🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

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Running the generator sure got a lot easier once I figured out that you can refill canisters in Atmos
You shouldn't be dumping more fuel after the initial one prior to ignition, you'll fuck yourself over if you keep doing so. Limit to the initial dump then stop or you'll choke the hot loop and stop your power output completely, you're missing something during the initial set up because issues like that shouldn't happen.

The wiki has a note that small amounts of N2 can be used in the hot loop and plasma in the cold loop, do either of these actually increase power generation
They sure do.
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And you can see it by how hot the pipes in the cold loop get when you toss just one plasma canister in the cold loop alongside one nitrogen:
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This APC refused to charge despite being connected to power, but for some reason began to charge when the solars started to output a bit of power to an already highly powered network;
Checked this and it's fine, no solars were wired at the time this was taken:
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For some reason the breaker box near Sec was not providing any power for its powernet (no cables were cut, I checked);
This is also fine and works correctly
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Between both of these it kinda sounds like either there was way too much being distributed which overloaded the grid, the gas loops were choking which cut off true output to the SMES (or maybe they weren't configured correctly idk) or there seriously wasn't enough going around all breakers across the station in a balanced manner which would mean either way the security breaker wasn't getting enough power sent to it to work, that area is the most fussy on the station to power so it can be a bit of a bitch but it's definitely not broken
 
I kinda expected it to be a consequence of my inexperienced actions, still posted about those issues just to make sure.
which overloaded the grid
What does this even mean? How is this supposed to work? Too much wattage in the grid may "overload" the breakers so they stop the electricity flow?
the gas loops were choking which cut off true output to the SMES (or maybe they weren't configured correctly idk)
Doubt this was the case, the SMES were getting actively charged.
there seriously wasn't enough going around all breakers across the station in a balanced manner
As in, the station was consuming too much power and thus Brig wasn't receiving any? This might be true, given that when I wired the aforementioned solars both the "broken" APC and the entire Security became powered again; though if that's the case then why was the multitool telling me that there were 650 kW available in the network? Or does "available" mean "maximum available amount of power throughout the network", not "available amount of unused power in the network" in this case?

Also
>that lightbulb attached to the door
Another minor mapping mistake.
 
still posted about those issues just to make sure
Fair tbh

What does this even mean? How is this supposed to work? Too much wattage in the grid may "overload" the breakers so they stop the electricity flow?
Yes. Too much power going into the grid will cause it to overload so much that the breakers can't get stable input, if you look at the RCON monitoring console in the engine bay SMES room you'll actually see the breakers fluctuate between bugger all draw and 0w

The other day when the idle power changes were originally implemented showed this perfectly, the standard amount of output I use with 600000W across the station actually choked out everything and nothing could charge or receive power, the entire grid didn't know what to do with so much power when there was so little demand so it overloaded and started malfunctioning. At that time, it turned out only 150000W at absolute maximum could be output across the station to get everything powered. That's since been reverted because having such little requirement for power across a station like this makes zero sense, but essentially you have to have the grid balanced, you can't go gung-ho on it

So say for example if you had all five solar SMES at max output alongside all four engine SMES on max output, the grid would overload from that and you'd actually kill the power across the station

Just a tidbit to bear in mind as well related to ignition that's relevant to power generation and output, both TMGs actually limit themselves when their total output exceeds 500kW, which you'll notice as it sparks, forces the total output back down to around 350kW ish, then repeats when it climbs back up above 500kW, so you can't and shouldn't just endlessly dump shit in the loops and burn chamber. It's all a delicate balance

Or does "available" mean "maximum available amount of power throughout the network", not "available amount of unused power in the network" in this case?
Correct. 'In power network' when you look at cables before a breaker (so in this case red) means total output from the engine SMES. 'In power network' when you look at cables after a breaker (in this case the green ones) means the power available in that particular grid after the breaker has pulled what it requires for that section of the station that the breaker looks after. So that screenshot I showed with 159682W was actually what was in the security power network at the time as that was what the grid demanded, which is what the breaker pulls from the available total output by the engine bay SMES, the full total station output at that time was 600000W because the total output of the four SMES in the engine bay collectively lead to that total (all set to 150000W)
 
