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Should also be noted they updated the first game with this trailer and added a easter egg to mun, hinting at some sort of lore stuff with the new game.New sound design trailer, honestly hoping this turns out good, the first one is one of my favorite games, and this one is hyped up to be even better.
Unity's gone through a bunch of incremental overhauls over the years (including multiple complete rendering rewrites and physics updates) while Kerbals is kind of an old-ass game that stinks of very early Unity. Presumably a lot of it is legacy code both in terms of which bits of Unity cruft they're built on and probably the dumbshit practices Unity encourages which are really 80% of the reason I've hated Unity since the beginning, despite using it myself. It could even actually be a real old engine build since a few big changes have broken compatibility for certain things, but I'm too lazy to check.if it at least was built in a different/in-house engine, it would have been worthy of some attention. if it's made in the same limited piece of shit then why are they even making a sequel?
They had the contract and lost it. Squad formed a new team and stole a bit less than half their dev staff (ie not the owners). Then they folded.While I hope the game is good, just a friendly reminder that Kerbal 2 is being dev'd by uber entertainment. People who have traditionally scammed and installed cryptominers in their previous games.
People hated them enough that they had to change their studio name.
This was disappointing when I found out but I'm excited(?) to recreate my KSP1 experience of playing when it was a barebones physics gimmick game then forgetting about it for a few years.Who could imagined how this would turn out way back in August 2019.
3 1/2 years after announcement, its "releasing" as a bare bones early access version in a few days;
Dont worry though, they are totally going to deliver on all their promised features over the course of "early access".
Hilarious how demanding those specs are even the minimum specs yet how low quality the game looks.View attachment 4586109
This is utterly ridiculous
Nobody gives a shit about terrain. Nobody has EVER given a shit about terrain or biomes.
- Terrain optimization.
The current terrain implementation meets our main goal of displaying multiple octaves of detail at all altitudes, and across multiple biome types. We are now hard at work on a deep overhaul of this system that will not only further improve terrain fidelity and variety, but that will do so more efficiently.- Fuel flow/Resource system optimization.
Some of you may have noticed that adding a high number of engines noticeably impacts framerate. This has to do with CPU-intensive fuel flow and Delta-V update calculations that are exacerbated when multiple engines are pulling from a common fuel source. The current system is both working and stable, but there is clearly room for performance improvement. We are re-evaluating this system to improve its scalability.
>Wants cinematic ultra realistic HDR graphics that mimic realityView attachment 4586109
This is utterly ridiculous
That's just it.>Wants cinematic ultra realistic HDR graphics that mimic reality
>What? It can't run on my potato computer/outdated game console
Retard gamer mentality lmao