It's kinda like whenever Anita Sarkeesian or others like her shilled for certain games: whenever she did, none of the games got an uptick in purchases or downloads, because her audience simply doesn't play games. Or they're too lazy or broke to support their own side in their artistic endeavors.

On a completely different note, I fucking love how the first person weapon sprites looks like each gun is being held by the left hand, coming from the right side of the player, with a disembodied right hand on the shotgun slide. It looked so terrible, so alien, I didn't even know how to put it into words until now.

I mean, Doom used a combination of stop motion, live action, and photomanipulation (and prerendered 3D animation for Doom 64) for much of its graphics, and this MF is too lazy to even do that. MS Paint tracing of much better games is what he chose to do.
 
Last edited:
I don't even think they think it's going too far. They'll just ignore it, and ignore us, if they really think it's irredeemably bad. Or just like Velma, they'll just accuse Sandra Moen of being a far right troll creating black propaganda.

It's kinda like whenever Anita Sarkeesian or others like her shilled for certain games: whenever she did, none of the games got an uptick in purchases or downloads, because her audience simply doesn't play games. Or they're too lazy or broke to support their own side in their artistic endeavors.

On a completely different note, I fucking love how the first person weapon sprites looks like each gun is being held by the left hand, coming from the right side of the player, with a disembodied right hand on the shotgun slide. It looked so terrible, so alien, I didn't even know how to put it into words until now.

I mean, Doom used a combination of stop motion, live action, and photomanipulation (and prerendered 3D animation for Doom 64) for much of its graphics, and this MF is too lazy to even do that. MS Paint tracing of much better games is what he chose to do.
A phenomenon I witnessed happen a lot during the Autism Holy War is something I like to call the Tait Effect, named for the dude who had probably the single most legendary meltdown over GG ever, Geordie Tait. For the uninitiated, this dude emerged from nowhere with a psychotic meltdown so over-the-top that not only was it completely indefensible for the usual suspects in context (though Arthur Chu did try, bless his stupid heart), but it got him banned from basically everywhere at the time, and it actually caused many Anti-GG types to actively come out of the woodwork to denounce his shit.

The Tait Effect indicates that despite the usual tendency of a community to dismiss problems within its own circles as being "not a big deal," there are always lines that, if crossed, can still turn one into a pariah, either because they said the quiet part loud, or because, like our boy Geordie, they went completely off the fucking deep end and into schizo tard land. The true believer types will fall into the first camp in an effort try to dismiss it outright, but who this behavior fucking devastates are the comparative normies of the midline. Shit like this causes them to realize: "Oh my god, the people this group associates with are out of their fucking minds."

Moen making this game falls into this category. The troons absolutely love this fucking game, because it's a ridiculous level of wish fulfillment for them in which they can live out their misogynistic murder-fantasies in a consequence-free environment. Who finds this fucking repulsive is.... Basically everyone else. A game in which you exclusively violently murder women for objecting to calling Troons women, with dozens of ways to murder them is kind of beyond comparison. There is no way to spin this game so it looks good to a normie activist or even an SJW-type. It will continue to be shit upon, and that is how things should be.
 
Last edited:
I can get the whole "murder the terfs" schitck, repulsive as it is, but what the fuck does this guy have against dogs?

There are examples of dogs sniffing out imposters. It's probably more common than we realize.

stc-dog-scared.jpgtumblr_18547d8ac62f371c30c8d86cd001ba86_26960a68_1280.jpg
 
Hoo boy.

I thought that during my secondary playthrough, I would not have anything new to say about the gameplay or game design. Needless to say, I thought like an idiot, because not only did I find more technical issues, but more gameplay problems. Let's get right into it.

20230131115557_1.jpg20230131115035_1.jpg
Through an absolutely excessive amount of wall-humping, I found a few more secrets in the levels. Most did not have anything of value or note in them. However, several of the new ones I found had the Chainsaw in them. The chainsaw is the most powerful weapon in terms of DPS in this game; minor enemies die instantly to it and tougher ones go down in a few seconds. However, it's a melee weapon with all that implies, and Terfenstein's damage algorithm is similar to Wolfenstein 3D's - namely, you can go down in only a few shots at close range.

