💼 Careercow Joe Cracker / Robert C. McGee

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Because a Joe Cracker wet t shirt contest is exactly what I wanted to wake up too.
 
What Joe Cracker said is 100% TRUE. He and I came to a legally binding agreement in the form of a contract, which we both signed and passed through an Internet forum. That will obviously hold up in any court of law. To back myself up, I'll show the entire log in case it ever needs to be called as evidence.
 
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Will you be blogging your progress, @Joe_Cracker ? Will we get a chance to build our anticipation for your next epic?

No, I'm gonna wait until I have a good shooting script. I might post vines from the set, you never know. Plus, I'm going to start dividing TTNBC into segments and start reading them one by one.
 
You'll have a script? This is of course going to be your most ambitious project ever.
 
Please stick to the topic at hand.

Last time I checked I myself was the topic. I'm backing a very promising kickstarter. The guy behind came to me for another he was working on that didn't work out. All I can tell you is that along with his new doc and NES game, he's also working on something similar to NES Rom Maker.

He and I actually figured out how to make it work, and he's been in the gaming industry for years. They make special software tools(gaming engines) new ones almost everyday for whatever game is slated for production. I tooled that if he made a gaming engine that used code he and others are familier with that limits the developer to the specs of the NES, do them as say PC games instead of NES roms then in theory they could be ported to the NES without loss of playability.
 
I'm backing a very promising kickstarter. The guy behind came to me for another he was working on that didn't work out. All I can tell you is that along with his new doc and NES game, he's also working on something similar to NES Rom Maker

I've said it before, but here goes: This "NES ROM Maker" idea of yours is unfortunately a pipe dream. The tools this particular project will produce will be useless to you if you're just an "ideas guy". Even with a competently produced toolkit at hand, making games for the NES needs a huge investment in time and learning. NES is such a limited platform that making generic game engines is a no-go - you always need to stick to specifics of the game and make careful choices on what to implement. Moreover, a whole bunch of people have already made a lot of tools for NES development, and every single one requires you to understand the NES platform, and that's as easy as it ever will get.
 
Last time I checked I myself was the topic. I'm backing a very promising kickstarter. The guy behind came to me for another he was working on that didn't work out. All I can tell you is that along with his new doc and NES game, he's also working on something similar to NES Rom Maker.

He and I actually figured out how to make it work, and he's been in the gaming industry for years. They make special software tools(gaming engines) new ones almost everyday for whatever game is slated for production. I tooled that if he made a gaming engine that used code he and others are familier with that limits the developer to the specs of the NES, do them as say PC games instead of NES roms then in theory they could be ported to the NES without loss of playability.

You mean he figured it out while you fapped to your favorite Famiclone?
 
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