🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

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Depends which codebase they are.
If Riviera is using /tg/ code as a base, tg codebases that are nearest to the version would be better. But most codebases would be compatible really, depending on what you're porting.
Riviera is old Baycode, so the only server with that has a good code compatibility with us is /vg/, really. I patched a few Riviera bugs by literally looking up the same code in /vg/station gitcuck repo and looking for differences between their version and ours or just reading through the old commits.
 
Never coded for BYOND, but how hard would it be to rip out parts of other code bases and implement them in riviera station?
Byond code is super simple but a bit messy only thing you need to wrap your head around is how heavily everything relies on inheritance. You can also rip things out of VG almost 1:1 as well. Lastly Geckogoy has a pretty strong vision of what he wants in his codebase so it is always best to pass it by him first least you waste some time.
 
Got some free time and finished up a refactor. Gone over a lot of the hand teleporter and teleportation code and made it no longer shit.
  • portals are now created both at the origin and target
  • portal lifespan change from 30 seconds to 10
  • portals can be closed with the handtele. Will close both the target and origin (can only close portals it created)
  • beacons can now have custom names by alt clicking them
  • handtele can filter to only show custom named beacons (toggled by alt clicking)
  • handtele charge system removed
  • handtele 1 in 20 chance of throwing you into deep space removed
  • BoH causes interference tile is picked between 1 and 100 tiles away from the target (this also effects the stationary teleporter)
  • can only teleport with the disk on station level
 
Metallic hearts added to Riveriastation when? The ingenuity of the White Man strikes again.
 
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Metallic hearts added to Riveriastation when? The ingenuity of the White Man strikes again.
View attachment 7198239
>first fully artificial heart
You mean the thing invented in the 1940's that could never fully replace a heart and has always been used as a temporary replacement while waiting for a real one, and this is just another one of those? They all suffer from clotting, foreign body rejection and fouling of the device. Titanium might be biocompatible, but can still get fouled up and blocked.
 
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>first fully artificial heart
You mean the thing invented in the 1940's that could never fully replace a heart and has always been used as a temporary replacement while waiting for a real one, and this is just another one of those? They all suffer from clotting, foreign body rejection and fouling of the device. Titanium might be biocompatible, but can still get fouled up and blocked.
Svenstoffels heart pump subscription
 
Metallic hearts added to Riveriastation when?
I've been working on some organ upgrades mostly coming from xenobio. The man problem is thinking of buffs for them to have. We could remove the organ cloner and have that as an upgrade meaning prosthetics are tier -1 basically doing the same thing but making you EMP vulnerable.
 
infused_cell.gif



Overlay I just made for upgrading cells with yellow slime cores to make them slowly self recharge. WIP name is infused cells.
 
Did a chunk of work on Xenobio today:
  • added infused cells & removed slime cells
  • black slimes can now make carp toxin with blood
  • cerulean slimes can now be used on reagent containers to duplicate its reagents
  • blue slimes can now make slime stabilization agent which sets mutation chance to zero (inject/touch)
  • mutation chance is now heritable​
Todo:
  • pink slimes produce a medical precursor
  • light pink produce sentience potion
  • gold can make a copy of any living thing & can be used to upgrade the liver and stomach
  • adamantine plates which leads into armor plate swapping for certain armors will prob also be an RnD step
  • sepia instantly grows a plant
  • pyrite copy an items sprite onto another object
  • better bluespace slime teleport
  • red slime to remove the slowing effect from a single item


A chunk of this hasn't been ran past gekogoy so some of it might not make it in
 
Updates
  • mousetrap triggers fixed (afaik they can be used in assemblies) (@Dustland)
  • xeno hunter invisibility nerfed somewhat and is now a var you can control ingame (@HahaYes)
  • blob victory conditions reworked and blob now ends with a massive blob growth spurt (@MAAAD)
  • slimes (@Dustland)
    • infused powercells from yellow slime core
    • slime mutation stabalization serum from blue core
      • inheritable slime mutation rate
  • handtele refactor (@Dustland)
    • portal at both origin and destination
    • can close the portals
    • bag of holding interference when teleporting
  • portable atmospherics stuff fixed (@HahaYes)
ZAS rewrite still suffering along although its getting close i think tbh
 
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I had time for the first time in months to get on and the crew digging lawn irrigation next door cut straight through the underground internet cable.

I will NEVER be a squigga
 
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