- Joined
- Apr 16, 2017
All I want is more enemy variety than just bokoblin, moblin and lizalfo camps everywhere in such a huge overworld. Even in TP they had a truck load of lizalfos variants alone with unique looks and gimmicks.
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"And lo they spurned Christ, for he told them the truth."Boy i sure love just walking around on a empty wasteland collecting shit, doing the same boring ass """"dungeons"""" while my paper equipment breaks every 3 seconds
BOTW was dogshit and seeing as how BOTW 2 is shaping up to be breath of the shart x skyward bore i have no hopes for it
The overworld is pretty empty, there's not much to discover. The biomes are varied but they're fairly standard, particularly for a Zelda game. My personal favorite area was the tropical jungle, because we haven't seen much of that in Zelda and it felt more unique. I've seen Death Mountain, I've seen Zora's Domain, I've seen deserts. They're all different but carry a feeling of 'been there done that'.Empty wasteland? Not terribly varied? It's like you didn't even play BOTW.
This guy would die if he were left in a room without instructions on how to get out."And lo they spurned Christ, for he told them the truth."
Honestly Breath was so close to being good, it just needed some tweaking and actual dungeons. Remove the paraglider, make navigating the environment more of a proper puzzle, add some real fucking depth to the combat, and give us some big ass dungeons to explore. As it is now, it's an Ubisoft tier open world with pretty visuals and good character design.
The overworld is pretty empty, there's not much to discover. The biomes are varied but they're fairly standard, particularly for a Zelda game. My personal favorite area was the tropical jungle, because we haven't seen much of that in Zelda and it felt more unique. I've seen Death Mountain, I've seen Zora's Domain, I've seen deserts. They're all different but carry a feeling of 'been there done that'.
Well, it doesn't really help much that the only things to discover are another monster camp, an Shrine that you're already looking for, some loot that you really don't need, or the occasional hermit that might be related to an quest.The overworld is pretty empty, there's not much to discover
Lock me in a room with Nintendo fans and you wouldn't have to worry, I'd hang myself from the ceiling fan to escape.This guy would die if he were left in a room without instructions on how to get out.
The hermits at least provide some kind of unique interaction. Shrines are really the major culprit, I think, they became the solution/reward for every interaction you can have with the open world and they stop being special after the tenth. It's why I'm hoping Breath of the Wild 2 spices things up with some actual underground exploration, or some dungeons, or something to make the corners of the world fun to poke around in.Well, it doesn't really help much that the only things to discover are another monster camp, an Shrine that you're already looking for, some loot that you really don't need, or the occasional hermit that might be related to an quest.
Plus, the towns all exists within an vacuum and they really don't offer much, aside from the ninja suit.
I don't think I ever used that once.aside from the ninja suit.
Where was "extra stealth" even needed? Even in the Yuga dungeon it was't really needed.I don't think I ever used that once.
Yeah and if you were a baller-ass nigger like me you just fought some of the more in-the-way the guards and didn't get one-shotted by them.Where was "extra stealth" even needed? Even in the Yuga dungeon it was't really needed.
I'm not saying it's 1:1 with exactly the same number of enemies. That goes beyond splitting hairs, imo. And I think a lot of things you mention fall into that category, like jumping being in OoT.Walk across Hyrule Field as an adult in OOT. Walk across Dark World in LTTP. How many enemies do you fight in each?
I just think you're exaggerating by saying they're "completely different". Look at their water temples for example, they have similar ideas just executed differently due to technology. Swimming in 3D space to solve puzzles is something LttP couldn't do, so yeah I guess they're "completely different" in that very strict, technical sense, but the design philosophy is extremely similar.They're very different games. They're in the same series and share many plot elements and themes and the basic conceit of enter dungeon, collet item, make progress, (which BOTW also has, but broken down across shrines as opposed to larger dungeons) but from a gameplay perspective they are completely different.
The differences between SMW & SM64 and LttP & OoT are incomparable. They couldn't or didn't want to translate Mario's "reach the goal" gameplay to 3D, so they made it extremely exploration heavy. It took what was a very, very minor (and largely optional) element of previous Mario games and made that the bulk of the game. Platforming was still integral but it was just a means for exploration in each world, there were no ends of stages.IMO, it's like comparing Mario World to Mario 64. Like, yeah, Bowser kidnapped the princess, you go into levels, jump around and kill goombas, collect power ups, coins and 1-ups and then have a showdown with Bowser at the end, but they're totally different experiences.
