Legend of Zelda thread - Lorefags GTFO!

there was some drama regarding the decompilation team because of course it had to happen. I followed them since when they were on 30% over one and a half years ago and on their Discord there was a lot of interesting discussion, for example did you know Majora's Mask can understand the N64 microphone made for Hey You Pikachu?
I believe it's only for the Japanese release (although it's still present but not activated for the US version, the video above is a hack to activate it) and it's not very useful, but for example if you are riding Epona and say "heyah" Link will whip her, if you say "what time is it" in Japanese to a Gossip Stone they will tell you the time, if you say "cheese" when using the camera it will take a photo, etc. It's pretty neat in my opinion, and even the people working on decomp were surprised when they discovered it.

The thing that generated drama is that the team made the project in a way that it's chaos to create mods and work with and they were unusually very strict on their workflow, they basically made it for their autistic selves only. There was a member called Zel, which later went on to make the Spaceworld mod, and he was very active on the project but contested their dumb choices multiple times until he was banned (they also thew in an accusation that he had looked at the leaked source which I'm not convinced of since their strict rules regarding leaked material would mean having to redo a huge part of the project and possibly delay the finalization of both OoT and MM by some more years) and he wasn't even credited when it was finalized. Another dumb thing was that they had a weird system where you had to reserve the "actors" (parts of the code basically) you wanted to decompile and work on them by yourself until you were finished which would end up taking many, many months, and to me that seems counterintuitive since to me it seems like having multiple people working together would be much faster, but I digress. A PC port will take a lot of time according to them because the way the graphics work in OoT is very different from SM64, anyone trying to make that port will have to adapt OoT to work on modern hardware whereas SM64 isn't that strict or something like that, I'm really not sure.
By the time these faggots make anything of their hard work, I will have replayed both games several times on my N64. They can eat wet shit.
 
You couldn't pay me to play Skyward Sword again. That silent realm stuff (and the Tear of Light stuff from TP) is just the worst.

Uuuuugh Bravely Default is total mediocre garbage.
Skyward Sword remains the only mainline Zelda game I have not only never finished, but never even played. I already hated fucking waggle controls and the over-the top forced tutorials and cutscenes and shit in Twilight Princess left a bad taste in my mouth. Then all the reviews were raving about how Skyward Sword had the most intricate story in the series and I always find games that are heavy on these big melodramatic cutscenes kind of gay, so nah, I'll pass, even 10 years later.

Loved BOTW though.
 
Does anyone know how Waikuteru's randomizer for BOTW works exactly? The descriptions say that it can run on the Wii U and Switch versions with no modifications necessary. But beyond that no details are given. How exactly does this thing work on a unmodded system and not cause problems?

It looks nifty but I have no clue how to use it.
 
Is there any reasons why they haven't just remade Zelda 1 and 2? Or is Link's Awakening the proof of concept for a potential remake of Zelda 1 and 2 to see if such things would sell?
 
Faxandu was the better Zelda 2 imo.

Probably is. I'll have to check it out.

Is there any reasons why they haven't just remade Zelda 1 and 2? Or is Link's Awakening the proof of concept for a potential remake of Zelda 1 and 2 to see if such things would sell?

There was a Zelda 1 remake on SNES but it was like some japanese satellite download game and featured the satalite companies macot I think.

The fact is that a Zelda 1 or 2 remake are completely pointless. Zelda 1 is so fucking basic and Link to the Past pretty much shits on it in every way except sequence breaking, and Zelda babies hate Zelda 2 on principle of it being side scrolling.

Isn't Links Awakening the only true remake of ANY Zelda game? Ocarina of Time and Majoras Mask are HD ports (or "remasters" if you prefer) more than remakes.
 
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Is there any reasons why they haven't just remade Zelda 1 and 2? Or is Link's Awakening the proof of concept for a potential remake of Zelda 1 and 2 to see if such things would sell?
They started remaking them on Game Boy Color but said remakes morphed into Oracle of Ages/Seasons
 
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There was a Zelda 1 remake on SNES but it was like some japanese satellite download game and featured the satalite companies macot I think.
That was the Satellaview attachment for the Super Famicom. You want to look up BS The Legend of Zelda. Also check out BS Zelda: Ancient Stone Tablets, which is more or less A Link to the Past.
 
Having played SS for the first time last August thanks to the remaster, it was an... ok game, I guess.

