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The most based station 13 of all timePeaked at 24 players today, a new all-time high
I made a video on page 82. I would be interested in making more going forward if my schedule lets me get on ever again. Most people seem to prefer green text format stories. Might also try streaming but this is all in the air right now.Is there anybody who makes highlight vidyas or streams this?
I'm super interested in the stories that play out, but not at all in playing.
Same original codebase of 2015 bay that it has been since the start, but it's had a large amount of modification at this pointDoes the server still run on a prehistoric cave painting version of tg?
Because the old code is really out of date and lacks the utilities and a lot was refactored and you'd need to spend hours to bring it up to date.Same original codebase of 2015 bay that it has been since the start, but it's had a large amount of modification at this point
Also genuine question for pretty much anybody who keeps asking why the codebase is from such an old fork as it came up a lot during yesterdays rounds and I seriously don't fucking understand it. After all the work that's been put into the cood, regardless of how old the original fork is (which is one of the things that makes Riviera unique, plus as Gecko has stated before is one of the main points of the server in the first place), why exactly does anybody think he would just throw all the effort amd time he's put into it straight in the trash and go to a newer codebase just to essentially start over from scratch? That would be an absolute waste
>Probably die in a couple of monthsAnd it's just not fucking worth it for a 10pop server that will probably die in a couple of months to spend hours to port some basic cool feature from another codebase.
Naturally, however it's all open source. If there's things you reckon could be added or improved why not contribute? Besides if you enjoy working on said changes who fucking cares how much time it takes, the hours fly by and it's worth seeing said work you've put in come to life when it starts functioning the way you want it toyou'd have to spend hours on top the work you already have to do to port some of the stuff in
Top servers have 100+ players nibba.
I just said it: the codebase is 9 years old now and you'd need 20 hours just to refactor and bring a lot of code up to date.Naturally, however it's all open source. If there's things you reckon could be added or improved why not contribute? Besides if you enjoy working on said changes who fucking cares how much time it takes, the hours fly by and it's worth seeing said work you've put in come to life when it starts functioning the way you want it to
Now consider the time it would take to add back the old combat system with intents for example and rebalancing everything. The time to fix the codebase either way is a massive time investment, but not only has significant time already been spent on the current code already, but the old code is much more lean and has 10 less years of shitty spaghetti weighing it down. Smaller code is easier to change, and easier to contribute to as its easier to get familiar with.I just said it: the codebase is 9 years old now and you'd need 20 hours just to refactor and bring a lot of code up to date.
I don't think a simple feature should absolutely require 3 major systems for its function. You don't have to just graft new content straight on, it might be easier to rewrite it to be smaller and not use these systems that would otherwise specifically be used by this on piece of code. But I don't know what the "tentacle changeling spell" is, so I don't know what you need. I'm not familiar with newer code.I've been trying to port tentacle changeling spell from hippie and jesus fucking christ, I'd need to port 3 major systems, each taking about 20 hr each, just for the one spell. Why fucking bother?
Pretty sure Hippie still has that shit and most tg forks.Now consider the time it would take to add back the old combat system with intents for example and rebalancing everything. The time to fix the codebase either way is a massive time investment, but not only has significant time already been spent on the current code already, but the old code is much more lean and has 10 less years of shitty spaghetti weighing it down. Smaller code is easier to change, and easier to contribute to as its easier to get familiar with.
Pretty much.I don't think a simple feature should absolutely require 3 major systems for its function. You don't have to just graft new content straight on, it might be easier to rewrite it to be smaller and not use these systems that would otherwise specifically be used by this on piece of code. But I don't know what the "tentacle changeling spell" is, so I don't know what you need. I'm not familiar with newer code.
Hey, 20 was high pop back in the old days.Top servers have 100+ players nibba.
Easiest way to learn is to grab the code, host your own private server and fuck around. Bonus that you also get to learn how to adminbuse while your at it if we ever start getting jan jans.As a newfag that has never played another server before. It is rather hard to start learning the basic controls but i think the players in the server made up for it by being EXTREMELY patient with me and literally explaining things to me step by step like the retard i am.
Which im very thankful for.
I never said the preexisting code wasn't spaghetti, but its had 10 less years of additions, additions which bloat the size of the codebase and are likely not much better quality than the current code. The code has swapped hands so much, and projects like /tg/ have how many contributors coming and going? That's a lot of people with different ideas. It's a given when this happens. At least the old code is a more manageable pile.And calling it "10 years of spaghetti" is pure hubris. The current codebase as is is already spaghetti shitcode.
I checked /tg/ and it has some of the same schizo folder structuring as the old code, but even worse, as if they haven't made any concerted effort to sweep it up in the past 10 years. They can't be blamed as said before. But typescript, that's pretty cringe bro. I think that's enough reason to not fork /tg/.10 years helped to fix it. Nobody here is some coder god that can build 10 years of SS13 better. So fuck off with that shit.
I'll look into whatever this is. It sounds worth adding if its that complex. Other systems don't sound very bad.Action icons (which are 100 systems on their own)
Nigger how are you able to survive in current year? Don't touch Java you will get a collapsed lung.Keep in mind that I don't have VScode, so I have to grep/search and replace/introduce all these systems by hand.
Intents, not having typescript it seems is a noticeable improvement. But the old code is still so much smaller and easier to read.Listen, a lot of codebases (Hippie, Merch) are pretty up to date and not a decade old. Why not rebase on top of that ones?