I mean, you couldn't run without an item in LttP either, and in OoT there's no sword beam in the final game. Neither of those minor differences is significant enough, even with dozens of them adding up, to deem the games "completely different".Just something simple like having the ability to jump small gaps from the outset radically changed gameplay in OOT vs LTTP. You couldn't traverse a gap a single tile wide without an item in Zelda before then.
I'm not even a purist though. I think Zelda 1 & 2 are archaic dogshit by modern standards (I respect them for their historical value). If anything a true Zelda purist would probably enjoy BotW more than any other game in the series.There were Zelda purists on Usenet in the 1990s who thought OOT was dogshit because it changed so much established stuff in the series, the same way you view BOTW now.
I think of it as a clever translation rather than a radical reinvention, but to each his own.I think looking back decades after the fact and in light of BOTW it's harder to see how different the 2D and early 3D games are, but Zelda 64 was viewed as a radical reinvention of the series at the time it was released.
Yes, by necessity. The jump to 3D was a necessity and very difficult, not every series made it well. Some were brilliant adaptations like Metal Gear, others were still good games but also clearly very different such as Donkey Kong, while others fell flat like Earthworm Jim, being neither good adaptations of the series or even good games in their own right.I think if you went back in time to 1998, stripped easily identifiable elements like characters from the older games and the Master Sword out of Zelda 64 and released it pretty much as is besides that, nobody would have recognized it as Zelda. They didn't just jump to 3D, they totally rebuilt the gameplay mechanics.
I can't comment on BFM, I haven't played it at all (maybe a demo, I don't remember). I'll have to check that out though, that's a very interesting description.Compare it to say, Brave Fencer Musashi which was very clearly inspired by Zelda, and much closer to a 3D version of pre-OOT Zelda mechanically.
It just seems like we're looking at the same things and coming to different conclusions. From my perspective those "superficial similarities" are the identity Zelda has largely stuck with since LttP.*Edit* All this isn't to say OOT and LTTP have nothing in common. I just really think you're overstating a bunch of mostly superficial similarities that amount to the Zelda equivalent of "Bowser has captured Princes Toadstool" and kind of doing a disservice to OOT and Wind Waker in order to sustain the narrative of "They changed muh Zelda! How could they do this? They haven't changed it in 30 years!"
It could have used some Poes and Redeads for variety.All I want is more enemy variety than just bokoblin, moblin and lizalfo camps everywhere in such a huge overworld. Even in TP they had a truck load of lizalfos variants alone with unique looks and gimmicks.
We've seen Death Mountain, Zora's Domain and deserts, but not in an open world Zelda before, which makes it all cool and fresh again.The overworld is pretty empty, there's not much to discover. The biomes are varied but they're fairly standard, particularly for a Zelda game. My personal favorite area was the tropical jungle, because we haven't seen much of that in Zelda and it felt more unique. I've seen Death Mountain, I've seen Zora's Domain, I've seen deserts. They're all different but carry a feeling of 'been there done that'.
The towns could have used a little more to them, it's true.Well, it doesn't really help much that the only things to discover are another monster camp, an Shrine that you're already looking for, some loot that you really don't need, or the occasional hermit that might be related to an quest.
Plus, the towns all exists within an vacuum and they really don't offer much, aside from the ninja suit.
The "looking at shit" factor is so lost on people, so many people can't just appreciate being able to look at cool shit in a video game and it always has to be a steady stream of specific game mechanics, sometimes it's good to just stop and smell the roses and BOTW delivered that better than most other games.Yeah and if you were a baller-ass nigger like me you just fought some of the more in-the-way the guards and didn't get one-shotted by them.
I enjoyed wandering around Hyrule and looking at shit. Some more enemy variety would have been nice and I also would have liked some real dungeons. But it was still an excellent game despite that. Plus I could wander around and look at shit. It's really hard to find open world games where you can wander around and look at shit in any meaningful fashion.
