Lost Ark

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The grind into tier 3 is starting to take its toll
 
Playing every day since the 8th I hit T3 on Tuesday. Cubes I think are the ones that give a fuck ton of moon's breath which makes the upgrades to 15 more tolerable. They also boost the artisan energy gained which helps in a bad luck streak.

F2p also has chaos dungeons, guardian raids, abyssal dungeons, pirate coin vendors off the coasts for mats, guild shops, and chaos dungeon grinds for mat exchanges. That's all after the catch up islands, daily rewards, and chaos gates/field bosses/ adventure islands/ ghost ship/una's tasks. There's also the tower for alts.

We also now have the Arkesia Grand Prix which gives so many mats for free hitting T3 should be easy for anyone trying. 1370 is probably still far off. Hitting 1340 ilvl with the welcome challenge basically gives you a free epic engraving.

I can't even tell how the game plays normally (or if this is actually standard) due to all the free shit we've gotten. Still recommend it. Easily doable f2p. Hell, here's a podcast/video of someone that's strictly f2p that's done more game than the whales as the end game normalized content is impossible to p2w like the pvp: https://youtu.be/2D3vsIIC0gM

Lastly, I can't wait for more game to come out, looks like we're still missing a good amount from Korea. From classes to raids to events/islands/story.
 
  • Informative
Reactions: Exterminatus
I hate this game. I hate the business model. The combat is fun, it's unfortunate that it's in this game. Like all korean mmorpgs, trash 1/10 would skip every cutscene again.

I gave it a play because it was very hyped up despite losing a huge part of the player base so quickly and a lot of friends were playing it.
First thing I noticed, bots.... everywhere. Teleporting around the map, in huge 20 man conga lines at quest markers, spamming chat non-stop. I filled up my block list in 2 days of playing. I went in blind, I just knew it was a MMORPG, didn't know anything about how the game was played.

Well, I slowly started to learn that the currencies have currencies, you need a specific currency or "energy" for like every task. Want to trade your alt an item, need a fuck you token. Want to farm crafting materials, you need fuck you energy. etc.

Progression is locked behind RNG by rolling upgrades to your gear, and until you hit that rolled ilvl, you're locked out of future content. So there's no way to use skill to complete hard dungeons or raids, it's basically grind until you can faceroll the next dumb content lined up. Dungeon/Raid mechanics are mind numbingly boring while wipe mechanics are simple, and can be done easily in a pug. There's no real challenges, or skill involved. Basically roll your face on the keyboard until the game gives you a literal indicator that it's time to press a certain button, or stand in a certain spot. They try to make content difficult by restricting your vision, or taking away your ability to self heal while limiting the number of times you can use a consumable. It doesn't actually make it difficult, but that's how they scale content.

Everything is time gated. Everything.

The best part of the game, doing raids you can only do once per week. ONCE A WEEK. Quests aren't interesting and somehow manage to be more boring and tedious than kill X monsters and fetch quests. Quests for the most part just involve zoning and clicking an npc and hitting skip a bunch until it progresses. Sometimes you have to zone back and forth between continents, and sometimes it's just clicking the npc next to the quest giver.

PvP is kind of fun and probably one of the things I think they approached correctly, where you can queue up as a noob and be competitive. However the meta is very broken and it comes down to who lands their combo first. If you queue up with friends, you can ultra cheese pvp and I got some nice salt from the gamemode, but it becomes quickly boring.

Basically it's a larger scale mobile game. Don't waste your time.
 
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Didn't take this game long to die off due to bots. Queues are terrible and the game is poorly optimized. Story is typical for a South Korean based RPG. Combat isn't bad, but I enjoy isometric RPG's so I'm a bit biased on that. I enjoy the various things you can do in the game, but I don't have 8 hours a day to grind in an Asian game, gamers in the West tend to have lives, it's why I play WoW instead. Even though WoW's expansion this time around has been worse than usual, at least I've been able to play every day (and because of that it's been free for me for the past 17 months and have enough gold to get the next expansion because fuck paying for it with real money).
Should be able to make 50k gold in WoW before my 10k queue reaches 0.
 
