Let's Sperg Let's Play XCOM XPiratez Mod (ON SUMMER HIATUS) - Lethal amounts of autism ahead.

What shall we do with our captured Damsel in Distress?


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Yeah the ninja events are hideous bullshit and its whack a mole cleaning up their shit bases
 
  • Agree
Reactions: A-Z0-9
Ahh yes The pop culture rivalry between pirates and ninjas.

Also can we talk about shadow channel 34 entry. I get it likely a reward for one of the people who support the game by Donating, but does it really need to shill the patreon?

I really liked it at first, but then the ending of it ruined it with the shilling. Really takes you out of the silly wacky fantasy.
 
Ahh yes The pop culture rivalry between pirates and ninjas.

Also can we talk about shadow channel 34 entry. I get it likely a reward for one of the people who support the game by Donating, but does it really need to shill the patreon?

I really liked it at first, but then the ending of it ruined it with the shilling. Really takes you out of the silly wacky fantasy.
I don't think its a Patreon reward, I think its an in-joke by the creator.

A horde of sexy digital avatars you say, maintained and operated by a lone man operating on his own? By the way donate to Dioxine's Patreon.

Seems pretty clear to me who the mysterious operator of Shadow Channel 34 is. The whole thing is kind of distracting in the first place since, to my knowledge, that technology doesn't do or benefit anything. I haven't played much into the next month yet though, so maybe you start getting broadcasts as random events. Tacky bullshit either way.
 
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14. Rough Waters


(Jan Hammer - Too Far from Beyond The Mind's Eye)

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We finally research the first decent armor for our Slave Soldiers, but unfortunately it requires Kevlar which we still seem to be unable to manufacture or purchase. I must have missed another early game technology again, I don't remember our technology tree being this horrendously restricted.

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A lot of research completes in a row. Some of it is trivial, though Glamour Recruitment may prove useful in the future if we begin to take on casualties from our experienced Gals. Persuasion is also a landmark Slavery technology, as it increases the number of categories we can enslave from, most of them female which should hypothetically lead to fewer slaughtered civilians as I have a reason to take them captive now.

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As i had speculated, the Shadow Channel does indeed become a recurring event, though for the moment it seems to report nothing of real importance much like the real world news.

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Rumors swirl of an impending civil war between me and Witty given our recent relationship trouble. That's actually been dealt with; our head Brainer will unfortunately be drinking through a straw until she can replace the teeth Witty made a necklace out of. But this isn't enough for the Gals, who insist that soon lines in the sand will be drawn and they'll each have to pick sides.

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Routine plunder should be enough to get everyone's mind off of it.

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I continue filling in gaps in our tech tree. To my shock, The Confederation does not infact use the Confederate Naval Jack.

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Another barn razing goes pretty much according to plan.

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Our technology rut continues, either because I'm just too stupid to figure it out or because I genuinely forgot what I was doing between session. The Big Bird is an attractive craft option, but its limited range and slow travel time doesn't make it a very practical choice against the Partyvan. The Liquidation Trophy is of course a reference to the infamous and beloved scene in The Godfather.

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Against my better judgment I take on a landed craft assault despite how awful the last one went. The enemy this time is using recycled spritework from Terror From the Deep.

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Jesus!

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They might be packing high explosive guns of some kind, but they're not invincible.

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I'd really like a live one of these guys to interrogate, but there's too much heat to take the risk and our Heavy Shotguns can just barely penetrate their armor.

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The enemy's aim is pretty awful, and while being close may count in high explosives Moths is fortunately tough enough to just shrug it off.

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Nothing ventured, nothing gained. We aren't accomplishing shit at range, so Honky and Moths close to point blank.

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Moths is going to be picking shrapnel out of her teeth for weeks.

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Son of a bitch.

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What the Hell is that?

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FUCK

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Moths, fortunately barely hurt by the exchange of fire, wipes out Stripper Darth Maul over there and avenges @Honka Honka Burning Love's death.

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The battle degenerates into a tedious slugfest between my troops and the few enemies still hiding in the woods.

