James Rolfe / James D. Rolfe / Angry Video Game Nerd (AVGN) / Rex Viper and Cinemassacre / Screenwave - Now with not much grieving about a 41-year old man still making videos on YouTube. We're the balls on the dick.

Which videos do you like the most from Cinemassacre?

  • Angry Video Game Nerd

    Votes: 1,812 63.5%
  • You Know Whats Bullshit

    Votes: 143 5.0%
  • James and Mike Mondays

    Votes: 96 3.4%
  • Board James

    Votes: 443 15.5%
  • Monster Madness

    Votes: 270 9.5%
  • James' movie reviews

    Votes: 90 3.2%

  • Total voters
    2,854
I'm surprised he's sort of dropped his two episode per month upload schedule for the Nerd episodes though. No really, there was only one new nerd episode last month, and there has only been one new nerd episode this month, this episode looks like its going to be posted early next month. Not really a complaint, I'd rather have him take his time making a quality nerd episode instead of one that's either very mediocre or very bad, but what happened? Did the contract he mentioned run out?
I think he probably used the time excuse as usual. I can see him using that to bullshit his way out of making 2 episodes per month. Not complaining though, because if james was being serious in his latest Behind the Scenes video, then more time=better episode. The trailer so far looks like one of his "non-basic" episodes as it has more then 2 camera angles. Kinda looking forward to this.
It's neat that he's finally covering the C64, after all the jokes about him using it as his main computer, but i bet that most of the complaints will be about it having only one button on the controller/jumping by pressing up.
I think that will be his main complaint. That or how many shitty games made by programmers looking for a quick buck were dumped on the system. I can also see him doing some skit about how programming sucks, and how you had to know how to use the computer and have some basic programming knowledge to actually use it to its full potential. One of those 3 I can see being a little funny atleast.
 
Apologies for double posting but the episode went up just now


Edit: Holy shit this episode was actually pretty good. Its amazing to see james can still put out good content when he cares.
 
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This was a pretty good episode with a lot of cool games reviewed but I do have occasional issues.
Jame's mic quality is xbox live quality in places, he overacts sometimes and he occasionally awkwardly reuses old lines.
He quite clearly ignores the "TURN DISK OVER NOW" instruction when he gets a white screen ...maybe?
His C64 is clearly a beat up piece of shit and almost all the games have visible glitching.
Pretty cool that he mentioned all the weird porn games.

I think he might be doing the Elvira RPGs next...
 
Guess we spoke too soon about there not being another AVGN episode this month lol
Edit: Holy shit this episode was actually pretty good. Its amazing to see james can still put out good content when he cares.
Yeah, there's not really anything about the episode to complain about. I wouldn't call it the best console review he's done, but its very well-researched, and I found myself chuckling at various parts of the review (the Golden Girls bit caught me off-guard, given how it seems every other franchise had their own C64 game). It's certainly the best episode so far this year, and if not that, it's at least way better than virtually every single episode this year.
 
Yeah, there's not really anything about the episode to complain about. I wouldn't call it the best console review he's done, but its very well-researched, and I found myself chuckling at various parts of the review
Summed it up better then I ever could. It's not perfect or classic nerd material, but goddamn is it a breath of fresh air after the shit we have gotten so far.

He did a pretty good job showing how annoying the C64 could be, but also why people love it and have nostalgia for the system.
 
Some "um actually"ing for those that might care: As far as I know no significant amount of C=64 software was sold on 3.5" ("hard") floppy disks. If you look closely, when he pans over those disks, you can see they're actually labeled for Amiga. That was an odd inclusion.

The disk drive on the C=64 was slower than it had to be due to an engineering error. Third-party companies made fastloader cartridges that overwrote a part of the C=64 ROM to work around the bug and make it much faster; you definitely want to invest in one of those if you're going to be playing around on a C=64. If you wanted to experience true pain, though, try loading a game from cassette. For whatever reason (cost maybe?), disks were more common in the US, but tapes were more common in Europe, so those guys really had it bad.
 
Some "um actually"ing for those that might care: As far as I know no significant amount of C=64 software was sold on 3.5" ("hard") floppy disks. If you look closely, when he pans over those disks, you can see they're actually labeled for Amiga. That was an odd inclusion.

