Legend of Zelda thread - Lorefags GTFO!

Boy i sure love just walking around on a empty wasteland collecting shit, doing the same boring ass """"dungeons"""" while my paper equipment breaks every 3 seconds
BOTW was dogshit and seeing as how BOTW 2 is shaping up to be breath of the shart x skyward bore i have no hopes for it

The equipment durability in BoTW pissed me off the most.
 
I think you're reading too much into it all. Zelda two is the way it is because back then the idea of sequels needing to be similar to their predecessors wasn't necessarily a thing. So they just made whatever game they felt like making.
I don't think Nintendo did a lot of direct sequels where they didn't overhaul gameplay in the 80s. Japan's version of Super Mario Bros 2 is the only one that comes to mind, but I stand to be corrected.
Most video game sequels didn't rock the boat too much. wrt Nintendo, the Punch-Outs were (and still are) pretty much the same thing, DK Jr. was pretty similar to Donkey Kong (DK3 was an oddball). Tech moved fast enough that doing pretty much the same thing a couple of years later would usually result in a very different game, but Zelda 2 was made very shortly after Zelda 1.

The early arpg Dragon Slayer was a top-down game, Dragon Slayer 2 was a sidescroller. Maybe that was an influence.

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Most video game sequels didn't rock the boat too much. wrt Nintendo, the Punch-Outs were (and still are) pretty much the same thing, DK Jr. was pretty similar to Donkey Kong (DK3 was an oddball). Tech moved fast enough that doing pretty much the same thing a couple of years later would usually result in a very different game, but Zelda 2 was made very shortly after Zelda 1.

The early arpg Dragon Slayer was a top-down game, Dragon Slayer 2 was a sidescroller. Maybe that was an influence.

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Faxanadu was also a side scrolling RPG, Simon's Quest took Castlevania into a Zelda 2 like direction, Battle of Olympus was close to Zelda 2 but without an over world and there were probably plenty of others that I forget. It felt like a trend that everyone had to get on.

Nintendo also had Kid Icarus and Metroid and I could see Nintendo/Miyamoto trying out some ideas from them. Without the overworld of Zelda 2 the game feels like it is more related to those two than Zelda 1 in how it plays.
 
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Faxanadu was also a side scrolling RPG, Simon's Quest took Castlevania into a Zelda 2 like direction, Battle of Olympus was close to Zelda 2 but without an over world and there were probably plenty of others that I forget. It felt like a trend that everyone had to get on.
There was also Stanley: The search for Doctor Livingston which was kind of like pitfall mixed with Zelda 2. It even had a somewhat limited overworld map.

 
Faxanadu was also a side scrolling RPG, Simon's Quest took Castlevania into a Zelda 2 like direction, Battle of Olympus was close to Zelda 2 but without an over world and there were probably plenty of others that I forget. It felt like a trend that everyone had to get on.
I used to play the absolute fucking shit out of Faxanadu even though I literally could barely read at the time.
 
I used to play the absolute fucking shit out of Faxanadu even though I literally could barely read at the time.
Same here except we didn't know english. That game was so fun.
I have posted these before but both Zelda 2 and Faxanadu were released the same year and Zelda 2 is so fucking ugly and uninteresting in how it looks. All tiles have boring sharp corners, there's no backgrounds to speak and so on. It is so flat.
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(I know, being a bit blurry helps the Faxanadu screenshot)
 
Zelda 2 looks fine to me, it’s the classic NES look, nothing amazing, but solid.

Not saying Faxanadu doesn’t look better though.
 
Good idea, but it could take place after Spirit Tracks instead of being placed between other games. Wouldn't need to do messy narrative excuses and dance between stories that way.

Maybe use submarines instead of trains as the vehicular gimmick this time around. It'd be a cool new way to explore the ocean again from a different perspective.
So, here's some random ideas on what Nintendo could do with the series with regards to spinoffs and remakes, as it's probably going to be quite a while until we see another mainline entry after BOTW2.

A Link Between Worlds was a direct sequel to A Link To The Past, correct? What if they took that approach with Ocarina of Time and made a third game in the vein of OOT where it's a smaller but denser map with plenty of dungeons? As much as I've been praising BOTW, it'd be cool to see another game in the N64 style.

Similarly it's not too late to make an actual full 3D Wind Waker sequel, I know that Toon Link's story continued on DS and wound up with him back on dry land, but they could simply have a game set between WW and Phantom Hourglass or just come up with some reason why he finds himself back in the ocean again after Spirit Tracks, I loved exploring the ocean in WW and was always sad I never got to do it again.

At the very least some remakes of Phantom Hourglass and Spirit Tracks on the Switch in the vein of the Link's Awakening remake would be cool, I always thought it sucked how they wasted WW's art style on the DS's 3D which didn't look good even at the time, it should have been high quality pixel art ala the Castlevania follow ups on DS or at least a mix of 2D and 3D ala New Super Mario Bros, though maybe Phantom Hourglass should instead be remade as a fully 3D game and proper sequel to WW.