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Finger Naggot manages to find an enemy dying on the ground and get a better look at him. He's clearly wearing a green suit adorned with Church of Sirius livery. His formidable looking weapon will be of great interest to our Brainers.

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Fittingly enough a regular grenade takes out the final enemy.

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Its a pretty big score, actually. But I'm less than thrilled with losing a Gal on this mission.

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The enemy vessel was equipped with a powerful ship weapon of Gauss design that will hopefully within our grasp sooner rather than later.

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Honky was a capable soldier. She will be tough to replace.

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At least we can always beat up on the Humanists some more. Even newbie Peasant manages to score some kills and take one prisoner.

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Some miscellaneous research finishes up. I stupidly wasted a fairly large amount of Mutant Alliance Bounty Tokens getting Spike Rockets when none of the craft in my possession are capable of mounting them. I also open up Underground Missions even though I really don't want to because we definitely aren't getting the amount of missions per month we need.

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Beating up on the Academy is always a good source of morale. I prioritize building experience for both Peasant and Super Sad Smile this time as I need more soldiers in fighting condition.

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Continuing in the rash of disappointing bounty prizes, Bank Favors does not infact increase the spectrum of equipment I can purchase and instead makes it so I can purchase Slave Taskmasters from Goblin Zaxx. I of course will not be doing this unless I really need to, we are much too proud to accept slaves we didn't buck break ourselves.

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Speaking of buck breaking, we recruit another Slave Soldier, @A-Z0-9. A former Guild Security agent who apparently spent most of his career at a desk and didn't hit the gym regularly given his abysmal starting strength. The Gals should be able to whip him into shape assuming he doesn't get his head blown off.

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Great. Though we have the Blowfish submarine now, we still have jack shit for decent underwater equipment and weaponry. Much as our score really doesn't need this shit right now, I'm forced to just take the penalty and let this mission despawn.

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We gain the questionably useful ability to recruit Brainers from Castaway Gals. Back during development this research was a big deal as you couldn't simply purchase Brainers off the black market and had to acquire them slowly and strategically. As you can see I still stubbornly hang on to this tradition because I thought it was a cooler idea, but I admit it is impractical in the face of the sheer volume of crap you need to research. In other news, Peasant is finally tough enough to be properly armored and outfitted.

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The Sky Ninjas infuriatingly manage to wound most of my Gals again despite not putting up much of a fight otherwise.

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Finally we encounter the demons on the battlefield instead of at home.

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Disc uncharacteristically shrugs off an entire rocket during the exchange.

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Since we started at extreme range from the enemy much of the battle is a frustrating positional slugfest that serves as a constant reminder that I still don't know how to utilize sniping weapons properly.

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The battle is over eventually, though three more of our troops are wounded and out of action for awhile.

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We're so short of troops right now that Super Sad Smile is forced to go on a Shambler Hunt alone and still wearing her regular pirate garb. Despite getting ambushed by the damn thing and having to club it in the face to get it to back off, she manages to take it down.

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A Blood Hound Hunt turns into a regular shootout when the Sky Ninjas get there before us. the combination of their natural accuracy debuffs and the forest's accuracy debuffs make this battle quite miserable and I even resort to setting the woods on fire Vietnam style to flush them out.

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We're so low on troops that i need to take the Slave Soldiers along on this Temple Raid. Hopefully it won't be too dangerous.

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Oh.

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Nope.

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The Slaves will instead get their first taste of combat against the very Guild they were once a part of. Fictional Character is given orders to follow NerdShamer, while Gamer Supreme is told to stick with Super Sad Smile, who has finally toughened up enough to earn her armor. This mission isn't going to be as easy as staring at the asses of their superiors the whole time though.

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The advance on the Warehouse is a tedious process. Mooger Meng and A-Z0-9 get a little bored waiting around and decide to strike out on their own, with Meng reasoning that if they just stick to the back alleys they'll come across one enemy at best, what's the worst that could happen?

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Hypothetically, the shooting should be focused on NerdShamer and Super Sad who can tank the gunfire, giving Fictional Character and Gamer Supreme ample opportunity for target practice.

