KOEI Games

It's not a "properly designed battle system" if the hybrid system like I described earlier is this poorly implemented and just require button smash on attack and quick commands in order to win all battles even the bosses, without breaking any sweat (while said system doesnt encourage players to use skills unless those skills have been memorized by heart in terms of effect and animation length and players are quick to select them from the menus in order to not lose "turns"). It may be fine to you since you seem to favor action-paced rather than turn-based gameplay but it's objectively a mess.

And Atelier was mainly a Playstation thing with some Nintendo handheld releases, pre-Switch. There was only one Atelier game on Saturn so I dont get what you're trying to do with that lie. I do agree at least on the Mysterious trilogy and Lulua being mediocre Ateliers for various reasons, but Ryza is among that group too.

Once again, Atelier Arland trilogy and Dusk trilogy are much better games overall than Ryza and without any DLC crap either



Atelier was never a franchise with a lot of budget in the first place since its birth. Cutting down a feature that was predominant (and gave life to the previous games) while asking the customers to spend money on DLCs for the equivalent price of the base game (while said story DLCs arent fully voiced either) certainly isnt a good excuse. Sounds more like Koei and Gust were trying to cheap their way in.
There were two versions/re-visions of Marie though. Much like how there were two versions of Lunar 1 for saturn or multiple versions of OoT of n64. I'm a completionist.

The battle system in Ryza was an ATB system, it put a greater emphasis on using the actual alchemic items which was why making loops was intended. They even allowed the use of gems to further buff items in a later patch. That's kind of how it was supposed to work, the other party members wore down the enemies so you could line up your attacks with Ryza and hit them hard. Chaning shit together was how you beat shit like the post game bosses and the level 70 alchemy world boss. If you could cause a delay in the enemy's attack that's what gave you a real good opening. It's also why specific bosses had moves and tells which you had to delay or you would get wiped.
 
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Was never able to get into their games, the strategy games seemed too dense and the musous seemed too repetitive.

A few years ago I gave the original Samurai Warriors a try and turned it off within about 30 minutes just because it was so repetitive and dull.
 
I'm a big DoA fan and played a lot of hyrule warriors, couldn't get into Nioh but Nioh 2 was great and I'm hoping the DLC is good.

They made fatal frame too right? Never played it but it looks neat.
 
They made fatal frame too right? Never played it but it looks neat.
Fatal Frame is a bitch and a half to play through in it's entirety. The last game was released on the wii-u but it was digital only in America.

But hey if Deadly Premonition can get a Special Edition Physical Release, certainly Fatal Frame can too.

I mean it's not forgotten like Shadow hearts was right?


Right?
 
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DW5 got kind of stupid-grindy when I tried to 100 percent it, but I can imagine them getting worse about that with the advent of trophies and shit.
Fist of the North Star: Ken’s Rage and the first Dynasty Warriors: Gundam are insane grindfests right from the start, and the QTEs in FotNS on harder difficulty boss fights are nightmare-inducing. Imagine multiple 24 to 48-button chains that have to be entered perfectly or the boss regains a quarter of their life bar.

The Dragon Quest Heroes games are excellent, and the second of those is even a bit of an open-world RPG crossed with a musou game.
 
Re: The Fairy Tail game. I wouldn't worry too much about being able to follow the story if you don't know the manga/anime. Fairy Tail is pretty straightforward as far as shonen action series go, and the structure of the series is pretty easily mappable to an RPG game. The series pretty much consists of the guild members going on quests to make money, or fighting bad guys trying to do bad things. The core of the series is about the character interactions, and that should be pretty easily understood, since it appears you recruit some of the characters into the guild over the course of the game.

I'm usually pretty pessimistic about anime-based video games, but this seems like it could be a decent one.
 
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Re: The Fairy Tail game. I wouldn't worry too much about being able to follow the story if you don't know the manga/anime. Fairy Tail is pretty straightforward as far as shonen action series go, and the structure of the series is pretty easily mappable to an RPG game. The series pretty much consists of the guild members going on quests to make money, or fighting bad guys trying to do bad things. The core of the series is about the character interactions, and that should be pretty easily understood, since it appears you recruit some of the characters into the guild over the course of the game.

I'm usually pretty pessimistic about anime-based video games, but this seems like it could be a decent one.
If it’s anything like One Piece: Pirate Warriors 3, it’ll tell the story as you go. Berserk: Band of the Hawk did that too. You actually play through the series plots.
 
