Legend of Zelda thread - Lorefags GTFO!

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Back on Echoes of Wisdom, I still insist it's everything BotW and TotK were trying to be, and it actually succeeded to some degree. There were puzzles whose intended solutions I'd never found, because I was in the habit of solving such puzzles completely differently, and I never even noticed the intended solutions. Unlike TotK, I never felt like I was merely breaking the puzzle before moving on. They should find a way to apply these lessons to future games.

The menus sucked, however. The Legend of Zelda games used to be more action-oriented, but now the difference between Metroid and any recent Zelda game is night and day, because of all the fucking menus.
 
Back on Echoes of Wisdom, I still insist it's everything BotW and TotK were trying to be, and it actually succeeded to some degree. There were puzzles whose intended solutions I'd never found, because I was in the habit of solving such puzzles completely differently, and I never even noticed the intended solutions. Unlike TotK, I never felt like I was merely breaking the puzzle before moving on. They should find a way to apply these lessons to future games.

The menus sucked, however. The Legend of Zelda games used to be more action-oriented, but now the difference between Metroid and any recent Zelda game is night and day, because of all the fucking menus.
I really like your post because it speaks to my point about how different brains see BOTW/TOTK differently. The puzzles were fun for me. But the puzzles always seemed to be a drag because they got in the way of being able to wander around and explore.

I think real dungeons solve this for me because when I go into the Forest Temple, I put myself into a different frame of mind to puzzle solve more and explore less.

Weird. Good stuff!
 
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Bought Totk for my kid couple days ago. Thought that is couple of years of gaming content for the lad as he is too young to master game like that yet.
And I kinda wanted to try it also. Nintendo does make some good games. First Zelda game I have tried since 8-bit Nintendo.
But god fucking damnit playing games like this on controller is gay as shit.

Makes me realize how horrible many of the games on Nintendo are also. This thing runs pretty smooth while most games on Switch are horribly optimized, barely playable shit. Guess only house titles are worth buying on that machine.
 
Back on Echoes of Wisdom, I still insist it's everything BotW and TotK were trying to be, and it actually succeeded to some degree. There were puzzles whose intended solutions I'd never found, because I was in the habit of solving such puzzles completely differently, and I never even noticed the intended solutions. Unlike TotK, I never felt like I was merely breaking the puzzle before moving on. They should find a way to apply these lessons to future games.

The menus sucked, however. The Legend of Zelda games used to be more action-oriented, but now the difference between Metroid and any recent Zelda game is night and day, because of all the fucking menus.
I haven't played Echoes yet, but I liked BOTW and didn't care at all for TOTK:

1) I felt recycling the map was lazy. Especially given its cost and long development time.

2) I just want to explore and find cool weapons and stuff to fight and shit, I don't care for collecting parts and building contraptions. I felt this mechanic in TOTK was cumbersome and gay.

3) BOTW stripped everything down and didn't overburden itself with a lot of exposition. TOTK does.

BOTW felt like Zelda trying to be Elder Scrolls. TOTK felt like Zelda trying to be Minecraft. I could only stomach 3-4 hours of it before I called it quits.
 
I've been playing Zelda games since the first one because I'm old and for me botw/totk were basically everything I wished the original was way back when I was a wee autist. I can see why some people miss the more traditional dungeon based progression but by the time Skyward Sword came out it really felt like they had wrung the classic formula completely dry.
 
I've been playing Zelda games since the first one because I'm old and for me botw/totk were basically everything I wished the original was way back when I was a wee autist. I can see why some people miss the more traditional dungeon based progression but by the time Skyward Sword came out it really felt like they had wrung the classic formula completely dry.
Do you really think they did everything you could do with 3D dungeons and a non-open-world overworld in only 5 games? It was 5 games over 13 years too, each game came out an average of just over 3 years apart from one another. And Majora's Mask came out quickly because of reused assets, games after that were more like 4 years between each game. Some people who talk about how tired they were of the old formula act like these were yearly releases, like when Mega Man would get like 10 games out within 9 years. And it's not like the Zelda games didn't have massive differences between in them in both how they looked and how they played that made them easy to tell apart.
 
Do you really think they did everything you could do with 3D dungeons and a non-open-world overworld in only 5 games? It was 5 games over 13 years too, each game came out an average of just over 3 years apart from one another. And Majora's Mask came out quickly because of reused assets, games after that were more like 4 years between each game. Some people who talk about how tired they were of the old formula act like these were yearly releases, like when Mega Man would get like 10 games out within 9 years. And it's not like the Zelda games didn't have massive differences between in them in both how they looked and how they played that made them easy to tell apart.
it doesnt have to be a yearly release for fans to get tired of the same formula.
 
It wasn't that strict of a formula though. Saying you got tired of it is close to saying you got tired of the entire gameplay genre as a whole. What do you think was so tired about it?
The story structure and dungeon formula. I havent played skyward sword but i was online whe n discourse about it came around, and the best way I could describe it was "too much like ocarina of time". everyone kept saying the formula was the same because the bones of ocarina of time were still visible. not ot mention, if i remember correctly, how much more linear the games were getting, as if they weren't already?
 
The story structure and dungeon formula. I havent played skyward sword but i was online whe n discourse about it came around, and the best way I could describe it was "too much like ocarina of time". everyone kept saying the formula was the same because the bones of ocarina of time were still visible. not ot mention, if i remember correctly, how much more linear the games were getting, as if they weren't already?
I don't think I've ever heard someone criticize SS for being too much like OoT. If anything, it was the 3D game before BotW that was least similar to OoT. The main criticisms of it were more in the motion controls, the amount of text and handholding from Fi, the way the overworld is designed (more like outdoor dungeons than open areas, and connected by the sky which is fairly boring to traverse), the revisiting of areas and weird pacing, and how linear it was. And far as linearity goes, that started with Wind Waker; OoT and MM were a lot less linear and more open to sequence-breaking than later games.
 
The story structure and dungeon formula. I havent played skyward sword but i was online whe n discourse about it came around, and the best way I could describe it was "too much like ocarina of time". everyone kept saying the formula was the same because the bones of ocarina of time were still visible. not ot mention, if i remember correctly, how much more linear the games were getting, as if they weren't already?
The compmaints at the time for Skyward Sword were that it was too linear with too little exploration, the world felt empty and the pacing was too repetitive. Also the motion controls, while good when they worked were not reliable enough to be trusted.

Positives at the time included dungeon design and sound design. The timeshift stuff was immensely well-received. Characters were mostly liked and the story was a step up from earlier games.

That is my memory from being there.
 
So, new console, new roster of Nintendo games. Are they going to keep with the BotW stuff or are they going to change to a new vision for the next Zelda game? Caught a show in Spanish with one of the more well known leakers and apparently OoT is going to get a remake. If they do, hopefully they'll keep the original art style and ditch the cel shading. I miss the medieval style of the older games.
 
So, new console, new roster of Nintendo games. Are they going to keep with the BotW stuff or are they going to change to a new vision for the next Zelda game? Caught a show in Spanish with one of the more well known leakers and apparently OoT is going to get a remake. If they do, hopefully they'll keep the original art style and ditch the cel shading. I miss the medieval style of the older games.
Pretty sure I remember Nintendo saying a year or so ago that they wanted to do the previous style of Zelda game again, not BOTW/TOTK.
 
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