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Fictional Character even manages a kill. Its a barely armed civilian who would have been better off enslaved, but a kill is still a kill as far as the skill system is concerned.

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Super Sad is also forced to annihilate an enemy advancing on her fireteam when he gets a little too close for comfort. A stray shot could end Gamer Supreme's shit early no matter how tiny the gun is.

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NerdShamer has less luck, as her slave catches a stray round and is wounded. Fortunately regular humans don't accumulate as intense shock damage as the Ubers do, meaning they can just be patched up and generally still be counted on to be effective in combat like the original XCOM recruits.

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Mooger Meng and A-Z0-9 also meet with misfortune in their endeavors. It turns out the one enemy Meng expected to encounter when he fearlessly left the safety of the Partyvan is a Guild Security officer equipped with light body armor. Meng's Deagle has a small chance of doing some damage, but A-Z0-9's Manstopper is completely worthless against that kind of defense. Meng squeezes off a few rounds just to say he did and then takes cover.

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While Meng escapes injury, Gamer Supreme does not when a G.O. pops out of an alleyway and gutshots him. Super Sad is at least able to defend her slave though.

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Given that enough of our slaves are already wounded by now, NerdShamer takes no chases and barbecues the Guild Security guard who much like his buddy previously decided to take cover around a set of explosive barrels.

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Its been slow going but our troops can finally advance to take the warehouse. Fictional Character even enters the base along with NerdShamer. He's given the simple take of guarding the interior while Super Sad Smile makes her way up to join them; clearing out the interiors is ruled to be a task for the Gals.

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NerdShamer gets right down to business.

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Super Sad Smile meanwhile encounters an unexpected speed bump. Good thing this guy didn't decide to take on Fictional Character since, given that he's armored and Fictional Character isn't, he'd probably win.

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Watch it!

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GOD DAMNIT!

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NerdShamer avenges the death of @Fictional Character, but the damage has been done. Rookie Super Sad Smile, having just barely earned her armor even, managed to keep her slave alive while NerdShamer failed. The enemy that killed hers even was a lowly Guild Stewardess, no less. Its a humiliating loss.

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The game for whatever reason decides to use the Medikit from XCOM Apocalypse to illustrate optronic circuitry.

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This raid is structured somewhat similarly to the last one, only this time Mooger Meng is put under the command of Sea Urchin. I figure Urchin's status as a vicious tool of destruction should give Mooger Meng some much needed breathing room. A-Z0-9 is ordered to stick around Judge Dredd. Mooger Meng even finally manages to land a hit.

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Meng's luck doesn't hold out though as he triggers reaction fire and takes Stun Bomb to the face. At least he's merely down for the count instead of killed outright.

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Eventually Sea Urchin finishes cleaning up.

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Some more research finishes up, i'm going to have to puzzle out the tech tree again because we're definitely missing something important.

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I would appreciate it if this game stopped giving me excuse to make the White Girls Fuck Dogs joke. I don't even care that much for the joke in reality, but come on man.

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Finally, we get something useful out of the prize bin. I order one of these right away to equip the Christine with.

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The month ends. Our score is finally back into the net positive range though is still a little low. The Latin Empire is rather less than impressed with us given how we neglect the Americas. Some of the younger Gals celebrate their birthdays, though the absence of Honky this equinox casts something of a shadow over the whole event.

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A fierce storm puts the fear of us into the local population once again. I take it as an omen of things to come.

If you are a new reader to this thread or someone who has been disinterested in the thread, I am always taking volunteers for Slave Soldiers and will recruit anyone who signs up right away in the next update, assuming I notice in time. For those of you waiting on Gals, we seem to have run out of the missions where we can find Castaway Gals in easy to resolve situations, so I'm going to begin recruitment from the regular Warrior ranks sooner rather than later. But if you are relatively low on the list and want a soldier on the battlefield now now now, changing over to a Slave Soldier is always an option.

