Legend of Zelda thread - Lorefags GTFO!

If anything that makes it look even more like a burka because the point of a hood is to obscure the face so you'd think there will be some shadows in it. While the burka looks like how it's depicted in CalArts shows being very bright and not doing the thing it's supposed to do.
Bro take a breather, you're starting to see muzzies lurking in the shadows.
 
If there was one thing I wish they'd add it's more RPG elements. They've flirted with it in various ways to varying degrees already, just go all-in with it, take some notes from Ys.
As under-utilized and cumbersome as it was, the Oracle game's Ring system was under-rated. There were a ton of Rings to collect and they all had various powers. Like the ability to boost stats, or make cosmetic changes, and there were even some which made the game more difficult for players who wanted more challenge. The only drawback was the gameboy's old controls, menus, and the inability for Link to put various Rings on multiple fingers. If you could do that (and I happened to be very unoriginal) I would say it was, "just like The Dark Souls™". A fleshed out Ring system would do wonders for Zelda imo.
Absolutely true. I said it earlier in the thread, but it's crazy how this feels so much more like a real Zelda game than BotW and TotK, even though the other two have more "Legend of Zelda" features.
It's baffling, because the daddy of nuZelda actually helped make said Oracle games back when he was a newbie, so he should know how to make a dungeon or five by now. Ages especially had some fun brain scratching puzzle dungeons thinking back (proto-Shrines? lel). And you know what else? The Oracle games ALSO featured the 3 Goddesses as a core part of their plot... this nuZelda dude just forgot everything he was raised on somewhere along the way, all the fundamental tools were traded for ubisoft towers, breakable "legendary" weapons, and F u r r i e s...

The more I think on it, the more low key great ideas the Oracle games had. You had multiple animal buddies to use as mounts or in combat, there was the underutilized seed satchel/shooter system, there was weapon/gear leveling ala the classic games, the mother fucking Magnet Glove, the previously mentioned Ring system, and if you ask me - certain "aesthetic proclivities" (that wouldn't be capitalized on until later).
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Well, I really do hate to be that guy that brings up old news, but... I found a video from several months ago about a guy that broke down TOTK's issues:


Figured it might belong here, as late as it is.
 
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Playing Echoes of Wisdom on my Steam Deck. I’m impressed that the emulation is this damn good. And i’m also surprised that I am enjoying the game more than i thought I would. Still isn’t worth the $70 that Nintendo is asking for.

Right now, i just got Link’s sword and shield. And trying to find out how to exit from Suthorn Ruins. So far, the puzzles haven’t been difficult.

 
Echoes of Wisdom is my GotY. Everything I feared it would be, it isn't. Everything I hoped it would be, it is, and more.

Thank God Nintendo can keep an old franchise fresh.
The more I play EoW, the more i enjoy it. Finished Suthorn Ruins. So far the puzzles do not seem overly complicated. One thing i do hate, is that you have to use energy for Swordfighting.
 
So, despite what I've posted earlier, I'm honestly thinking about giving TOTK another go; as crap as the game may be, I do want to make it farther than just the tutorial section this time, and see what the rest of the game has to offer properly. That said, I would like some pointers; anyone got any tips for making TOTK fun?
 
The more I play EoW, the more i enjoy it. Finished Suthorn Ruins. So far the puzzles do not seem overly complicated. One thing i do hate, is that you have to use energy for Swordfighting.
I love how fresh (but familiar) and substantial it all feels. It's a full-fledged Zelda game that uses the language of other Zelda games to do something different. You can even hear that in the excellent soundtrack that uses old themes in creative new ways. (And I have to praise the "diorama" look, which frankly feels like it was created and fully realized for this game even though the LA remake used it first.) The last game that made me feel like this was Kirby and the Forgotten Land, though this is even better.

And EoW doesn't disrespect or denigrate what's come before. Any Western developer would cram this thing full of lame ass #girlpower nonsense, telling the boys to step aside. Literally and figuratively, Link would be booted out of the plot with a huge amount of developer-mandated snark. He would be forced into a gender-flipped damsel-in-distress role to ostensibly appeal to the female audience's ego, regardless of if the female audience wanted that.