Translating such a motion control heavy game into a more traditional scheme was commendable, and I very much enjoyed the overall story and characters (especially Groose, that jackass was so endearing). But god damn, I didn't know it was possible for a linear game to be so full of padding, and this was the version where they sped a lot of shit up. And the Loftwing was so tedious, how could they make a creature souring through the sky move so fucking slow?

I can appreciate a more traditional Zelda experience since I think Breath of the Wild strayed too far in some regards (I will always lament the missing heart pieces and samey looking dungeons), but this is probably the weakest of the 3D games for me. I'm happy to have experienced the game for myself, but I just wish Nintendo would just port over Wind Waker and Twilight Princess already.

Has Nintendo made any effort to fix the OOT Switch port, or is it still a mess? Such a legendary game deserves better.
 
If you're a fan of Zelda II, and want a slightly different experience, I highly recommend Curse of Amida. It's a Zelda II Romhack with some very interesting level design, completely redone music, and some really good graphic overhauls. Probably the biggest change is that it's one of the rare few Zelda II hacks that actually understands that you need to put level design in your game and not just throw Blue Ironknuckles in the first dungeon.


It deserves props on its own for making a Zelda II game with no random encounters, really.
And the fucking amazing quality-of-life improvement they made to the Fairy Spell (where you can end it with the jump button, opening up a host of new puzzle options).
 
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So we are almost to the new year. And we are coming up on three months since the last Direct. Nintendo very obviously tries to do a Direct every quarter. There is likely going to be one sooner rather than later.

And it is going to have Zelda stuff hopefully. And more Smash news to ruin lives.
 
I've been playing BOTW.

Short version is that it's enjoyable but fucking obtuse.

Whoever designed the tilt control puzzles deserves to have their genitals stapled to a burning log.
 
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Probably is. I'll have to check it out.



There was a Zelda 1 remake on SNES but it was like some japanese satellite download game and featured the satalite companies macot I think.

The fact is that a Zelda 1 or 2 remake are completely pointless. Zelda 1 is so fucking basic and Link to the Past pretty much shits on it in every way except sequence breaking, and Zelda babies hate Zelda 2 on principle of it being side scrolling.

Isn't Links Awakening the only true remake of ANY Zelda game? Ocarina of Time and Majoras Mask are HD ports (or "remasters" if you prefer) more than remakes.
No there are some changes in the 3ds versions. Odd stuff like a bottle location changed and a fishing hole you can the fierce diety mask into.
 
Whoever designed the tilt control puzzles deserves to have their genitals stapled to a burning log.

You mean the one where you tilt a ball through a maze?

Just flip the maze so the ball goes over walls.

No there are some changes in the 3ds versions. Odd stuff like a bottle location changed and a fishing hole you can the fierce diety mask into.

That doesn't really make them remakes still. Would you consider LttP GBA a remake because it added Four Sword dungeon?
 
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You mean the one where you tilt a ball through a maze?

Just flip the maze so the ball goes over walls.

The problem is not that you can't just do a work-around like that.
When I finished the puzzle, I literally slingshotted the ball directly at the goal in anger.

Part of it is that puzzles like it force me into a choice of damnations: Either use my perfectly functional Pro Controller (which, by design, has notably worse gyroscopic controls, since it's intended as a gamepad), or whip out my Joycons which I literally bought the previous controller to replace (which have 45 degree stick drift because every few years Nintendo likes to throw out a controller that breaks down like the N64 controller before it).

But the bigger issue is that this is part of a re-occurring game with Nintendo games forcibly including motion controls that did not need them and being worse for the experience. I do not know a single player of say, Astral Chain, who felt that the tilt controls accomplished anything other than rendering the stupid box-moving minigame a fucking annoyance. This is to say nothing of the games I've played over the years that would have been perfectly playable without motion controls, but they were forced in anyway, made mandatory, and they ruined the fucking game because of it (thinking of you, Battalion Wars 2).

While I know that there are players who prefer using the tilt controls for fine aiming in say, Splatoon or when using the bow in Breath of the Wild, they are actually done right because they're optional and down to player choice. This is how it should be. Let those who want to use them use them and let those who'd rather not avoid them. They shouldn't be forced - not all games with motion controls can be as competent as Metroid Prime III, and most of the time they just make the experience tacitly worse.
 
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Yeah, Breath of the Wild should have stuck with "push block onto button" puzzles.

What I called for was simple: Make the motion controls optional. The puzzle's fine conceptually.

There was no part of that puzzle that could have not have been able to have been done with making the damn tilt controls optional (so you can use the thumbsticks) and it would have made the goddamn thing substantially less frustrating.
 
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