Overcast
Negev (wtfneedsignup)
Zvantastika
Agran (Banned)
Bimborossa (Arm_of_the_lord)
Marisa #
JongleJingle
Dammit Mandrake!
Grotesque Bushes
Wintersun
ShoFuKan
Jet Fuel Johnny
Agarathium1066
Forte (Neo-Holstien)
Smaug’s Smokey Hole
Jewthulhu
Massa’s Little Buckie
Hans
TerribleIdeasTM
White Devil
McMitch4kf
Mary the Goldsmith
Polyboros2
Gimmick Account
not william stenchever
Radical Centrist
Llama King
SailingTheSaltySeas
Plant Aqua Mammal
Fougaro
Zaryiu2
Hard Toothbrush
Womanhater69

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Next Time on XPiratez: Probably more tech tree fuckery, unfortunately.

Next Time Elsewhen: I had an idea this morning that I haven't quite been able to talk myself out of.
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Last edited:
Hail Honka, rest in grace, too good of a clown for this world. Turns out that even our budget Adepta Sororitas are vulnerable to catching rockets with their faces. ☹️
It's starting to look like that Dojo might come in handy to beef up your non-Uber units once this starts to turn into a more familiar X-Com experience for us. We can't let these enormous, dead-hard, hard-talking, hard-looking, hard-bodied, gorgeous gals take all the glory do all of the work while we sit around staring slack-jawed.
 
  • Optimistic
Reactions: L50LasPak
Wanted to let the thread know that my original intent was to put up the introduction to my OFF Let's Play today around the evening, but there's some sort of website error preventing images from being uploaded. The thread would have contained a disclaimer saying that XPiratez would not be going back on hiatus as OFF is a much simpler game I've played several times already and I have obviously come across some more free time recently, so jugglnig both it and the XPiratez LP should be doable. Assuming this is resolved by tomorrow you can keep an eye out for that thread then.
 
So I’d like to join but wtf I just want to be a pilot not a slaver? I just read the last update and there’s so much in the game that I don’t understand.
 
I just read the last update and there’s so much in the game that I don’t understand.
I recommend you (and anyone else new) at least read the Setup chapter for an overview of the game world. Chapter 12 contains a detailed explanation of the slavery system.

So I’d like to join but wtf I just want to be a pilot not a slaver?
You can be a pilot AND a slaver. Live a little!
 
  • Optimistic
Reactions: R00T
Wanted to let the thread know that my original intent was to put up the introduction to my OFF Let's Play today around the evening, but there's some sort of website error preventing images from being uploaded.
It's cool, dude. Just like moderating A&N for at least seven months, the best laid plans of mice and men can still go wrong.
 
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Reactions: Mooger Meng
15. Red Ides of March


(XPiratez Geoscape 06 - Clear Skies)

inb4 next update in 2023
Surprise motherfucker.

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A bigass medium sized ship lands right in our territory, but given how interrupting craft landings has gone so far I choose to ignore it instead.

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Ah, that was why our technology was bottlenecked, I had forgotten our damn Workshop was still under construction. I get the Runts to work on the Tiny Drill right away. Additionally, when some research finishes up we'll be able to research more advanced components now like ship parts and heavy equipment.

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Christine goes on her first interception run. I had actually forgotten to order more cannon rounds but I figure 150 should be enough to handle lesser craft.

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Its immensely satisfying to finally shoot something, anything down after cowering in a hole for the entire game, even if it is just a regular civilian craft.

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Taking the hostages goes over about as easily as you would expect.

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The crew are rather restless. They want glory. They know the Runts are working on something big.

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Some miscellaneous research finishes up, including the useful ability to manufacture more lethal bullets for our smaller caliber weapons. This will give weak recruits a much better chance to kill a target when they are armed with a weedy little peashooter as their first weapon.

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More importantly, a Brainer is finally freed up to begin researching our big red book.

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In the mean time we open up relations with more advanced black market dealers. The equipment these guys have for sale is nothing special at all, but they can hook us up with a Pachyderm spacecraft. Finally something better than the Partyvan. But do I really want to part with the chariot that brought us all salvation from the Academy?

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I take some time to reflect on everything that's happened, and I get a sudden sinking feeling. Things have been moving kind of slow around here actually. This is a pirate outfit, god damnit, and a pretty fucking brutal one at that. There's no room for petty sentimentality when we have a whole solar system to conquer.

