LightDragonman1
kiwifarms.net
- Joined
- Jul 16, 2019
While I wouldn’t go so far as to call the game a complete immersive sim (as it still contains many elements that are very “gamey”, if that makes sense), it still includes many elements, ranging from the whole chemistry system, to the ways of traversal.
In terms of objectives, I could mention how, in fighting some of the cube bosses, you could simply aim for the glowing weakness with your arrows, or you could faze through it with ascend and start using your sword, with the reward being a very strong item to fuse together with a weapon.
There’s also the liberation of Lurelin Village, which gives you free reign as to how you do it (stealth, vehicles, straight melee combat, use elemental damage), with the end result being that now an entire village is open again.
Heck, sometimes just reaching the next Tower is a challenge in itself, such as one where the bridge to get to it was out. You could repair the bridge, or you could get creative with the ascend and rewind abilities. Different methods to unlock the means for more of the map to be revealed.
Even something as simple as clearing the way forward by getting rid of destructible blocks offers ways. You can either use extremely heavy weapons, or use bomb arrows, depending on which resource you have more of. In the Depths, this led me to finding more important resources.
And that’s not even getting into some of the shrines, which pretty much give you near free rein to do whatever you want to complete the objective (not all of them granted). I was able to bypass one by simply creating a huge tower to ascend through, or shield surfed on rails.
Some do give more effects than others I’ll grant you that. But I found this to be the biggest strength of the game. Especially as a fan of games like System Shock 2, Deus Ex, Thief, and Prey 2017.
In terms of objectives, I could mention how, in fighting some of the cube bosses, you could simply aim for the glowing weakness with your arrows, or you could faze through it with ascend and start using your sword, with the reward being a very strong item to fuse together with a weapon.
There’s also the liberation of Lurelin Village, which gives you free reign as to how you do it (stealth, vehicles, straight melee combat, use elemental damage), with the end result being that now an entire village is open again.
Heck, sometimes just reaching the next Tower is a challenge in itself, such as one where the bridge to get to it was out. You could repair the bridge, or you could get creative with the ascend and rewind abilities. Different methods to unlock the means for more of the map to be revealed.
Even something as simple as clearing the way forward by getting rid of destructible blocks offers ways. You can either use extremely heavy weapons, or use bomb arrows, depending on which resource you have more of. In the Depths, this led me to finding more important resources.
And that’s not even getting into some of the shrines, which pretty much give you near free rein to do whatever you want to complete the objective (not all of them granted). I was able to bypass one by simply creating a huge tower to ascend through, or shield surfed on rails.
Some do give more effects than others I’ll grant you that. But I found this to be the biggest strength of the game. Especially as a fan of games like System Shock 2, Deus Ex, Thief, and Prey 2017.