  • Agree
Reactions: CharcoalChkn
I didn't stop playing because I wasn't having fun, I was really enjoying the combat.

However for me, there being no oceanic server, the ping was horrible leading to me hitting a wall hard in being able to do end game content with out being a burden to my party.
 
As a casual whose main is now at the top end of T2:

I found there's enough stuff you get through daily logins, special events like the current chicken island, and apologies for maintenance to keep your main, at least, in the shards you need for upgrading. It probably helped that I kept getting chests full of things and didn't just open them right away because I wasn't sure what I needed, so by the time I hit T1 and then T2 I had plenty of the main ingredient you need for honing your equipment to higher levels just waiting for me.

Only one of those types of shards are character-bound, the others you'll get a lot of unbound amounts you can put in your roster bank for your alts to go at. I don't know if there's a way to transfer harmony shards and the other T1 mats, though, so my main might just have a lot of now-useless stuff from the lower levels I can't do anything with.

It's fortunate that you can solo pretty much all content until you get to North Vern - level 50 isn't enough, you have to also have progressed the main quest to a certain point to start on the tiers. But between the ability to level up your alts either with powerpasses or gold, and a clear drop off in new players, you're going to be doing pretty much all the earlier content including dungeons solo. There's allegedly helpful guilds out there, but I've pretty much only dealt with guilds with end game people with no community, brought together because there's a quest to join a guild so people just pick one at random.

You won't look alone if you start, though you'll likely not run into actual players often. The bot issue is insane. I feel like every week during maintenance they get rid of a whole bunch of them, but it only takes a day before they get back up to untenable, queue-to-log-in levels. On my server, you'll basically see hundreds of bezerkers and sorcerers running around with keymash names. If you see either of the classes and they don't have a title or guild, 99% it's a bot. 100% if they never mount up, though I think one of the bot programmes has put in using horses. And they're slowly getting into more and more content as the programme they're running gets updated for more and more areas.

When I started, I could team up for the hard mode of dungeons very quickly. Now, it's just not worth waiting - which isn't a huge loss as you can solo pretty much all of them, even on hard, anyway. You'll miss out on little bits of content because of it - a secret boss room here and there that requires more than one person to access - and that's irritating. World bosses are the same - you used to be able to get a few players together to take one down, but now if you want to beat them at a level-appropriate point you basically have to ask in area chat and hope a high level is passing through and will kill it for you. Though again, once you hit the tier levels, you could go back and kill every ordinary world boss solo.

Basically, I've been taking my time, doing side quests and not focusing on the main story, so most players still playing are the ones that are T3. If you PUG any of the content other people are still doing, especially things like Abyss Raids, you're 95% of the time going to be carried whether you mean it or not. And any PvP that's not the arena where you get equalled isn't worth it until you're at that level.

Amazon is also still changing NPC races - one of the Nerias recently became black on her card, but not the in game model - and a few genders, not remembering to change the text. There's only so much they can wokify it, but they're doing a shoddy job when they do so it's far more obvious than it should be, which makes it worse.

The cinematics are also pretty bad. There's a musical number at one point that's pretty fucking painful, but in general there's also very little effort put into making mouths match - or even move, half the time.

All that said, if you like a Diablo type game with some very fun, different characters to play, there's a lot to get out of it. I even think it's better to level a character yourself rather than solely use the boosts, even though they're either free or cheap enough. I'm certain you get more stuff that way, and you can skip most of the story bits while getting a real feel for the class and figuring out if you like it or not. Playing through story content is very different from what you need for the other content, but it will give you an early insight into any potential problems early. Like, Gunlancers are the only class that has a dash backwards, not forwards, and that becomes surprisingly annoying very quickly.

Tl;dr: the player base has segmented quite solidly already, and the bots will kill the game. But it's free and fun if you like Diablo-type games.
 
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