20230131121129_1.jpg
There is a major problem with every weapon in this game that isn't a melee weapon or Rocket Launcher: Their accuracy is atrocious. they scatter hard - at least a 10 degree divergence, from my tests - but with most of Terfenstein's combat being close, you don't notice this much. What does become very apparent as you play is that about half the arsenal becomes completely irrelevant very, very quickly. The Pistol is utterly useless against anything more than Light Guards or Attack Dogs, and transcends into actually useless when giant hordes of enemies start to appear. The Shotgun is very useful in the early game and can down packs of lighter enemies, but stops being useful when the numbers bulk up, and the Rock is never useful. Before I get into a far bigger issue this game has, I want you to take note of the item on the left in the above screenshot.

20230131121145_1.jpg

That is a large health item. They do exist. They are so fucking rare however, that it borders on parody. Despite finding over 70% of the secrets in the first 6 levels before I got a phone call, accidentally hit the escape button, and the game closed out because I accessed the pause menu after an hour and a half of gameplay, I only found two. Each one brings you 100 Health.

All of which leads me to the game's next big problem the game has: Starting in level 4, the game goes and does this shit:

20230131121307_1.jpg

Does anyone remember how, in some of the Wolfenstein 3D levels, sound propagation wasn't done correctly, so one bullet would alert every fucking guard in the level? It was more of an issue with the Nocturnal Missions. and usually wasn't a huge deal because of Wolfenstein 3D's sprite limit. Well, bereft of such a limit, the levels from level 4 onwards turn into fucking Slaughter Maps. I used the age-old Wolfenstein tactic of doorfighting and this fucking room still cost me over 260 bullets. There are fucking over sixty enemies in that one room - I fucking counted. And while there's a good number of Dogs and Clerics, the majority of the enemies in this room are fucking hitscanners - Light Guards and Elite Guards.

For those Kiwis who are too young to have played early-gen FPS games, and also those who, like @CatParty, were never really into video games, hitscanning attacks mean that when they shoot, the game draws an invisible line between them and you, and then, if you're still on that line during the next stage of the animation, you get hit. Your own guns work basically the same way, but it's way more of a problem when enemies do it to you, because you effectively cannot dodge their fire - you need to put cover between you and them, or jink with perfect timing so they hit less often, which may or may not happen because their attacks have divergence - a small percentile offset that means that their shots don't always go completely straight.

TL;DR: You can't dodge enemy fire in this game, and the sheer number of them starting at level 4 mean you're going to get shot. This is the exact second the shotgun stopped being useful: when the enemies appeared in such numbers that you can't even thin their packs effectively with it.

20230131121341_1.jpg

Thankfully, I held onto that large health from earlier. The thing is, this sets the fucking tone for the rest of the game. You no longer have spaced out, even-flowing encounters, you have fights with entire fucking platoons of guards - just these giant fucking arena fights where the AI bum rushes you. Did I mention that all of the enemies have alternate melee attacks? Because they do. It's a simple range check like the Doom Demon melee attack, but means that if you get close, they will punch your shit in.

And most of the fucking time, the only health you can find are small groups of 1% health bonus items.

20230131121857_1.jpg

I couldn't get an image of one while alive, but do you see that purple-clad enemy? That is a fucking Chaingunner. There's only one in this level, but they will become more and more common going forwards, and they are the worst fucking thing in this game. Bear in mind everything I said above, about the enemy encounters, about the distribution of health items (or in this case, the lack thereof). Now throw in an enemy that fires continually when it fires, takes about 2-3 times more damage than an Elite Guard, and always appears alongside gigantic packs of regular enemies, and you might see the fucking problem: the ammo and health pickups are scattered around and you literally never get enough for either.

