Legend of Zelda thread - Lorefags GTFO!

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Exactly.

As an 8 year old, I would basically just fuck around and make up my own little stories and shit after I beat the game. I guess it was like fanfiction but I didn't write it down, I just fucked around in the game world.

Of course I was poor and only got like 2 games a year max so I had to make that shit work.

It makes me wonder if that's part of the secret as to why so many people seemingly love Skyrim. As far as story goes, the game is actually pretty fucking basic. I'd argue it's not much deeper than Ocarina of Time outside of there being voice work.
The main character for skyrim is a blank slate mary sue, this is especially present when at the end when you cross the dragonbone bridge you get a list of titles to choose from on how they announce your entry.

If you do everything in the game you have like 40 titles. Something like this is a cardinal sin for literature, but for a game it's not since you yourself are doing all the quests and collecting shit.
 
the dungeons in Majora's Mask are just weirdly tedious and unfun, like having to constantly change the flow of water or the only time you have to LEAVE a dungeon completely in order
Listen bud, Great Bay Temple is hilarious and a hell of a trip. But the tedium is abundant. Like the Water Temple, I find it easy to play through when I'm unimpeded and I don't have anything else do to.

Stone Tower Temple is cool, until you have to invert it. Then, it can go do a flip, oh wait... At least GM Link is more animated in 3D.
 
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Are my eyes broken, or does the Skyward Sword "remaster" look exactly the same as the Wii version?

Look, my expectations for remasters from Nintendo are very low ever since Super Mario 3D All Stars, but seriously?

Oh, and I hope BOTW2 has dungeons and items, as well as heart pieces. It can stand to bring those staples back.
 
Listen bud, Great Bay Temple is hilarious and a hell of a trip. But the tedium is abundant. Like the Water Temple, I find it easy to play through when I'm unimpeded and I don't have anything else do to.

Stone Tower Temple is cool, until you have to invert it. Then, it can go do a flip, oh wait... At least GM Link is more animated in 3D.
Great Bay Temple did have a cool, Jules Verne looking theme, but switching the flow of water got old for me.
 
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Are my eyes broken, or does the Skyward Sword "remaster" look exactly the same as the Wii version?

Look, my expectations for remasters from Nintendo are very low ever since Super Mario 3D All Stars, but seriously?

Oh, and I hope BOTW2 has dungeons and items, as well as heart pieces. It can stand to bring those staples back.

The remaster designation has more to do with control changes and resolution. Nintendo ain't gonna fuck with textures or graphics from GameCube or Wii
 
The remaster designation has more to do with control changes and resolution. Nintendo ain't gonna fuck with textures or graphics from GameCube or Wii
But the damn thing looks just as blurry as the Wii version, and there's no indication of it running at 60 fps. I'm sure they did a lot of work in making a new control scheme for a game so reliant on motion controls, but this does not look like a $60 effort in the slightest.

It feels like we're in a strange timeline when Metroid is getting a much better anniversary than Zelda.
 
Doesn't help that Zora Link is an absolutely miserable experience in the 3DS version.

I generally prefer the 3DS version for the better save system, but holy god did they do Zora Link dirty.
Will we ever know why they merged the his electric shield and swim acceleration?

Chateau Romani is almost mandatory for prolong usage of that form, but it's not bad because infinite magic for the rest of the cycle is chill, but such downgrades suck.
 
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Ocarina of Time is one of those games where if you played it at a certain age and at a certain time it really did have a special magic to it that I guess would be hard to replicate if you played it for the first time today, I'm just thankful I got to play it when I did.

What I will say that absolutely holds up about Ocarina today is the story, the way it plays out it simply "feels" like an actual fairy tale or legend and the soundtrack, without a doubt one of the all time great soundtracks to a game, it perfectly nailed the "vibe" the game was going for and I think it's one of the main reasons why the game has the legendary status it has today.


What the hell dude? Literally the moment before you posted that, that's what I was going to say myself *Twilight Zone theme*

The reason Ocarina of Time has such a legendary status is that if you played it at the right age, the atmosphere it created, of which a big part of that is the music, got your imagination going, it created such a perfectly mysterious vibe that when you were first playing it you truly didn't know what you could find and what was possible, hence all the urban legends about the game's "secrets" like find the triforce or whatever.