The line "Don't waste the time, or the time will waste you." is most likely a callback to Knights of Cydonia, which features the lyric "Don't waste your time or time will waste you.".

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I hawk the Partyvan to the first buyer who will give me a deal on it, then place an order for a Pachyderm immediately. The specimen we get has quite a few AU on it, a lot of micrometeor pits and some dents here and there. But its our first honest to the Gods spacecraft, and its appropriately clad in dark red armor. I set about equipping the vessel immediately.

Haven't quite decided on a name yet though. I have Pussy Wagon written down in my notes, but I'm open to suggestions. Booty call, having been suggested earlier, is saved for bigger and better things. Another idea I had was something involving Terry, considering we he taught us how God loves elephants and the ship is named the Pachyderm.

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Believe it or not we can actually take on space mission right away, though questionably equipped, with these automatic Rescue Pods that come with the Pachyderm. It is possible to complete some of the earlier space missions using just these, though difficult and you're liable to lose people. Still, its a necessary step.

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There's also some random research that was unlocked via our new contacts or other techs that never displayed while I was tooling around. The Seagull is our first missile, and we will need to take one apart to begin that avenue of research. I order one right away. I'm relieved to find that the dog collar has a nasty Freshness debuff, otherwise I might have been tempted to use it for the Morale buff.

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Another major landmark technology is the Vulcan battery, which offers us an effective defensive weapon for once. It also apparently restores Freshness with its good vibes. We don't quite have the capital to build a complete line of them yet like I want to, but I could always dip into my reserve funds if raids become more commonplace.

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Here's a surprise, I had figured the game stopped giving us Castaway Gal rescue missions. Apparently they just become very infrequent instead. In my haste I don't get complete shots of what the Pachyderm looks like on the outside, but suffice to say what it lacks in looks it makes up for in carrying capacity and versatility. Also debuting on this mission is the Slayer Rounds, which prove their usefulness immediately as A-Z0-9 guns down one of the tough as nails cultist enemies in one hit with them.

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Some more research completes. We get a Wrecked Helicopter from the Little Bird research that we can apparently put back together, though now that we have our brand new Pachyderm and considering Elerium isn't super hard to find in this mod I'm less than interested in this idea. The Possessed Sarge research alludes to some of the demons having been previously female, clearly a joke on how the original Doom only had male sprites for enemies despite the UAC being stated to employ women as well as men.

I recall SgtMarkIV, for all his flaws, stated that he wasn't going to bother making female Doomguy sprite for Brutal Doom on the grounds that any woman who is as ripped as the Doomguy would be pretty much indistinguishable from him when wearing the helmet. Its not referring to the demons but i think I still like his take over this idea.

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Our Armored Vaults manage to fend off an attack for once.


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Speaking of heavy weapons, I equip the Spike Rocket launcher I rather thoughtlessly dumped the Bounty Tokens on to the Pachyderm.

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It seem like our Guild rats keep ending up back at their old stomping grounds. Things go fairly well for the early portions of the battle, though A-Z0-9 catches a round and has to lag behind.

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The Valeyard and Mooger Meng get surprised by a Guild Security guard though and Meng is wounded so badly he loses consciousness.

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Thinking quickly, The Valeyard plugs Mooger's wounds with Vodka, then hefts him over her shoulder and rushes out the door with him. Sea Urchin handles the guard instead.

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At least nobody's dead.

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@Overcast, @wtfNeedSignUp

Since we finally have two Castaway Gals on hand again, I get them recruited to fill in the gap left behind by Honky. Overcast was rescued from Reticulans all the way back in Update 10. Her miserable strength is likely from all the time spent waiting around in her prison cell for us to do something with her. Negev was freshly rescued from the torture cultists.

Negev wastes no time taking a liking to one of our captive Guild employees. Despite being a brand new pirate she makes an impassioned plea to Witty complete with puppydog eyes to let the prisoner, wtfneedsignup according to his old nametag, go free and bunk with her. Witty much to my immense irritation caves in immediately, telling me we can put him to work as my assistant. At least I now have a clerk to get drunk and complain about women with.

