- Joined
- Dec 1, 2017
Ganondorf's jihad will fail, inshallah.Twilight Princess is steeped in Allah's grace; from the holy lands of Kokiri to the nostalgic peaks of Lanayru.
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Ganondorf's jihad will fail, inshallah.Twilight Princess is steeped in Allah's grace; from the holy lands of Kokiri to the nostalgic peaks of Lanayru.
So that's why he was kidnapping Zelda in OoT...Ganondorf's jihad will fail, inshallah.
Bro take a breather, you're starting to see muzzies lurking in the shadows.If anything that makes it look even more like a burka because the point of a hood is to obscure the face so you'd think there will be some shadows in it. While the burka looks like how it's depicted in CalArts shows being very bright and not doing the thing it's supposed to do.
As under-utilized and cumbersome as it was, the Oracle game's Ring system was under-rated. There were a ton of Rings to collect and they all had various powers. Like the ability to boost stats, or make cosmetic changes, and there were even some which made the game more difficult for players who wanted more challenge. The only drawback was the gameboy's old controls, menus, and the inability for Link to put various Rings on multiple fingers. If you could do that (and I happened to be very unoriginal) I would say it was, "just like The Dark Souls™". A fleshed out Ring system would do wonders for Zelda imo.If there was one thing I wish they'd add it's more RPG elements. They've flirted with it in various ways to varying degrees already, just go all-in with it, take some notes from Ys.
It's baffling, because the daddy of nuZelda actually helped make said Oracle games back when he was a newbie, so he should know how to make a dungeon or five by now. Ages especially had some fun brain scratching puzzle dungeons thinking back (proto-Shrines? lel). And you know what else? The Oracle games ALSO featured the 3 Goddesses as a core part of their plot... this nuZelda dude just forgot everything he was raised on somewhere along the way, all the fundamental tools were traded for ubisoft towers, breakable "legendary" weapons, and F u r r i e s...Absolutely true. I said it earlier in the thread, but it's crazy how this feels so much more like a real Zelda game than BotW and TotK, even though the other two have more "Legend of Zelda" features.
I mean, we don’t know how long Zelda was captured for clearly long enough for Ganondorf to physically play in real time all his dungeon music.So that's why he was kidnapping Zelda in OoT...
Fire Temple also had the chanting…fact: Ganondorf is clearly a muslim. He's like brown, from the desert, and tried taking over a kingdom of fair skinned peoples. The gerudo temple even has a crescent moon and shit. idk where his adoptive lesbo moms fit into this but whatever it is it's all islamic content.
The more I play EoW, the more i enjoy it. Finished Suthorn Ruins. So far the puzzles do not seem overly complicated. One thing i do hate, is that you have to use energy for Swordfighting.Echoes of Wisdom is my GotY. Everything I feared it would be, it isn't. Everything I hoped it would be, it is, and more.
Thank God Nintendo can keep an old franchise fresh.
I love how fresh (but familiar) and substantial it all feels. It's a full-fledged Zelda game that uses the language of other Zelda games to do something different. You can even hear that in the excellent soundtrack that uses old themes in creative new ways. (And I have to praise the "diorama" look, which frankly feels like it was created and fully realized for this game even though the LA remake used it first.) The last game that made me feel like this was Kirby and the Forgotten Land, though this is even better.The more I play EoW, the more i enjoy it. Finished Suthorn Ruins. So far the puzzles do not seem overly complicated. One thing i do hate, is that you have to use energy for Swordfighting.
Echoes of Wisdom is my GotY. Everything I feared it would be, it isn't. Everything I hoped it would be, it is, and more.
Thank God Nintendo can keep an old franchise fresh.
So, despite what I've posted earlier, I'm honestly thinking about giving TOTK another go; as crap as the game may be, I do want to make it farther than just the tutorial section this time, and see what the rest of the game has to offer properly. That said, I would like some pointers; anyone got any tips for making TOTK fun?
I have really enjoyed Echoes of Wisdom. But I have not played much beyond the second dungeon. Which stinks because I can tell the game is going to open up a bit once I finish that task.Picked up Echoes of Wisdom the other day. Didn't follow too much about it before release so going in fairly blind.
Really enjoying myself so far, using the Echoes is more fun than I thought it'd be. The menu could be way better, but I'm used to it after Tears of the Kingdom. Just finished the Gerudo dungeon and looking forward to the rest of the game.
This one I haven't heard before unless you are playing master mode. The regenerating health enemies are a real bitch and the floating octorocks will blow your cover when wearing masks.the steep difficulty curve