So it's less about the game itself and more the way it got your imagination going which "filled in the blanks" and that is a lost art in gaming today, back when the technology was cruder, games would rely on your imagination more to "fill in the blanks" and I think that's a big reason why older games have such legendary statuses and so many people say gaming just isn't as good as it was, because your imagination is a very powerful thing, sometimes it's less about what you see and what you don't see.
oh boy here comes the intellectual dom cruise to give us the most basic bitch takes on Ocarina of Time.


Great Bay Temple did have a cool, Jules Verne looking theme, but switching the flow of water got old for me.
It's not that annoying if you actually have a grasp on what you're doing. But it's certainly not as good as Ocarina's water temple
 
Will we ever know why they merged the his electric shield and swim acceleration?

Chateau Romani is almost mandatory for prolong usage of that form, but it's not bad because infinite magic for the rest of the cycle is chill, but such downgrades suck.
Doesn't help that Great Bay on the second and third days is so dreary to swim around in.

The fact that you have to listen to a constant droning sound is just the cherry on top of a shit sundae.
 
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Doesn't help that Great Bay on the second and third days is so dreary to swim around in.

The fact that you have to listen to a constant droning sound is just the cherry on top of a shit sundae.
I don't remember hating the Great Bay dungeon that much, but the forest temple one can eat a dick with all those flower petal jumps and all the "ooooOOOOOOAAAAAAAHHHHoooooooooOOOOOOOAAHHHH" for the music.


Other than that the game was great to 100%, the world was loaded with secrets and you had to explore every square inch.
 
Ocarina of Time was the first videogame I ever played, I was a kid back then; I remember being terrified of the Stallchilds, and having a huge crush on Saria and Malon, the music alone from that game brings me a lot of memories from my childhood
 
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Four Swords Adventures should've stayed a solid prequel to A Link to the Past. The final game isn't nearly as defined as such but you can still kinda see it based on what was left in.

ALSO THIS:
Link-Uses-a-Bomb-His-Hyrule-Shied-To-Adventure-Past-His-Obstacles-In-The-Legend-Of-Zelda-Cartoon.gif
 
Four Swords Adventures should've stayed a solid prequel to A Link to the Past. The final game isn't nearly as defined as such but you can still kinda see it based on what was left in.

ALSO THIS:
View attachment 2272166
I was really pissed off because I couldn't play Four Swords Adventure on my gameboy advance version of Link to the Past/Four Swords. I guess I didn't miss much?
 
I was really pissed off because I couldn't play Four Swords Adventure on my gameboy advance version of Link to the Past/Four Swords. I guess I didn't miss much?
Four Swords Adventures was for the Gamecube. And you needed Game Boy Advance or 3 along with that damn cable (or 3) to do the multiplayer co-op. Four Swords later got re-released as DSiWare on the DSi and then again later on the 3DS (both times free) for the series 25th Anniversary, altered a bit so that you didn't need another Game Boy Advance linked to play it like in the version you had.

And most of the links to A Link to the Past (using the Magic Mirror to return from the Dark World, the Seven Sages, the Hyrulean language becoming obscure, the Master Sword) were all either removed or downplayed (the Dark World is still a thing, Blue Pig Ganon and he fights with a trident, the Knights of Hyrule get fucked up, the Sages are replaced by Maidens, interestingly, etc).
 
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I pretty much enjoy all of the Zelda games, being OoT my favorite since it introduced me to the series and first major 3D game even thought Wind Waker can be first a well. The only Zelda games I never cared for were Skyward Sword and the DS ones as SS was too repetitive with revisits and DS were too gimmicky but I haven't play them in years.
 
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I last played it in 2017 and I think it still holds up too but for whatever reason it's controversial now to really heap praise on Ocarina probably because people went so hard into that for years that it became kind of obnoxious I guess.
I also last played it in 2017 right after I finished up with BOTW. Are you me?
 
Exactly.

As an 8 year old, I would basically just fuck around and make up my own little stories and shit after I beat the game. I guess it was like fanfiction but I didn't write it down, I just fucked around in the game world.

Of course I was poor and only got like 2 games a year max so I had to make that shit work.

It makes me wonder if that's part of the secret as to why so many people seemingly love Skyrim. As far as story goes, the game is actually pretty fucking basic. I'd argue it's not much deeper than Ocarina of Time outside of there being voice work.
Give Oblivi-babies even a little taste of story and they think they've found Shakespeare.
 
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