Kiwi Farms Community Doom Mapping Project

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It's kind of like Null's approach to t-shirt designs. They should reference the farms, but be something you can wear. Something where those who are in on the joke will get it.
I think I like the direction of a more subtle approach, although I think it should care to not be too subtle, it should contain some of the site's identity or it will stop being a kf wad and become a regular wad that just happens to be made by kf users. It should contain some references or in jokes that the average person wouldn't bat an eye to, but that would make sense for those that use the site.
It's how it should be, to be honest. Adding stuff that is kind of weird at first glance and basing your level on stuff but not making it outright obvious is probably the best approach.
A normal person might not know why a dead marine with a shotgun behind a couch references, but a lot of (or few) Kiwis might get it.
felted imp.png
It's one of the reasons why I'm basing my level around getting the servers back online, since to someone who doesn't know it's just a level where you go into a techy building and shoot demons, nothing really out of the ordinary.
 
Ok got rid of all the custom files and prettied it up the best I could with lights and decorations, unless we're adding a shared texture WAD this is the final version of my submission.

If you're a complete beginner to doom mapping like I am DO NOT make stacked floors with 3D platforms, it turns into a clusterfuck very quickly;

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Map Name: FatrickMansion
Map Format: UDMF
yeah 3D floors are hell to make even with newer mapping tools. Those starting out I'd suggest to stay clear (or at least be prepared for a lot of autism hacks on how to hack 3D floors into ZDoom. The older vanilla/boom maps did get around this by good map design and/or some really cheeky techniques though.)
 
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It's one of the reasons why I'm basing my level around getting the servers back online
Same.

My map is kind of basic (by design, but still). I'm still trying to figure out how to have a building collapse without scripting. My plan atm is to have a switch, with the building being a series of platforms that lowers. Not sure how to add explosions. So I just have it be where you turn the server back on and leave.

I think I like the direction of a more subtle approach, although I think it should care to not be too subtle
It's up to individuals how subtle they want to be. If they want swastikas that spell "nigger-faggot", that's up to them.

3D floors are hell to make even with newer mapping tools. Those starting out I'd suggest to stay clear (or at least be prepared for a lot of autism hacks on how to hack 3D floors into ZDoom.
The easiest method is to not have room over room at all. In my map, you teleport between floors. Another trick is to use UDMF portals on a stairwell. Supposedly silent teleports were used to do it back in the day, but I'm not familiar with that.
 
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Supposedly silent teleports were used to do it back in the day, but I'm not familiar with that.
That's how it was done in Build. Same goes for underwater areas like pools, lakes, tubs etc.
Also thanks for the key suggestion, learned how to make switches because of it.
Oh yeah, including in-jokes is gonna be tough on account of my newfaggotry. I can't even find why cheese is such a heated topic for Jersh.
 
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I would say go all out and make this another "pol.wad" or "moon.wad". People WILL know it came from Kiwi Farms and everything from Kiwi Farms is nazi, transphobic hate speech anyways. The whole thing could be about Josh convincing cheddarheads why European cheese is better and it would still somehow be transphobic hate speech that threatens our free speech
 
My map is kind of basic (by design, but still). I'm still trying to figure out how to have a building collapse without scripting. My plan atm is to have a switch, with the building being a series of platforms that lowers. Not sure how to add explosions. So I just have it be where you turn the server back on and leave.
Easy hack? Hide a copy of Romero's head in where you want the explosions to occur. Make it so that a switch crushes the brain. Vanilla Doom behaviour will auto spawn explosions about 128 (?) units to the south of the dead boss (and end the level).
 
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Having a lot of fun building the map, learning a lot of stuff and I'm trying out some more complicated architecture with 3D platforms.
temple.png
I also found out that you can put credits for a map in the MAPINFO lump with the "author" tag and it will display the name under the level title during the results screen. You can also specify an inventory wipe in the same file with "ResetInventory".