Can I play as Ogami Itto in the Samurai Warrior games? I must walk the white path between heaven and hell and kill Inspector Bizen with my wave slashing stroke. I must.
 
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If it’s anything like One Piece: Pirate Warriors 3, it’ll tell the story as you go. Berserk: Band of the Hawk did that too. You actually play through the series plots.

That's kinda my assumption. It actually should work pretty well for new people, since the structure of the series isn't really that different from a JRPG anyway.
 
The only reason to play the Fairy Tale game is for the boobs

and the boobs are not all that great

The new game takes you through a few major arcs in the series. But IIRC there's no English VAs and the combat is fairly basic. Like it's something that would be more fitting at the 40 dollar or lower price point. if you want a globe trotting turn based RPG with stylized graphics get Dragon Quest 11.
 
Since we're talking about Dynasty Warriors for a moment, are any of the DW clones worthwhile? I'm talking Fate/Extella, Senran Kagura (lol), Earth Defense Force, Daemon X Machina, or... shit do they still make Gauntlet games? I guess Gauntlet isn't really like DW. Anyway you get what I mean.

I played EDF a long long time ago but can't say I remember much from it. And the Daemon X Machina demo was... alright?
I wouldn't call EDF a mousou-style game. In fact, I'm not sure what to call it other than "holy shit you madmen made a playable Godzila movie and we're the army".
We have a little thread on in here: https://kiwifarms.net/threads/earth-defense-force-series.58352/
 
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I'm a big DoA fan and played a lot of hyrule warriors, couldn't get into Nioh but Nioh 2 was great and I'm hoping the DLC is good.

They made fatal frame too right? Never played it but it looks neat.

You're talking about Tecmo, they are technically the same company but Koei is still something different to me.

Now I love Tecmo, big DOA, Ninja Gaiden and Fatal Frame fan.
 
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I miss a lot of the older Koei series. Uncharted Waters II is a hidden gem of a game, basically Sid Meier's Pirates with worse combat but an entire non-procedural generated world to fuck around in. You could even get rich with a trade route buying African "gold" and selling it in the Americas for tobacco and sugar only to sell it in Europe for more beads to sell to Africans. It still sort of exists as a free to play mobile game but yeah... free to play mobile game.

Aerobiz was also great, pretty solid casual business sim where you are CEO of a civilian aviation company where you set prices, buy slots at airports, and manage routes.

I also have fond memories of Navel Ops: Warship Gunner which was a action game where you captain warships and design loadouts.

I also really liked the RotTK game where you could play as a retainer and work your way up the totem pole and was saddened to find out that most RotTK games don't work like that one and you have to play at the governor/liege level of organization. It was sort of fun just being a cog in the machine and fraternizing with your superiors for promotions while taking trips to visit your homie Lu Bu so you would would be able to use your friendship to convince him to fuck off if you met in battle because fuck his 94 war stat.
 
I've had too much time with Koei games to recount it all; DW5 Empires was my high school game of choice, and my mind was blown when I first heard about the Warriors Orochi series. Even preordered WO2 since there'd be no other way of getting it, and although the series went a bit too flashy over time I still enjoy the guilty pleasure.

As for songs I remember in the series? Well, there's plenty. DW3 has the Wu Zhang Plains themes for both sides, He Fei Castle on Wei side, and others not popping up immediately. DW4 was hit after hit, with The Wall of Fate, In Full Bloom, Avenging Battle, Cry For Wind, The Verge of Despair, and of course Eve. DW5 had a lot of hits too, with Breakthrough, The Great Red Spirit, Condensed, and He Fei Castle among others. I played way too much of the series, and every so often I go back to play them again. Chaos Mode in DW5 is still challenging as all hell even when you're maxed out, but it feels rewarding at the same time.
 
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I loved the series back in High School. I only dipped out because I can't catch up to the amount of games they produce. I got DW7 at a bargain bin so maybe I should give that a spin. All else fails, the Empires subseries is always a good time.
I liked Rot3K IV on SNES and it's probably the only one where I understood the mechanics.

If you haven't done so already, watch Red Cliff. It's about as close you'll get to a Dynasty Warriors movie. Unfortunately it only covers the battle of Chi Bi.

I'm a big DoA fan and played a lot of hyrule warriors, couldn't get into Nioh but Nioh 2 was great and I'm hoping the DLC is good.

They made fatal frame too right? Never played it but it looks neat.
You're talking about Tecmo, they are technically the same company but Koei is still something different to me.

