- Joined
- Jan 19, 2020
Does anybody have a counter to the claim that she is good at dark souls? if shes actually good at the game then i have no probably with her saying that its the same as kingdom hearts
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What does this have to do with her being 'good at the game'? I can be good at Puyo Puyo and also be good at Halo and that doesn't mean i'd be correct in saying they're basically the same thing.
Obviously the difference between Dark Souls and KH is a little less extreme, but they are still very different games that demand different playstyles and encourage different experiences from the player.
A Soulsborne game is about methodical advancement. The characters are heavy and attacks execute relatively slowly and leave little room for error-- when you've started your attack or action you're committed, and if you mistimed it and left yourself open to the enemy, you will be punished for it. Enemy attacks range from being catastrophic to outright fatal. This ties in to the feeling that the games are trying to evoke of combatting forces far beyond your mortal capacity and succeeding through observation, patience, and strategy. Death is also an integral part of the games and built into their very gameplay structure.
Kingdom Hearts is a game where you're the Chosen Hero and you get a goofy-ass cool sword that only you can wield and you get to go on colorful wacky adventures with your buddies DONALD and GOOFY and the Heartless are little goofy things that might be a bit spooky or intimidating when you first start out but you rapidly outpace them. The original Kingdom Hearts is a bit clunky, but Sora is plenty maneuverable, his attacks occur quickly, and because the game also incorporates elements of 3D platforming into its world structure Sora is given several levels of movement ability that allow him to move fairly fast, cancel out of combos, incorporate i-frames through special attacks. There is a great deal of emphasis on wave combat, fighting many smaller enemies and having to react quickly versus methodically dealing with smaller numbers of much more dangerous enemies. There is also an opportunity for aerial combat, and later games in the series add in abilities that make aerial combat much more effective, including aerial slides, target locking, and encouraging enemy juggling. Kingdom Hearts generally emphasizes reactionary gameplay (as per Reaction commands, appropriately) where you are constantly moving, executing fast attacks in both melee and magic, canceling out of combos, taking advantage of animation differences between aerial and ground combat. Kingdom Hearts games are all about the transition from Sora as some dumb kid who gets roped into a grand adventure that's utterly out of his depth to being a fast-paced power fantasy. One of the best parts of the second game involves mowing through a thousand Heartless in literally a few minutes.
Kingdom Hearts is a game where you're the Chosen Hero and you get a goofy-ass cool sword that only you can wield and you get to go on colorful wacky adventures with your buddies DONALD and GOOFY and the Heartless are little goofy things that might be a bit spooky or intimidating when you first start out but you rapidly outpace them. The original Kingdom Hearts is a bit clunky, but Sora is plenty maneuverable, his attacks occur quickly, and because the game also incorporates elements of 3D platforming into its world structure Sora is given several levels of movement ability that allow him to move fairly fast, cancel out of combos, incorporate i-frames through special attacks. There is a great deal of emphasis on wave combat, fighting many smaller enemies and having to react quickly versus methodically dealing with smaller numbers of much more dangerous enemies. There is also an opportunity for aerial combat, and later games in the series add in abilities that make aerial combat much more effective, including aerial slides, target locking, and encouraging enemy juggling. Kingdom Hearts generally emphasizes reactionary gameplay (as per Reaction commands, appropriately) where you are constantly moving, executing fast attacks in both melee and magic, canceling out of combos, taking advantage of animation differences between aerial and ground combat. Kingdom Hearts games are all about the transition from Sora as some dumb kid who gets roped into a grand adventure that's utterly out of his depth to being a fast-paced power fantasy. One of the best parts of the second game involves mowing through a thousand Heartless in literally a few minutes.
They are 'the same' in that they are third-person action-RPGs where you fight monsters with weaponry and you have the ability to dodge roll and guard. But the actual mechanics of both games, their execution, and their intention are both vastly different. Maybe some of the skill set transfers, but I'm pretty sure if you actually played either of these games the way you would the other you're going to have a bad time.