Lies of P - First proper bloodborne like - Which is about *checks notes* steampunk Pinochio kicking ass made by Koreans

Got to the last/second last boss and fuck that phase 2 for ever, uninstalled the game after sufficiently banging my head against the wall since the plot is trash and I have no interest in seeing it through plus I don't feel like doing homework to memorize the bosses ridiculous attacks within a miniscular arena. Game is a solid 3/5 but they needed to actually playtest this shit before release.
 
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Just finished it and fucking loved it. The puppet king boss was the hardest challenge, took me a couple days to work out how to interrupt this fire scythe in the second phase, everything after that is pretty fair and uncompromising in the best way. Looking forward to where they take it next.
 
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I find the weapon system really cool, and the amount of customization you have is fun.
Watching someone play this and seeing the weapon customization stuff was what convinced me to finally buy it. I may not like the usage of Pinocchio as the setting, but the amount of stuff you can do with your weapons is interesting.
 
So is it good? I'm intrigued by the setting and I got sick of smaller scale games trying to ape the Souls style.
Imo, it's the best clone so far but that threshold is pretty low. It's better than Code Vein if that's any help. There's actually a lot going on in the skill tree now that I've played with it more but it's laid out in a haphazard retarded way. The combat is simpler tho.
Some of those things had thousand and thousands of hp, more than some actual bosses.
That fat punching clown in that street before the King of Puppets building was more of a pain than any real boss so far.
 
Imo, it's the best clone so far but that threshold is pretty low. It's better than Code Vein if that's any help. There's actually a lot going on in the skill tree now that I've played with it more but it's laid out in a haphazard retarded way. The combat is simpler tho.

That fat punching clown in that street before the King of Puppets building was more of a pain than any real boss so far.
I was fighting that guy pre-patch and had some trouble so I said fuck it I'll do it tomorrow, then the patch dropped and I beat him no problem
 
I'm a little sad I didn't get to the King of Puppets before the patch dropped. He was still pretty hard, but not nearly the menace I think he was before. It was still a really awesome fight though. I absolutely love the way he's animated in his first form.
 
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Beat the game. A few of the later bosses were harder than I expected although could all be cheesed in one way or another. The story was also better than I thought it'd be. I'm inclined to go through NG+ because apparently there are ng+/ng++ exclusive p-organ tiers (6 and 7) and +1 amulets/body parts. Despite its healthy dose of jank mechanics, I had a good time with it and it was impressive for a sophmoric effort. It runs great and looks great. There was more buildcraft that I expected it to have and the game does a disservice to itself by locking stuff like amulet slots, the double dodge, and dodge after getting knocked down behind hefty quartz investments.
 
Finally beat the game today and I absolutely loved it. I'm really looking forward to whatever they teased in the ending I got. Seems like the next thing they're gonna do is Wizard of Oz themed.

I really do not get the people complaining about the bosses. Pretty much all of them were extremely interesting with very fun movesets to learn. The swamp boss in particular was probably my favorite one.
 
Jank aside this is absolutely astonishing for a studio that literally has no dev experience apart from mobile games and support roles on Korean MMOs.

Maybe I got lucky but I played the entire thing beginning to end over about 27 hours and didn't have a single bug. It looks great graphically too.

That's nuts when most games with five times the budget launch buggy as hell.
 
Very fun game. Plenty of its own personality and charm in spite of the obvious Bloodborne inspiration. Crazy that they actually pulled off a good adaptation of Pinocchio of all things. I like that the story and side quests are a lot more straightforward than the FromSoftware games, they get too far up their own ass with how vague everything is.
 
I played a few hours and got to the factory. Going with a dex build though with a weird as shit fencing handle and greatsword blade due to reach and hitting hard. Liking it so far and playing blind while trying to lie as much as possible (don't know if the phone riddle wrong answer counts as lying, at least hope so). It's pretty fun and I enjoy blocking way more than rolling.
 
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I was pretty bummed about Bloodborne never coming to PS4. I had a PS4, played Bloodborne on it. I got tired of it after a while due to being stuck, wandered off and didn't come back, but I always meant to because I did enjoy what I played. Since then my PS4 died, though. I may be able to get it repaired cheaply (I had work done on a laptop and asked them about the viability of that) but mostly I've been buying the games I really want to play again on big sales, sort of "port" my PS4 library to PC now that I'm a PC gamer.

