BOTW was probably the most experimental Zelda since Ocarina given that it threw away Zelda's structure for better or worse.
That was really a Wii U game, and from their perspective it's a return to LoZ's roots (they even supposedly built an NES version for prototyping or something).
Mario Odyssey is probably the most wild Mario game housing plenty of worlds and mechanics that feel alien to Mario's world.
The Mario Land and Galaxy games were too, before NSMB they were fairly experimental with Mario in general.
Fire Emblem Three Houses was probably too ambitious, trying to turn FE into more of a Persona experience breaking the conventions of previous titles.
I haven't played it but they seemed to be going that way since Awakening, where they lost me. The focus on relationships was pretty dumb but I guess people like it (I know it's been in the games since at least GBA but it was an afterthought).
Luigi's Mansion 3 tried breaking away from the original and Dark Moon offering a large variety of locals and some cool combat.
Sure, I'll take your word on it as I know nothing about LM3.
Kirby & The Forgotten Land is the first 3D Kirby and really the first title in forever to break tradition.
They planned for that back on N64, it's not at all a new idea for the franchise, just new in execution.
WarioWare Get It Together was fairly refreshing with its multiple characters.
WarioWare, ugh. I hate how Wario has been relegated to spinoff hell. Leaving him in minigame purgatory isn't refreshing imo.
> ARMS was a completely new IP
They do new IPs every generation, and ARMS looks like shit and nobody ever talks about it.
Mario + Rabbids a bizarre Mario crossover and a completly new genre for a spin-off.
That was Ubisoft, I think it was even their idea IIRC. I guess it still counts anyway.
Mario Golf and Tennis both had fully new mechanics that at least tried to set them apart from the previous
Come on, they're still just golf and tennis. Tackling a new sport would've proved your point better I think, if anything this kinda goes against you.
Even going back to the GC, it and the consoles after still heavily followed the groundwork set by the N64.
Autistic GC rant: Are you kidding? Nintendo's games were so different they were
divisive. Star Fox Adventures, Metroid Prime, Wind Waker, Mario Sunshine, etc. The only games that heavily followed the N64 iterations were F-Zero and Smash and that's because, I mean, what can you do with them? But those both stand as arguably the greatest in their franchise to this day.
Even Mario Kart added a crazy new way to play. GC is probably known as their system with the most unique games in either style, tone, or design.
Hell, even
Pokemon of all things--the most formulaic of franchises, the CoD of JRPGs--really went for a different tone and unique mechanics with Colosseum. It successfully meshed Stadium and the mainline games along with a twist (Shadow Pokemon, playing as an antihero).
And speaking of Luigi's Mansion, that's where it began (as well as Pikmin, Animal Crossing, Battalion Wars, and Chibi-Ribo, a lot better output than ARMS).
Anyway, I'm not saying Nintendo is entirely on cruise control, and I'm satisfied with their output, I just think there's a few glaring omissions (not just Star Fox and such, but this is the first system not to get its own Mario Kart or Donkey Kong).