The disk drive on the C=64 was slower than it had to be due to an engineering error. Third-party companies made fastloader cartridges that overwrote a part of the C=64 ROM to work around the bug and make it much faster; you definitely want to invest in one of those if you're going to be playing around on a C=64. If you wanted to experience true pain, though, try loading a game from cassette. For whatever reason (cost maybe?), disks were more common in the US, but tapes were more common in Europe, so those guys really had it bad.
Yeah, it was definitely cost, though not on our end. For us, the cost of floppy drives wasn't too bad, and due to its objective advantages over cassette tapes (particularly the ability to read and write data on the fly), American C64 gamers pretty much stuck to the floppies for the most part. In the UK in Australia, on the other hand, the floppy drives were too expensive for most home users, and since other computers like the ZX Spectrum and the Amstrad CPC used cassettes anyway, that's what users in those areas used for the most part. The 8-Bit Guy explains it quite nicely.
 
Nice episode, though I'm disappointed that he didnt talk more about Great Giana Sisters legacy. I'll give a brief bulletpoint version

  • Company wants to make a port of Super Mario Bros for computers,
  • Nintendo said "thanks but no thanks"
  • Company already made the game anyway, so they just edited the sprites to make it a bit more distinctive
  • Got a full blown marketing campaign, with its infamous tagline "The brothers are history"
  • Nintendo would have none of that, successfully sues them, game is pulled off shelves outside first batch of shipped games
  • Ends up getting pirated a ton, to the point where its the most pirated game of the 80s. Critics and Audiences legitimately enjoy it.
  • Ends up getting a few fan sequels
  • Another company buys the rights to the series in 2008, slightly tweaks the character asthetically, gets a new official game for the DS (meaning Nintendo doesn't care anymore and they're fine with it all) and Android, still making the games to this day.
  • Since then there's been at least 3 more official titles for all platforms, PC, iOS. and Android.
 
he looked and sounded like he cared in this episode
Probably this is one of the last things he actually has real nostalgia for that he hasn't reviewed yet. James does best when he has nostalgia for something. Even in mike and James mondays he would be bored as hell for weeks and then when they played a game he actually liked all of a sudden James would get really invested.
 
In the UK in Australia, on the other hand, the floppy drives were too expensive for most home users, and since other computers like the ZX Spectrum and the Amstrad CPC used cassettes anyway
Fun fact: In Eastern Europe cassettes were also used as the main medium for distributing games in the 8-bit era. In Poland, cassette games were sometimes broadcasted on the radio. Nobody was giving a fuck about copyrights. Good days.
 
I feel like this is lazy because he's already covered multiple Commodore 64 titles. But lets give this a watch:

0:00 FUCKING ENOUGH OF FUCKING EXPRESS VPN YOU FUCKS! ENOUGH.

1:30 the review actually starts. Clip show bullshit starts with clips from past C64 reviews. So I guess the ACTUAL review starts at 2:30.

3:40 he repeats the floppy disk joke from I think the Batman C64 review? It could have been the Transformers C64 one? I forget.

I echo the sentiment that James' audio is random. Sometimes it's fine and other times it's very low quality.

9:00 BOOMER RANT He complains about constant software updates for modern games. As a Steam user, I know you can disable that shit. You're only forced to download that shit if it's an online game and/or the devs fucked up the game and it requires a day 1 patch.

11:15 after finally getting to the games, and I enjoyed the segment going over the struggles of getting them to work, he covers the Big Trouble In Little China game which echoes one of Spoony's last reviews.

What's up with the lighting?

lighting.PNG


Easier to see in motion but there's like a weird vignette around his face and the blank space between his face and the monitor. I'm thinking they tweaked the lighting in post and added a gradient.

Overall, it's okay. Not bad but not great either. Decent background noise.

It ends with a teaser for a review of C64 horror games. So, expect the Evil Dead and Friday the 13th games. Plus Gremlins and the Nightmare on Elm Street game. A pity he may skip the DOS version of the Elm Street game which is better than the C64 version.
 
This episode was a return to form. AVGN is at its best when it either does skits, or informative retrospectives. And this was the latter. I wish James gave more attention to the SID, because its absolutely the best thing about the C64.

