Legend of Zelda thread - Lorefags GTFO!

This game is really difficult.
I can't Remember it Bring difficult. The hardest part is just grinding ruppies so you can bargain and actualy beat the final Boss.
Fuck collectig all the tresures though.

I played the English patchef sequel, but the file corrupted at the final Boss. It was Fun, but because of how cryptic and bizzare it is you'll run circles trying to find what it wants you to do.
 
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I think the difficulty of Zelda II is overstated. With some practice and a reasonable amount of EXP grinding, I think it is actually easier to beat than the first Zelda game.

But it's certainly not at the level of Castlevania or Ninja Gaiden.

Zelda 2 isn't really difficult, especially for the time, it just has some annoying things about it that turn off your (now) typical, bitch made Zelda fanboy.
 
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Breath Of The Wild is pretty much the complete antithesis to Skyward Sword. Whereas the latter was very much a traditional 3D Zelda game cranked up to several degrees, with a rather empty overworld and extremely linear dungeons and hand-holding, the former is as off-hands and free as you can possibly get.

This is probably gonna be a bit biased of me, since it is my favorite game of the 2010s, but BOTW truly feels, to me at least, an open world equivalent of a game like Thief, System Shock, and Deus Ex. It gives you all the tools you need to progress, and then takes a step back and leaves it up to you to decide how you do it. There's almost always another way to progress through the world, and its very flexible physics and chemistry engine only adds to that. It also applies to the shrines you visit. While not all of them are winners, and they do suffer from having the same visual style repeated, it is the way immense level of freedom in terms of how you can clear them that makes them fun.

There are a few elements you may not like (the weapon degradation, less emphasis on story, some areas feel a bit barren), but I say to give it a shot. At the very least, you can then see what all the acclaim was for, and whether or not you agree.
 
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Should I get BOTW on the Switch? Played it a few times on the Wii U, did all the DLC and otherwise got a high completion percentage. Do I wanna do that all again?

Or should I just wait for a sale and get all the Capcom Arcade Stadium and Metal Slug games instead? I have $120 funbucks to spend.
 
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Should I get BOTW on the Switch? Played it a few times on the Wii U, did all the DLC and otherwise got a high completion percentage. Do I wanna do that all again?

Or should I just wait for a sale and get all the Capcom Arcade Stadium and Metal Slug games instead? I have $120 funbucks to spend.
I've bought it twice, on Wii U first back when Switches were impossible to find, and again on Switch several years later when I could find one. Probably not worth the money though. It emulates beautifully on Wii U emulator and Switch emulator I think exists.
 
I've bought it twice, on Wii U first back when Switches were impossible to find, and again on Switch several years later when I could find one. Probably not worth the money though. It emulates beautifully on Wii U emulator and Switch emulator I think exists.
Yeah and I can fuck around with memory editors on my Wii U version. So... what to buy? I forgot that Crystal Chronicles got rereleased. But I would rather have My Life as a King. Maybe that Obra Dinn game.
 
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Yeah and I can fuck around with memory editors on my Wii U version. So... what to buy? I forgot that Crystal Chronicles got rereleased. But I would rather have My Life as a King. Maybe that Obra Dinn game.
I haven't played any of those, but I am currently playing and almost finished bravely default 2 and it's pretty good. Definitely the worst of the three games but still a good game.
 
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Uuuuugh Bravely Default is total mediocre garbage.
That's fair. BD2 is functional but horribly imbalanced. The best class in the game is the class everyone starts with. You would think a game based around taking extra turns would be built around it, but not in BD2s case, you can end boss fights in a single turn without doing anything too crazy, and every random fight is the same "body slam" spam.
 
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Zelda 2 isn't really difficult, especially for the time, it just has some annoying things about it that turn off your (now) typical, bitch made Zelda fanboy.
I would describe it as tedious because of the battles. It's not hard, it's just a waste of time slogging through it because fighting enemies is absolutely the worst part of the game.

There was one thing I really liked in Zelda 2: The shadow Link fight. You had to think and react to an enemy that could do the same things you could. It was a prototype-fighting game - or CAG - mirror match in a way and it was the best thing Zelda 2 had going for it. Finally there was a challenge.
 
All the enemies were absolute dog shit in their mechanics. Attack high or low, alternatively: spider on your head. Shadow Link was the only interesting enemy in the game.

Right. Every enemy was shit in their mechanics except for the guy who just copied everything you did so you simply ducked in a corner to beat him.

It's also weird to claim that just attacking high or low made the mechanics shit when every other 2D Zelda is just "swipe sword, don't get hit". I wouldn't say Zelda 2 had amazing combat mechanics, but there was far more there than anything that came before 3D Zelda took off. (IIRC, Miyamoto himself has said Zelda 2 was inspiration for combat in OoT)

Edit: Oh wait, I forgot "Drop bomb and hope Dodongo eats it" was a mechanic in 2D Zelda too.
 
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It's also weird to claim that just attacking high or low made the mechanics shit when every other 2D Zelda is just "swipe sword, don't get hit". I wouldn't say Zelda 2 had amazing combat mechanics, but there was far more there than anything that came before 3D Zelda took off. (IIRC, Miyamoto himself has said Zelda 2 was inspiration for combat in OoT)
Zelda 2's combat mechanics was getting the down thrust and then zoning out while pogo-sticking endless amounts of bugs and bear-men.
 
Zelda 2's combat mechanics was getting the down thrust and then zoning out while pogo-sticking endless amounts of bugs and bear-men.
In my opinion the game would have been so much better if you already started with the vertical thrust attacks and they gave you a projectile that can shoot in eight directions (the flame spell is not very useful).

Ocarina of Time has finally been decompiled! We could get a PC port similar to the Mario 64 port very soon.
I'm kind of late but there was some drama regarding the decompilation team because of course it had to happen. I followed them since when they were on 30% over one and a half years ago and on their Discord there was a lot of interesting discussion, for example did you know Majora's Mask can understand the N64 microphone made for Hey You Pikachu?
I believe it's only for the Japanese release (although it's still present but not activated for the US version, the video above is a hack to activate it) and it's not very useful, but for example if you are riding Epona and say "heyah" Link will whip her, if you say "what time is it" in Japanese to a Gossip Stone they will tell you the time, if you say "cheese" when using the camera it will take a photo, etc. It's pretty neat in my opinion, and even the people working on decomp were surprised when they discovered it.

The thing that generated drama is that the team made the project in a way that it's chaos to create mods and work with and they were unusually very strict on their workflow, they basically made it for their autistic selves only. There was a member called Zel, which later went on to make the Spaceworld mod, and he was very active on the project but contested their dumb choices multiple times until he was banned (they also thew in an accusation that he had looked at the leaked source which I'm not convinced of since their strict rules regarding leaked material would mean having to redo a huge part of the project and possibly delay the finalization of both OoT and MM by some more years) and he wasn't even credited when it was finalized. Another dumb thing was that they had a weird system where you had to reserve the "actors" (parts of the code basically) you wanted to decompile and work on them by yourself until you were finished which would end up taking many, many months, and to me that seems counterintuitive since having multiple people working together would be much faster, but I digress. A PC port will take a lot of time according to them because the way the graphics work in OoT is very different from SM64, anyone trying to make that port will have to adapt OoT to work on modern hardware whereas SM64 isn't that strict or something like that, I'm really not sure.
 
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