Left 4 Dead & L4D2

I wouldn't mind a zombie game like the old Mercenaries games on PS2 but with total character customization, etc. It seems to be today you either get a survival crafting game with zombies or just generic thoughtless shooter.

while it sucks I can't really blame them (or most of them at least). industry sucks and investors never liked risks, so you get the same retreats to formulas that worked and made money. I can blame valve tho that with their infinite money they didn't at least push some of that with a proper source 2 release etc., because for me it's the end effect of non-moddable games. back then you'd grab a game you liked, tweak it a bit, maybe birth a new genre while you're at it. almost anyone can do it, you don't need a degree to adjust scripts or change some values.
for all the talk about "games as a service" it's ironic that most companies still haven't figured out that it means more than "you constantly keep paying us".
 
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That being said, I'm kind of meh on zombie shooters now. I think Dead Rising failing as a franchise shows that most people are over the genre.
You're not wrong, it's a multi faceted issue for sure with Dead Rising. I think them going all grimdark didn't help.

I dont mind zombies being taken seriously or not, as long the brands remain consistent.

Dead Rising usually kept the zombies as obstacles to which the greater challenge was to find ways around them or through them. The franchise got fucking addicted with the sillyness DR2 had (tho it was still a healthy amount back then) and doubled down on it on 3 and especially 4.

If the devs dont want us to take this seriously, why should we?

The zombie genre will be fine, it simply needs more variety, aka, risks, risks most companies dont want nowadays.
 
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Dead Rising usually kept the zombies as obstacles to which the greater challenge was to find ways around them or through them.

The true enemy was always time management. (Also psychopath battles.) Though the greatest zombie works are ultimately about human vs human conflict anyway, so that is fine.

The franchise got fucking addicted with the sillyness DR2 had (tho it was still a healthy amount back then) and doubled down on it on 3 and especially 4.

I think that DR2 was the franchise peak. The gameplay was tight, with a good balance of time management, NPC scripting, boss fights, etc. The tone and setting worked well, with the bright colors and fanciful casino/resort setting meshing well with the tongue-in-cheek exaggerated melodrama. Nothing was too serious, with a measure of self-aware self-parody.

Three (I never played 4) tried to have ridiculously goofy characters and telenovela tier melodrama in a grim, grungy setting and that just doesn't work. The inclusion of all the vehicles and oversized map interfered with the time management aspects as well. It's where they really lost the plot.
 
Is it possible for a Left 4 Dead 3 game to be made, if so what would the plot be?
they did work on l4d3 and it was going to be an open world fps. i don't have any source but it's one thing most people know. my theory is they knew people would complain about such a big change of gameplay.

idk about plot because left 4 dead games had little storytelling (if you don't count the comic). but it would be nice if it one level took place in Miami
 
they did work on l4d3 and it was going to be an open world fps. i don't have any source but it's one thing most people know. my theory is they knew people would complain about such a big change of gameplay.

idk about plot because left 4 dead games had little storytelling (if you don't count the comic). but it would be nice if it one level took place in Miami
The "plot" was far more visual than actually explored. You can get a sense of who the characters and their backstories are by watching their interactions and designs.

The true "plot" is the enviroments and written stuff on walls. And some dialogue from the characters. It wasnt meant to be grand story telling like HL 2 but just enough to keep you engaged.
 
I would love to have a level take place outside America, say in a country like Chile, Argentina, or Denmark.

Can a virus like the green flu even spread that far? I mean, I assume its like the 28 days/weeks later virus that has a short incubation time until the person transforms. So unless they are constantly moving towards non infected areas (which they arent unless provoked/spotting fresh victims), I dont see how these zombies can realistically spread.

These type of zombie viruses are explosive, they cause a lot of local damage but they dont reach beyond their range because the virus's workings work against possible spreadability.

Walkers tend to win in that category for being a slower albert more all reaching threat since they are biologically dead and thus have no actual need to eat or drink, unlike "infected".
 
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Left 4 Dead 2 is still one of my favourite games. I remember being around 7 when it got announced and being excited for even the tiniest things that ultimately didn't add that much like the construction worker zombies, the clowns, the riot armour zombies and mudmen. I remember me and my brother would set the game to expert, kill Rochelle and Coach and then set it back to normal so we could play two-player. I think the pistols in the first game looked and sounded better and I think they should have kept tanks running faster when set on fire, but other than that it's a perfect sequel, though I've seen L4D1 purists who hate the second game.
I noticed some stuff in the opening that never happens in game, like the roller coaster track burning to a blaze. In fact, rewatching it, there's more areas that don't appear in game, like in the scene where Ellis gets grabbed by a charger in a burning hut or where Ellis kicks the saferoom door open.
 
