Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 412 9.6%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.3%
  • Cold fusion

    Votes: 1,639 38.4%
  • The inevitable heat death of the universe

    Votes: 1,929 45.1%

  • Total voters
    4,273
Edit: sorry I'm late I read "uploaded 1 day ago" as "uploaded 1 hour ago". Fuck me right?

Ex Blizzard dev David Fried just uploaded his response to SKG:


Local before Activision assassinates him:



Then every part of the application's behavior starts to depend on every other part, and you get a spaghetti code monstrosity.

Everything you said is on point except this part. It's more like spaghetti logic necessitating bad code.
 
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Thought it was Scooby1961 when I first heard speak Ross speak lol
They're either really similar sounding or my ears are retarded.
 
Edit: sorry I'm late I read "uploaded 1 day ago" as "uploaded 1 hour ago". Fuck me right?

Ex Blizzard dev David Fried just uploaded his response to SKG:


Local before Activision assassinates him:

View attachment 7569456
I really don't understand how Mald can continue to dig his heels in at this point. You have an ex-Blizzard developer openly supporting this which, to me, invalidates everything Mald has argued on SKG.
 
I really don't understand how Mald can continue to dig his heels in at this point. You have an ex-Blizzard developer openly supporting this which, to me, invalidates everything Mald has argued on SKG.
Sorry, clueless KF'er but Mald didn't just work at Blizzard, his father basically started the company. That makes him like Blizzard royalty. The crown -autistic- prince. This guy on the other hand probably made coffee runs while the Hall boys kept things in motion from the top floor.

Thats how Mald sees it at least ;)
 
I really don't understand how Mald can continue to dig his heels in at this point. You have an ex-Blizzard developer openly supporting this which, to me, invalidates everything Mald has argued on SKG.
I've been playing armchair psychologist so I'll play it some more: people of this type are extremely averse to relinquishing the grandiose fantasy, as that would make it immediately crumble, and they'd flip into self-loathing, which they are not equipped to handle. Since coping with that is why they built up the fantasy in the first place.
 
Do you think its possible, if it seems it will hit the signatures, for him or his handlers to try to cancel it with some MSM faggot attack similar to gamergate?
"This is just a hArassment campaign against an LGBT game developer by neonazis"
While it's not impossible, his lack of ideological "purity" would make it difficult to generate support from the antifa types (for having ever associated with Asmongold). I imagine beyond using mald to smother the petition early on, their plan is just to stay quiet and hope the goyim are too lazy/uncoordinated to actually get it pushed through (not an unwise strategy). Even if it does get pushed through, the big publishers will have an army of lobbyists and bribes prepared to get the EU lawmakers to see it their way.
 
Edit: sorry I'm late I read "uploaded 1 day ago" as "uploaded 1 hour ago". Fuck me right?

Ex Blizzard dev David Fried just uploaded his response to SKG:


Local before Activision assassinates him:

View attachment 7569456



Everything you said is on point except this part. It's more like spaghetti logic necessitating bad code.
I've posted this yesterday. Still a lot of pages happened, so it's fine for people to see it again.
Just for a bit of context Designer Dave was working on Diablo 2, was a level designer and designed the campaign for Warcraft 3, and also worked on WoW.
He literally is the person responsible for the Culling of Stratholme level.
 
Dark Souls uses global variables for progress flags (and worse: reuses variables for different parts), and there are places where this in fact causes a conflict. This kind of thing can lead to security issues, but usually indirectly. I can think of contrived scenarios where it causes an issue directly, but it's more that spaghetti code is really hard to make secure.
Seeing devs behind things I look up to do shit like this makes me a hell of a lot less self-conscious about my own code.

He's 100% bullshitting with the global array in Heartbound though. A sane way to do that is to assign IDs to strings, refer to IDs in the code, and have an i18n library pull data from a text file. That preserves the benefit of being able to quickly edit text, but prevents you from going insane having to remember which array index you store that particular string at, if you use descriptive identifiers.
Yeah, I think a lot of people miss the forest for the trees on the many reasons why this is bad coding - something that annoys me a little bit is when a bunch of people repeat "this code is bad" without understanding why. For the audience:

The funniest thing about this to me that shows how much of a rookie Jason is despite how many years of experience he professes to have is that GameMaker has native JSON support. Even if he wants to have a lookup table, there's no reason he needed to build one that's so primitive and opaque, rigidly coupled, and hostile to change.

The great thing about the sorts of key/value pair structures behind things like JSON is that they're completely arbitrary in their definition and access. Naming an event key something like EV_Act1_Steve_FuckedAss isn't just that it's very descriptive (and it is very descriptive, made better by the fact that you can build more prefixes in to subclassify if you need to), it's that, say, if you're conceptualizing of Steve's events being in this part of the array (for cleanliness and reference), you can merely add another section to the table with a new name. You can structure game events that need to rely on this event to point to this name, and it's such a specific name that nobody will ever need to compete for it, and the nature of the list doesn't mean that anything has to fight anything else for a "place".

On the other hand, if you have this godforesaken nightmare Jason has built that's just a list of numbers, you have aspects of your code pointing to hardcoded references to numbers in that table. That is, if I have entires 114-160 being the events I've coded in for interactions with Steve, and then later in development I want another Steve event, I can't just move events 161 and on down to make room for it. Every single event is referring to those numbers relying on the assumption that they are what they claimed to be. That means that I need to find every bit of code calling for event 161 and change it to 162, every bit of code calling for event 162 and change it to 163, and so on, which encourages Jason to instead add the new event at the end of the list, so now it's all fucked up and everything is everywhere.

It basically guarantees your set of event flags is going to be a scattershot nightmare of inconsistency, and again GameMaker has support for a better tool for this built-in. It's just an abstract example of Thor's narcissism - I'm not even blaming him for not knowing something, the first time is ignroance, not stupidity, but at no point does he look at something clumsy and have the catalyzing thought of "maybe there's a better way I should be handling this". He assumes he knows all there is to know, and so you end up having a man who's done 3 months of learning in the allegedly 20+ years he's spent doing this job.
 
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I've posted this yesterday. Still a lot of pages happened, so it's fine for people to see it again.
Just for a bit of context Designer Dave was working on Diablo 2, was a level designer and designed the campaign for Warcraft 3, and also worked on WoW.
He literally is the person responsible for the Culling of Stratholme level.
You design the incredible Warcraft 3 campaign and the universe rewards you with this faggot as male offspring.
Strong evidence there is no justice in life.
 
I want to believe with the rate its going this may actually happen.
It'd be the funniest thing imaginable. I wish I knew more Euros.

I'm very late to this but

View attachment 7569054
If only we had a movement to improve the state of the games industry.
Never forget, he constantly plays blizzard slop despite hating it.
He gives them money and attention despite hating it.
I am starting to think he doesn't hate it.

Fucking hell the entire internet has smelt blood. Every video mentioning the initiative also mentions Mald because of his sperg-out.

It's the 2025 Global Faggot Crisis.
I wanna hear French people shitting on him in French.
I wanna hear it in German. I wanna hear it in Spanish, Italian.
A world united in hating a faggot.
 
Another video in support of SKG. This time from the EU channel.



ARCHIVED for posterity
Glad to see even more support and especially since it's from an EU-based channel, if anything is going to keep momentum for the initiative going at this point (barring another sloptuber hitting the towers or someone even bigger like PewDiePie actually covering it) it'll be more EU publications and channels.
 
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