🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

Tried to pick it up. Holy fucking hell the lag, it's.. almost? unplayable. I can't walk two fucking tiles without rubberbanding my ass off.
The concept does have potential, but I didn't manage to get very far into it on my first round.
If you have any recommendations for roles or people to play with, tell me -- though I'd personally avoid naming names to prevent discord cliques from getting on your ass.
(edit: The lag isn't quite a dealbreaker considering how good the concept looks at first glance, I just need some more time with it. I've had worse.)
 
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Hullrot was enjoyable, we ran a mining crew and halfway into a dig some naked spider-person spawned aboard
We went home, reported him to the authorities, he was deported to our ship and became a new miner. By round end we had a 4 man team with a dedicated doctor and our own mining cruiser.

Midway into the round some guy breaks in and was raiding our fridge because food options on the station suck, two man security team breaks in next and slaughters the guy and the ship is now a tub of gore.
Ordered party crates for my miners since it was the only food crate on the menu from cargo so we ended up subsisting on nothing but cake and lean.
 
Stop playing ss14 its gay

Also I had kindof a bad week so only tweaks/fixes today no new contracts stuff. However, environmental grab based combat has been upgraded by @HahaYes

Updates
  • slime reproduction fixed finally
  • xeno health buffed:
    • drone 75->100 health
    • hunter 50->75 health
    • sentinel 75->100 health
    • queen 250->350 health (hopefully gets more of a chance to get a hit in and slow down its attacker before being gunned down)
  • slimes now are damaged by extinguishers
  • scream emotes now make sounds (old goonstation sound)
  • maint drone ventcrawl
  • can now board mech via mousedrop (@MAAAD)
  • DEI is now added to the lawbook as a 'gross policy violation' which is a capital crime
  • cryotube will initiate the ejection sequence for fully healed people automatically for the benefit of people who don't know about the verb
    • can still powergame this by manually pre-ejecting for when you think you are ready to come out
    • am not reducing the delay if you want a fast medical experience you need someone to doctor for you
  • guns now ignore weeds so its easier to shoot at xenos in their hive instead of shooting the weeds
  • you can now repack magazines by click dragging them onto eachother
    • you can remove single bullets via altclick
  • RND console sync at roundstart, some material sheet handling adjustments
    • robo fabs and RND stuff are a bit more similar now, and tell you how much cm3 per sheet
  • mag boots can now be toggled while stunned, this allows people who got yeeted by airflow to turn their boots on, so that if they had the foresight to bring boots they can at least reach down and toggle the boot instead of being trapped in airflow gay baby jail forever
  • security reverted to older style of armor (new stuff didn't look good to me and had no upsides)
  • traitor .357 revolver nerfed from 60 damage to 50 (60 was insanely high)
  • detective .38 revolver buffed from 20 damage to 30, this greatly ups bone break chance and thus gives him far better lethality
  • nuke op base given some more tools for sneaking (to be refined)
Major grab combat update by @HahaYes (still in need of refinement but going in on a test basis for now)
ObjectGrab LevelIntentTarget zoneResultExtra Notes
FloorKillGrabAnySuplex target to the floor
FloorAggressiveHarmHeadCrack targets head against the floorTarget must already be lying down/incapacitated
FloorAggressiveHarmAnything but headSlam target back down against the floorTarget must already be lying down/incapacitated
WallKillGrabAnyPin target up against the wallMob must not already be held against the wall by a player (heldup = 0)
WallKillGrabAnySlam target back against the wallMob must already be held against the wall (heldup = 1)
WallAll threeHarmAnyThrow target into the wallThe throw increases in severity the firmer the grab
WallAggressiveHarmHeadSlam targets head against the wall
TableAggressiveHelpAnyPlace target on top of the tableThis was already present before the adjustments and is noted for clarity
TableAggressiveGrabAnySlam target down on top of the table
TableAggressiveHarmHeadSlam targets face against the tableThis was already present before the adjustments and is noted for clarity
Edged (sharp) weapon - no surfaceKillHarmHeadSlit targets throatThis was already present before the adjustments and is noted for clarity
Edged (sharp) weapon - no surfaceKillHarmAnything but headSlice a deep wound in the targeted areaAdded to give some variety to this because just having a throat slit is kinda limiting
1727557036899.png
 