Left 4 Dead 2 is still one of my favourite games. I remember being around 7 when it got announced and being excited for even the tiniest things that ultimately didn't add that much like the construction worker zombies, the clowns, the riot armour zombies and mudmen. I remember me and my brother would set the game to expert, kill Rochelle and Coach and then set it back to normal so we could play two-player. I think the pistols in the first game looked and sounded better and I think they should have kept tanks running faster when set on fire, but other than that it's a perfect sequel, though I've seen L4D1 purists who hate the second game.
I noticed some stuff in the opening that never happens in game, like the roller coaster track burning to a blaze. In fact, rewatching it, there's more areas that don't appear in game, like in the scene where Ellis gets grabbed by a charger in a burning hut or where Ellis kicks the saferoom door open.
I sunk shitloads of time into the console version of the first L4D splitscreen with a buddy, and I still don't regret it. I'll contend that it had/has a very good control setup for a console FPS in particular - being simple enough to get away with having a button just for 180 turns is great.
I think the point of contention around the second - it was a slightly updated reskin released about a year after the first - wasn't completely petty, but in hindsight after the disasters that were Evolve and Back 4 Blood? Eh, it was probably for the best.
 
I like how, much like interest in L4D, this thread comes and goes. Might as well bring it back for a moment.
Yeah, I know, Anal-log Horror is done to death, but I found this one particularly interesting. It expands upon L4D in an interesting way, the creator is pretty open to criticism and improvement to the point where they plan on remaking the earlier videos simply because he recognizes how amateurish they are compared to his newer work. In fact early in his career he ending up deleting a video and reuploading an edited version simply because he regretted a cliche jumpscare. He went from stereotypical Analog Horror tropes to...well better versions of that I suppose, even animating segments in SFM. He adds captions to his videos so people can understand the shitty (on purpose) voice quality at times and even adds extra information and secret video links. Seriously check the quality of his work a year ago to now, much needed improvement. I only found this channel because I saw someone's video on it (you know the ones, the videos people make analyzing another video that end up getting 10x the views the original got because most of the viewers are the type of pussies to hide in comment sections and are afraid of watching the original).

This will be a slight tangent so feel free to ignore.
The review video in question was from a guy who was actually pretty funny, I was going to subscribe but first I checked his channel (he had a female anime avatar so I was sceptical), he only had two videos (the review analysis video being one of them), when I hovered over the subscribe button I saw that...he was a tranny. And not like "haha I put the wrong pronouns in my bio as a joke" that I see sometimes, I'm talking full on tranny. Nigga's voice wasn't even remotely feminine, it was 100% a male voice. It took a tranny to get me to find a good L4D series, God damn it. Oh well I suppose, never going to see that tranny again hopefully.
Oh and I found this mod funny.
 
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I had a dream Valve made a sequel to Left 4 Dead. It was a VR game but had all the same attention to detail as the originals. One of the playable characters was a proportionate dwarf and if you played as her your eye level went down to 4'-something.
It was actually super-fun and I woke up upset that modern games don't do things that seem "small" but enhance immersion and general enjoyment of the game.
 
I had a dream Valve made a sequel to Left 4 Dead. It was a VR game but had all the same attention to detail as the originals. One of the playable characters was a proportionate dwarf and if you played as her your eye level went down to 4'-something.
It was actually super-fun and I woke up upset that modern games don't do things that seem "small" but enhance immersion and general enjoyment of the game.
The last game that I can remember noticing a character height difference in particular was Vermintide 2, believe it or not. Sure, it was easy to tell that your PoV was lower when you ran Bardin, but it took a little longer before you noticed that Saltzpyre was the tallest one in the roster. And since most of the game's focus is on melee, that does factor in to your aim, if only a little.
 
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Did I ever tell you bout' the time my buddy Keith tried to deploy mustard gas inside a holocaust museum? He'd been readin' up online about how the gas chambers wouldn't a' worked or somethin', we told 'im there were pro'ly parts of it reconstructed and they had to make it safe for visitors, but he INSISTED that it was supposed to be as WAS from the war. So he donned one of them Jewish skullcaps and a flag of Israel and, boy, did that 5% Ashkenazi shine BRIGHT in him, he got free reign over the whole buildin'. So he got the other end a' the chambers and mixed up the brew, but even after closin' the vents, the gas started fillin' up the room and enterin' his lungs and the door had locked behind him, so the only way out was through the vents. By some miracle, he found his way to the chamber and got out before anyone noticed. We tell him it hadn't had enough time to spread far enough, but to this day he insists no gas could had filled the chamber.
 
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