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A routine extermination mission goes over surprisingly poorly as a bunch of the gals end up wounded, especially Overcast who gets chewed up up quite a bit for her first mission. At least both of the rookies get a fair amount of kills. Pocket Dragoon is promoted up to Boss Gal, presumably due to the rank reshuffling after Honky's death.

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I send the Christine out to hunt down these migrating hordes of bow and arrow armed whoever they ares. I hope they're not something we get a penalty for wiping out because they're utterly no match for modern weaponry and are shredded so badly that there's nothing left to take hostage afterwards. Because I'm me, I also systematically hunt down and obliterate all six of them that spawn.

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We complete research on a few interesting things. First off, we complete research on the LACC cannon that the Church Zealots gave us so much trouble with. Its piercing ammunition seems like it will be great for taking on armored goons, but at the moment we cannot manufacture it. We also complete research on the 14mm Antitank rifle Jack was kind enough to supply us with. I'm skeptical of the usefulness of this weapon but I equip A Callow Youth with one for the time being.

Next is the unique Aggressor armor which we cannot make any more of, essentially a special variant of the Warrior armor that is also classified as stealthy so we can take it on all kinds of missions. We get eight of them, and I equip them to our first eight Gals: Witty Squid, @NerdShamer, Forever Sunrise (@Sanshain), @Niggermancer, @ChucklesTheJester, @Moths, @Dr. Ricearoni and @Figger Naggot. Congratulations on being the earliest signups and surviving this long. Even though most of you are currently in bed from battle wounds at this given moment. Ignore the fact that you guys might see yourselves wearing the Warrior armor in some screenshots, I didn't switch everyone over until a bit later on in my session.

The Personal Attention training method seems like a good idea with its +1 Freshness bonus. I may be a drunk who sits at a desk all day, but I assure you that I can come up with a training regimen that will break even the toughest Gal. I can obviously only give each Gal such a thing one at a time. I'll start with Witty once she's healed up, then go down the list.

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I assemble one of the Reticulan Plasma Chargers and send the Christine out with it. Unfortunately her first opponent ends up being a Megapol Police Hovercar. I'm overall not pleased with how tense the tiny battery makes this fight, so I make a note to re-equip the 30mm cannon when Christine gets back to base.

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The Gals aren't really sure what to expect from these guys, so they play it safe and take cover.

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Jesus, they have plasma weaponry!

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And they're furries!

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Much like the armored Academy troopers and the Military Police units the Humanists employ, the Megapol officers are pretty much immune to conventional weaponry aside from the occasional lucky hit. Fortunately they share the same vulnerability to standard hand grenades.

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We've given the fuzz (geddit?) a bloody nose, and even captured one of their mutts alive.

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We've finally begun to understand the basics of how ships work.

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(Yoko Shimomura and Naoshi Mizuta - Forbidden Power from Parasite Eve 2)

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The Red Codex has been unleashed. Witty crowns herself The Red Warrior Queen complete with ceremonial armor I expect her to wear once given how impractical it is. I'm more than happy to settle for a hat pin and some tungsten epaulettes for my rank as King. There's also some secondary information revealed to us about the Shadow Plot, and a handful of new topics to go on.

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A tremendous storm marks our coronation.

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The Humanists seem unaware of this development either way. Let's make them regret that.

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Our senior Gals are looking good in their new armor. Meanwhile, Negev gets her first real kill.

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Throughout the battle, I'm more than a little underwhelmed by the accuracy and stopping power of the 14mm Antitank rifle. I know these weapons were not terribly useful in real life, but I at least expect one to make short work of a man-sized target wearing conventional or nearly conventional armor.

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The Valeyard is forced to rather callously bomb a civilian who decided to stand next to a Military Police goon. The civvie is wounded rather than killed, and I would send someone over to patch him up, but he has the misfortune of flopping on to the exposed support beam when the platform beneath him disintegrates, meaning nobody can get to him without a gravity belt.

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Getting at their leader gives us some trouble but resistance starts going downhill even before he dies.

