James Rolfe / James D. Rolfe / Angry Video Game Nerd (AVGN) / Rex Viper and Cinemassacre / Screenwave - Now with not much grieving about a 41-year old man still making videos on YouTube. We're the balls on the dick.

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Which videos do you like the most from Cinemassacre?

  • Angry Video Game Nerd

    Votes: 1,811 63.5%
  • You Know Whats Bullshit

    Votes: 143 5.0%
  • James and Mike Mondays

    Votes: 96 3.4%
  • Board James

    Votes: 441 15.5%
  • Monster Madness

    Votes: 270 9.5%
  • James' movie reviews

    Votes: 90 3.2%

  • Total voters
    2,851
It did make me wonder if Metroid was the origin of tranny speed running:
* Speed running a game as a concept.
* Reward is sexual gratification.
* Main character is opposite gender than she appears.
This is your brain on kiwi farms.
A female game character immediately makes you start thinking about trannies. Touch grass, have sex.
 
All the NES Metroid bashing and "wah its so hard" posts make me worry that the "gamers" here aren't that different from journos.
Ok Mike
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Honestly I often forget that "rewind" features exist. I recall when emulation was new though, the concept of save states was controversial for a similar reason.

And I understand the concern. I used to know a guy who, when playing a game like Gargoyle's Quest II, any time he landed a successful hit on a boss, he would pause, save, then play some more... and keep doing this until he won. Which strikes me as a really wussy way to play (worse since Gargoyle's Quest II isn't even a remotely hard game).

Another issue is it can warp your perspective. I once knew a guy who claimed that Ninja Gaiden II and The Krion Conquest were both piss easy. It turned out he was save-stating through them. Which perfectly highlights the problem.

That said, I'm okay with save states in some contexts. Rewind?... I have to think about that one.

Relevant:
 
Honestly I often forget that "rewind" features exist. I recall when emulation was new though, the concept of save states was controversial for a similar reason.

And I understand the concern. I used to know a guy who, when playing a game like Gargoyle's Quest II, any time he landed a successful hit on a boss, he would pause, save, then play some more... and keep doing this until he won. Which strikes me as a really wussy way to play (worse since Gargoyle's Quest II isn't even a remotely hard game).

Another issue is it can warp your perspective. I once knew a guy who claimed that Ninja Gaiden II and The Krion Conquest were both piss easy. It turned out he was save-stating through them.
I refer this more towards old NES/SNES/Genesis games in general, but retro games can be really annoying to beat.

I believe anyone can finish an old game if they put enough time into it, but taking a L at the very end of your journey and having to replay the same levels and cheesing the same bosses can be very demoralizing. Or in other times, checking random corners until a sound effect pops up can be infuriating.

I sometimes keep wondering how young me could beat all these Genesis games by pure skill, but then I remember that young me also didn't had a job, or college, or ran any errands during the day.

I actually like the "git gud" design philosophy. Seeing what gave you trouble now being a breeze is pretty satisfying... But the older I get, the more I appreciate the save state button lol.
 
Was it? I beat it the first day I played it (I was using a Game Genie infinite health code, but that wouldn't absolve any complaints about getting lost). And I was playing it back when Metroid II was new. I never once broke out paper.

The main thing I recall needing outside help for was finding the Wave Beam, which is entirely optional.
I used both Game Genie and passwords
 
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When Super Metroid came out I had never heard of the franchise (I was 68 years old in 1994; so sue me) and I distinctly remember at least one other kid on the bus acting all high and mighty that he played the previous titles and we were all ignorant plebs. So I'm glad to hear that the NES one isn't actually that great.

And as for the Gameboy one, I remember muttering under my breath even back then, "well it's a gameboy and not a real console so the game can't be that fucking great..."
did you mean 6to8?
 
I refer this more towards old NES/SNES/Genesis games in general, but retro games can be really annoying to beat.

I believe anyone can finish an old game if they put enough time into it, but taking a L at the very end of your journey and having to replay the same levels and cheesing the same bosses can be very demoralizing. Or in other times, checking random corners until a sound effect pops up can be infuriating.
After learning that they purposely made these games artificially hard to punish game renters, I look at these games differently. I really like rebalancing hacks that try to make classic games play fairly.

I've learned through MAME that arcade games are even worse about cheating. Many arcade games are flat-out crooked, just s big scheme to get you to insert as many quarters as possible.
 
@Raging Capybara Yeah when I was a kid I used to cheat like a mofo.

Its actually part of the reason I'm anti-cheating now. Remember when I mentioned it can warp your perspective? That's what happened to me--on the SNES and Genesis I never owned a Game Genie and yet was routinely beating games. And yet it didn't occur to me that maybe I had gotten better--I instead just thought "NES games were just that hard."

I forget exactly what happened--either I actually grew a pair, or else some circumstance forced me to play an NES game without a cheat device--but when I finally did, I found out "oh, these aren't actually any harder than SNES or Genesis games."

Relying on crutches.... makes you reliant on crutches. Whodathunk?

I believe anyone can finish an old game if they put enough time into it, but taking a L at the very end of your journey and having to replay the same levels and cheesing the same bosses can be very demoralizing. Or in other times, checking random corners until a sound effect pops up can be infuriating.
I'll say this much:

Savestating once you get to the final boss of Ninja Gaiden? Completely fine. That whole "having to replay ALL of act six if you fail" thing is just complete horse-shit.

I've also sometimes used save states if I'm not actually interested in playing the game but just am curious about some minor aspect--like going through both the Japanese and English versions of the game to see what changed, for example, or trying to figure out how a certain mechanic works.

Doing it for practice is also completely valid.

Just don't play like my wussy friend and literally savestate every time you make a smidgin of progress.

THREAD TAX:

When AVGN uses the Beat-a-Game button, do you think it also shows him all the relevant story cutscenes too? Cuz just jumping to the ending in some games can be kinda head-scratching. Also how do you think it handles games with multiple endings?

(.... Actually, the concept of the Beat-a-Game button reminds me of a recent NES experience. I was playing a game called Iron Tank, and a short ways in, something happened that caused the game to just play the ending sequence. I was like "Umm... yay me, I guess?" Then I was inspired to buy a Blinking Light Win and fix my NES cartridge slot).
 
From reading reviews on it, the majority say to avoid it as it can damage your games and even the nes motherboard. It seems the best route is simply cleaning the connector/games and tightening up the pins.
I have one and it works for what I need. I have an Everdrive and so I'm not really swapping cartridges very often. I'll try the Ninten-drawer on my brother's NES.
 
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