🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

Update
  • You can now speak whilst in a sleeper (or closet or other container)
    • it looks like other people could probably hear you all along, but you couldn't hear yourself, and the speech popup did not appear (as it was inside of the container instead of in the world).
    • needs testing since i cannot fully solo test this
 
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Was on earlier testing some recipes. The only recipe that I came across and couldn't get to work was soy sauce so either it's a different recipe then stated or it's broken
 
How would you go about editing/making textures for things and is there a special thing I need to do to it so I don't just sending a picture of something that can't be used properly
 
is there a special thing I need to do
DreamMaker has a spite editor, it in theory installs with byond. If you download a copy of the repo (see OP) you can in theory just double click the .dme file and then navigate to icons/someshit.dmi (.dmi are icon files) and at least like double click an icon and see what the editor looks like.

SS13 mainly uses 32x32 sprites.
 
How did they make the alien queen and the engine bigger than a 32x32 sprite? Did they make multiple 32 pixel sprites and then piece them together with the power of DM?
You can use outsized sprites and they just overflow in whatever direction. Nevertheless the tiles are 32x32, (tile size is like an innate byond config thing) and thats kindof considered the baseline size for stuff. Its also considered in poor taste to overrun the bounds and most things dont do that (one early exception was cryotubes)
 
Update
  • welder tank explosions nerfed considerably
    • if more than 50% full, heavy_impact radius is now 1 tile only, instead of potentially murdering the shit out of surrounding players
    • heavy_impact has a chance to open a hole to space, which when it had a multi tile radius was basically guaranteed to make at least 1 hole to space every time
 
welder tank explosions nerfed considerably
  • if more than 50% full, heavy_impact radius is now 1 tile only, instead of potentially murdering the shit out of surrounding players
  • heavy_impact has a chance to open a hole to space, which when it had a multi tile radius was basically guaranteed to make at least 1 hole to space every time
So going down disposals is an instakill but fuel tank explosions is too much?
 
Fuel tank explosions have historically been nerfed into the ground in every code base, due to innate issues caused by giving griefers easy access to the equivalent of low-yield bombs.
 
So going down disposals is an instakill but fuel tank explosions is too much?
I remain unclear how you even managed to perish that way, I tend to assume you found a particularly long path through the system. Usually you don't die. I've been considering balancing that by just re-organizing the network to shorten the longest paths. But yes, getting sent down disposals is not good for you that is not a transport tube system.

Fuel tank explosions have historically been nerfed into the ground in every code base, due to innate issues caused by giving griefers easy access to the equivalent of low-yield bombs.
Yea and like, you can still potentially open a hole into space and ZAS everyone to hell, its just not a sure thing anymore
 
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I remain unclear how you even managed to perish that way, I tend to assume you found a particularly long path through the system.
The first time (I think, please correct me if I'm wrong Pulverizer) he discovered it was when he threw me down it from the kitchen which is a decently long path. Tbh I thought I ended up dead from the glass shards that came through with me more than anything else. Started getting cut to pieces about halfway down, broke a bunch of bones, got spat out of the tube in crit and died about 15 seconds later from oxygen starvation lmao
 
The glass shards can actually wreck you yes, although I thought only once they are shot back out. I was planning on adding an execution chair to security that just lets you fire glass shards out of a disposal at people (I tested it once years ago (sheesh all the way back in 2011))
TG shardcannon test.png
 
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Based. Add an observation room on the side for shits and giggles if you do
 
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I don't know how big of an ask this is but I would like to see a head chef role that has access to botany the bar and the kitchen that way I'm not smashing through windows with a fire extinguisher to grow and cook food
 
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I remain unclear how you even managed to perish that way, I tend to assume you found a particularly long path through the system. Usually you don't die. I've been considering balancing that by just re-organizing the network to shorten the longest paths. But yes, getting sent down disposals is not good for you that is not a transport tube system.
The short path I took down the disposals tube still sent me to crit. The only reason why I wasn't dead is because the RNG decided not to rape my character's body until the end of the trip. I'm gonna give you some backseat coding advice because you obviously haven't taken the trip down the trash pipes:

This is how I assume the disposal code works. The coders wanted the pipes to have a remote chance of damaging you. The only problem is that instead of the overall trip dealing X amount of damage, each pipe has a chance of dealing X amount of damage. Can be easily solved by putting a cap in the amount of brute damage you can receive from the trip. Also make it less likely that a pipe deals damage to make it possible that you come out relatively unscathed.
 
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I'm gonna give you some backseat coding advice because you obviously haven't taken the trip down the trash pipes:
Yes I have taken the trip and additionally we shot like every dude from the medical event test that we finished treating down the disposal tube and they lived for more than an hour
 
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