- Joined
- Dec 17, 2017
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If you are new to Dom6 they changed the way population works. I tried combing through some chats about it I but I couldn't find the exact stats, the general consensus though is that growth isn't needed like it once was in Dom5, and Growth maxxing is reserved for nats with high upkeeps like giant units or for terraforming purposes like with Ashpodel, otherwise the immediate benifits of prod or ord are just better. If I recall the blood hunting numbers also went up so if you go searching for adrenachrome you're going to have to look in like 10k or 8k areas minimum to get decent returns. I forget that number as well, I don't play blood much but it got bumped up a little.Man, I'm used to sub-10k population provinces in EA. This is very new to me.
Loggy (man already did the hard work of reverse engineering the morale system from Dom 5, and it's retarded as you think it is) probably already datamined this shit somewhere, or in the process of doing so, so hopefully the info is out there. Aside from that, game still plays largely the same as 5, just with slightly shifted meta in favour of powerful, elite troops now for a longer period of the game.If you are new to Dom6 they changed the way population works. I tried combing through some chats about it I but I couldn't find the exact stats, the general consensus though is that growth isn't needed like it once was in Dom5, and Growth maxxing is reserved for nats with high upkeeps like giant units or for terraforming purposes like with Ashpodel, otherwise the immediate benifits of prod or ord are just better. If I recall the blood hunting numbers also went up so if you go searching for adrenachrome you're going to have to look in like 10k or 8k areas minimum to get decent returns. I forget that number as well, I don't play blood much but it got bumped up a little.
You can maybe find the more exact information on the steam forums, illwinters documentation/changelogs (lol, lmao), or elsewhere.
The players you don't know are friends of mine who wanted to join in. Two of them are vets and the other two are newer, so it's a nice balance.I'm putting down this roll call just to keep easier track of who is who:
Sauromatia - @Mister Uno
Yomi -
Marverni - @GreenJacket
Caelum -
Tir na n'Og - @Kane Lives
Niefelheim - @R00k
Rus - @LowlyPheasent
Agartha -
Pyrene - @Ensi
Mictlan - @Agent of Z.O.G.
Mekone -
Some of the players I haven't been able to identify yet.
There's more players then I think there are guys in the thread, I think we have some lurkers joining in, which is fine by me. The more the merrier, just sucks if there's a conflict in nats people want.I'm putting down this roll call just to keep easier track of who is who:
Sauromatia - @Mister Uno
Yomi -
Marverni - @GreenJacket
Caelum -
Tir na n'Og - @Kane Lives
Niefelheim - @R00k
Rus - @LowlyPheasent
Agartha -
Pyrene - @Ensi
Mictlan - @Agent of Z.O.G.
Mekone -
Some of the players I haven't been able to identify yet.
You can do the lazy (feasible) thing and take whatever map looks the most like a crayon drawing and edit all the location names,also, now that I think about it, we should take turn CWCville into a dominions map
I agree fully. I wish I could revert back to Dom5's UI since it was much more user friendly IMO. Illwinter really need to hire someone or sitdown and think on it. Even in Dom5 it wasn't great but still better then what we have now. I also don't think the game should be 45$ but I got my moneys worth already.My primary complaints with 6 are:
Retarded UI Changes - A lot of newer guys don't know there's hot keys, and for some reason ui like "save" and "load" for pretenders was removed when it was present in 5. You can however always press "?" to bring up a menu of hotkeys on the page. Those save and load features still exist but you need the hotkeys (ctrl-l and ctrl-s) now. That and making the general ui shittier (somehow).
Multiplayer Lobbies - Lacks a lot of the features of counterparts. While good they finally started adding them, Blitzserver is still better, though supposedly Blitzmin is helping them make it and improve it.
Music - Really just a nitpick but it lacks the soul of 4. You can always just play Dom4's OST (which I do) but it's also an understandable corner to cut if you put the money and time into gameplay and new features like they do.
That being said I fucking love it and all the shit they added.
Yeah, map making is a nightmare. As stated before, you can't use white in map art because that's what dictates a province flag. There's also the fact that it has to be within a file size limit, while this isn't an issue for normal games, grand games where every nat has a player, or one age cluster fucks can be a pain in the ass to get within the file size limit and now with the new terraforming spells every tile on a map has a version of it that's Forest, Wastes, Ocean, Farmland, etc.I agree fully. I wish I could revert back to Dom5's UI since it was much more user friendly IMO. Illwinter really need to hire someone or sitdown and think on it. Even in Dom5 it wasn't great but still better then what we have now. I also don't think the game should be 45$ but I got my moneys worth already.
Also modding for this game is weird. We need an easier way to make maps because it's so convoluted. Paint the map using specific colors at a specific size, do the art for it (why can't we use default assets?!), then you actually bring it up in the map editor and have to tweak it which could take awhile. Also the sound format is something I've never seen before and have specific requirements to work. I tried to get the Johnny Test whip sound effect for manikins when they attack, but the requirements make it come out sounding completely different.