The Blast of Us
kiwifarms.net
- Joined
- Mar 14, 2024
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Do not worry sir, we are taking your concerns very seriously and we will resolve your issue so- NO, DO NOT REDEEMI also would not want to play on a server where a concern I had was met with immediate hostility.
I was looking through the corporate regulations of this server and discovered that power/metagaming is punishable ingame.Rip out floor tiles and throw them at your foes for an easy kill.
You know what this means? All of you SS13 boomer oldfags will be
Suspicious Conduct
To possess a suspiciously wide skill set, not indicated in employee record, wielding dangerous weapons near other staff, extensive inquiring about critical areas, or stalking other employees.
Please do.If you're interested I can post all my work here.
Have you played around in free cam mode? (Ghost / AI) It is almost uncontrollable, you have to slow tap directions when moving the camera, if you hold or tap too fast it will teleport ahead and you don't know where you are anymore.whinging about movement
You're complaining about the one thing that can't be changed. Windows should have an option to make the screen warmer so it's easier on your eyes. I suggest using that if bright lights hurt your vampire eyes.My pet peeve is the white UI, way too bright for my eyes.
Maybe open a window, turn on the lights, reduce the brightness of your monitor?Have you played around in free cam mode? (Ghost / AI) It is almost uncontrollable, you have to slow tap directions when moving the camera, if you hold or tap too fast it will teleport ahead and you don't know where you are anymore.
Moving the character itself felt okay most of the time.
My pet peeve is the white UI, way too bright for my eyes.
If you turn off acceleration on the camera movement it makes it better.Have you played around in free cam mode? (Ghost / AI) It is almost uncontrollable, you have to slow tap directions when moving the camera, if you hold or tap too fast it will teleport ahead and you don't know where you are anymore.
Moving the character itself felt okay most of the time.
My pet peeve is the white UI, way too bright for my eyes.
wait that turns off? fuck I should really look at preferences sometimeIf you turn off acceleration on the camera movement it makes it better.
Oddly enough this actually sounds real, in answer to your question yes I have done that and no that was not my experience. This is what it looks like when I am goosting around (on the live server):Have you played around in free cam mode? (Ghost / AI) It is almost uncontrollable, you have to slow tap directions when moving the camera, if you hold or tap too fast it will teleport ahead and you don't know where you are anymore.
Wtf is that how have I never heard of it beforeIf you turn off acceleration on the camera movement it makes it better.
Yea a really major issue with the offsite areas is how to do it so that it doesn't turn into a parallel game that people play totally separately. There needs to at a minimum be a lot of reason to go back and forth I think, and interaction between the station and offsite in general. "Go out and bring back loot" seems to encourage people to stay offsite and keep collecting more loot until the round ends and then never actually come back.I like how shiptest has like dumpster planets that are full of trash and outposts to salvage for useful machinery and mats which could be fun to explore on like an expedition or something but you run into the issue of people being more interested in fucking off from the space station than being on the spess station
So actual women have to poon out and play as men. The only option becomes unisex and you're just left with a non-binary abomination station.
Maybe there could be some integration between the black market stuff you mentioned you were wanting to put in and off-station gathering. It'd have to be a pretty fine balance between "horde all the drug making/related materials you can stuff in your pockets for profit you jew" and "get back to the station to carry out objectives/make and/or sell drugs with the materials you've grabbed" but it could be done. One way to do it could be terminals or certain comms devices might only be able to establish a connection to said market when you're actually on the station in order to sell shit you've grabbed and made, some sort of restriction along those lines that forces players to return within a reasonable time.Yea a really major issue with the offsite areas is how to do it so that it doesn't turn into a parallel game that people play totally separately. There needs to at a minimum be a lot of reason to go back and forth I think, and interaction between the station and offsite in general.
The real reason is that in the search of equality all men were exiled into space as it is male privilege to live on earf
Stop. Women don't play videogames.So actual women have to poon out and play as men.
If you establish a financial incentive for players, then they'd want to take what they have and sell it on the station. You will also need some kind of long-distance communication device to keep them somewhat connected to the station.Yea a really major issue with the offsite areas is how to do it so that it doesn't turn into a parallel game that people play totally separately. There needs to at a minimum be a lot of reason to go back and forth I think, and interaction between the station and offsite in general. "Go out and bring back loot" seems to encourage people to stay offsite and keep collecting more loot until the round ends and then never actually come back.
One way to do it could be terminals or certain comms devices might only be able to establish a connection to said market when you're actually on the station in order to sell shit you've grabbed and made, some sort of restriction along those lines that forces players to return within a reasonable time.
Making people go through the station to sell is definitely an important ingredient, although a common enough issue is waiting as long as possible to come back, because its financially better to just stay heads-down continuously and not be interrupted by travelling back and forth from where the goodies are at. One trick that may work is allowing people or npc events to put up contracts for definite amounts of materials, so the miners have some reason to come back as soon as possible to collect on them (like robotics could ask to pay way above market price for 25 sheets of uranium so they can finish a really valuable mech they want to build and sell or something)If you establish a financial incentive for players, then they'd want to take what they have and sell it on the station.
There needs to be a considerable risk factor to prevent that. Threats that punish players who get too greedy without bringing down the odds of survival to 0.although a common enough issue is waiting as long as possible to come back, because its financially better to just stay heads-down continuously and not be interrupted by travelling back and forth from where the goodies are at
You've gotta be kidding me, it's THAT smooth for you? If It was like that I'd be extremely happy.This is what it looks like when I am goosting around (on the live server)
Here is what it's like to be a ghost with 120 ping:
And you're complaining about the fucking movement?120 ping