Kiwi Dominions 6 Community - TW:WH3 but for actual autists

Thoughts on this pretender for MA Pyrene?
View attachment 5863390
Weightlessness is a flexible bless, but makes it where my sheep mounts can last longer in battles (they have encumbrance of 7, this reduces it to 4 or 3. -1 from Blood Surge reduces this to 3/2 ). Could replace it according to who I am playing against. Having MR and Enchanted Blood brings their MR to 12 which is solid, but not great by anymeans (10 is average). Obviously with Blood Surge and Enchanted Blood, they will be nasty little sacreds. Plus the regen from the latter increases their survivability by a significant amount, especially the mounts. Spell paths give me access to some REALLY nasty spells like Wrath of God, Stellar Strike and easier access to Winds of Arcane Drought. Also want to play around with crossbreeding despite it not being very good. Named him KingCobraJFS and NAL, but who exactly who?

The Mouflon have an Encumburance of 5, not 7. The mounts and knights are seperate with seperate sheets now. You can tab between them, but thankfully both are holy units so they both get that bonus from the reduced encmburance. The real good thing about Weightless is that it adds the floating trait which means they are uneffected by nasty spells like Earthquake and Earht Grip spells like Maws of the Earth or the one set of earth boots that does this effect around the wearer. These could normally nuke chunks of armies or are buffs used for thugging you'd then be immune to. I'd say it's a bit niche (but a lot of shit in this game is) but is great to have when facing any earth heavy nation. Considering you have a caves start and will run into Agarthans that's actually a pretty solid bless to fuck with them when they can get nasty later on in the game.

You'll probably want some mages with to buff things like fire res (and pois res for Xib) on them, as your two biggest contenders are fire heavy and you may want to consider dumping heat 1 for cold 1 instead. The fatigue will help with dealing with Abyssia a little, and will help prevent Agarthans from pushing you with Children of Rhuax. You may struggle to get those Mauflon going with those scales and such low candles. May want to shave off a point of luck or some bless and get some more candles tbh.
 
  • Informative
Reactions: Mister Uno
You'll probably want some mages with to buff things like fire res (and pois res for Xib) on them, as your two biggest contenders are fire heavy and you may want to consider dumping heat 1 for cold 1 instead. The fatigue will help with dealing with Abyssia a little, and will help prevent Agarthans from pushing you with Children of Rhuax. You may struggle to get those Mauflon going with those scales and such low candles. May want to shave off a point of luck or some bless and get some more candles tbh.
Good idea. Problem is that I don't have great access to fire (at most fire 1 if lucky). I want high luck for the crossbreeding gimmick since your chances of getting something good increase the higher your luck is. I could get rid of death 1 and reduce my nature to 2 since that's all I need.
 
Good idea. Problem is that I don't have great access to fire (at most fire 1 if lucky). I want high luck for the crossbreeding gimmick since your chances of getting something good increase the higher your luck is. I could get rid of death 1 and reduce my nature to 2 since that's all I need.
You may want to reconsider using that chassis for the crossbreed gimmick. You have units that have (albeit worse but still) a bonus to cross breed and are probably more efficent to mass and do this than just using a pretender for it. Other pretenders could give you potentially better scales or blesses or even be useful in combat.

This would fulfill your bless and scales needs as well the ability to tech into flame spirits. While costly that's a 3F path mage that can cast buffs on your army. Additionally while this is a tier 4 pretender the Baphomet can teleport onto provinces and aid in battle. This isn't something I sat down and really drafted up for long but just an example of what else you can do. Normally I'd advise against having active bless effects and going imprisoned but in this case that is about when in the game it would be needed or matter anyways so it actually works out. Plus with the luck scales I believe (not sure) it helps bring and imprisoned god into the world sooner so the scales assist in this.
pyrene.PNG
 