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Updates
  • camera performance should be improved
  • added ability to click the blank spaces on the screen to fire guns and so-on
  • someone mentioned as detective they tried to hide behind a corner and died.
    • i realized pixel aiming had undone my corner cover changes because you could perfectly get the beam one pixel onto their turf and it would hit:
    • i implemented a radius calculation for beams (currently 12 pixels) meaning beams/bullets can now pass through corners and part of the edges of tiles without hitting human mobs. they are still hittable but corners are much more effective cover. the radius could be defined for any living mob but is only on humans at the moment
 
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Idk what it was or if I'm just being a colossal faggot, but having Endless Space come on at exactly the right time actually made this shit magical, thanks for the super comfy final round today @MAAAD

Also please excuse the music playing in the background before/after Endless Spess, had some other beets going and I'm too lazy to separate my audio tracks while recording
Damn I love this game
 
I was under the impression that i was recording the last 2 hours of game but seems like my OBS is a retarded nigger. If you excuse me im going to go cry in peace.
Double post etc but I just remembered one of the parts you mentioned you recorded in OOC:


Also very important and kinda gay post

@geckogoy seriously thank you for the hours on hours of work you've put into refining and hosting Riviera for all of us to sperg around on. You've brought together a wonderful group of retards and every single round we've had has been fantastic. You're genuinely a legend for doing this, and everything you've both done and continue to do does not go unappreciated
 
Double post etc but I just remembered one of the parts you mentioned you recorded in OOC:
View attachment 6467338

Also very important and kinda gay post
bro deleted me what the fuck this isn't fair :stress:

Now the exhaustive green, in chronological order:
rogan_ligger.png
>Pre-Game
>join as ligger before usual time
>station is completely depowered
>be a melodramatic nancy and of no help whatosever
>gather as many flashlights as I can, shining light in the dark passages of the halls
>I am the light.
>restart

Riviera Station 13 2024-09-29 005003.png
>Dawn of the First Round
>traitor mode.
>decide that this round this will be it
>I will answer one important question:
>Will It Bomb?
>some faggot already appropriated the name Cuban Pete, so I went Gordon Freeman, Research Director, confident I'll roll tator-tot because most people have it turned off
>proceed to silently shuffle a backpack full of bombs, ready and primed within 19 minutes 20 seconds
>several mistakes:
>forget to disable the air alarm safeties before evacuating the PDA server's cooling to use for my oxygen chiller, so CE notices
>if the secoff on the way to investigate wasn't distracted by WILD CAVEMAN I would've been had
>or if the other tator tots weren't making so much noise, all attention would be on the silent retard in research
>the bomb'sre ready, time to bumble around the halls for a bit looking for good places to annihilate
>the fifth piggy decided to stay at home, with its roboticist buddy (my mutilation target (somehow he mutilated himself by the time I got back))
>the fourth piggy went to the bridge, right between both comms consoles
>the third piggy went in the morgue, because I didn't have access anywhere better (why doesn't RD have genetics access from within medbay?)
>the second piggy had a nap in the central storage disposal, where nobody would find it
>and the first found a home in the first brig cell's secure locker
>one bomb left, this one on a timer
>the Madness Combat on my playlist hits, it's Nevada time
>I chuck the last bomb I have in a locker behind botany, running on 35 seconds, no going back

