Zelda 2's combat mechanics was getting the down thrust and then zoning out while pogo-sticking endless amounts of bugs and bear-men.
In my opinion the game would have been so much better if you already started with the vertical thrust attacks and they gave you a projectile that can shoot in eight directions (the flame spell is not very useful).
Ocarina of Time has finally been
decompiled! We could get a PC port similar to the Mario 64 port very soon.
I'm kind of late but there was some drama regarding the decompilation team because of course it had to happen. I followed them since when they were on 30% over one and a half years ago and on their Discord there was a lot of interesting discussion, for example did you know Majora's Mask can understand the N64 microphone made for Hey You Pikachu?
I believe it's only for the Japanese release (although it's still present but not activated for the US version, the video above is a hack to activate it) and it's not very useful, but for example if you are riding Epona and say "heyah" Link will whip her, if you say "what time is it" in Japanese to a Gossip Stone they will tell you the time, if you say "cheese" when using the camera it will take a photo, etc. It's pretty neat in my opinion, and even the people working on decomp were surprised when they discovered it.
The thing that generated drama is that the team made the project in a way that it's chaos to create mods and work with and they were unusually very strict on their workflow, they basically made it for their autistic selves only. There was a member called Zel, which later went on to make the Spaceworld mod, and he was
very active on the project but contested their dumb choices multiple times until he was banned (they also thew in an accusation that he had looked at the leaked source which I'm not convinced of since their strict rules regarding leaked material would mean having to redo a huge part of the project and possibly delay the finalization of both OoT and MM by some more years) and he wasn't even credited when it was finalized. Another dumb thing was that they had a weird system where you had to reserve the "actors" (parts of the code basically) you wanted to decompile and work on them by yourself until you were finished which would end up taking many, many months, and to me that seems counterintuitive since having multiple people working together would be much faster, but I digress. A PC port will take a lot of time according to them because the way the graphics work in OoT is very different from SM64, anyone trying to make that port will have to adapt OoT to work on modern hardware whereas SM64 isn't that strict or something like that, I'm really not sure.