But, instead, EoW has a truly beautiful, understated theme throughout the story of men and women needing one another to function as a natural team. Link is mentioned often and is missed by the inhabitants of the game's world who tell stories of his heroics, and Zelda does not show up to fill his shoes, exactly. She's a different kind of hero: feminine but not weak, less directly aggressive but not without agency, brave but not playacting in a typically male role. Her primary goal is to heal a damaged world and save people, not destroy evil with a sword. (Though, like you said, there is some of that, too.)

I would love to learn about the development of this project, Iwata Asks-style. I would not be surprised if female members of the development team contributed a somewhat different design philosophy. Again: an unexpected Game of the Year from me.
 
Echoes of Wisdom is my GotY. Everything I feared it would be, it isn't. Everything I hoped it would be, it is, and more.

Thank God Nintendo can keep an old franchise fresh.

Just got the last couple echoes and the last side quest I needed for 100%. The game was fantastic, and I agree with everything you said in your later post. Took me a couple hours to get fully used to the mechanics, but once I did the game was great. Really nice blend of open world and traditional, and I'm excited for what that could mean for the next 3D entry.

So, despite what I've posted earlier, I'm honestly thinking about giving TOTK another go; as crap as the game may be, I do want to make it farther than just the tutorial section this time, and see what the rest of the game has to offer properly. That said, I would like some pointers; anyone got any tips for making TOTK fun?

Use the ultrahand and recall combo to cheese almost everything. Just take anything you can stand on, ultrahand float it over to a platform you normally cant reach, move it back to you, then recall it. Jump on and get a free lift to the target.

Up your batteries as much as possible early.

Build whacky shit and just have fun with it. The physics system truly is amazing, especially considering the hardware it's running on.
 
Picked up Echoes of Wisdom the other day. Didn't follow too much about it before release so going in fairly blind.

Really enjoying myself so far, using the Echoes is more fun than I thought it'd be. The menu could be way better, but I'm used to it after Tears of the Kingdom. Just finished the Gerudo dungeon and looking forward to the rest of the game.
 
I gave BOTW another go and I've warmed up to it now that the shock has worn off. When I first played it around last year I didn't really like it. Not because it was different, but because they threw out so many Zelda traditions like putting in a name and because LINK'S TUNIC ISN'T BLUE GODDAMMIT! Again, it feels like an overcorrection, which has admittedly been part for the course ever since MM/TWW. Now I can fully appreciate what the game does right.

There's still plenty of stuff I don't like, like the Divine Beasts or the steep difficulty curve, but I love the exploration, the strategizing overwhat supplies to take into the field, and how the world is realized. I also look forward to unlocking the Master Sword, the Hylian Shield and the Tunic of the Wild, because I imagine that'll set a lot of my grievances right.

Thing is, after beating ⅔ of the game in a week when I was on sick leave kinda burned me out a little. I'm doing Eventide Island now, and, while it's a cool idea, I kinda hate how there's little in terms of healing items or weapons, and the damage my bombs cause is pretty pitiful.

Good game, but I still prefer the classic formula, and I think I'd ultimately rather replay SS over BOTW. I still hope they find a middle ground between the two design philosophies.

That, and I still dread TOTK.
 
the thing i like the most with botw is that you can just finish it when you feel like it.
sometimes on replays you get to that one part you dread doing again and you just want it to end.
 
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Picked up Echoes of Wisdom the other day. Didn't follow too much about it before release so going in fairly blind.

Really enjoying myself so far, using the Echoes is more fun than I thought it'd be. The menu could be way better, but I'm used to it after Tears of the Kingdom. Just finished the Gerudo dungeon and looking forward to the rest of the game.
I have really enjoyed Echoes of Wisdom. But I have not played much beyond the second dungeon. Which stinks because I can tell the game is going to open up a bit once I finish that task.

Maybe this weekend. But I am irrationally excited to play Banjo-Tooie again.
 
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