>The Bomb Has Been Planted (or realistic_MLG_montage.webm)
>duck back into RnD, pretending to actually do my space job
>Boom.
>firelocks fall.
>signaller comes out. :bogged:
>Boom- Boom- Boom-
>paranoiac panic sets in, flee to xenobio, start donning my not!RD disguise
>Boom- Boom-
>105% station pulping wasn't enough for a real cascade.
>...
>wait
>what now?
>oh god oh fuck I didn't think this far
>proceed to spend the remaining half hour of the round skulking around maintenance, gathering the AFK QM's identity (another bites the lack-of-anything-to-do dust) and stealing an engi RIG suit
>C4 both the TEGs just to rub it in, not like the CE will even notice
>pass by arrivals, where the Response Team's shuttle had docked
>see one powerranger still on the shuttle with my thermals
>go in and yoink his shit
>another powerranger comes by before I can truly fleece the fool, but I get a headset and an all-access ID
>circle the rest of the way around the station, through security to marvel at my handiwork (and to collect the HoS' and some guy's brains)
>and to get a Saber-type gun
>board emergency shuttle in QM's disguise, bringing the gift of donuts and leftover C4 that I totally just found
>haven't spoken a single word the entire round, making true both to the silent round depopulator and to Gordon Freeman
>until we land at centcomm, then I shed my disguise with a single "Flawless victory."
>nobody cares lmao
>but I did all my 'jecties, like a good unexploded goy
>do a lil' post-round school shooting with the automatic I pilfered from the armory (fucking hell do the guns sound and behave too good for such an ancient codebase)

Yes, It Did Bomb. Lmaobombssocool continues to be gay, especially on a lowpop server, but it would be even gayer to remove or nerf bombs outright, so it's a dilemma. More bombs, but smaller? Same bombs, but less devastation and wider effect? Different bombs that could be used for something other than wild station destruction? Make them very useful in mining with harder rock? It'd be cool to get a contract to deliver a certain strength bomb for excavation work or something. Still would make for a good final round, go out with a boom.

rarted.png
>Second Round's Noon
>it's bleb.
>roll medoff
>charge headfirst into nearest blob without even mixing up the cryomix (big mistake)
>die to fire, but blob does too
>get cloned, enter the Wild Medbay Ride as the only other guy doesn't know how to clonemix
>now officially retarded, both IC and OOC
>shuttle is called already, pack up half of surgery into a crate and putter it to escape
>perform impromptu surgery on a fellow retarded scientist despite being too mentally retarded to operate even consoles
>whoops I took off his head
>HE'LL BUFF OUT

I might like that surgery is nice and speedy, but it's also a detriment when the "remove head" surgery is literally just half a second of circular saw and now the man's dead. It's really prone to mistakes