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What is there to do in its world? Don't say explore, seeds, or consumable items. I don't need another frail weapon or to fight more goblins, and I'm not exploring for no reason.Empty wasteland? Not terribly varied? It's like you didn't even play BOTW.
How can you say it's not terribly varied when the desert area is hugely different, as is the area around death mountain and the jungle type area?
For some reason, I keep forgetting why I made this thread; but yesterday's arguing just reminded me. But considering what goes on in the original Nintendo thread, I can't really say that this containment thread is working. Although it is an great source of entertainment.It's really bizarre to me how divisive BOTW is tbh.
Sometimes the joy of exploration is it's own reward, you don't need anything specific to find or do so long as there's nice stuff to look at.What is there to do in its world? Don't say explore, seeds, or consumable items. I don't need another frail weapon or to fight more goblins, and I'm not exploring for no reason.
Very early on there's an icy area. What's in there? Same as everywhere else, nothing. Except now you need berries to keep you warm so you can see the nothing that's in there without freezing to death first.
Shrines are gay, lazy, boring. That's the most interesting thing you can find no matter where you go. The variety is illusionary, almost entirely aesthetic differences only. In Skyrim, if I go to one of the major cities it is significantly different and packed with shit to do.
If I go to Riften there's scumbags everywhere and scumbag things to do, like join the Thieves Guild. Far different than if I go to Markarth and get caught up in a twisting mystery involving the Forsworn. Along the way between these different places I might fight a dragon, be attacked by the Dark Brotherhood's assassins, kill guards and free a prisoner, murder a dude for no good reason, or find a stray dog and have him join my quest.
But I guess I can't find any seeds or breakable swords, so yeah, BotW > Skyrim.
Seriously though, it just feels like BotW is empty. I played an all nighter, was kinda into it but just had no reason to ever boot it back up. It's interesting but not fun, it feels legitimately incomplete.
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Absolutely fucking not. It doesn't even do things better than most Ubisoft titles.Can everyone at least agree that just focusing on games of the 2010s it's a significant step above the vast majority of non-indie published titles from that decade?
Dom, I don't need to pay 60 dollars to go look at things. I can go outside. I can go to a park. I can go to a nature preserve. I can go to a city.Sometimes the joy of exploration is it's own reward, you don't need anything specific to find or do so long as there's nice stuff to look at.
How? How is it not better than all those Assassin's Creeds, Cawwadootys and Forkknife?Absolutely fucking not.
Its also the only non-handheld 3D game in the series to not feature Deku Babas (those carnivorous plant things).It could have used some Poes and Redeads for variety.
SkyrimHow? How is it not better than all those Assassin's Creeds, Cawwadootys and Forkknife?
Name the 2010s games you think are way better than BOTW.
I'd like to be agreeable, but dude, BotW wasn't even the best Nintendo game of just 2017 specifically, even if Wii U & 3DS are excluded (so Switch only); Super Mario Odyssey was.Can everyone at least agree that just focusing on games of the 2010s it's a significant step above the vast majority of non-indie published titles from that decade?
I mean, that's fine but not for long. Idk how anyone can get much more than a weekend out of it. Seems like a decent rental, not something you'd regret at all, but nothing to play further either.Sometimes the joy of exploration is it's own reward, you don't need anything specific to find or do so long as there's nice stuff to look at.
Most people are going to be way, way more literal minded and not get that though, like you.
Skyrim is significantly older, a last gen game, and still does the open world thing better imo. It looks more organic, stumbling upon cool things or places or people feels better and happens way more.I mean Skyrim's a good game yeah, but Elder Scrolls and Zelda are two very different things, this is kind of apples and oranges, Skyrim's world outside the cities also feels more copy paste whereas BOTW feels more hand crafted to me, you talk about the repetition of shrines, but how many dungeons in Skyrim looked the same and boiled down to "walk from point A to point B and kill some things (usually Drauger) along the way"? at least the shrines often had puzzles to figure out.
I'm pretty sure that everyone involved will still get triggered by Link touching grass in the sequel, at this point.Will you still defend BotW2 if it turns out to be just as empty as BotW1 but now with a barren sky area?