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Eventually the last Military Police trooper is taken down, and their leader passes out from all the shrapnel he's taken. We recover a fair amount of civilians this time, including a surviving Young Uber.

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I finally research the ability to recruit Warriors from the market, which I will no doubt make use of when the recruitment pool dries up. Additionally, we take apart our first spacesuit, and I'm rather disappointed to learn that it doesn't unlock further technology along this route. We also vow to stop targeting civilian traffic, which due to how the game works will take place in the next month.

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Also I research Pimpcraft, which in my opinion is of extremely dubious value. captured hookers, Guild Hostesses, Damsels, and Church of Sirius Shrine Maidens can be pimped out to relevant clients. There are some drawbacks to this though. For one thing, I'm unhappy with the idea of random Johns (or perhaps Janes) coming in and out of the base just to screw our goods. For another thing, several of these women would be more useful as slaves to increase out storage capacity. And finally, and most importantly, pimping converts the target into a Courtesan, which takes up prison space rather than being enslaved to us directly. For this reason you will probably not see me bothering with this mechanic much.

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The Pachyderm gets its first kill with those rockets; a Sky Ninja Jetbike.

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Christine also shoots down some civilian traffic while its still fair game.

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Sweeping up the hostages is no trouble. The Aggressor Armor effortless shrugs off a point blank shotgun blast.

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This weird thing finishes up research between missions. Its clearly based on the Aztec macuahuitl weapon.

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For reasons known only to themselves, the Brainers and the Runts have a naked volleyball game in the hangars. I forgot who won.

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Overcast steals all the kills on this mission, then gets shot at the last minute and passes out for her antics. Fortunately the enemy who shot her also passes out a moment later.

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Some more junk finishes up. The flying armors are an interesting curio but most of them offer like no protection whatsoever making them not particularly suited to my needs.

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Feeling perhaps a little outdone by the Brainers and Runts, two of our newbie Gals stage their own naked show on a routine supply run in Jackstown. given they did this in public I have them reprimanded over the incident.

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A Ratmen Rodeo proves ample opportunity for target practice among both the newbies and the Slave Soldiers.

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Next time: Hopefully I can get some better weaponry together.
 

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I doubt Negev will get to the glory of my previous character, but I hope she survives long enough to commit several war crimes.
 
What was the name /pol/ came up with for that Russian Scooby Doo bus? I vote we name it after that.
 
At this point I'm not sure if I haven't been added to to roster yet after getting skipped cause Gals are few and far between, as have been episodes, or as punishment for bringing it up at movie night.

Either way I'm good rolling out as a slave soldier in the meantime.
 
At this point I'm not sure if I haven't been added to to roster yet after getting skipped cause Gals are few and far between, as have been episodes, or as punishment for bringing it up at movie night.

Either way I'm good rolling out as a slave soldier in the meantime.

I've been keeping track of the roster by hand:
1. Zvantastika
Agran (Banned)
2. Bimborossa (Arm_of_the_lord)
3. Marisa #
4. JongleJingle
5. Dammit Mandrake!
6. Grotesque Bushes
7. Wintersun
8. ShoFuKan
9. Jet Fuel Johnny
10. Agarathium1066
11. Forte (Neo-Holstien)
12. Smaug’s Smokey Hole
13. Jewthulhu
14. Massa’s Little Buckie
15. Hans
16. TerribleIdeasTM
17. White Devil
18. McMitch4kf
19. Mary the Goldsmith
20. Polyboros2
21. Gimmick Account
22. not william stenchever
23. Radical Centrist
24. Llama King
25. SailingTheSaltySeas
26. Plant Aqua Mammal
27. Fougaro
28. Zaryiu2
29. Hard Toothbrush
30. Womanhater69
You volunteered on page 3, September 15th. However, I'm not perfect. I noticed just now writing this that I had left out @Mary the Goldsmith, who volunteered just before you on the same page, this entire time and accidentally left Mooger Meng in there even after I had already recruited him.

For the record, if you choose to be a Slave Soldier it means it'll replace your Gal. However it does mean you're more likely to get resurrected faster since you'll die sooner and slave soldiers are easier to come by than Gals.
 
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