Riviera Station 13 2024-09-29 024259.png
>Third Round's Eve
>the mode is traitor
>can't wait to have a nice relaxing round as CMO and actually healing p—
>You are Traitor!
>fuck I forgot to turn it off
>later tell space jesus that I renounce my contrarian faggot ways, but that won't turn out to matter
>regardless, rush the spare to fulfill two of my jecties and buy myself some good boy non-heady explody time
>find the spicy airlock wire hacking into captain's from the bridge (this will be very important)
>retreat back to heal myself and retry from the teleporter end, leaving the bridge electrified (and telling as much over comms)
>golden ticket: acquired
>jecties: fulfilled, 45 minutes left to live (and a cap's laser in my backpack)
>slobbermutt: deported to arrivals via teleporter
>give the golden ticket to the highly suspicious CE after copying its access
>return to medbay jobbying, mix The Tubes
>hear over comms about a caveman causing mischief, occasionally see him limping by outside with a spicy stick and shield
>see the QM (who simply wants mining access) in bridge via the crew monitoring computer while looking for a wounded Hugh Jass, who will occupy the following fifteen minutes of my life with screaming and cracking bones
>tell the CE that it was the QM, Atmo' Sphericson I saw in bridge, shocking himself on the door
>oh, this Hugh Jass guy only has a fracture in his torso, nothing to worry about
>put him under
>open him up
>crack him open like a faberge egg to apply some bone gel, bonebreak him back into shape, then more bonegel—
>Crack!
>Hugh Jass screams!
>wat
>let's try this again
>bone gel, bone mender, bone ge—
>Crack!
>Hugh Jass screams!
>wat
>try again
>Do you know the definition of insanity?
>I don't, I keep trying, why his bones breaky
>help me space jesus, why does he have boneitis
>apparently, some shitcoder put it in the life loop that brute damage above 50 on one body part automatically breaks bones
>so I have to overdose him on bicaridine before actually fixing his shit
>FINALLY put him back together—
>why is he coughing blood
>oh, right, more ruptured lung
>OPEN HIM UP AGAIN
>and finally fix him, after 15 minutes since he arrived in medbay
>tell Atmo that I gave the golden ticket to the CE (important later)
>see an armed, limping Caveman pass by chemistry again
>hear the geneticist stun-spanking his monkey, guess he's having fun
>apparently RD is missing
>decide to go look for him
>after looking in the bomb test range where he might've been teleported to, find him, braindead, in his office, and liberate him back to medbay to the screams of Fate the roboticist yelling bloody murder
>but I simply put the RD in a chair in medbay reception to be the low-functioning drooling autist he was always meant to be
>CE and Atmo have been warring in the background, because CE thinks Atmo took the cap's gun (I have it the whole time) and Atmo just wants access to go mining (because it is gecko's belief that the QM be a good little cuck in his empty cargo bay, always ready to accept anyone else's load whenever they deposit (it is funny))
>go rescue the chef who got out fucking skilled by a goddamn goat, which then got out fucking skilled by the coldness of space that it brought upon itself
>ruptured lungs, anesthetics don't work, go get tramadol in lieu of actual anesthetics
>fix him right up
>crew transfer initiated
>meanwhile, the CE appears dead at my genetical doorstep, and apparently ID-less
>gee, wonder why
>ask space jesus to free me of my traitorous bonds because I'm clearly beat on the antagonista front
>but not before emptying my traitor uplink with a cool syndie balloon and a C4
>bling, motherfucker
>heal CE's brain before slapping him on the ass and letting him return to the fight against the QM
>QM starts making grapefruit blowjob noises over the priority announcement system using CE's ID
>and returns to medbay, where I have planted the C4 set to 999 seconds onto the CE
>apparently you can just take the C4 off
>neat!
>I place it on myself.
>while standing inbetween CE and Atmo going off on one another, honking like a retard with a syndie balloon in hand and a captain's laser to unload into a window
>they break apart
>I go make all access for Atmo
>this solves everything!
>right?
>drag my RD veggie, Nick and the CE's mutilated, pre-cloned corpse to escape, plant C4 on the nullmutt
>both Atmo and the CE are in escape
>Atmo starts beating the corpse with a flail
>this activates the Negroid Chimpout gene in the CE, who starts firing at Atmo
>drag both of them into the escape shuttle's brig
>the CE McFucking Bites It while I try to fix both of them up
>manage to stabilize Atmo in gay baby jail, defang both just in case
>Nick is FUCKING DEAD
>Anyways, Atmo says he wants to call the CE gay or something
>tell him to do it himself
>IN HELL :unholy:
>empty my cap's laser into him
>twice
>get my ass stunned for it
>eat pizza
>go home
>get fucking blown up on entry and deleted by God for we have all sinned

the meteor that defined a man.png
>Last Round's Whimper
>it's meaty whore time (or server and code stress test time)
>roll atmos tech
>immediately empty engineering storage of everything, don space suit, retreat to bridge
>start putting up grilles and shit fucking everywhere in halls to stave off the meatiest of whores with the power of whipple shielding
>somehow, we got a borg
>borg proves mostly a nuisance that babysits us constantly
>everything is a walk jab walk as every ten seconds another five second meteor explosion lag spike arrives
>put Ian in a locker and manage to take him to the shuttle, somehow
>Space Jesus intercepts a slew of meaty whores and redirects them directly to the shuttle, where he
>IAN IS FUCKING DEAD
>and I'm now impotent and stumpy, unable to stand or do anything but talk
>so I whine and whine and whine on the ground for another ten minutes while the remains of the crew hack through bugged airlocks and the round mercifully ends
Inflatable doors and walls are the real OGs of the round. But that's it for Rivierastation this week. I think we peaked at 12 players?


