- Joined
- Dec 17, 2019
So, gamefest went and a demo came out. I've been paying a lot of attention to this one for a while, and went straight to the demo like a fatman on cake. It was... fine, but the control feels janky to a degree, don't know if others have had similar experiences. My lizard brain attempted to play it like bloodborne sidestepping all over the place, but it was going mid to poorly. Blocking is surprisingly strong and parry seems to be very important yet with very little impact at the same time.
The atmosphere is very well done, and the combat itself feels weighty, the handle + blade system is definitely not as cool as trick weapons, but it does have some charm. The puppets attack animations are great even though the tripped me up constantly. But the level design for now very linear, it is doing well when it comes to have the area winding back to a bonfire, but there is really no exploration to be had, though it is early game so may be better on release.
What are other people's impressions from playing it?
The atmosphere is very well done, and the combat itself feels weighty, the handle + blade system is definitely not as cool as trick weapons, but it does have some charm. The puppets attack animations are great even though the tripped me up constantly. But the level design for now very linear, it is doing well when it comes to have the area winding back to a bonfire, but there is really no exploration to be had, though it is early game so may be better on release.
What are other people's impressions from playing it?