Finally is returning to Termina as a setting a good idea? Part of me feels it should be left alone so MM continues to be very unique, but part of me thinks it'd be cool to see Termina done with more modern graphics, should a BOTW3 be an open world Termina? What if the WW sequel was toon Link finding himself in an ocean version of Termina? (this is what I assumed would happen prior to TP's announcement)

Those are my crazy ideas, thoughts?
I personally would like a game that takes place between Phantom Hourglass and Spirit Tracks that explores the founding of New Hyrule and explains a lot of the mysteries surrounding it, like its relation to old games or Phantom Hourglass, the original hyrule, or it could just be a simple little building sim with dungeons.

Speaking of building sims, it always bummed me out that BOTW didn't give you the option to make more Tarrey Town-style settlements to fill up the more barren parts of the map (or at least let you own a house there). So it would've been nice to have that as a feature in the game.

Lanayru Bay in particular looks like the ideal place to build a little fishing village with oriental themes (especially when the Long dragon-like Naydra arrives).
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Also the odd and stackable block shape of Tarrey houses and the advertising they received in Hateno always made me think that they initially made them that way to allow for customization.
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I personally would like a game that takes place between Phantom Hourglass and Spirit Tracks that explores the founding of New Hyrule and explains a lot of the mysteries surrounding it, like its relation to old games or Phantom Hourglass, the original hyrule, or it could just be a simple little building sim with dungeons.

Speaking of building sims, it always bummed me out that BOTW didn't give you the option to make more Tarrey Town-style settlements to fill up the more barren parts of the map (or at least let you own a house there). So it would've been nice to have that as a feature in the game.

Lanayru Bay in particular looks like the ideal place to build a little fishing village with oriental themes (especially when the Long dragon-like Naydra arrives).
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Also the odd and stackable block shape of Tarrey houses and the advertising they received in Hateno always made me think that they initially made them that way to allow for customization.
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Tbh, that was one of the only things that I actually liked about BOTW.

But it's also kind of weird how getting your own house is optional, considering how many Zelda games start you off in one; or at least give you an reason to constantly return to an certain area.
 
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Tbh, that was one of the only things that I actually liked about BOTW.

But it's also kind of weird how getting your own house is optional, considering how many Zelda games start you off in one; or at least give you an reason to constantly return to an certain area.
I put 70 hours into the game and finished it without ever knowing you could get your own house. I've been considering a second playthrough for a year or so now because of it.
 
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I put 70 hours into the game and finished it without ever knowing you could get your own house. I've been considering a second playthrough for a year or so now because of it.
Well, the house, doesn't really do much on it's own. You can't even buy some custom furniture for it, IIRC. The only real prize that you get from it is the chance to help create your own village that sells some gemstones.
 
Well, the house, doesn't really do much on it's own. You can't even buy some custom furniture for it, IIRC. The only real prize that you get from it is the chance to help create your own village that sells some gemstones.
Don't forget the weapon storage. It might be a little janky to use the display placards for that, but knowing you have something to spare that's near at hand other than a fistful of sticks is nice.
 
Don't forget the weapon storage. It might be a little janky to use the display placards for that, but knowing you have something to spare that's near at hand other than a fistful of sticks is nice.
The rate that I burn through weapons is kind of sustainable. I can kill an handful of Silver monsters with one Royal sword and now I have like six more weapons to replace it.

Can't see how people are complaining about running out of stuff to use.
 
Personally I think high quality weapons should've been more rare and that they should've made it so all those blacksmith npcs can repair your weapons or upgrade them for slightly more durability at ridiculously high prices that encourages you to farm for rupees (maybe even via a more active radiant quest system on notice boards for extra rupees) instead of just having blacksmiths exist solely to fix those legendary champion weapons you barely use.
 
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The rate that I burn through weapons is kind of sustainable. I can kill an handful of Silver monsters with one Royal sword and now I have like six more weapons to replace it.

Can't see how people are complaining about running out of stuff to use.
Yeah, I used to just mark a couple reliable places to farm shit like big ass fire swords and shit on the map and I'd go stock up whenever there was a blood moon.
 
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Good idea, but it could take place after Spirit Tracks instead of being placed between other games. Wouldn't need to do messy narrative excuses and dance between stories that way.

Maybe use submarines instead of trains as the vehicular gimmick this time around. It'd be a cool new way to explore the ocean again from a different perspective.
Shit, exploring the ocean depths with a submarine is a great idea, I'm surprised I haven't thought of that.

I wouldn't be surprised if we do get another game in the Wind Waker continuity one day.
 
Speaking of building sims, it always bummed me out that BOTW didn't give you the option to make more Tarrey Town-style settlements to fill up the more barren parts of the map (or at least let you own a house there). So it would've been nice to have that as a feature in the game.

Lanayru Bay in particular looks like the ideal place to build a little fishing village with oriental themes (especially when the Long dragon-like Naydra arrives).
View attachment 3193952View attachment 3193977
Also the odd and stackable block shape of Tarrey houses and the advertising they received in Hateno always made me think that they initially made them that way to allow for customization.
View attachment 3194018
Oh, if I recall correctly, the game actually was originally going to allow you to create new homes in Tarry Town and invite new residents in to live in them. Hence, why they are shaped like boxes.

It would be interesting to see something like that in the next game.
 
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