Legend of Zelda thread - Lorefags GTFO!

What I called for was simple: Make the motion controls optional. The puzzle's fine conceptually.

There was no part of that puzzle that could have not have been able to have been done with making the damn tilt controls optional (so you can use the thumbsticks) and it would have made the goddamn thing substantially less frustrating.

I went through all of BOTW with the pro controller and never found any of the gryo puzzles frustrating or difficult to the point where I thought thumbsticks would work better. Guess I just don't get it *shrug*
 
All right, so this is fucking hilarious and while Breath of the Wild gave me a lot of shit, and I'd argue is too obtuse, it also carries with it the reason anyone plays a game like it, Etrian Odyssey, or a Souls game: that glorious feeling where you hunt down enemies that bullied you in the early game and appoint yourself the bringer of death to every single one of them with your absurdly overpowered gear once you get to a certain point. Which means, yes - I have finally reached the point where my capacity to fart around in the game is now greater than the game's ability to frustrate me, which, for those familiar with my terrible review articles, usually means magic happens.

So recently, I got to the point where I learned that when the Blood Moon happens, in addition to all the enemies respawning, all the Shrine Guardians also respawn. Including the ones from the Major tests. These bad boys tend to drop very powerful guardian weapons, so if you work out a farming method, they can be very profitable for weapon drops.

But before I reached that point, I went Guardian farming, and built up enough to finance the full Ancient Set and upgrade it. I then got it to level 2, and with a generous reserve of Ancient Arrows, I began to farm the Guardian Scouts.

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I have become death, destroyer of laser-spewers.

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The Ancient Set has a bonus, if you level it up and wear the whole set, where it boosts the damage you do with Guardian and Ancient weapons by 80%. With just this set, the upgraded Beam Axes dropped by the Guardian Scouts can do 100 a hit from me, and the smaller beam swords can do 70 or more.... All of which is before buffing myself with food items. Unfortunately for all that lives, I found an area where you can farm a ton of Mighty Bananas each time the Blood Moon happens. Make food with a Lv3 offense buff, and I can kill a Decayed Guardian in 2 hits.

I am now a self-sustaining murder-factory fueled by Bananas and the blood of Guardian Machines.
 
Back when I picked up BotW, I had to summarize my thoughts on it in a text message to my brother.

"So, this past weekend I finally picked up the latest proper Zelda game on the Switch. So far, I have:
- beaten up midget goblins with their own weapons I stole
- dropped six foot square steel boxes on fools via a supermagnet in my magical smartphone
- accidentally started a major forest fire
- climbed mountains just because I could
- fought smaller mountains
- been thrown from the back of a single horse half a dozen times in an effort to tame it
- been struck by motherfucking lightning
- dropped from a hang glider with a sledgehammer the size of a man's torso to dunk on a bunch of lizard nerds like the fist of an angry god
- and become the savior of the local Oompa Loompa fish people tribe.

It's a neat game."

I am now a self-sustaining murder-factory fueled by Bananas and the blood of Guardian Machines.
BotW is amazing for letting you say things that only make sense in context.
 
So I'm now safely able to say I've reached the endgame of BOTW, some several days of real time in. I've done all 120 shrines, maxed out my stats, completed the sword trials. We're pushing forward, and only a few sidequests are left before I go punch Ganon's face in.

@ProblematicUser420's insight stuck with me on the motion puzzles, however, and I'm glad he talked it up. I found it weird he'd have such a different experience with them than I did, and decided: "fuck it, I'm having friends over later this week anyway, let's run a test, because there's something I'm suspicious of."

That suspicion would turn out to be right, but I'm getting ahead of myself.

So I borrowed one of my friends' corded switch Controllers (the one he uses for Smash), fired up an earlier save, and tested some of the shrine motion puzzles with it. Surprising exactly no one who suspected it might be the hardware, it was - the corded controller worked perfectly, and was way more responsive than my Pro Controller or JoyCons. There was none of the "Puzzle won't flatten out the way it was before, even when set down on a tabletop" that drove me absolutely buggy.

While I won't say the Switch's controllers have the turnover rate of say, the N64's controllers, both my control methods had issues with the Gyro controls, and that was mostly responsible for having such a miserable time with that goddamn set of trials.
 
So I'm now safely able to say I've reached the endgame of BOTW, some several days of real time in. I've done all 120 shrines, maxed out my stats, completed the sword trials. We're pushing forward, and only a few sidequests are left before I go punch Ganon's face in.