I could upload the whole-ass recordings I have of everything, but I don't know where, and I sure as shit don't want to upload upwards of 100MB of barely compressed atmos simulator gameplay footage on here like it's Longplays for Asocially Retarded Children.
 
could upload the whole-ass recordings I have of everything, but I don't know where, and I sure as shit don't want to upload upwards of 100MB of barely compressed atmos simulator gameplay footage on here like it's Longplays for Asocially Retarded Children.
Litterbox, it's catbox but temporary. (If you are sending it to me for edits.
YouTube and competitors if it's for a visual version of your post.
 
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>Third Round's Eve
>The usual please
>Grab RCD and start engine setup
>While initial fuel dump is ongoing, get a suit on and move to captains office to secure the spare
>Get to the tele room, maintenance panel is open
>Can hear someone rummaging around in there shocking the doors
>Who broke into the captins quarters already you kikes
>CMO Clinton responds it's him over command channel securing the spare, and the disk later on
>No reason to suspect him further yet so drop it
>Return to the engine bay and finish setup, then atmos to set up air distro
>Head back down to the engine bay again, someone in a blue jacket comes up from the ignition chamber
>Immediately suspicious but drop my guard realising it's Clinton. He throws the spare at me
>Fucking what. Ask why he just gave the spare up so quickly after he runs off
>"I don't feel so sparkly and golden today". Suspicion levels increasing again
>Stay quiet for the meantime, keep the spare on me and get back to set up
>Hear over radio chatter that some caveman beat the snot out of beepsky
>Roboticist Hugh then proceeds to request security space said caveman
>Hugh sounds like he's barely alive
>Locate him in tool storage and drag his dying ass back to medbay
>Pass Hugh over to the CMO and go on the warpath to find this unga bunga nigger
>Head out of medbay, towards the bridge then start moving south
>The teleporter door and the doors leading into the captains office are all wide open
>Immediately backtrack and head inside, walk straight into masked QM Atmo standing in front of the open door to the captains quarters
>The fuck you think you're doing in here
>"Making my department work"
>Notice the captains gun is missing and the cabinet is shattered into pieces
>Motherfuckers nicked it. Immediately suspect Atmo is with the Syndicate and tell him to drop the gun
>End up in a slap fight, Atmo spawns a portal with the yoinked hand tele and fucks off
>Pretty much convinced he's with the Syndicate now and say as much over command channel
>Head back into the teleporter room and disable it
>Start hunting the fucker down, almost immediately run into him outside the bridge
>He spawns and runs through another portal, run after him
>Chase him through a series of different portals like it's fucking looney tunes
>End up in the middle of literally nowhere floating through space
>Whathaveidone.png
>Float for a while, get bored and throw something to the east to change direction
>Can hear my heartbeat roaring in my ears, shattering the deafening silence
>After what feels like a lifetime, I actually come across a structure
>Switch my magboots on and make contact
>Get a bit further up into the plating walking past some equipment, it immediately clicks what I'm standing on
>Emitters, shield generators. This is the old singulo containment area for a derelict station
>Fuck this is awesome. Start poking around a bit, eyeball the wall with the thought of breaking in to have a snoop
>As if by divine intervention a voice in my head which sounds extremely familiar (:^) ) starts telling me to head north
>Follow the voices instructions and start moving through the derelict station, exploring along the way
>Actually having a great time going through this abandoned facility
>Come across external airlocks
>Voice tells me to get in that room
>Do exactly that, notice a teleporter console
>Thank you disembodied voice, you're a real one
