Legend of Zelda thread - Lorefags GTFO!

I don't think the short attention span is unique to TOTK tbh. When Mario Odyssey came out people were all over it for like two months. When was the last time someone made a reference to that game?
For what it is worth, I still play Mario Galaxy up once or twice a month to try to grab one of the moons I have left. There's still a few out there. Kinda neat. But yeah it is more or less dead.

Still working away at Zelda. No burnout yet, I try to play for an hour or two per-session. And sometimes I go for a walk to the place I want to be at for my next activity and stop once I arrive. I like it.

I'm already seeing used copies of TOTK pop up at game stores, if that means anything.
Yeah I saw one out in the wild as well. Not sure how much it means. I used to work at one of those game stores years ago and you'd find used copies of just about anything start to appear after a few days.
 
  • Agree
Reactions: Toolbox
I might bite the bullet and close my game and save. Since I'm sharing my game it will automatically update once the game is closed so I can't do dupes
 
Kind of felt the burnout and dropped it after getting the master sword, not sure if I'll pick it back up anytime soon. Game is fun, definitely better than Breath, but I am just super not into any of the structured content. Side quests are a drag and there is way too much fucking dialogue. NPCs never ever shut the fuck up, it is like the writers tried to overcompensate for the light story by making all the NPCs endlessly spout dialogue.
 
Been playing TOTK for the first time recently as I missed a month. Going to be honest, even as someone who claims BOTW as his favorite game, I cannot get into Tears nearly as much. The game feels like a step backwards to me with a few shinning moments I wish were in BOTW.

Exploration feels a lot worse this time. The lack of Guardians is an absolute killer to this title. Guardians made the open world harder to explore, making it so that you can't just go anywhere at any time. With their absence, the open world feels more barren, especially Hyrule field and less is pushing me to explore. A big section that suffers from no Guardians is the temple near Korok Forest. It used to house a room of the monsters, but now it is just empty.

In addition, none of the new content really wows me. Caves and wells feel pointless, the sky is pretty much an after-thought and the depths are really annoying given the lack of vision. The new mechanics just feel overly complicated and like they don't gel with BOTW. Fuse makes weapons even more worthless overall as the game seems to have no strong weapons to save for bigger encounters, making the bow my defacto weapon. Ultra Hand is another thing that really feels out of place and something I hardly use. Ascension is the one ability that feels natural to BOTW, but even it feels hardly useful past caves. The game just lacks the feel of BOTW, becoming a sterilized imitation that lacks the loneliness and hostility of the original.

Other issues I have are that Shrines feel worse. I feel the original's more limited toolkit made the puzzles harder and more unique for everything besides the combat trials, which Tears, sorta does better? The combat shrines in Tears are fun, but the obvious tutorial combat shrines are draining. The overworld secret shrines, typically held by Kass in the original, are made even shittier here for whatever reason.

I am new to the title, but so much of it so far feels like Nintendo didn't know why BOTW was loved, or how to fix its problems. TOTK focuses too much on these weird Fortnite mechanics and not enough on the dungeon fixes that should have been the main fix.
 
My man putting furries in prison for flying without a loicense.


By the way, update 1.2.0 just released. If you want to dupe your shit do it now before the update installs because they patched pretty much everything.
 
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Still need to get back into TOTK.

All I'll say is that I loved what all I've experienced with it so far, so unless it gets really bad at the end, I'll probably still have it as my favorite game of the year so far. Helps that they improved a lot of the immersive sim mechanics.
 
  • Optimistic
Reactions: SSj_Ness (Yiffed)
Even more than Twilight Princess? I mean this isn't shocking that it is, but still.
Twilight Princess actually helped the franchise more than it hurt and I'll stand by that statement. Zelda would be entirely a child franchise if the somewhat more mature TP didn't come out and establish a strong aesthetic and identity for the franchise that was cross generational. Nintendo still uses its designs everything too.

Skyward Sword killed the franchise by ruining almost everything fascinating about the lore and making the whole universe incredibly insular and boring. All the worst parts of Tears/Brearh come in the form of holdovers from Skyward Sword or a direct reaction to it's failure as a game that Aounuma is clearly way too attached to conceptually.
I am okay with the games being open world for a while but they need to completely abandon the current formula and rework all the mechanics and design into something far better. If the next game comes out in ten years and it is just 'climb towers and collect stuff... AGAIN!' then I don't think I can stick with it. Tears already pushed my tolerance for this style of Zelda too far.
 
Tears is a game that I don't hate, but it lacks a true vision. I think the emphasis on fusion really killed the game as a whole as mechanics become way to obtuse to care for. Things that were simple back in BOTW feel like hell to get through now. One of my biggest annoyances currently are rocks. Back in BOTW, you had the remote bombs to easily take care of them. Tears decided to remove remote bombs so now you have to waste resources to clear Korok puzzles or explore caves. This gets especially annoyng in caves where there is large sections of rock where your tools break before being able to plow through. Some make this worse as you cannot even use bombs to get rid of them. Have fun hammering away with a rock you attached to a stick.

Korok puzzles would be better this time around if not for the stupid friend puzzles, which easily beat any annoying BOTW puzzle by a mile. Koroks should take a minute at most, but here I am building some contraption to get a Korok up a cliff he will likely fall off of, and that is if the game gives the proper tools. Sometimes you just have to walk them over and waste time going slow af.

Game also takes a while to start up. First you do the annoying prologue, then complete Great Plateau 2, then do some stuff with the Hyrule guard, then you can finally get the para-glider to experience the game.

I am okay with the games being open world for a while but they need to completely abandon the current formula and rework all the mechanics and design into something far better. If the next game comes out in ten years and it is just 'climb towers and collect stuff... AGAIN!' then I don't think I can stick with it. Tears already pushed my tolerance for this style of Zelda too far.
They should have just done BOTW but with more dungeons/classic Zelda elements. The weird Fortnite creator shtick of TOTK really hurts it long-term.
 
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