Double post etc but I just remembered one of the parts you mentioned you recorded in OOC:
View attachment 6467338
Also very important
and kinda gay post
bro deleted me what the fuck this isn't fair
Now the exhaustive green, in chronological order:

>
Pre-Game
>join as ligger before usual time
>station is completely depowered
>be a melodramatic nancy and of no help whatosever
>gather as many flashlights as I can, shining light in the dark passages of the halls
>I am the light.
>restart

>
Dawn of the First Round
>traitor mode.
>decide that this round this will be it
>I will answer one important question:
>Will It Bomb?
>some faggot already appropriated the name Cuban Pete, so I went Gordon Freeman, Research Director, confident I'll roll tator-tot because most people have it turned off
>proceed to silently shuffle a backpack full of bombs, ready and primed within 19 minutes 20 seconds
>several mistakes:
>forget to disable the air alarm safeties before evacuating the PDA server's cooling to use for my oxygen chiller, so CE notices
>if the secoff on the way to investigate wasn't distracted by WILD CAVEMAN I would've been had
>or if the other tator tots weren't making so much noise, all attention would be on the silent retard in research
>the bomb'sre ready, time to bumble around the halls for a bit looking for good places to annihilate
>the fifth piggy decided to stay at home, with its roboticist buddy (my mutilation target (somehow he mutilated himself by the time I got back))
>the fourth piggy went to the bridge, right between both comms consoles
>the third piggy went in the morgue, because I didn't have access anywhere better (why doesn't RD have genetics access from within medbay?)
>the second piggy had a nap in the central storage disposal, where nobody would find it
>and the first found a home in the first brig cell's secure locker
>one bomb left, this one on a timer
>the Madness Combat on my playlist hits, it's Nevada time
>I chuck the last bomb I have in a locker behind botany, running on 35 seconds, no going back
>The Bomb Has Been Planted (or realistic_MLG_montage.webm)
>duck back into RnD, pretending to actually do my space job
>Boom.
>firelocks fall.
>signaller comes out.

>Boom- Boom- Boom-
>paranoiac panic sets in, flee to xenobio, start donning my not!RD disguise
>Boom- Boom-
>105% station pulping wasn't enough for a real cascade.
>...
>wait
>what now?
>oh god oh fuck I didn't think this far
>proceed to spend the remaining half hour of the round skulking around maintenance, gathering the AFK QM's identity (another bites the lack-of-anything-to-do dust) and stealing an engi RIG suit
>C4 both the TEGs just to rub it in, not like the CE will even notice
>pass by arrivals, where the Response Team's shuttle had docked
>see one powerranger still on the shuttle with my thermals
>go in and yoink his shit
>another powerranger comes by before I can truly fleece the fool, but I get a headset and an all-access ID
>circle the rest of the way around the station, through security to marvel at my handiwork (and to collect the HoS' and some guy's brains)
>and to get a Saber-type gun
>board emergency shuttle in QM's disguise, bringing the gift of donuts and leftover C4 that I totally just found
>haven't spoken a single word the entire round, making true both to the silent round depopulator and to Gordon Freeman
>until we land at centcomm, then I shed my disguise with a single "Flawless victory."
>nobody cares lmao
>but I did all my 'jecties, like a good unexploded goy
>do a lil' post-round school shooting with the automatic I pilfered from the armory (fucking hell do the guns sound and behave too good for such an ancient codebase)
Yes, It Did Bomb. Lmaobombssocool continues to be gay, especially on a lowpop server, but it would be even gayer to remove or nerf bombs outright, so it's a dilemma. More bombs, but smaller? Same bombs, but less devastation and wider effect? Different bombs that could be used for something other than wild station destruction? Make them very useful in mining with harder rock? It'd be cool to get a contract to deliver a certain strength bomb for excavation work or something. Still would make for a good final round, go out with a boom.

>
Second Round's Noon
>it's bleb.
>roll medoff
>charge headfirst into nearest blob without even mixing up the cryomix (big mistake)
>die to fire, but blob does too
>get cloned, enter the Wild Medbay Ride as the only other guy doesn't know how to clonemix
>now officially retarded, both IC and OOC
>shuttle is called already, pack up half of surgery into a crate and putter it to escape
>perform impromptu surgery on a fellow retarded scientist despite being too mentally retarded to operate even consoles
>whoops I took off his head
>HE'LL BUFF OUT
I might like that surgery is nice and speedy, but it's also a detriment when the "remove head" surgery is literally just half a second of circular saw and now the man's dead. It's really prone to mistakes