If you're a complete beginner to doom mapping like I am DO NOT make stacked floors with 3D platforms, it turns into a clusterfuck very quickly;
Thinking about it now, you can make multiple floor buildings by faking it with static Line Set Portals. Just connect the portals with stairs and you won't have to deal with the pain of stacking 3D platforms.
 
You guys are putting my work to shame. At this rate, I'll have the worst map in the set.

I can't even find why cheese is such a heated topic for Jersh.
In one of the podcasts, he mentioned how in Europe you're spoiled for choice for cheese basically anywhere you go, whereas in the US all you can get is sharp chedder unless you go to some fancy place in the big cities. People got mad at this and attempted to prove him wrong with ...mixed results.

It's how it should be, to be honest. Adding stuff that is kind of weird at first glance and basing your level on stuff but not making it outright obvious is probably the best approach.
A normal person might not know why a dead marine with a shotgun behind a couch references, but a lot of (or few) Kiwis might get it.
View attachment 5635655
It's one of the reasons why I'm basing my level around getting the servers back online, since to someone who doesn't know it's just a level where you go into a techy building and shoot demons, nothing really out of the ordinary.
It took me a while to realise what this might be. Is that a certain mugging of a certain Louis Vuitton man purse?
 
In one of the podcasts, he mentioned how in Europe you're spoiled for choice for cheese basically anywhere you go, whereas in the US all you can get is sharp chedder unless you go to some fancy place in the big cities. People got mad at this and attempted to prove him wrong with ...mixed results.
Oh. So the secret I made doesn't need changing. It might feel a little obtuse and/or forced anyway. This one, however, is as straightforward as it gets.
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edit: wow, the spoiler does fucking nothing.
 
After sitting on my ass for an hour or so thinking of things that I could add, I'm done with my level.
(It has one custom asset, that being the music. If needed I can upload a version without the music.)
It's my first actual level, if there's any issues with it please let me know.
forbiddenserver.png

Map Title: Server Suicide
Author: Point Man
Format: UDMF
Made for the GZDoom source port.

The level is made to be played without mouse look, jumping, or crouching.

If you have any issues with the map, please read the INFO spoiler below.
Server Suicide has heavy use of linedef portals and 3D platforms, thus it is made specifically for GZDoom and has not been tested on any other source ports.

The map is made to be played without mouse look, jumping, or crouching, so the options have been disabled in the MAPINFO lump. If you desperately want to play with them enabled, you can crack the WAD open in SLADE and remove the lines in MAPINFO that pertain to the options, or you can just force enable them in the options of GZDoom.

If the sky is giving you a hall of mirrors effect then make sure that you are using the Hardware accelerated rendering option.
You can enable this by going to your options and clicking "Display Options" and clicking on the option "Render Mode."
If you have the Advanced Options Menu enabled, you just have to click on "Set Video Mode" then click on the "Render Mode" option.
 

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@Judge Dredd Could you make a request to get this thing featured? I had no idea about it but Null mentioned it on his stream. Or maybe you want to make this small scale?

Anyway, I read that you wanted to mostly make the textures stock, or some texture pack. Is that correct? It was a bit unclear to me. The reason I ask is that it would be really sad not to take advantage of the site theme and content for the textures.
For example, changing the stock textures to kiwi style. Like changing the demon heads to lolcows faces. Or the UAC logos to kiwi logos. Shit like that.

I can do this since I work with pixels, just need a defined palette. What do you think?
 
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Could you make a request to get this thing featured? I had no idea about it but Null mentioned it on his stream. Or maybe you want to make this small scale?
Just listened to that episode of MATI. Now I'm a bit nervous. Null knows about it, so he can feature it or not feature it. If the OP has to do it, I'll leave it up to you guys.