>Get the area powered, fire up the teleporter, set its target to the bridge and step inside
>Blink and I'm back at Riviera
>Mention what happened over common, advise to fucking kill Atmo if anybody sees him
>Head back to engineering to check on everything
>Immediately notice atmosphere alarms going off for the bar and maintenance behind it. Figures
>Run up, there's a bunch of blood leading from the kitchen with no corpse in sight, but I'm more focused on the dropped firelock
>Set up an inflatable door and head inside, start looking for the breach
>Find a shattered window and patch it up
>Head down to atmospherics, grab an air canister and move back to the bar to get maintenance re-pressurized
>Spot someone walking in behind me
>It's the QM
>He's minding his own business but I'm paranoid as fuck about him and chimp out like a retard
>Snap at him asking what the fuck he wants
>Immediately know I've made a mistake
>He gets up, whips out a gun and wrecks my shit
>Manage to stutter out he's a nigger over common before I cark it from "too many bullet holes" disease
>...
>It is absolutely bloody freezing
>Get shaken awake, I'm in the OR staring the CMO in the face
>"Congratulations! You're not retarded!"
>Nah there's no cure for the level of retardation we have on this station
>Get dragged back up to cryo, grab my shit and Clinton immediately ties explosives to me
>Start untying them, spot Atmo who's wandered into medbay
>Finish removing explosives, run out of cryo and fling them at Atmo
>He starts bitching that all he wanted was access and I tried to kill him for looking for it
>Start bitching back that's complete bullshit while Clinton ties the explosives to himself
>Clinton pulls something out of his backpack, don't pay much attention to him
>"John, by the way"
>Clinton fucking blasts open the wall to cryo with the captains gun, shutting Atmo and I up
>"I got the gun"
>... oh. Whoops
>Too late now, still want revenge on Atmo after he went full hood and shot me dead
>Notice my PDA doesn't have an ID in it anymore and a few of my things are missing
>Move to the bar again, pick up what Atmo forgot to sweep off
>Captains spare is still in amongst it all
>Put that in my PDA and call Atmo a retard, tell him I still have the spare after all that effort he put in to get it
>Grab air canister and get back to fixing the bar pressure
>Run into Atmo again, he's coming right for me with a stunbaton
>Nope.png
>Back to looney tunes tier chase around the station
>Eventually lose him. This is war
>Sneak around up to the armory, grab an Mk58, a WT-550 and a spare clip, put them all in my bag
>Head over to evac where the rest of the crew are waiting for the shuttle
>30 seconds until arrival
>Slobbermutts corpse is being absolutely flogged by a few people
>Atmo presumably gets bored of that, moves over and starts flogging a corpse strapped to a chair
>... wait that's my corpse. Lmao
>Walk closer, Atmo runs back around behind the chair
>Pull out the pistol, he grabs an energy gun
>We both fire at pretty much exactly the same time, he's a split second faster than I am
>Run out of ammo in the pistol, grab the WT-550 and fire again
>Too late, "too many bullet holes" disease is back to put me through the ringer for another round
>Hit the deck just as the shuttle arrives
>Embrace of death drags my ass away again
>Ghoost
>Atmo and my (new) corpse get dragged into the shuttles brig
>Takes a few minutes for them to realise I'm dead
>Atmo gets fucking executed on the flight home
Meanwhile at CentComm...
>An intern, Avery, is posted at the arrival dock awaiting the inbound shuttle from Riviera
>Has a bag with him
>Talking about a reward for the crew
>Shuttle arrives, all the stations crew pile off
>They try to get through the doors
>Denied.ogg
>Avery shuts the airlocks to the shuttle
>Oh boy
>"You ready? Here's your reward"
>Throws a bomb at the Roboticist, Fate
>Only a few realise what's about to go down, start trying to get through the sealed airlocks
>Everyone fucking explodes except Clinton somehow
>He explodes into gibs on his own, smited by God himself
sneed.png
 
Short SS13 story time!