>
Third Round's Eve
>the mode is traitor
>can't wait to have a nice relaxing round as CMO and actually healing p—
>You are Traitor!
>fuck I forgot to turn it off
>later tell space jesus that I renounce my contrarian faggot ways, but that won't turn out to matter
>regardless, rush the spare to fulfill two of my jecties and buy myself some good boy non-heady explody time
>find the spicy airlock wire hacking into captain's from the bridge (this will be very important)
>retreat back to heal myself and retry from the teleporter end, leaving the bridge electrified (and telling as much over comms)
>golden ticket: acquired
>jecties: fulfilled, 45 minutes left to live (and a cap's laser in my backpack)
>slobbermutt: deported to arrivals via teleporter
>give the golden ticket to the highly suspicious CE after copying its access
>return to medbay jobbying, mix The Tubes
>hear over comms about a caveman causing mischief, occasionally see him limping by outside with a spicy stick and shield
>see the QM (who simply wants mining access) in bridge via the crew monitoring computer while looking for a wounded Hugh Jass, who will occupy the following fifteen minutes of my life with screaming and cracking bones
>tell the CE that it was the QM, Atmo' Sphericson I saw in bridge, shocking himself on the door
>oh, this Hugh Jass guy only has a fracture in his torso, nothing to worry about
>put him under
>open him up
>crack him open like a faberge egg to apply some bone gel, bonebreak him back into shape, then more bonegel—
>Crack!
>Hugh Jass screams!
>wat
>let's try this again
>bone gel, bone mender, bone ge—
>Crack!
>Hugh Jass screams!
>wat
>try again
>Do you know the definition of insanity?
>I don't, I keep trying, why his bones breaky
>help me space jesus, why does he have boneitis
>apparently, some shitcoder put it in the life loop that brute damage above 50 on one body part automatically breaks bones
>so I have to overdose him on bicaridine before actually fixing his shit
>FINALLY put him back together—
>why is he coughing blood
>oh, right, more ruptured lung
>OPEN HIM UP AGAIN
>and finally fix him, after 15 minutes since he arrived in medbay
>tell Atmo that I gave the golden ticket to the CE (important later)
>see an armed, limping Caveman pass by chemistry again
>hear the geneticist stun-spanking his monkey, guess he's having fun
>apparently RD is missing
>decide to go look for him
>after looking in the bomb test range where he might've been teleported to, find him, braindead, in his office, and liberate him back to medbay to the screams of Fate the roboticist yelling bloody murder
>but I simply put the RD in a chair in medbay reception to be the low-functioning drooling autist he was always meant to be
>CE and Atmo have been warring in the background, because CE thinks Atmo took the cap's gun (I have it the whole time) and Atmo just wants access to go mining (because it is gecko's belief that the QM be a good little cuck in his empty cargo bay, always ready to accept anyone else's load whenever they deposit (it is funny))
>go rescue the chef who got out fucking skilled by a goddamn goat, which then got out fucking skilled by the coldness of space that it brought upon itself
>ruptured lungs, anesthetics don't work, go get tramadol in lieu of actual anesthetics
>fix him right up
>crew transfer initiated
>meanwhile, the CE appears dead at my genetical doorstep, and apparently ID-less
>gee, wonder why
>ask space jesus to free me of my traitorous bonds because I'm clearly beat on the antagonista front
>but not before emptying my traitor uplink with a cool syndie balloon and a C4
>bling, motherfucker
>heal CE's brain before slapping him on the ass and letting him return to the fight against the QM
>QM starts making grapefruit blowjob noises over the priority announcement system using CE's ID
>and returns to medbay, where I have planted the C4 set to 999 seconds onto the CE
>apparently you can just take the C4 off
>neat!
>I place it on myself.
>while standing inbetween CE and Atmo going off on one another, honking like a retard with a syndie balloon in hand and a captain's laser to unload into a window
>they break apart
>I go make all access for Atmo
>this solves everything!
>right?
>drag my RD veggie, Nick and the CE's mutilated, pre-cloned corpse to escape, plant C4 on the nullmutt
>both Atmo and the CE are in escape
>Atmo starts beating the corpse with a flail
>this activates the Negroid Chimpout gene in the CE, who starts firing at Atmo
>drag both of them into the escape shuttle's brig
>the CE McFucking Bites It while I try to fix both of them up
>manage to stabilize Atmo in gay baby jail, defang both just in case
>Nick is FUCKING DEAD
>Anyways, Atmo says he wants to call the CE gay or something
>tell him to do it himself
>IN HELL

>empty my cap's laser into him
>twice
>get my ass stunned for it
>eat pizza
>go home
>get fucking blown up on entry and deleted by God for we have all sinned

>
Last Round's Whimper
>it's meaty whore time (or server and code stress test time)
>roll atmos tech
>immediately empty engineering storage of everything, don space suit, retreat to bridge
>start putting up grilles and shit fucking everywhere in halls to stave off the meatiest of whores with the power of whipple shielding
>somehow, we got a borg
>borg proves mostly a nuisance that babysits us constantly
>everything is a walk jab walk as every ten seconds another five second meteor explosion lag spike arrives
>put Ian in a locker and manage to take him to the shuttle, somehow
>Space Jesus intercepts a slew of meaty whores and redirects them directly to the shuttle, where he
>IAN IS FUCKING DEAD
>and I'm now impotent and stumpy, unable to stand or do anything but talk
>so I whine and whine and whine on the ground for another ten minutes while the remains of the crew hack through bugged airlocks and the round mercifully ends
Inflatable doors and walls are the real OGs of the round. But that's it for Rivierastation this week. I think we peaked at 12 players?
I could upload the whole-ass recordings I have of everything, but I don't know where, and I sure as shit don't want to upload upwards of 100MB of barely compressed atmos simulator gameplay footage on here like it's Longplays for Asocially Retarded Children.