@ProblematicUser420's insight stuck with me on the motion puzzles, however, and I'm glad he talked it up. I found it weird he'd have such a different experience with them than I did, and decided: "fuck it, I'm having friends over later this week anyway, let's run a test, because there's something I'm suspicious of."

That suspicion would turn out to be right, but I'm getting ahead of myself.

So I borrowed one of my friends' corded switch Controllers (the one he uses for Smash), fired up an earlier save, and tested some of the shrine motion puzzles with it. Surprising exactly no one who suspected it might be the hardware, it was - the corded controller worked perfectly, and was way more responsive than my Pro Controller or JoyCons. There was none of the "Puzzle won't flatten out the way it was before, even when set down on a tabletop" that drove me absolutely buggy.

While I won't say the Switch's controllers have the turnover rate of say, the N64's controllers, both my control methods had issues with the Gyro controls, and that was mostly responsible for having such a miserable time with that goddamn set of trials.

Those puzzles worked perfectly in the Wii U version, using the tablet.
 
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Resurrecting a month-long dead thread here it seems. XD

Just wanted to say (rather late) that BOTW is now officially five years old, along with the Switch. Man, time sure flies doesn't it?

Even after all the games that have been released after it, I still consider the game to be my favorite of the series, the 2010s, and even open-world games in general. Sure other games like Elden Ring and Red Dead Redemption 2 have better details, more places of interest in their worlds, more compelling storylines, and even arguable a better sense of discovery. However, BOTW still remains the top imo, thanks to just how well it integrates both physics and chemistry to allow the player to come up with their own solutions and own anecdotes, not unlike those classic games like Thief, System Shock, and Deus Ex. There's a reason that people are still uploading things they discovered or did in the game after all.

Thoughts? Where does it rank for you, not just in the series, but in terms of games in general, be them open-world or not?
 
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Thoughts? Where does it rank for you, not just in the series, but in terms of games in general, be them open-world or not?
It's fun to mess around with, but there's hardly much of anything to do outside of exploration and killing shit.

Not even the "it's an apocalypse" excuse can save it. Hopefully the sequel will provide some entertainment and several more challenging enemies.
 
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Resurrecting a month-long dead thread here it seems. XD

Just wanted to say (rather late) that BOTW is now officially five years old, along with the Switch. Man, time sure flies doesn't it?

Even after all the games that have been released after it, I still consider the game to be my favorite of the series, the 2010s, and even open-world games in general. Sure other games like Elden Ring and Red Dead Redemption 2 have better details, more places of interest in their worlds, more compelling storylines, and even arguable a better sense of discovery. However, BOTW still remains the top imo, thanks to just how well it integrates both physics and chemistry to allow the player to come up with their own solutions and own anecdotes, not unlike those classic games like Thief, System Shock, and Deus Ex. There's a reason that people are still uploading things they discovered or did in the game after all.

Thoughts? Where does it rank for you, not just in the series, but in terms of games in general, be them open-world or not?
Was really frustrated by it at first. The Witch-King of Angmar isn't as destructive to manmade weapons in this game as fucking Link is, and it's extremely brutal early on, often needlessly so. Many of the game's mechanics, early on, are obtuse, and the game likes fucking with you hard at the outset (the shrine in the cold-weather zone will kill virtually every new player at least once, if only because they come into contact with the water). The game's propensity for sneaking high-level mook into a squad of benign ones is well-known and also kind of a dick in the eye. Once you know where good weapons spawn and have the ability to get them, the breaking weapon mechanic ceases to have any point except pointless frustration, just stock up on the efficient ones you want (for me, early on, this was Knight Broadswords and Steel Lizal Bows).

It does a ton right, and while I think it's hindered by tis execution, and a real lack of some of Zelda's core elements, the worldbuilding is surprisingly solid and the numerous weapon options help. Tiny little things like the Fate of the Three Whales and the ruins of familiar areas from other games are a wonderful little addition to the setting, and I really enjoy how much character they gave the enemies. I just wish they went further with it.

I think it being such a contentious title is something it's earned, though - a lot of its elements are questionable and the game really doesn't have coherent character progression. It feels like it takes forever to build yourself up to any degree and the game will routinely screw with you at inopportune moments, but it gives you so much freedom in carrying stuff out that it's honestly enjoyably silly. Any game that lets me do this failed attempt to fly to new lands deserves some credit:



All in all, it held my attention until I basically 100%ed it, and that's an accomplishment. I can't see myself playing it again for some time, because it was a gigantic timesink, but I certainly would rate it favorably. It did enough right that I'd put it pretty high, and while I would't put it up there with some of my favorite Zelda titles, it's definitely going to stick in my mind for quite a while.
 