>Dawn of the First Round
carpet bombing survival.png
>be Detective
>John the CE reports that the R&D Server's cooling loop is being sabotaged
>head out to investigate
>stumble upon a bald, shaved janny right after exiting Security hallway
>immediatly attacks me
>he clearly has a balck belt in greyu-jitsu since he manages to K.O. me several times in a row
>messes me up pretty badly
>manage to stand up, stun and cuff his ass
>even succeed in dragging him to the Interrogation Room while slowly limping from all of the pain
>scream for help and for medics to arrive
>very slowly bleed out and lose consciousness in Security proper
>doctors never come
>HoS appears and is trying to apply first aid
>he's way too late
>is yelling for medics to come as well
>in my final moments feel like I'm getting dragged away somewhere
>ghost
>HoS is trying to catch Thomas the Assistant, the guy dragging my corpse to Medbay
>arrests him near the Bar, all while yelling at Med to do their damn jobs over the radio
>meanwhile physicians: are jobbying choom autism in a room just below them

>come to my senses in Cloning
>unconsciously floating in a tube
>SUDDENLY, a giant ass explosion
>cryo tubes are precisely at the edge of the explosion's radius
>Cryogenics APC is destroyed
>I'm ejected out of an unpowered tube
>begin to suffocate and die to depressurisation while still unconscious
>thankfully Ike the Paramedic breaks in and rescues me in the nick of time
>taken through the even more gunked wild ride in depressurised Medbay
>finally patched up
>shuttle is already on its way
>try to contact HoS to no avail
>reach the Departures and wait for the shuttle there with other survivors
>John struggles to contain the last remaining air
>everyone is low on oxygen tanks
>Thomas is the first one to run out of O2
>sends his final goodbyes as he gasps for air
>reach for my oxygen deprivation medkit and feed him Dexalin pills to keep him alive
>apparently John conviniently left a big oxygen tank on the floor
>hand it over to Thomas
>the shuttle arrives, everyone boards it and is taking deep breaths of the fresh CentCom air
>Thomas is alive and thankful for the help
>I have thus returned the favor to him for trying to help me at the beginning of the shift

>Second Round's Noon
>it's bleb.
>roll medoff
>charge headfirst into nearest blob without even mixing up the cryomix (big mistake)
>die to fire, but blob does too
blob shahid.png
>be Scientist
>shift begins
>airlocks in Toxins immediatly drop
>experimental blob bioweapon has been sent aboard the station
>suspicious puke and airflow noises
>this can't be good
>head to RnD and gear up regardless
>a toolbelt full of welders, nice!
>ready to kick some green blobby ass
>ah shit, the core was in the Toxins Storage
>Clinton the MD comes to the rescue
>surprisingly the air is still fine so I take the fight with a green menace
>turn my welder on and start burning it (clueless)
>wait oh NO PLASMARGHLGUB-
>insantly dead, ashed on the spot
>turns out we just had to chip away at the blob for a bit until it released the gases it kept in captivity
>the burn BEGINS
>Clinton is caught in the plasma fire as well, manages to limp towards the department entrance before the flames consume him
>the fire spreads through the entire department, consuming room after room
>it's also slowly burning away the blob itself
>it reaches Robotics
>heats a welding fuel tank up
>it explodes and spaces the room
>the fire also breaks its way into space near Toxins burn chamber
>it begins dying out
>blob is already mostly burned up, its core now exposed
>one of the engineers breaks in from maints and goes for the easy kill
>the fire fully dies down
>Science is now [EXTRA CRISPY]