Anyways, the point of my ramble is that it's nice to hear that this was a successful game and arguably better in some ways than Bloodborne.
 
Beat the King of Puppets with my trusty umbrella. The thing I like in the game is that sometimes dodging is an option, rather than only blocking. However, multiple phase bosses are pretty bullshit because you barely have time to learn the boss patterns, and bosses can be pretty long. Also sometimes they have pretty bullshit janky movement, like the king jumping, floating on the air, for few seconds until gravity reasserts itself and he dropkicks you.

My biggest gripe design wise is how linear the game is. I'd love to have more side areas to explore and get stronger. I feel like I should have way more quartz, but I can't think of any enemy I missed, and I dread if the game expects you to gesture in specific areas for it.

I didn't use the weapon creation that much. Probably some bosses are easier with the status effect weapons.
 
I dread if the game expects you to gesture in specific areas for it
Boy, have I got some bad news for you.
Quartz itself isn't a bad feature but the method by which it's acquired is. It probably should have been restricted to boss drops and completed npc questlines rather than the player being locked out of some because they bought the wrong item at the boss soul merchant ten hours earlier.
 
Got to the last/second last boss and fuck that phase 2 for ever, uninstalled the game after sufficiently banging my head against the wall since the plot is trash and I have no interest in seeing it through plus I don't feel like doing homework to memorize the bosses ridiculous attacks within a miniscular arena. Game is a solid 3/5 but they needed to actually playtest this shit before release.
Get good
 
Finished it, even got the true ending which was nice. While I had overall fun with it, the game had couple of gameplay issues and ended up feeling few hours longer than it should.

The biggest problem is the parrying. First, I don't know if the timing is too tight or the animations showing attacks are too janky but you end up being hit either way. Enemies have too much of a janky movement which just feels ridiculous, like if they wouldn't had super armor you should have been able to stun them mid combo as they fucking prep an attack for few seconds that you wait to fall on top of you, which is only reasonable in a game while a prime way in real life to die really fast. Second, the parrying itself isn't rewarding. Staggering a boss will give you a "fatal" attack which does, at best, a 1/6 of their health. Compare it to Sekiro where until the final boss, those attacks remove 1/2 to 1/3 of the life gauge. It's just better to dodge or use the shield arm. And finally, by the midgame bosses all do ridiculously long uninterrupted attacks which are basically a death sentence if you get into them and can't dodge out or perfect block most of them. It's an issue that plaguing the genre as devs don't realize that those ridiculous combos look neat but aren't fun to play against, and it is compounded by nearly every fucking boss having a second phase with completely new attacks so fuck you if you want to memorize combos.

Besides that the other issue is how exploration is too limited. There are no optional areas and every optional corridor ends nearly immediately. It's basically the FF13 corridor meme though at least you can backtrack for a sidequest once in a while. Additionally, a lot of the exploration feels uneven, you can walk a hard path and get a completely useless item or some new weapon.

The quartz system could be good but the game massively cheaps out on it so you barely dip into skills and have no real choice in what to choose. Also locking dodging out of a fall is bullshit. It would have been cool if it could have changed gameplay.

Overall it's pretty much what I said when the demo dropped in. Very good first 2/3, underwhelming last 1/3.
 
I gave it a try and I fucking hated it.

I picked the strength sword but this shit has no reach, you need to kiss the enemies' asses to land a hit, There's not a single animation in this game that's not instantaneous or super delayed, the devs obviously just want to troll the player, The parry is useless because it doesn't damage the enemy in any capacity, the roll is super slow and has a beyond punishing delay animation after the I-frame, it's almost unusable.

The controls just suck. This game just wants to bandwagon the meme of the "le epic hardcore game", since the level and enemy designs were trash, they gimped the controls to make things artificially difficult. Everything is slow, delayed, jank, and unresponsive. Nothing feels satisfying at all.
 
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Joseph Anderson came out of Witcher induced coma for a video about the game. He pretty much gives it a game of the year.

I can't disagree with him, but coasting on Patreon money makes spending hours on a game far less annoying.
 
Besides that the other issue is how exploration is too limited. There are no optional areas and every optional corridor ends nearly immediately. It's basically the FF13 corridor meme though at least you can backtrack for a sidequest once in a while. Additionally, a lot of the exploration feels uneven, you can walk a hard path and get a completely useless item or some new weapon.
Actually, they're the ermite grotto in the sterile swamp but you can only access it via a decoded cryptic vessel
 
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