Resurrecting a month-long dead thread here it seems. XD

Just wanted to say (rather late) that BOTW is now officially five years old, along with the Switch. Man, time sure flies doesn't it?

Even after all the games that have been released after it, I still consider the game to be my favorite of the series, the 2010s, and even open-world games in general. Sure other games like Elden Ring and Red Dead Redemption 2 have better details, more places of interest in their worlds, more compelling storylines, and even arguable a better sense of discovery. However, BOTW still remains the top imo, thanks to just how well it integrates both physics and chemistry to allow the player to come up with their own solutions and own anecdotes, not unlike those classic games like Thief, System Shock, and Deus Ex. There's a reason that people are still uploading things they discovered or did in the game after all.

Thoughts? Where does it rank for you, not just in the series, but in terms of games in general, be them open-world or not?
I put about 60 hours into it on Wii U when it was new and haven't played it since. I really enjoyed it at the time. I'm probably due for another play through.

They will never release anything that will top Ocarina of Time for me though, and I will fully admit that that's 100% due to nostalgia. I was in my early teens when it came out, the perfect age. Even though I know there were PC games with bigger 3D worlds at the time, I hadn't played any of those and Zelda 64's huge world you could travel almost seamlessly across just completely knocked me on my ass at the time. Just being able to traverse Hyrule Field, seeing the big spinny thing coming to kill you and running in terror was amazing at the time.
 
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In case anyone is wondering, the Ocarina of Time PC port Discord is this one, they have a channel where they post updates and they said it should be complete by the beginning of April. They will also add scripting support and other QoL improvements you could expect like gyro aiming and ultrawidescreen.

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There's another port being worked on by the name of OpenOoT but there was some dumb drama involving one of the contributors because he had been previously arrested for domestic abuse and got cancelled on Twitter so the plans for the port by the main developers fell through, however some other, smaller devs picked it up and are slowly working on it.
 
So, dipping in here (was going to revive it before Lone did) to bitch about Skyward Sword.

How, the actual fuck, did this game not kill the franchise? It is the most god awful shit pile I have ever had the misfortune of playing, and I've played the CDI versions. At least those had the excuse of being new tech that wasn't even meant to be games.

Slow, time wasting garbage with a god awful control scheme, no good music (Groose's theme is ok when put to a beat, I'll admit.), a story that only serves to cock up the perfectly servicable mythos, and the fuck ugliest characters I have ever seen.

I'd rather sniff Tingles jock than play this shit more than once, because at least then, I don't have a hideous rock thing telling me it's a jock three times.
 
Slow, time wasting garbage with a god awful control scheme, no good music (Groose's theme is ok when put to a beat, I'll admit.), a story that only serves to cock up the perfectly servicable mythos, and the fuck ugliest characters I have ever seen.
My thoughts exactly. I pre-ordered the Switch HD version just to see what the hype was about. Never again. It really aged poorly, even with the "enhanced" graphics. Like... how the fuck do you go from Twilight Princess to this shit?

To be honest, another reason I got the game was because I liked Ghirahim. I really wish he was the main villain but that's another story for another day.
 
So, dipping in here (was going to revive it before Lone did) to bitch about Skyward Sword.

How, the actual fuck, did this game not kill the franchise? It is the most god awful shit pile I have ever had the misfortune of playing, and I've played the CDI versions. At least those had the excuse of being new tech that wasn't even meant to be games.

Slow, time wasting garbage with a god awful control scheme, no good music (Groose's theme is ok when put to a beat, I'll admit.), a story that only serves to cock up the perfectly servicable mythos, and the fuck ugliest characters I have ever seen.

I'd rather sniff Tingles jock than play this shit more than once, because at least then, I don't have a hideous rock thing telling me it's a jock three times.
HOT TAKE:
Skyward Sword is one of my favorite LoZ games. It has a very unique setting with interesting characters. I loved the control scheme and the extended use of the wii-mote in the original release. I binged the FUCK out of that game, beat it in a week or two after it came out. I totally understand the backlash from it but holy fuck did I love playing that game.

It also had some of the most creative dungeon design, especially that dungeon with the time warp stones. That shit was cool as fuck.

Even the flying, which gets a lot of shit, was really interesting.

The game definitely deviated from the formula in positive and interesting ways, so I get why you didn't like it so much.
 
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