Anyway, I read that you wanted to mostly make the textures stock, or some texture pack. Is that correct? It was a bit unclear to me. The reason I ask is that it would be really sad not to take advantage of the site theme and content for the textures.
(I might have to add an extended description to the OP)

Doom community projects have people who make files that clash, overwrite stock assets, etc. This means people can break other peoples work, either deliberately or accidentally. Because I'm lazy, I don't want to have to dig through maps to find conflicts.

We can get around this by using a shared texture pack, either stock or making one. I could make one with stock textures I use for other games but I don't know what people would want that isn't already covered by packs like OTEX. Obvious exception is KF stuff, but what to include that isn't just swapping logos or putting lolcow faces on everything.

Like changing the demon heads to lolcows faces.
That kind of thing can be done via a gameplay mod.

I can do this since I work with pixels, just need a defined palette. What do you think?
Go for it. If you want to make textures, the palette is PlayPal.
https://lospec.com/palette-list/playpal

For most of the technical specifications, you'd have to check online. There's a couple of doom wikis and guides that go into that stuff.

Isn't the time limit for the mapping project too strict with all these newfags coming in? I'd add another two weeks so we don't produce total crap and they have more time to learn.
I don't know. I think it's fine as Doom mapping is not that complex at this level. I'm aiming for something like vanilla Doom, or smaller map packs like Zone400, Claustrophobia, or 1kLines. If they're a beginner, I stress they shouldn't try to make the next My House, Scythe, or Ancient Aliens because those took experienced modders years to make.

February 7th is a soft time limit, accounting for things like the site going down and my own personal laziness. At the same time, I don't want this stretched out forever.

Ultimately, I can stretch the deadline if people really want, but I don't think we really should. A month is enough time to make a Doom map. I've found my own work is better with a deadline, and that I learn more by doing. It's why @Pierre D'Olnique 's map is the one I'm most looking forward to playing because that was me at one point.
 
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Doom community projects have people who make files that clash, overwrite stock assets, etc. This means people can break other peoples work, either deliberately or accidentally. Because I'm lazy, I don't want to have to dig through maps to find conflicts.
Is this a problem with GZD? I haven't used it for like 10y and forgot most of how you put together stuff. Isn't it possible to create your own map(with assets) and then merge it with the rest in a pak file, thus having no conflicts?

We can get around this by using a shared texture pack, either stock or making one. I could make one with stock textures I use for other games but I don't know what people would want that isn't already covered by packs like OTEX. Obvious exception is KF stuff, but what to include that isn't just swapping logos or putting lolcow faces on everything.
We should absolutely have a shared custom texture pack. I mean, what else is the point of doing a KF themed map set? I personally don't mind the stock ones, and using them as a base for future edits to fit better, is a good idea I think.
The idea of putting faces and logos on stuff was just the most obvious to do first. As time goes on I'm sure there will be more things that should be obvious to add. It's just a place to start.

Edit: And since @IKOL posted in this thread, we could use stuff like this.

That kind of thing can be done via a gameplay mod.
I don't follow here. Mostly since it was so long ago I did this... 😵‍💫

Go for it. If you want to make textures, the palette is PlayPal.
Cool, I'll throw something dumb together.
 
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Map Title: Den of the Rat
Author: Midnight Cooking
Format: UDMF
Tested with GZDoom

This is my first time playing around with UDMF, I've only worked with Boom and vanilla previously. Don't play it with software rendering because I used a lot of 3D floors.
No difficulties yet. It has a MAPINFO lump already because I wanted a boss death trigger.
RatsDen (edit area) at 2024.01.17 22-39-24.377 [R4053].jpg
 

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Isn't the time limit for the mapping project too strict with all these newfags coming in? I'd add another two weeks so we don't produce total crap and they have more time to learn.
I think you're overestimating the expectations here. You're not meant to make a Sunder level, just something that's playable and has some KF references/lore.
Take it from someone who is completely new to this, retarded, and started late - a month is more than enough even if you dedicate a few hours on the weekend towards your project.
 
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