You may want to reconsider using that chassis for the crossbreed gimmick. You have units that have (albeit worse but still) a bonus to cross breed and are probably more efficent to mass and do this than just using a pretender for it. Other pretenders could give you potentially better scales or blesses or even be useful in combat.
How's this look? (Looks like you beat me to it). This wouldn't require me to empower as much since you have to remember that I have limited slots to give magic boosting items with. Since Flame Spirits is only fire 3 I could still summon them. Basically traded 7 dom for 6 since early on I won't be able to mass produce my sacred cav anyway since they're expensive for early game.
BAAAHamot.png
EDIT: Well looking at it, seems I forgotten that they added a +1 air item called Horn of Storms. So If I get that and the coin that would round up both to 6, but I would still need to empower earth or the other paths mentioned. With mine I get a free slot but lose that 1 dominion. But at the same time I could cast Fire Fend which is a fire 4 spell. Seems either or would work.
 
Last edited by a moderator:
  • Like
Reactions: LowlyPheasent
How's this look? (Looks like you beat me to it). This wouldn't require me to empower as much since you have to remember that I have limited slots to give magic boosting items with. Since Flame Spirits is only fire 3 I could still summon them. Basically traded 7 dom for 6 since early on I won't be able to mass produce my sacred cav anyway since they're expensive for early game.

EDIT: Well looking at it, seems I forgotten that they added a +1 air item called Horn of Storms. So If I get that and the coin that would round up both to 6, but I would still need to empower earth or the other paths mentioned. With mine I get a free slot but lose that 1 dominion. But at the same time I could cast Fire Fend which is a fire 4 spell. Seems either or would work.
Pretty solid. You can just eventually build more temples to get more holy recruit points but thats like 5 temples per one point I think. You're limitted to 6 a turn then, so if you recruit any holy commanders you're going to only get like 5. Your main research should be off cap with monks though. They seem more cost effective to mass on a couple key provinces only issue is there can be no forts so make sure they are interrior provinces or have a lab outside a fort and run them right on in to research eventually.
 
Pretty solid. You can just eventually build more temples to get more holy recruit points but thats like 5 temples per one point I think. You're limitted to 6 a turn then, so if you recruit any holy commanders you're going to only get like 5. Your main research should be off cap with monks though. They seem more cost effective to mass on a couple key provinces only issue is there can be no forts so make sure they are interrior provinces or have a lab outside a fort and run them right on in to research eventually.
I'll try out your version first. Thought about it and it might be slightly better for the reason you described. Plus dropping in on people to cast Fire Fend then firestorm sounds funny. Only concern I have with this is astral opens the pretender up to magic duel.
 
I'll try out your version first. Thought about it and it might be slightly better for the reason you described. Plus dropping in on people to cast Fire Fend then firestorm sounds funny. Only concern I have with this is astral opens the pretender up to magic duel.
If that's a worry try and move some around for more points in astral, the more you have the harder it is for them to win a magic duel. Yeah you can kamikaze magic duel with a ton of low level mages and eventually maybe do damage but it's not that worth it and you'll be hard pressed to find anyone with more than 4 astral unless it's a pretender or a buffed up mage. If you were against Pythium though for example I'd say it would be a well warranted concern but most don't have that high of access to astral.
 
  • Informative
Reactions: Mister Uno
Reading /domg/, turns out blitzserver had the the indie strength set to 5 while the default is 4.
Explains why certain people (certainly not me! no! no! no! Absolutely Not!) haven't expanded as far as they could have.
 
Reading /domg/, turns out blitzserver had the the indie strength set to 5 while the default is 4.
Explains why certain people (certainly not me! no! no! no! Absolutely Not!) haven't expanded as far as they could have.
This would explain a lot. This game is especially brutal with the indies and the special events from the Gaia throne haven't helped. This is probably the roughest start I've had yet.
 
Reading /domg/, turns out blitzserver had the the indie strength set to 5 while the default is 4.
Explains why certain people (certainly not me! no! no! no! Absolutely Not!) haven't expanded as far as they could have.
I'm not much better off, I was surronded by bonetribes and cav at every angle. The game can be brutal at times, at least you aren't starting in a cave with 2 provinces though.
 
Yeah I primarily play on blitz and it does just feel like the indy spawns opted to fuck with me. Usually there's a couple provinces that are just basic bitch infantry but this time I had to stall in my fort 2 more turns than usual.
 
Back