This game goes from being laughably easy to fucking Plutonia in like 3 levels, it's fucking ridiculous. No one fucking playtested this and it shows.

20230131123243_1.jpg

All of the later maps are like this. Just gigantic swarms of enemies rushing in from all angles.

20230131122357_1.jpg

Thankfully, there is the Rocket Launcher. It's a good weapon and works just like Doom's Rocket Launcher. It's not enough to make this game less of a slog, but it is enough to make the encounters slightly less shit, and ammo is everywhere.

However, the first secret you find it in, pictured above, led me to a really ridiculous discovery, and because I'm the sort of sped who picks up on these sort of things, I'm going to share it with you. The above quote in blood is Norweigan. This makes sense when you realize that the player character is a blatant author self-insert and lives in Oslo, but the text above reads "Nobody is Free Until Everybody is Free."

I then realized that from the sounds of it, the enemies were speaking Swedish. For the uninitiated, Sweden decided to go "Yeah, no" to Troonery early in 2020, openly questioning the veracity of their research and in the process, earning the ire of the likes of this game's developer forevermore.
 
Last edited:
OK, so I beat the game. I am pretty sure I'm the only one that ever has, because there is no way this game was playtested.

Let's talk about that shit.

20230201054448_1.jpg

For one, I kept finding these bowls of dog food. I think they're supposed to be health items, but you can't pick them up.

20230201055512_1.jpg
20230201060103_1.jpg
20230201060422_1.jpg

This shit is the last level. A fucking level that called to mind the infamous Doom II map, Go 2 It.

There are nearly 15 chain gunners on this level. Over 150 Light Guards. At least thirty Elite Guards. Corridors that turn into meat grinders if you so much as aggro one enemy. Entire hallways full of monster closets and not a single fucking large health pickup that I was able to find. This map quite literally would have been impossible were it not for the fact that I found the Rocket Launcher secret in a previous level, which can hole-punch these crowds very effectively, because this game gives you tons of Rockets if you go looking in random rooms.

Every single part of this game that I bitched about at length in the post above comes to a head here. So you punch your way through this fucking Gantlet of a map, kill at least 250 enemies, and you're at the endgame. Everything has led up to this point. You're gonna have this big, awesome boss fight, right?

Well, no. There is none. Absolutely no boss.

There's one final white door, which opens into blinding light, you go through it, and.....

20230201060615_1.jpg

.....That's it. No ending, dump back to title.

I have nothing further to add.
:story:
 
Last edited:
Well, no. There is none. Absolutely no boss.

There's one final white door, which opens into blinding light, you go through it, and.....

View attachment 4394132

.....That's it. No ending, dump back to title.

I have nothing further to add.
:story:
WHAT? THEY COULDN'T EVEN BOTHER STEALING MECHA HITLER AND PAINTING OVER IT?

Then again maybe the blinding light is meant to be a cops search light as they get ready to arrest a deranged person who went on a mass killing spree. :story:
 
Very disappointing, boss death animations were an important part of classic Wolfenstein. I still remember Hitler disintegrating into a pile of gore. Twice, because they were so proud of it they replayed it right after it ended.
 
.....That's it. No ending, dump back to title.

I have nothing further to add.
So much for killing off Rowling. So, is there any other notable anti-terf propaganda or is it all blood & gore?


It's a little inspiring though, that this moron can put this on the Steam market and get some customers. I know I could do better.
Well, there's that guy who's surfing off the "free Palestine" hatred. Sure, the bar to game design is pretty low, because there's free tutorials everywhere. In fact, you can make an Doom clone with Python in around an hour.
 
So much for killing off Rowling. So, is there any other notable anti-terf propaganda or is it all blood & gore?
It's... All violence. All of it.
There's jail cells, and some have skeletons in them, but otherwise it's all shit like this:

20230131121618_1.jpg
20230130104047_1.jpg
20230201053748_1.jpg
20230131120410_1.jpg

I swear, if I didn't know the developer was completely serious with this shit, I'd believe it was a parody.
 
Back