Yes. Too much power going into the grid will cause it to overload so much that the breakers can't get stable input, if you look at the RCON monitoring console in the engine bay SMES room you'll actually see the breakers fluctuate between bugger all draw and 0w

The other day when the idle power changes were originally implemented showed this perfectly, the standard amount of output I use with 600000W across the station actually choked out everything and nothing could charge or receive power, the entire grid didn't know what to do with so much power when there was so little demand so it overloaded and started malfunctioning. At that time, it turned out only 150000W at absolute maximum could be output across the station to get everything powered. That's since been reverted because having such little requirement for power across a station like this makes zero sense, but essentially you have to have the grid balanced, you can't go gung-ho on it

So say for example if you had all five solar SMES at max output alongside all four engine SMES on max output, the grid would overload from that and you'd actually kill the power across the station

Just a tidbit to bear in mind as well related to ignition that's relevant to power generation and output, both TMGs actually limit themselves when their total output exceeds 500kW, which you'll notice as it sparks, forces the total output back down to around 350kW ish, then repeats when it climbs back up above 500kW, so you can't and shouldn't just endlessly dump shit in the loops and burn chamber. It's all a delicate balance

<...>

Correct. 'In power network' when you look at cables before a breaker (so in this case red) means total output from the engine SMES. 'In power network' when you look at cables after a breaker (in this case the green ones) means the power available in that particular grid after the breaker has pulled what it requires for that section of the station that the breaker looks after. So that screenshot I showed with 159682W was actually what was in the security power network at the time as that was what the grid demanded, which is what the breaker pulls from the available total output by the engine bay SMES, the full total station output at that time was 600000W because the total output of the four SMES in the engine bay collectively lead to that total (all set to 150000W)
This is really useful to know. Might be worth adding to the notes in an engine setup guide.
 
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Yeah good point actually I should add that, don't know why I never put stuff like that in tbh. I'll do so in a bit got to head out and do some stuff. Thanks fren
 
This doesn't make sense to me tbh I dont think it should be happening
I'm kinda 50/50 on it tbh, on one hand it does kind of make some sort of logical sense because it's similar to what happens during a power surge, too much power = shit overloads and breaks, but on the other hand I wouldn't be surprised if there's some jank in the code that's leading it to go a bit wonky. That is a big part of why the idle power changes stuffed the grid up so badly though, it can't deal with too much supply when there isn't that much demand so it completely craps itself
 
The clown and I wanted to see what would happen if we put the nuke next to the blast door. You know, for science.
Based.
This doesn't make sense to me tbh I dont think it should be happening
It sort of makes sense.

Voltage being too high would damage equipment and cause problems like exceeding component or wire insulation tolerances. There is no such thing as "too much power" because any device will only draw as much power as it needs based on its load: power = voltage x current. Even a catastrophic failure like a dead short only causes damage due to overcurrent. I take SMES units to be a kind of voltage regulator/battery combo or double-conversion UPS, which can take the unregulated output of solar cells or Peltier device (Thermoelectric generator), which is variable depending on sunlight angle or temperature delta respectively, convert it to some sort of magical magnetic field, then convert it back to whatever stable voltage is required to run the station on the output side.

I don't know if SS13 tracks voltage/current separately under the hood, but wiring any energy source directly to the station can cause problems like shocking people opening doors or using computers on some other codebases.
 
wiring any energy source directly to the station can cause problems like shocking people opening doors or using computers
Which is also why you don't, for example, wire solar SMES directly into the main grid because that's what happens, among other things
 
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I bring updates on the current favorite SS14 Lolcow, Jesse Rougeau (Jezithyr.)

Still unemployed since the piracy situation. The bing image search results show this may continue for a while. (archive)
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Last month he got into a fight with another maintainer over a PR about possibly disabling some species for nukies. Jezithyr was heavily against this as it would mean that there's a possibility people would not get to play their furry OC occasionally. I wrote about it in this post. This escalated to an insane degree, and they wrote an entire conflict resolution policy over this. (archive).

