Let's Sperg kiwifarms.net Inner Circle Plays: Game Dev Tycoon (RIP: Y8 M7 W1)

Should We Stop Doing Text-Based Games and Always Choose The Highest Graphics?

  • Yes - I'm tired of losing money due to text-based games

    Votes: 12 57.1%
  • No - It would ruin the fun of X Plays

    Votes: 9 42.9%

  • Total voters
    21
  • Poll closed .
Spritesheet Software is a success. Sip Meyer is still doing the welcome training.

Staff:
Zoe Quinn, Level 4, Design 360, Technology 303, Speed 300, Research 300, 0 per month
Landon Lyans, Level 2, Design 98, Technology 101, Speed 249, Research 189, 21k per month
Dominic Elliott, Level 2, Design 94, Technology 305, Speed 275, Research 176, 22k per month
Ashton Higgins, Level 2, Design 337, Technology 62, Speed 159, Research 281, 21k per month
Sip Meyer, Level 2, Design 67, Technology 332, Speed 222, Research 242, 16k per month

Current Cash: 165.9K
Research Points: 30
Fans: 3.7K
Current Time: Y7 M8 W2 (In order to beat the game we need to reach 35 years)

Move #82: Just One More

Individual:
  • Do Training (Game dev gems, Make me think, Game design for pirates, Don't repeat yourself, Code incomplete) (each for 5 RP, 15K)
  • Research on a New Topic: Fashion, Business, Virtual Pet, Racing (10 RP for each)
  • Medium Games (10RP, 150K)
  • 2D Graphics V3 (80RP, 240K)
  • 3D Graphics V1 (15RP, 40K)
  • Stereo Sound (40RP, 120K)
  • Multiplayer (15RP, 40K)
  • Better A.I. (40RP, 120K)
  • Generate game report for our 15th game
  • Generate game report for our 16th game
  • Shit yourself and do nothing until Sip Meyer finishes his welcome training
Group:
  • Develop Custom Engine (With Added Researches: Better dialogue, Simple cutscenes)
  • Do Contract Work (Game Backdrops, Playtest, Spritesheet Software, Accounting Software)
  • Develop our 17th game
 
Unfortunately we run out of cash to create the engine lol, since it costs 260K.
 
Appears that new contracts are here.

Move #83: More Contracts
  • Spritesheet Software, 8 Design, 12 Technology, 3 weeks, Pay: 18K, Penalty: -7K
  • Logo Animation, 11 Design, 4 Technology, 3 weeks, Pay: 14K, Penalty: -6K
  • Game Backdrops, 10 Design, 5 Technology, 3 weeks, Pay: 16K, Penalty: -7K
  • Horoscope Generator, 59 Design, 11 Technology, 4 weeks, Pay: 65K, Penalty: -25K
  • Usablility Study, 28 Design, 24 Technology, 9 weeks, Pay: 50K, Penalty: -24K
 
Spritesheet software is a success. Also our game is off the market.

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Staff:
Zoe Quinn, Level 4, Design 360, Technology 303, Speed 300, Research 300, 0 per month
Landon Lyans, Level 2, Design 98, Technology 101, Speed 249, Research 189, 21k per month
Dominic Elliott, Level 2, Design 94, Technology 305, Speed 275, Research 176, 22k per month
Ashton Higgins, Level 2, Design 337, Technology 62, Speed 159, Research 281, 21k per month
Sip Meyer, Level 2, Design 67, Technology 332, Speed 222, Research 242, 16k per month

Current Cash: 172.4K (+18K soon)
Research Points: 30
Fans: 3.7K
Current Time: Y7 M8 W4 (In order to beat the game we need to reach 35 years)

Move #84: And Another Contract For You


Individual:
  • Do Training (Game dev gems, Make me think, Game design for pirates, Don't repeat yourself, Code incomplete) (each for 5 RP, 15K)
  • Research on a New Topic: Fashion, Business, Virtual Pet, Racing (10 RP for each)
  • Medium Games (10RP, 150K)
  • 2D Graphics V3 (80RP, 240K)
  • 3D Graphics V1 (15RP, 40K)
  • Stereo Sound (40RP, 120K)
  • Multiplayer (15RP, 40K)
  • Better A.I. (40RP, 120K)
  • Generate game report for our 15th game
  • Generate game report for our 16th game
  • Shit yourself and do nothing until Sip Meyer finishes his welcome training
Group:
  • Develop Custom Engine (With Added Researches: Better dialogue, Simple cutscenes)
  • Do Contract Work (Logo Animation, Game Backdrops, Horoscope Generator, Usability Study)
  • Develop our 17th game
 
On it, but should I wait for the staff members to get used to each other first? (Their bars aren't full yet btw due to the new staff member)
 
yeah we should.
Alrighty. I'll wait for them for their bars to get full first.

In the meantime... (I'll only develop the game once their bars are full of course)

Move #85: Number 17

Game Title: Game #17
Target Audience: Young, Everyone, Mature
Topics Available: Movies, Comedy, Zombies, Superheroes, Vocabulary, Life, Cyberpunk, Detective, Martial Arts, Ninja, City, Military, Prison, Dance, Dungeon, Law, Evolution, Pirate, Werewolf (You can choose only one lol)
Genres Available: Action, Adventure, RPG, Simulation, Strategy, Casual
Platforms Available:
  • Gameling: Dev cost: 30K, Marketshare: 21%
  • Vena Gear: Dev cost: 30K, Marketshare: 18.4% License cost: 50K
  • Super TES: Dev cost: 60K, Marketshare: 17.2% License cost: 50K
  • PC: Dev cost: 5K, Marketshare: 16.3%
  • Vena Oasis: Dev cost: 50K, Marketshare: 15.4% License cost: 100K
  • Master V: Dev cost: 30K, Marketshare: 11.7%
Graphics Available: Text-based ($5k), 2D Graphics V1 ($10k), 2D Graphics V2 ($30k)

(Remember to request the percentages for each stage lol)
Stage 1: Engine, Gameplay, Story/Quests
Stage 2: Dialogues, Level Design, AI
Stage 3: World Design, Graphics, Sound
 
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