Not at all. Various factors came into play that not only helped aid his success, but also exposed his limitations.
What a lot of people tend to forget is that prior to Google's financial takeover of YouTube, the platform lacked functionality and focus. An almost ironic statement considering what Google have done since, but we'll get into that later on. Back then, most channels weren't able to upload higher than 480p nor could users upload video content that lasted longer than 15 mins. Profiles where structured like MySpace, with a large emphases on being able to rank your friends, subscriptions and favourite videos. That said, the 5 Star system was far more effective than that of the Like/Dislike ratio currently in place.
Allow me to be blunt: YouTube was no different to what we see on Dailymotion today. It was a dumping ground of illegal Anime rips, miscredited songs (System of the Down never performed the Zelda theme) and Russian hardbass AMV's. If you wanted to engage with more creatively focused content, you either had to visit eBaum's World (Skits & News) or Newgrounds (Animations & Music).
Anyone who developed any sense of notoriety or following on YouTube wasn't even able to make income either. Whereas some opt to go the route of advertising like
Tay Zonday and
Keyboard Cat, others like Bo Burnham, iJustine and Hannah Minx got agents to become more than a kid with a webcam. Then you have Neil Cicierega, a man that frankly achieved so much too early and got very little for it... And that itself is the harsh reality of pre-Google YouTube. Most are memes of yesteryear.
But what about those within the "Gaming" scene like AVGN?
The proverbial "geek culture" we know and loath today hadn't evolved yet beyond the stereotype of basement dwellers. So it lacked marketability or appeal beyond those into it. Additionally the modern day "fair use" defence channels like to parrot didn't really work; gaming studios where far more protective of copyright. This allowed for outlets like IGN, ScrewAttack, Gametrailers and Escapist to snatch up "hosting rights" from a variety of would-be gaming channels. MEGA 64, Zero Punctuation, Jim Sterling, Brentalfloss, AVGN amongst others all cashed out to be on the front page of these respective websites at one point in time. Not only could the videos be uploaded higher than 480p, but they'd earn revenue amongst other perks like merch and convention appearances. Indirectly creating the first wave of e-celebs.
It's these actions that lead to
A LOT of collectives to form (Channel Awesome, RoosterTeeth, Rertroware TV, Punk Effect, TeamFourStar, Normal Boots etc.) as a means to host content exclusively, tip-toe around copyright law and take advantage of Google adsense in the process. Costly, but with enough names in your group and you are set. And it worked! A vast majority of these names I've listed above either are still around in some capacity, some more relevant than ever!
Another strength that went in favour of ol' AVGN was his ability to capture video-game footage. Prior to 2010, there wasn't really viable way nor did a market exist. Elgato's weren't a dime a dozen on ebay. Hauppauge's had to be re-rigged to even get non-HD gameplay (with the company later inflating the price of its cards to over $200+ to get 720p) and you couldn't just Amazon a Black Magic and begin your LP the following day. No, AVGN's bizarre set-up (via VHS) allowed for him be ahead of the curb and seem far more technically sound than the reality of things.
The shift into the 2010's hurt not just AVGN, but most of the old guard.
YouTube became part of Google's fold, allowing for monetary intensives to be implemented onto the platform via it's adsense program. Networks like Machinima and TGS provided a third party layer of protection from copyright claims, whilst also pulling away a substantial amount of business / video exclusivity from GameTrailers, ScrewAttack and more. Social media begun to phase out conventional forums, killing off the need for collective sites. Video-capture software had become so cheap that kids as young as 11 could ape and imitate AVGN's format to a tee. HD had become standardised, forcing AVGN to learn a new system for recording. Generational shift of those online meant that retro wasn't trendy anymore.
You can point your finger at so many things, it was going to happen regardless.