>Last Round's Whimper
>it's meaty whore time (or server and code stress test time)
<...>
>somehow, we got a borg
>borg proves mostly a nuisance that babysits us constantly
average meteors round.png
>be Engineering Cyborg
>Asimov lawset
>the Syndicate is bombing us with meteors or some shit
>try to group the humans in the Bridge, closer to the station's center
>a human named John wanders off to destroyed Departures in the middle of a meteor shower for some reason
>try to drag him back to safety and elaborate on how much danger he's putting himself into
>he's trying to use the second law to get rid of me
>"Please return to safety. My first law has a higher priority"
>John Hardt says, "No."
>we are immediatly hit by a meteor
>he gets fucking obliterated from this world
>like clockwork
>get flung far away but miraculously survive the explosion
>my actuator is destroyed though, cannot move
>the comms are obviously out so I can't communicate with the remaining survivors either
>buzz into the abyss until I get destroyed by another meteor
>Space Jesus intercepts a slew of meaty whores and redirects them directly to the shuttle, where he
>IAN IS FUCKING DEAD
>and I'm now impotent and stumpy, unable to stand or do anything but talk
>so I whine and whine and whine on the ground for another ten minutes while the remains of the crew hack through bugged airlocks and the round mercifully ends
Shit was hilarious to watch, but yeah, the gamemode is extremely laggy for now. No wonder we almost never vote for it.

Idk what it was or if I'm just being a colossal faggot, but having Endless Space come on at exactly the right time actually made this shit magical, thanks for the super comfy final round today @MAAAD
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Also please excuse the music playing in the background before/after Endless Spess, had some other beets going and I'm too lazy to separate my audio tracks while recording
Damn I love this game
space exploration.png
Me and @HahaYes stuck around after the session was over and did some space exploring, looking for possible Syndicate loot. Super comfy experience, and we actually managed to find a Syndie space suit so it wasn't all in vain. Good times.


Bug & feature request report:
  • Missing in-hand sprite for plasma cutter;
  • Make fires not insta-kill you if you aren't wearing a space suit/hardsuit PLEASE;
  • Nuke Ops announcement shouldn't happen if their shuttle is already at the station's Z-level at that moment, or else it will ruin a stealth operation;
  • The airlock leading to maints right outside of RnD is unpowered roundstart;
    • also a lightbulb opposite to it is floating in the air (see screenshot);
      Riviera Station 13 2024-09-30 225051.png
  • There are LAPTOPS in the game, but you wouldn't know about them unless you accidently noticed those white vendors in Departures and Tool Storage - moar Laptop Vendors should be mapped in, along with a few standalone Laptops in various departments and public areas;
  • Seems like the Research Outpost got a LORE treatment, it should look older and more abandoned inside;
    • Add some interesting loot inside as a reward for breaking in through the rwalls and fighting off facehuggers;
    • Alternatively un-LORE the Research Outpost and bring back Xenoarcheology (what was wrong with it anyway?)
  • Is the "underturf" ore still a game mechanic anyway? That ore that Ore Detector is supposed to detect but never does?
    • Repair if not (those giant oil rig-esque industrial drills and passive mining mechanic are cool in my book), IMPORTANT - metallic hydrogen (aka mythril) is locked behind passive mining so absolutely do NOT get rid of this mechanic;
  • Was the Invisible Slime Bug patched?
  • Uncuck the Golden Slime extract - apparently somebody removed their functionality, this will also indirectly bring Xenomorph simple mobs back;
  • Do Pink and Light Pink slime cores actually do the same thing?
    • If yes, rework Light Pink slime to spawn some useful materials instead;
  • The gold crate in the Vault should have 15 sheets of gold inside instead of just 1;
    • The silver crate should spawn with 15 sheets of silver as well to be honest;
  • Actually fun use for TTVs: port Blast Cannon from /vg/;
    • Maybe even add it to the RD's locker as well;
  • You get separated from the mobs/items you were dragging when transferring between Z-levels;
  • Syndicate space suit should be able to hold big 02 tanks and jetpacks in its suit storage (it's a traitor item after all).
I also managed to scavenge in-hand sprites for oxygen medkit from /vg/ but couldn't find an in-hand sprite for plasma cutter because you can't fucking ctrl+f the icons in .dmi files using DreamMaker and for plasma cutter from TG.
 

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