This policy is designed to prevent him from losing his dispute by that and was written by none other than his boyfriend she lives with, the famous DrSmugleaf, Luis Javier Guardia Fernandez, first google result for Least Degenerate Furry and known Zoophile, Brony, and pedophile. I can't tell if Javier lost his job or if he just suddenly decided that Space Station 14 should be the first sentence on his LinkedIn?
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Earlier this month, a large Russian community started trying to pressure the Space Station 14 steam listing, mostly over 18+ content. The game is not age restricted but ERP servers are readily available and have a dedicated tab. A lot of these servers do get delisted, but there's claims I don't quite get the details on that a lot of them, especially Russian ones, knowingly allow kids and the wizards have been unable to police that. I can't find the exact message sent to Valve anywhere, or if it's even available in English. They're probably just mass reporting.

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Jezithyr has been one of the most ardent defenders of people's right to use this game as a masturbation aid, and keeps their cropped porn avatar. It's been posted here before, it's grotesque, neither I or you want to see the full image again.

Jezithyr stepped down a few days ago for unknown reasons, then immediately came back. They've taken measures on the Discord to make it harder for outsiders to see into internal drama, like disabling the audit logs. I don't know what's going on there.

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Jesse seems to be in a good mood lately, here's her (don't want to take her out of her good mood via misgendering) talking about E621 with kids on the main SS14 Discord.

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Sorry, I fixed it. Also, as a bonus, I just realized that's the same user they fired another member of staff over for making sexual comments to while underage. Literally this kid is so unlucky him getting Wizard staff talking about sex to him not only got documented in an official PDF from a year ago, but it's still fucking happening now with even higher ranked people. (PDF is one of the docs they made for Nyano dehub). Remember though, we can't make the steam page age restricted.

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I can work on an SS14 thread if you think it's time. I wasn't sure if it would be enough independent of SS13 yet, since most of the players and drama are in Russian.
 

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I can work on an SS14 thread if you think it's time. I wasn't sure if it would be enough independent of SS13 yet, since most of the players and drama are in Russian.
Tbh SS13 and 14 are both niche enough that spreading the subjects out across two threads almost isn't worth it and might mess with traffic to both threads a bit. Maybe a decent overview on the absolute state of SS14 could be worth doing to place in the SS13 general thread though, there's enough shit going on that at least some sort of write up is definitely worth doing
 
I don't know if SS13 tracks voltage/current separately under the hood, but wiring any energy source directly to the station can cause problems like shocking people opening doors or using computers on some other codebases.
actually its a nigger rigged 'wattage' system where different parts of the grid have a certain number of watts available, which made the circuit breaker coding hell because you have to figure out the load on the other side of the breaker in order to then make at least that amount available, because the devices all ask the grid how much power it has available and then draw accordingly, except if you let every circuit breaker just say they have the far side's wattage available that can lead to power from thin air because everything will try to pull wattage based on how much power it thinks it has available at the same time. also they will die if there is a three way loop of circuit breakers, the loop detection is fairly crude because i want to just rewrite later. God made power have voltage and current for a reason, if it was just wattage it doesn't actually make logical sense or work particularly well if you try to have circuits of any complexity whatsoever. whoever originally coded it doesn't understand electricity (or God or nature in general)

actually having a concept of voltage and current is the work that it needs that i was referencing earlier. TBH I was thinking SMES would just become batteries but that depends on how it works out when i start cooding it. the station grid should generally decrease somewhat in voltage as the power supplies get overwhelmed and that should effect the load the station draws, maybe the APCs would intelligently react to that? might actually be more fun to have them not, so that the lights dim and stuff as you start to not have enough power

I can work on an SS14 thread if you think it's time.
Tbh SS13 and 14 are both niche enough that spreading the subjects out across two threads
My stance is every ss13 thread but this one should be locked to drive more traffic to my server instead
 
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