Now I love Tecmo, big DOA, Ninja Gaiden and Fatal Frame fan.
Yeah, Koei and Tecmo merged years ago.
 
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EDF is a bit Musou-ish, but instead of beating Han Dynasty/Sengoku Jidai/Isekai snake monsters, you shoot at giant bugs. It's nothing more but a glorified Starship Troopers game, but without the political commentary of the books or the gore of the first film.

People mentioned Warriors Orochi 4 and I can attest that this game is, to put it simple, garbage.

Not only the levels are extremely poorly designed (Lots of large maps with wide gaps between peon formations), the way the stages flow is the embodiment of the term "railroading gameplay". Not even Rail Shooters like SEGA Golden Gun or Deadstorm Pirates are that much linear; they consist of beating a peon, watch a dialogue, go to next designated spot, rinse and repeat.

One of the most useful things of the Musou games, the interim save system, was ditched out because some genius thought it was a better idea to have "checkpoints" that trigger during certain parts. The giant monsters have a function, which consists of spamming offscreen attacks that kill you in one hit, forcing you to redo the same paths over and over again, not only you need to watch the same cutscene, you must wait.

There's no balance or rhythm on the gameplay. You just equip yourself with the OP attributes, attack speed and regen abilities, and use Magoichi Saika to clear everything in no time.

Not gonna bother talking about the story, as it feels like it's written by TV Tropes instead of an industry professional. Full of plot holes and most characters get themselves reduced to extras because only a few "popularity poll winners" got the spotlight and the leading roles.
 
EDF is a bit Musou-ish, but instead of beating Han Dynasty/Sengoku Jidai/Isekai snake monsters, you shoot at giant bugs. It's nothing more but a glorified Starship Troopers game, but without the political commentary of the books or the gore of the first film.

People mentioned Warriors Orochi 4 and I can attest that this game is, to put it simple, garbage.

Not only the levels are extremely poorly designed (Lots of large maps with wide gaps between peon formations), the way the stages flow is the embodiment of the term "railroading gameplay". Not even Rail Shooters like SEGA Golden Gun or Deadstorm Pirates are that much linear; they consist of beating a peon, watch a dialogue, go to next designated spot, rinse and repeat.

One of the most useful things of the Musou games, the interim save system, was ditched out because some genius thought it was a better idea to have "checkpoints" that trigger during certain parts. The giant monsters have a function, which consists of spamming offscreen attacks that kill you in one hit, forcing you to redo the same paths over and over again, not only you need to watch the same cutscene, you must wait.

There's no balance or rhythm on the gameplay. You just equip yourself with the OP attributes, attack speed and regen abilities, and use Magoichi Saika to clear everything in no time.

Not gonna bother talking about the story, as it feels like it's written by TV Tropes instead of an industry professional. Full of plot holes and most characters get themselves reduced to extras because only a few "popularity poll winners" got the spotlight and the leading roles.

I really hope that they port warriors orochi z(in english) and 3 to pc because they're miles better than what we got with 4.
 
EDF is a bit Musou-ish, but instead of beating Han Dynasty/Sengoku Jidai/Isekai snake monsters, you shoot at giant bugs. It's nothing more but a glorified Starship Troopers game, but without the political commentary of the books or the gore of the first film.

People mentioned Warriors Orochi 4 and I can attest that this game is, to put it simple, garbage.

Not only the levels are extremely poorly designed (Lots of large maps with wide gaps between peon formations), the way the stages flow is the embodiment of the term "railroading gameplay". Not even Rail Shooters like SEGA Golden Gun or Deadstorm Pirates are that much linear; they consist of beating a peon, watch a dialogue, go to next designated spot, rinse and repeat.

One of the most useful things of the Musou games, the interim save system, was ditched out because some genius thought it was a better idea to have "checkpoints" that trigger during certain parts. The giant monsters have a function, which consists of spamming offscreen attacks that kill you in one hit, forcing you to redo the same paths over and over again, not only you need to watch the same cutscene, you must wait.

There's no balance or rhythm on the gameplay. You just equip yourself with the OP attributes, attack speed and regen abilities, and use Magoichi Saika to clear everything in no time.

Not gonna bother talking about the story, as it feels like it's written by TV Tropes instead of an industry professional. Full of plot holes and most characters get themselves reduced to extras because only a few "popularity poll winners" got the spotlight and the leading roles.

I heard even the expansion is shit which sux cuz I was excited for Joan and Gaia
 
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