Level-5 has virtually halted operations in North America - Sources say Level-5 International America, Abby have been running with a "skeleton crew" since August 2019

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Full Article: https://www.gamesindustry.biz/artic...-virtually-halted-operations-in-north-america
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Ni No Kuni and Yo-Kai Watch developer Level-5 appears to have all-but-shuttered its North American operations.

According to multiple sources familiar with the matter, both Level-5 International America and the company's spin-off office, Level-5 Abby, began winding down operations in the middle of last year, part of which included laying off the majority of both offices' staff.

The precise number of people impacted is unknown, as is the number of employees still currently in each office, but sources estimate around ten employees were laid off at Abby in August of 2019, and around the same number were let go at International America.

Sources say that no clear reason for the lay-offs was given, though those connected to Abby say that employees were "given every indication" that the studio would be closing down, with one or two employees remaining for a few more months to carry out essential functions throughout the process while the company consolidated its business between the Japan office and international advertising and branding company Dentsu.

Additionally, Level-5 Abby COO and head of Abby's day-to-day operations Yukari Hayakawa is said to have departed the company earlier this year according to multiple sources, though the job is still listed on her LinkedIn page. Attempts to contact Hayakawa for comment went unanswered.

In July of 2019, Level-5 International America confirmed it was closing its design department, laying off two employees, though at the time the company said this was "not a large-scale restructuring."

It is unclear what the future of Level-5 releases in North America will be. One source suggested that there were currently no concrete plans for any more Level-5 games to be released outside of Japan.

Publicly, the company has not made any specific announcements for future North American game releases. A Western localization for Yo-Kai Watch 4, which launched in Japan in 2019, was announced that same year but thus far there have been no further details. And while upcoming Level-5-developed and published RPG Inazuma Eleven: Great Road of Heroes was most recently delayed to 2021 in Japan, and there has been nothing concrete on a Western release since 2018 -- prior to multiple delays.

The most recent title from the company to be released in North America was Snack World: The Dungeon Crawl - Gold in February of this year -- prior to that, it was Yo-Kai Watch 3 in February of 2019.

The company's social media accounts have been almost entirely silent since multiple job postings from October 2018, with the only update since being a July 2020 announcement that a compatibility bug in 2013's Layton Brothers Mystery Room had been fixed.

GamesIndustry.biz reached out to Level-5 International America and Abby by both email and phone, as well as the company's Japanese headquarters by email, and received no reply from any official channels.
 
I never paid much attention to them but did anything from Level-5 ever make it big internationally? I know that Yokai Watch was huge at some point in Japan and that they tried to bring that popularity abroad but everything about it seemed to Japanese too catch on.
 
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  • Agree
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Good.

JRPG's and Japanese games in general should be developed in Japan. As fucking far away from America's poisonous culture and identity politics as possible.
You don't realize how many Japanese CEOs and board members want to get in on that Id Pol action.

Also Level 5 made nothing but ass, all their games were like they gave up halfway through. Ni no Kuni drops off a cliff right before you get the boat and the sequel has all the energy die right after the first town. They've never been a company who can carry shit to the touchdown line. NNK2 has awful mobile time gates for buildings and town expansions for no real reason and the quest design was awful for 80% of the quests.

I wager X-Seed/marvelous is next all their high profile shit got taken by NISA.
 
You don't realize that Japanese CEOs want to get in on that action.

Also Level 5 made nothing but ass, all their games were like they gave up halfway through. Ni no Kuna drops off a cliff right before you get the boat and the sequel has all the energy die right after the first town. They've never been a company who can carry shit to the touchdown line.

Rouge Galaxy was pretty good.
 
Yokai Watch did the unthinkable by breaking Pokemon's fantasy pet RPG hegemony in Japan. Too bad they couldn't replicate the success in America, I actually enjoyed their first game.
 
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Yokai Watch did the unthinkable by breaking Pokemon's fantasy pet RPG hegemony in Japan. Too bad they couldn't replicate the success in America, I actually enjoyed their first game.
The show was ass and it was also introduced decades later after Pokemon and Digimon were already well rooted in nostalgia.

Digimon at least defined itself by having Tamers being made partially by the same dude who did Serial Experiments Lain. I wasn't too impressed by the recent digimon games though, it was like they didn't have enough of a budget to fully realize what they wanted to do.
 
Good.

JRPG's and Japanese games in general should be developed in Japan. As fucking far away from America's poisonous culture and identity politics as possible.

lmao Japan needs to be protected and isolated. American culture is so toxic that it needs to be considered a quarantinable Biohazard. How fitting for the times. Fix your culture already yanks!
 
The only game they were working on that I had an interest in was their new Inazuma Eleven game. And it looks like a shitload of fuck.

Which is sad. Maybe they can fix it, but this doesn't bode well.
 
The show was ass and it was also introduced decades later after Pokemon and Digimon were already well rooted in nostalgia.

Digimon at least defined itself by having Tamers being made partially by the same dude who did Serial Experiments Lain. I wasn't too impressed by the recent digimon games though, it was like they didn't have enough of a budget to fully realize what they wanted to do.

Can't deny that it was a smash hit in Japan though, enough to take overtake Pokemon for awhile. That goddamn GERA GERA PO song seemed to be blasted everywhere when I was there at the height of its peak in 2014.

Also Digimon is pretty much defined by Adventure/02 nowadays with tri./Kizuna/the 2020 anime reboot and Butter-Fly/DIGIMON GARLIC CHAMPIONS/the DigiRap. Tamers is still my personal favorite, but sadly it doesn't have the same popularity among casuals or rake in the biggest nostalgia $$$.
 
Can't deny that it was a smash hit in Japan though, enough to take overtake Pokemon for awhile. That goddamn GERA GERA PO song seemed to be blasted everywhere when I was there at the height of its peak in 2014.

Also Digimon is pretty much defined by Adventure/02 nowadays with tri./Kizuna/the 2020 anime reboot and Butter-Fly/DIGIMON GARLIC CHAMPIONS/the DigiRap. Tamers is still my personal favorite, but sadly it doesn't have the same popularity among casuals or rake in the biggest nostalgia $$$.
Nah, we've all but abandoned Tri due to it being complete ass and Tamers is actually just as popular as the original season. The only reasons people remember 02 are either the epilogue, Ken, or the dub bullshit
 
Also Level 5 made nothing but ass, all their games were like they gave up halfway through. Ni no Kuni drops off a cliff right before you get the boat and the sequel has all the energy die right after the first town. They've never been a company who can carry shit to the touchdown line. NNK2 has awful mobile time gates for buildings and town expansions for no real reason and the quest design was awful for 80% of the quests.
False, Dark Cloud 2 was pretty kino.
 
Nintendo will likely give them the GAMEFREAK treatment if it ensures they can keep a stranglehold on future Layton entries beyond mobile
 
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