I think someone at Cinemassacre reads this thread because they've been really course correcting after the podcast fucking sucked. Mike is back. AVGN is turning itself around a bit.
Nice episode, though I'm disappointed that he didnt talk more about Great Giana Sisters legacy. I'll give a brief bulletpoint version

  • Company wants to make a port of Super Mario Bros for computers,
  • Nintendo said "thanks but no thanks"
  • Company already made the game anyway, so they just edited the sprites to make it a bit more distinctive
  • Got a full blown marketing campaign, with its infamous tagline "The brothers are history"
  • Nintendo would have none of that, successfully sues them, game is pulled off shelves outside first batch of shipped games
  • Ends up getting pirated a ton, to the point where its the most pirated game of the 80s. Critics and Audiences legitimately enjoy it.
  • Ends up getting a few fan sequels
  • Another company buys the rights to the series in 2008, slightly tweaks the character asthetically, gets a new official game for the DS (meaning Nintendo doesn't care anymore and they're fine with it all) and Android, still making the games to this day.
  • Since then there's been at least 3 more official titles for all platforms, PC, iOS. and Android.
There was another prominent Super Mario Bros port for PC by a team calling themselves "Ideas from the Deep." They sent a copy to Nintendo, they were impressed but insistent that the franchise never leave their hardware. IFD later made a game with that same tech called "Commander Keen," and then some one off shareware game called "Doom." Not sure what happened to them after that...
 
I think someone at Cinemassacre reads this thread because they've been really course correcting after the podcast fucking sucked. Mike is back. AVGN is turning itself around a bit.
Last I saw screenwave pretty much read only from the cinemassacre truth. I know we had a mod of the actual cinemassacre reddit come here after some drama, and he got so mad he quit the subreddit and we have not heard from him since. So who knows.
There was another prominent Super Mario Bros port for PC by a team calling themselves "Ideas from the Deep." They sent a copy to Nintendo, they were impressed but insistent that the franchise never leave their hardware. IFD later made a game with that same tech called "Commander Keen," and then some one off shareware game called "Doom." Not sure what happened to them after that...
Those guys sound like morons. Who wants to play a game called doom. Sounds like some weird emo game.
 
Some "um actually"ing for those that might care: As far as I know no significant amount of C=64 software was sold on 3.5" ("hard") floppy disks. If you look closely, when he pans over those disks, you can see they're actually labeled for Amiga. That was an odd inclusion.

The disk drive on the C=64 was slower than it had to be due to an engineering error. Third-party companies made fastloader cartridges that overwrote a part of the C=64 ROM to work around the bug and make it much faster; you definitely want to invest in one of those if you're going to be playing around on a C=64. If you wanted to experience true pain, though, try loading a game from cassette. For whatever reason (cost maybe?), disks were more common in the US, but tapes were more common in Europe, so those guys really had it bad.
JiffyDOS nigga. But if you wanted to use the Datasette you had to flip it off.

The 1581 drive had software released for it, even some games, but they're terribly expensive now (last I checked the bay has them for $300) and people play .d81 conversions via a floppy emulator. But floppy emulators don't capture the SOVL that only having a fully working C64 (or 12 8 ) with 2 1541 drives and a Datasette can capture.
 
This episode was a return to form. AVGN is at its best when it either does skits, or informative retrospectives. And this was the latter. I wish James gave more attention to the SID, because its absolutely the best thing about the C64.

I think someone at Cinemassacre reads this thread because they've been really course correcting after the podcast fucking sucked. Mike is back. AVGN is turning itself around a bit.

There was another prominent Super Mario Bros port for PC by a team calling themselves "Ideas from the Deep." They sent a copy to Nintendo, they were impressed but insistent that the franchise never leave their hardware. IFD later made a game with that same tech called "Commander Keen," and then some one off shareware game called "Doom." Not sure what happened to them after that...
"never leave their hardware" my ass, they just wanted to lock down Mario on their consoles to keep raking that double gain on Hardware and Software sales, in Japan they did not gave a shit and Mario was released on computers as Super Mario Bros Special


Also i thought he was not using his real Commodore but the C64 mini
 
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